Comments 756

Re: Ahead Of Nintendo's "Thanos Snap", Super Mario Bros. 35 Is Getting Another Special Event

Richnj

@BenAV This is the same reason I don't invest my time or energy in any GAAS. I have a finite amount of time, and having my own family and life means that my hobby is scheduled around those things and not the other way round.

I can pick back up Skyrim or Borderlands at a much later date, exactly where I left off. If I tried to pick up anything else, I essentially have to start fresh and it just not fun.

Re: New Nintendo Adverts Continue To Pretend That Their Own Voice Chat App Doesn't Exist

Richnj

@Zeldafan79 Yeah that's a terrible argument and always has been.

For a start, if you don't want to listen to foul mouth teenagers, why are you putting the headset on in the first place?. What kind of moron would out on a headset if they didn't want to hear other people?

Secondly, other platforms have dedicated party systems, meaning you can pick and choose who you socialise with in online spaces.

Just because the feature is there, doesn't mean you have to use it. Not wanting others to have a feature you don't have to use is the epitome of selfish.

Re: Looks Like Nintendo Accidentally Used A Fan-Made Mario Render On Its Website

Richnj

@4by3 How's it different?. Digital or not, it's not theirs. Just because something is easy to steal doesn't make it right.

And we're not discussing whether or not the sculpture was used for monetary gain. As far as I know the fan render wasn't, so neither is the sculpture.

Many of the fan games aren't for monetary gain, but Nintendo still shuts them down.

What Nintendo is doing is pushing the boundaries for what is acceptable when it comes to claiming ownership to anything and everything with their IPs.

This is why I'm using the sculpture analogy. We all 'know' that it would be wrong for Nintendo to take the sculpture but the way their IP "protections" are going, we aren't far off from that scenario.

Re: Bowser Tries To Explain Why Mario's Games Will Be Removed On 31st March 2021

Richnj

"It's a 35th celebration" the suits and sycophants say.

Now I'm just saying, I only celebrated my 35th for 1 day. And when Luigi was celebrated he got an entire year. Mario got 6 months spread across two different years, coinciding with the release of the next gen consoles, and ends in the next fiscal year. And he didn't even get a new game. Not to mention that 35 is a weird number to celebrate.

You can call it a 35th celebration all you want, but it sure as hell feels like something else.

Re: Random: Disgruntled Fans Spam Nintendo Tweet In Response To YouTube Soundtrack Takedowns

Richnj

People here going to bat for Nintendo don't realise that this sort of stuff doesn't hurt nintendo. If anything it helps keep the community alive.

Nintendo aren't protecting their IPs or their current profits. They are actively attacking the community in the off chance they may want to charge the community for the same content again later on.

There's a reason that this is only an issue with Nintendo.

Re: Nintendo, PlayStation And Xbox Announce A Shared Commitment To Safer Gaming

Richnj

1) a bit of trash talking was fun. As long as it ended when the game ended and didn't turn in to harrasment and abuse.

2) With the inclusion of party chat on other systems and Nintendo's effective removal of all chat. I'm really not seeing where the protections from social interactions are needed anymore.

3) Much of the dangers for young people now comes from aggressive monetisation and behavioural/psychological manipulation. And since no one seems willing to tackle that issue, they clearly aren't altruistic in their motives. Makes me feel that making their spaces "safe" for young people actually means spaces that parents let youngsters go to so that that money can be made off of the young.

Re: Nintendo Consoles Are Aimed At "Kids And Teens" Says Sega's Toshihiro Nagoshi

Richnj

I don't see anything controversial or insulting by what he said.

Nintendo make very kid friendly first party games. As such, the system attracts that audience.

Having third party games like Doom and Resident Evil on the Switch doesn't cancel out the direction of the first party games.

He made a kid friendly game and chose the family of systems that had a strong line up of similarly designed games.

You choosing to play on the system, or the games, that are kid friendly doesn't make you a child and pointing out that the system is kid friendly isn't calling you a child.

Re: XIII Remake Was Received So Poorly That The 2003 Original Actually Sold Better Last Week (UK)

Richnj

@NovaPrime I'd say Galaxy may be worth €20. But I think if Mario 64 had dropped as a stand alone digital release for €20, while undoubtedly it would have been successful, probably would have raised a lot of eyebrows.

@dew12333 I did not buy the game. Though, I have found out my partner has bought it me for Christmas. So even though I have Mario 64, and Galaxy 1&2 on Wii U, I'm going to gratefully accept it and take the opportunity to play through the games again but with my son.

And yeah, blind love, especially for a company, is not my thing. I don't particularly believe it to be a healthy attitude.

Re: XIII Remake Was Received So Poorly That The 2003 Original Actually Sold Better Last Week (UK)

Richnj

@NovaPrime When talking about new releases that's true. The issue is how they've been handling ports. The Wii U ports are over priced, though I'd conceed it's only by £10-15 when additional content has been added, but that jumps up to about £25 when it's a pretty straight port. The biggest elephant in the room is all stars 3D. There's nothing wrong with the game itself, but when taken with context of its pricing and extremely limited availability, it becomes a very sleazy product.

@Big_Fudge Simple question. If Nintendo released two versions of Mario 64. One was an up rezzed port, the other was a full on remake. Would you price them both the same?

Re: XIII Remake Was Received So Poorly That The 2003 Original Actually Sold Better Last Week (UK)

Richnj

@Big_Fudge "surely you have to take into account the work that went into the original game, not just the port"

No. Just straight no. Because we're talking about remasters and ports. The original game already had a launch and price tag. The original already had its production costs covered and profit made.

The remasters and ports are entire different projects from the original release, done years apart. You may have spent $20m making the original game, but you only spent $500,000 on a remaster. Expecting to be paid the same amount for these two efforts is scummy.

And as I was pointing out, the forms in which these remasters take can drastically differ. From dumping the game with minimum effort, to complete overhauls of the graphics and sounds, game play tweaks and even much larger scales. The latter obviously taking up far more effort, money, and time to complete. In a world where cheaply and haphazardly dumping three games on to a disc and calling it a day can be called the same as a total overhaul of a game, then why should devs even bother trying? They might as well poorly re-release all titles, because you'll have fanboys defend the low effort, and any potential bugs and issues because "yeah but the original releases were great titles, so I'd pay an arm and a leg for any version".

Remember, we're on an article about a remake that didn't meet the standards of the gamers or the devs, yet it was shoved out for sale. Because the publishers have been told by gamers that the strength of the brand and the original game can sell bucket loads rather than just judging a game based on its remaster/remake/port effort. All Stars 3D, its success and low effort contributes to failures like XIII. And all the posts in all stars 3D's defensive is just hurting the game's existence, rather than justifying it as far as I'm concerned. Because giving a free pass to one encourages others to try the same.

Re: XIII Remake Was Received So Poorly That The 2003 Original Actually Sold Better Last Week (UK)

Richnj

@Deltath "And yes, I'm sure you can offer examples of other games that are cheaper and did more."

There's a reason for that. And it has nothing to do with quality of graphics, or length of the gaming or any other bogus strawman. It's all down to extent of work and the cost of the port's production.

Nintendo or Bethesda paying a handful of guys to port over legacy titles does not equal the same amount of work or production cost as, say MS hiring 5 different studios to work on a collection of 4 games with one of those games being remastered.

By using your logic, Bethesda could have and should have, charged $20 for each of the Doom ports. Just as much work, if not more has been put in to those porting efforts. And I guess the MCC should be priced the same, despite having substantially more work put in to it? (though coincedentally, is cheaper than all stars 3D). It's a simple concept. Not all port projects are of the same calibre, and the pricing should reflect the work that went in to porting. I pretty muhh spelled it out in my first post.

And if Nintendo overcharging is just them "putting out a product people want" then you can't also complain about microtransactions in the same sentence, as I could easily argue that those things are also just companies "putting out products that people want". You can argue that lots of people bought all stars 3D, but lots of people buy COD and pay in to Fortnite. Doesn't excuse that Nintendo did nickle and dime you, you just gave them a free pass.

Re: XIII Remake Was Received So Poorly That The 2003 Original Actually Sold Better Last Week (UK)

Richnj

I would have bought this remake or even a remaster of this game, but as it stands, I am not going near this product, especially at that price.

Publishers really need to understand that if their product isn't finished, they shouldn't be trying to sell it, and that their pricing needs to match their quality and effort.

Unless you're nintendo, in which case, you go ahead and dump three roms and charge full price.