There's plenty of speculation, reasonably so in light of time that's passed and the fact it's needed for the system, that we may see the first footage of the new The Legend of Zelda Wii U title at E3. That's not confirmed, of course, but since the Zelda-themed demonstration video that did the rounds during the Wii U's big reveal at E3 2011, some may have thought of little else since.
While we wait to see what Nintendo produces, we always have the efforts of dedicated fans. Michael Eurek falls into that category, as he's recreated The Temple of Time, best known for its iconic appearance and role in The Legend of Zelda: Ocarina of Time. Using tools such as Maya, Z-brush and Photoshop over a number of months, the video is produced using Unreal Engine 4, all with the goal of recreating the classic scene with modern technology.
You can see it below. While a nice rendering of a well-known location, is this the kind of look you'd like in a new HD Zelda?
[source eurogamer.net, via kotaku.com]
Comments 54
Whoa. Aonuma should hired this guy and put him on the Zelda team. That looks nice. A bit weird at times but still.... NICE.
I think the last thing I want to see is a realistic Zelda. I live in the real the world, I want to see a world that surpasses my imagination. This looks great, but it also looks like something in Elder Scrolls and Dark Souls. Zelda should be a fantasy world in every sense. Show me something that blows my mind.
Okay now if this ends up looking better than the actual Zelda U trailer than Nintendo should be worried.
I think it looks beautiful. Its fun to see peoples different interpretations of their fav games. Id love Nintendo to make a more realistic Super Mario just because I'd think itd be interesting. I mean they did the complete opposite with LOZ in Windwaker. Maing it more animated. So why not make animated Mario more realistic?
A little too realistic for me, but awesome nonetheless! I guess I'm just one of those people who prefer Zelda in more of an animated style.
Yes! I agree, I know the Wii U is capable of making an amazing Zelda for Wii U. The amount lf beautiful stunningness (coined) coming from Mario Kart 8 has proved that to me. Granted that game isnt as wide open or on a scale of The Legend of Zelda. But it doesnt matter. I just know itll look beautiful.
@S-Miyahon
The art direction sucks.
I hope Zelda U goes for a much more artistic approach than this.
Whether or not Nintendo decides to make the next Legend of Zelda look realistic using Unreal 4, I doubt they would ever compromise the feel of each game to match its tone. I mean, Twilight Princess is notorious for being dark and "realistic", but still managed to flaunt its traditional Zelda art style when it comes to the characters and enemies. With the Unreal 4 engine, if the Wii U can utilize it the same way Mr. Eurek did, I'm pretty sure the next Zelda will LOOK realistic, but most definitely won't FEEL realistic. Graphics are a secondary concern for me. Just give me an adventure I'll remember forever and I'll be happy.
I might be in the minority but I don't understand why people wanna play games that look so real. Especially Zelda. All I hear is "Zelda needs to be Dark Souls" No, Zelda needs to be Zelda.
This is a little too realistic for my taste. I hope Zelda U is more stylized while still being semi-realistic like a cross between TP and SS or WW.
This video looks beautiful, and all I want from Zelda U is just for it to stand out from the other Zelda titles. One thing I love about Zelda is how a lot of the titles over the years look aesthetically different. Even if that means it looks more realistic, but apparently here something can't be artistic if it's realistic.
I think it's really gorgeous! I think it would be kind of cool to do a 'realistic" Zelda, but I'm also happy with a more traditional approach. My favorite art style for Zelda is the "semi-realistic" type, (Ocarina, Twilight Princess) but I have been surprised before, (Wind Waker) so I am willing to give anything a chance
@Evenmoresteven
I dunno I mean the most popular Fantasy world is LOTR and that's pretty realistic.
This looks gorgeous, and I don't even like Zelda! Seriously, though... I don't like Zelda.
@Purple This is awful. I do not want a realistic looking Zelda. Twilight Princess took awhile getting used to just because it was a departure from the usually bright and colorful Zelda scene. This... This is downright torture and to try hard.
@FalconPunch How does one not like the greatest action-adventure series ever created?
I just want a Zelda game just like the e3 trailer last year that was awesome
GIVE ME THAT NINTENDO
@BieberBlows
Pretty easily, really. And there are more action-adventure games that Nintendo produces. Star Fox, anyone?
@Yorumi
Can I quote you on that?
I also think this may be too realistic for a Zelda game. Still, i love it! I for myself like the darker look of TP much better and I think that game has an amazing art style and beautiful graphics (just look at the interior of Hyrule Castle). My question: is the WiiU capable of graphics like these? Probably Nintendo has made a graphic engine just for the new zelda on WiiU and I'm sure that game is going to show the real power of the WiiU! Just hope it's on par with this, anyway better than the graphics demo of e3 2013
As long as it's not Toon Link style characters (all of them, not just Link), and the bosses don't look like straight out of Sesame Street (I'm looking at you Scaldera, Tentalus, and Imprisoned), I'll be happy with almost whatever art style Aonuma chooses.
@FalconPunch So you don't really have an actual reason?
i ACTUALLY really liked the preview back in 2011. That is what I think befits Zelda best. Pastel is Mario, Cartoon is everything else (Sonic) hyper real is Elder Scrolls... that fine middle line is Zelda.
Boring colours and textures makes it seem lifeless. Don't like it.
Eh... I was a bit underwhelmed by this, too. It's too...generic.
This is the kind of art direction I would like in my HD Zelda. Stylized, the heart of the original, and interesting to look at.Personally, the art style of Twilight Princess with the polish Skyward Sword had would be perfect in my book.
I really think that the original E3 demo FAR surpasses this, I would be in heaven if Nintendo simply made that demo a game. Done
Let me start by saying this... This is my first comment, but I have followed this site a while. I really enjoy how you guys typically have different opinions without always flaming each other...like other sites. That said, I think they could do an outstanding realistic looking Zelda like this, but only once, or only once every three or four games. I really like how each Zelda has it's own style, realistic, cartoony, or like characters in a painting. To me it always feels like I am in hyrule no matter the look.
If this guy can do it, Nintendo can.
I'm with PvtOttobot on this. The E3 Demo is much better than this. I'm not a fan of the Unreal engine either for that matter. Nintendo make much better looking games, which run at a much more solid frame rate.
Pretty impressive, considering he did it within a few months. I highly doubt the Wii U would be able to render this type of scene with this level of detail, especially with more activity taking place.
But of course, it wouldn't need to. Recent Zelda games can get very stylized graphics, and make up for their host systems' lack of power. A Zelda game with graphics similar to the E3 2011 demo would still look absolutely fantastic....as long as they improve their models.
@BieberBlows
No, I do. For starters, being a Christian, I don't like all the religious undertones that they throw in there because they can. Also, of the couple that I played, I didn't enjoy the games (Ocarina of Time and Twilight Princess) because they weren't the style of games that I like to play.
This video looks good in patches and then looks like someone running a few mods on the N64 version in other places.
I really want the 2011 tech demo to be realised into a full game. I would happily settle for an Ocarina or LttP remake in this style to tide me over for a year before they finished the real Zelda U
@Yorumi I don't consider any of the other versions to be remakes. To me, they're ports unless they have a whole new graphics engine, art style and different puzzles
@kyuubikid213 I would enjoy most playing game looking like that Majora's Mask Trailer. It really has some magic in it.
@Yorumi The original, the GameCube collection, the 3DS remake, and the VC release.
I don't think that's quite enough to sink a ship...
I wouldn't vomit on that either, but I prefer the E3 demo and MM mockup a lot more.
But a more refined Skyward Sword look would be my number one choice.
A perfect example of how artistic direction is more important than technical mastery, from design to execution and beyond.
I thought it looked too 'plastic'. I'm not sure how to describe it any better. The music wasn't too bad...
It seems about the same quality of "Hyrule Warriors".
Not so keen on certain design choices around the structure of the building but otherwise it looks well done. If we don't see zelda at e3 anouma has stated he will be talking about it at least hasn't he?
Just started to make my own Temple in UDK i guess he beat me too it looks stunning.
Looks pretty awful considering what he was going for.
It looks more like an Egyptian themed temple rather than something medieval.
Earlier today, I had thought about how I felt those who thought graphics (I perfer to call them visuals) didn't matter in a video game were a bit delusional. This footage shows how great and immersive a location or place can be if the content creator put attention to detail, whether in a stylized manner or made to be filled with a highly detailed or a lifelike environment.
Would like to see the next Zelda be Twilight Princess style, especially if its on the Wii U. But at the same time I think Skyward Sword's style fits the series best.
Keeping in mind 1 person made it, it doesn't look great.
Low poly models, not even great looking desgins by non-Zelda standards. Seems like the assets were for Wii level platform with a sheen of UE4 shaders.
The zoom into the inner sanctum with the Master Sword is awkward and ugly and the lighting in there, including the shape of the light falling on the sword looks all wrong.
I thought it looked quite good (Much better than I expected - I normally don't like watching this sort of thing). Made me think about the Timeline where Ocarina of Time ends in failure.
I think they should look back to Oracle of Ages and Oracle of Seasons. (Or even Zelda 2).
A Link Between Worlds was spoilt for me by how simplistic all the puzzles were and how easy such as the bosses were (I missed all the armour upgrades until I was almost right at the end as well). Maybe the Hero quest is better but I know the story now so it is spoilt.
They need to really raise the bar for me to be interested. But good combat is essential as is some worthwhile difficulty.
@kyuubikid213 You hit that nail on the head.
...The music creeps me out...lol
I loved the Forest Temple with the L4D engine more...(I forget what its called, lol) It was funny. xD
EDIT: Yeah, forgot to warn/remind you...its still a L4D game...beware of blood and stuff. >_>
Loads of people on here need to appreciate that this is something one artist did to demonstrate his abilities at creating realistic lighting. It is a phenomenal effort. The actual Zelda game is not going to look anything like this.
@AJWolfTill And we understand this. However, his realistic lighting and decision to "HD-ify" any kind of Zelda scenery also carries the weight of having to embody that Zelda charm and grace.
Looks like generic 90's CGI but in HD.
This looks real. I can't imagine a Link and Hylians in this environment and setting that are not overly realistic. But does anyone really want to see Link's facial hair and whatnot? On the other hand, if everything was this realistic, but the characters would have a different art style to them, they would be way out of place.
So as much as this is a jaw-dropping demo for some, I don't think it suits the Zelda games' overall artistic style.
Impressive achievement: Yes
Suitable for new Zelda: No!
It just doesn't feel right! Maybe because it was made with a engine not made for Zelda, or that you can see that the video wasn't made by Nintendo. It's like with most level-editors: The results almost never look as good as the levels made by the professional game-designers. There's always something off!
As far as fan art goes, this is impressive and beautiful.
Its looks ok, probably would look much better with a different art style or a different engine. I personally thought the Zelda HD demo looked alot better.
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