Comments 125

Re: Nintendo 64x64: GoldenEye 007

SyntheticPerson

@CaptainToad PD should get the "King of Games" award (or should that be Queen?)

@Ootfan98 The trick is to choose Jaws if your opponent chooses Oddjob. Autoaim will automatically aim at his head. Easy!

I never really got into GE multiplayer, as I only had one other friend who liked FPS games, and 1v1 got a little boring after a while. GoldenEye X though shows just how much better the game would have been with bots included!

Re: Review: SPIKEY WALLS (Wii U eShop)

SyntheticPerson

I think this type of game does have it's place, as Beetlejuice says, but when a dev pulls an unpolished game out of their backside in a quick 10 minutes, it kinda takes the mick. If they actually spent a little more time (maybe another 10 minutes), then it would become a product worth 99c rather than overpriced freeware.

Games on Nintendo consoles should be made to satisfy the Nintendo Seal of Quality - even if the Seal does not exist any more. If it isn't good enough for those standards, it shouldn't be released. That is not to say shovelware shouldn't be allowed, but it should still adhere to a minimum. After all, a large percentage of Wii U owners won't be like us, looking online for our information. They will just buy things on what looks / sounds good, trusting in Nintendo to release titles of decent quality.

Re: Review: SPIKEY WALLS (Wii U eShop)

SyntheticPerson

By the way, it takes little effort to add a bit of extra quality. This is a flappy bird clone that was knocked out quickly by some guy (I think he said he did it in a few hours or within a day or something). And it is a free web-browser game, so you can save your dollar.

http://alienbug.itch.io/spider-bomb

If some guy can do this, surely a game developer can put in a bit of effort. There is a market for this kind of game, but you need to actually make it reasonably decent.

Re: Review: SPIKEY WALLS (Wii U eShop)

SyntheticPerson

It really is a sad state of affairs when a developer basically admits to churning out trite for easy money. I would hate to be a developer who has no desire to make quality products. Even with trash like this, a few basic things that would incur minimal cost (sound effects, scrolling, miiverse integration) could have made this a budget app-like game. Neglecting basic quality standards just to churn out trash for money shows a certain contempt for the consumer.

I hope people do actually speak with their wallets and refuse to buy this. Things like this and the letter really need to disappear from the eshop. Steam is already drowning in rubbish early access stuff; I only hope Nintendo doesn't go the same way.

Re: Super Mario 64

SyntheticPerson

Super Mario 64 remains my favourite game of the series. I love the open world nature of it. You can pick and choose, not only stars, but the route in which to gain the stars. It allowed for great replayability and is probably the reason that people can play it time and time again. Minor camera issues aside (it is after all a problem inherent in the genre), Mario 64 is pretty much a perfect Mario game.

Re: Talking Point: The Argument For And Against Retro Flash Carts

SyntheticPerson

I think they are useful for the future. I have heard of some people having problems with their carts now that the internal battery is on the blink. In the future, when carts are mostly dead, these will be a saviour to people who like to play retro stuff (like me). I am paranoid about my PD and GE carts dying.

Also, some of the hacked stuff is brilliant. Petrie's Challenge, Super Mario Star Road, GoldenEye X, etc are all fabulous labours of love from fans, and playing them on native hardware is the best way to enjoy them.

That being said, I understand the nature of abusing roms to get games they wouldn't otherwise have. On native hardware, it probably isn't so much of an issue for developers (as no new stuff gets published) but it will affect virtual console sales. Well, for the handful of titles they bother to release....

Re: Hardware Classics: Sega Master System

SyntheticPerson

I loved the Master System. My memories with it are fonder than my Megadrive memories. Ecco, My Hero, Lucky Dime Caper, and Sonic 2 were the stand out classics for me. Personally, I think LDC would have been a better HD remake choice than Ducktales

Re: Nintendo Download: 24th July (Europe)

SyntheticPerson

30% off for Zelda. Hmmmm.........

I wanted to get Zelda and Metroid, because if they were half price it would work out to be good value. However, I have them both on 3DS so at only 30% discount, I doubt I will bother.

Re: Rumour: Nintendo Planning a Wind Waker HD Hardware Bundle

SyntheticPerson

I'm not sure that Wind Waker is going to be a big system seller. It looks pretty, and will be great for hardcore Zelda fans, but it isn't new or revolutionary (compared to the GCN version) to be a system seller.

Pikmin, Sonic, DK, Wii Fit U, etc should definitely have a bundle. WW HD? Maybe not.

Re: Precursor Games Relaunches Shadow of the Eternals Kickstarter Campaign

SyntheticPerson

@Assassin87 They haven't sacrificed anything. They've actually added stuff (notably David Hayter). The reason they are charging less is because of external partners, such as AMD, who are providing private investment.

They mention it in the kickstarter text (not the video!).

@Tsuchinoko ED was around the same amount of game length. With 9 levels, that is about an hour for each. I assume they are giving a realistic estimate for game length (since it was originally planned in smaller, episodic chunks) rather than what other companies do and give you a stupidly unrealistic number. I believe Activision once said that one of their CODs had a 10+hour campaign, and it could be beaten in 3 hours on an initial playthrough!

All being well though, stretch goals will all be about extra content (after the initial PS4 goal) so it may end up being longer. Still, 10 hours is alright for a $20 game.

I wish them the best of luck with this. They have already broken 100k so I am sure they will do it.

Re: Female Version of Copperhead To Feature in Batman: Arkham Origins

SyntheticPerson

Well, Copperhead was female in New 52 so it is hardly a gender swap. They just chose the New 52 version, over the original. Given their revamp of the character, female is more appropriate for their version.

Also, I think the claws on the hands represent the snake fangs, particularly as bats gets poisoned by her when she strikes him.