As its title suggests, Picross e4 is not Jupiter’s first trip to the intellectual rodeo. The developer has been releasing collections of the classic puzzle at a steady pace, adding small tweaks to an already reliable formula. This latest instalment identifies itself with sunny hues, and fans of the series may likely warm up to it in no time.
First, a crash course for the rusty or uninitiated. The goal of standard Picross is to create an image by filling in the correct squares on a grid. Numbers along the sides of the grid offer clues toward how many squares in each row and column should be shaded. Using logic skills (and perhaps a bit of futzing around), a picture will emerge from a fully completed puzzle.
Picross e4 offers two sets of general rules for play. Normal rules provide 60 minutes to complete a puzzle, at least if you want to see the end result in colour. Shading an incorrect square adds time to the upward counting clock as a penalty. Free rules, on the other hand, hand out no penalties but also give no indication when a mistake has been made, creating the potential for a puzzling mess if one isn't careful. Most puzzles allow switching between the rules in the Settings if you prefer a particular style.
In addition to more than 100 standard Picross grids, ranging in size from 5x5 to a newly hefty 20x15, two other modes from past games make a comeback. Micross, which appeared in Picross e2, is quite an endeavour. It starts by completing one standard puzzle, but this only sets the framework for the overall piece. Each square of that puzzle then becomes its own 10x10 puzzle, and completing these chisels out the overall work of art you are being asked to render in pixelated form. There are no time limits in Micross, which is a blessing as some of the individual puzzles can seem vague and are a challenge to figure out, but the time spent in completing the entire image can feel quite rewarding.
Mega Picross, which first appeared in Picross e3, provides a simple but effective twist in the logic process by throwing in number clues that span two lines. Puzzle solvers must now find ways to accommodate the resulting chunks of squares while keeping the normal-sized clues happy.
A tutorial walks new players through all three types of puzzles. They do a good job, although the explanations can feel almost intimidatingly wordy at times and interactive examples would have been welcome. Players can also benefit from a “navigation” option that highlights particular lines in blue as suggested points of interest, or can begin a puzzle with a random line already solved. Both are good options for novices and can be turned off when not wanted.
Touch and button controls are provided for your grid-filling pleasure. While both are simple to use, the touch controls do provide more speed and versatility. The interface is overall minimalist and pleasant, with nice touches like individual numbers fading out when their requirements have been filled on the grid. There is not a lot of variety to the music but it is light and unobtrusive, which is well appreciated while concentrating.
A little more than 150 puzzles are open to everyone in this iteration, including 45 Mega Picross puzzles and two Micross behemoths. Additionally, those who have save data from the previous titles can unlock an additional five bonus puzzles per past game.
Conclusion
Picross e4 offers very little new from its predecessors. This may come as a disappointment to some, but is not necessarily a bad thing for the grid-minded who have yet to have their fill. Familiarity can breed contempt, but in the cases of crosswords and other classic setups, it can also breed quite a following. Since it contains both the Micross and Mega Picross modes introduced in prior titles, e4 is arguably the best jumping in point for interested newcomers as well.
Comments 17
Milking milking milking.....
Toxic barrel miking....
Now our money's sinking
We're bust!
Personally I think the rehash-y-ness of these games should constitute a lower score. I fail to see why it hasn't. I mean 4 games in, yet none even come close to touching Picross DS.
All of them are basically short episodes. When taken together they constitute a "full game", which is also reflected in the price. So why should they be rated lower than they are? Or why is this milking? It's not like Nintendo has released four full-fledged Picross games at full price. If anything, I want them to release more episodes.
@KeeperBvK Exactly, somebody seems to get it I mean, what about all those Sudoku books and crossword puzzles and all those other countless numbers of puzzlers and what not you can buy at stores? Is that considered 'milking' too? lol
It's all just additional stuff, or do you want them to stop at some point to avoid this milking? I don't get it people. Oh well
I just wish we'd get a Picross for the Wii U already.
I also fail to see how it's milking. It's a puzzle game like sudoku that gets regular installments. They are also charging $8 for each game with a plethora of puzzles to solve. There isn't much to the puzzle genre in terms of creativity
@NImH IKR?
Question for the fans. Is there a particular installment of these series that I should start with? I may end up getting all four if I like them. Thanks in advance.
I have played Mario's Picross and Picross 3D. Loved them both.
£4.50 for a new level pack every time. I'm not impressed Jupiter!
Having said that, I've nearly exhausted Mario's Picross (after completing e1 and 2) so will probably buy e4 when it hits Europe. May get e3 as well if they lay off the releases a bit...
@sinalefa To be honest, I'd go backwards. Each one adds more content than its predecessor, so get e4 first and, if you need more levels, work your way back.
Or you could wait until the inevitable release of Waluigi's Picross
I love Picross, but we didn't need this separated into knows how many separate apps.
One with a damn level editor would have sufficed.
And colors.
"I mean 4 games in, yet none even come close to touching Picross DS"
The best ones are Mario's super Picross (wich has gigantic puzzles) and Picross 3D, in my opinion.
@Goginho makes an astute point. Picross games are no different than books of crossword puzzles, sudoku puzzles, word searches, etc... it's more of the same, because (a) that's what fans of these puzzles want, and (b) there's not a whole lot you can do to the game without fundamentally changing the game or just tacking on superfluous crap for the sake of it. Fans of Picross want more puzzles. I get the sense that some people complaining about milking or stagnancy aren't really fans of the game... in which case, why complain about it?
An individual Picross e title may not have as much content as past retail releases, but if you put all four together, you get at least twice as much content as the retail game for practically the same price. It's quite a value, actually.
@sinalefa I say start anywhere, as they're all pretty much the same but with different end results (pictures). I don't even really pay attention to the pictures--it's more about the ride than the destination.
@sinalefa start with e and work your way to e4
@Goginho
That's a really good point. It's truly no different than all of those Sudoku books and crosswords magazines and what not.
@absuplendous @Unca_Lz @C-Olimar
Thanks for the different points of view. But I am not waiting 1,000 years until Waluigi's Picross. We don't even have Waluigi's Pinball beyond a MK racetrack!
No EU release date? That's really weird, because didn't Europe get all of the previous Picross E games before the US?
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