It’s fair to say that, at the time of writing, Capcom is on an absolute roll with Nintendo Switch 2. Monster Hunter Stories 3: Twisted Reflection arrives against that backdrop, but also as a continuation of a franchise spin-off that began as a 3DS exclusive. Nintendo systems have benefited from plenty of Monster Hunter games since the days of Nintendo Wii; this latest title is a welcome addition and, for that matter, yet another monstrous IP on Nintendo’s latest platform.
As mentioned in our preview, it’s worth noting that if you’re new to Monster Hunter Stories but like the concept enough to dive into this new entry, you can do so with confidence. There are some nice nods and lore references for long term fans, but everything is presented in a way to accommodate all players; both previous games are also available on Switch, however, if you want to go all in. That means once again that Capcom delivers its own blend of monster – or Monstie – collecting with all the trappings of large RPGs – massive spaces to explore, more optional content than you can shake a stick at, too many menus and a whole lot of likeable characters.

You take up the role of a Prince or Princess that leads a team of Rangers, with a limited customization suite to add extra personality. It’s a setup that works well, with the vast majority of voiced storytelling cutscenes being in-engine, right down to your armour occasionally making things look silly. What comes is a tale wrapped in some heavy themes – ecological preservation, warring nations and historical sins coming back to haunt society. That said, around serious moments you’ll also find a lot of levity and optimism, staying true to the series’ style.
The story itself, in conventional RPG fashion, acts as an occasional cut-in amongst plenty of exploring, side quests and party-building. A strength in this series, continued here, is that the ongoing cycle is kept interesting by taking you across a number of varied biomes, just like most of the main-series games, each with their own people and monsters to encounter. Each area is a mini-RPG in itself, in a sense; if you’re going deep you can strive to revive each ecology by finding Monstie eggs to hatch and then release back to the wild. If you’re planning to revive every ecology fully, it’ll take a while.
A key part of that mechanic, and the broader game, is to visit dens to obtain eggs which you then hatch. These are found all over the world, or if you win an encounter against a monster there’s a chance they’ll ‘retreat’ to their den. Either way this is how to "catch ‘em all", Monster Hunter-style, and either diversify or evolve your party of up to 6 Monsties, or chase other goals such as those ecology revivals. Thankfully this is greatly streamlined to encourage collecting, with dens being small spaces where you can be in and out in a minute, rather than battling through sprawling mini-dungeons. This improves the flow compared to earlier Stories games, and there's a lot to Monstie management overall, so those that love to evolve and customize parties will have a blast.

Outside of egg collecting, fetch quests and ‘hunt this monster for reasons’ sidequests, the key hook is the combat. Turn-based encounters have four characters – you, a chosen companion from your group (they all have different strengths), and two Monsties that can be swapped out depending on a fight's ideal strategy. It’s a rock-paper-scissors system with charge-up abilities such as riding your little monster companions for powerful attacks, bonuses for breaking monster parts and more; it’s very well implemented, both easy to understand and complex to master, making players think about their plan of attack rather than spamming certain moves. In the endgame, it's absolutely essential to have the right team combinations to even stand a chance.
Alas, this entry does carry a similar complaint to its predecessors, especially as it may be a title attractive to younger or less experienced gamers. The required grind, especially to get past the endgame, can be tedious if you don’t want to do so excessively. There aren’t difficulty settings, and failed attempts give useful tips but no other concessions.
There are some occasional difficulty spikes throughout the game where you go from easily clearing a major fight to getting smacked around within 30 minutes at the next story beat. The previous games did this and, well, it suits the grind-lovers at the expense of those that want to enjoy the story without hunting every kind of egg and maxing out their team.

That said, the journey is worth it overall. It’s a lovely space to be in. The cast are charming – amplified further in side stories you can undertake – and the development team’s dedication and love for the series shines through. Whether it’s beautifully orchestrated music, top notch cutscene work (with strong voice acting) or just the sheer nuance and depth of the environments, it’s an impressive effort and worthy of praise.
To move onto performance on Switch 2, it’s worth noting that there were no updates during the review window, continuing the same benchmark we saw in the preview. We have an unlocked framerate that only hits 60fps in specific enclosed spaces or battles, and likely spends most of the time in the overworld wobbling between 30-45fps. This happens often with RE Engine titles but the overall feel is a little disappointing, and two biomes in particular really struggle due to extensive environmental detail. It does look pretty good at times, moreso when docked, but these downsides are worth keeping in mind.

Does it affect gameplay much in an RPG like this? Not really. Should it be better? Yes. This isn’t as lush as other games that use the same engine on Switch 2, but it runs worse, likely due to the large open spaces and hangovers from the way the technology was used by the development team in the previous two games. If you are keen to play the game and want to enjoy it on Switch 2, the performance is functional for the genre. I do hope, though, that Capcom can tidy it up with some optimization and frame cap options.
Conclusion
Monster Hunter Stories 3: Twisted Reflection is another strong entry in this series, and deserving of a place at the top table alongside a number of other excellent RPGs on Switch 2.
A well-told story, an intriguing world and some excellent mechanics ultimately overshadow the usual (for this series) balancing issues and performance wobbles. If you want to collect ‘em all within a charming Monster Hunter setting, this game will keep you busy for a long time.





Comments 28
I wasn't going to pick this up from the get go but once more the Demo sold me. While I very much enjoyed MHS2 being more of the same, it's a welcome breath of fresh air the changes they did with this one
What's the difference between Stories and other MonHun games?
From the outsider's view, it looks like an interactive cartoon (anime), like Telltale Games' game.
Thanks for the review. I finally played the demo last night and decided to pull the trigger on a pre-order. I didn't have many issues with the performance in the demo but I am glad to hear its at least decent in the full game.
Big fan of the game having a voiced protagonist this time. I just went with the default appearance and thought that worked well.
While I know it is a reference to the main games, I do wish these Stories games would embrace overworld BGM.
picking mine up this weekend.
@Vyacheslav333 There are demos for the 2nd and 3rd games on the eShop.
Regular monster hunter has you hunting monsters with the main gameplay loop of improving your gear to hunt stronger monsters. MHS are creature collecting RPGs where you collect the monsters, ride them and use them in battle to fight other monsters.
Visually, this is what a Pokemon game should look like. Gameplay-wise, the series still falls a little short
Honestly forgot this one was even coming out. Second game was pretty fun so I'll probably play it sooner or later but I've got other games to play at the moment so I'll wait for a sale.
I am a major fan of the first two games, but I'll take a beat before snagging this one, since it's $70 and I just got Requiem. I already played the demo for upwards of 8 hours, it's a ton of fun! Here's hoping for a performance patch by the time I do snag a copy 😮💨
Thanks for the review, fingers crossed they'll further improve the game with patches, but overall I'm absolutely interested even as is and even more so after reading this (and funnily enough I've just preordered a copy from Japanese Amazon) - that said, I do want to go all in so as soon as I can I'll finally play Stories, but starting with the remaster of the first one!
Will buy it once Capcom fix performance issues and reduce difficulty spikes.
I have still yet to play a Monster Hunter game, whether the Stories spin off or the main games. Maybe one day.....
When it is super cheap on sale I might buy it but if it would be not a game key card I would have bought it right away (same with Pokopia)
@Vyacheslav333 the mainline games are action hack n slash games where each fight is a massive boss battle with little to no story.
The Stories games are turn based JRPGs and Pokemon clones which are much more story focusedZ
@PurpleG Capcom is not gonna remove the difficulty spikes. It’s just a trope of any turn based JRPG.
@darkswabber @TheExile285 Pokémon with the voice-over and real graphics, then, lol.
Thanks for the explanation.
Played the demo and was very impressed with the production value, but the gameplay suffered from sequel-itis and a heavy learning curve that pushed me out.
...I never had issues with grinding with past games, for the story anyways. Post-game stuff is a different story, though.
Performance kind of disappointing guess ill pick it up on Steam. RE9 runs very well on Switch 2 though.
I wasn’t expecting to get this, but considering the great reviews, and learning that you don’t have to play the prior two games, I think I will pick this up. I’m in the mood for a catch-em-all RPG.
Can’t wait! …….love this franchise
I'm gonna be broke by the end of this month. 😫
there's no reason why this game doesnt perform better
So about in line with the other games. Can't wait!
Playing the demo sold me on the game and quite possibly the series, but playing the demo on both Switch 2 and ROG Ally X has me leaning towards the latter. Better, more stable performance there.
Happy to see Capcom supporting the Switch 2 so wonderfully!
Grinding, in this day and age? Sign me up! 💪💪💪
Hopefully the performance issues can be addressed with future patches. I am definitely going to get this game, but first I'll properly play through 1 and 2. As they are still in my backlog.
Really want to play the stories games but will start with the first one and work from there.
Capcom is on fire right now. They seem to not miss, and now they have Pragmata being moved up a week or two for they know it’s going to be good and ready. Other AAA publishers should take note on their ways and how they are achieving this.🕹️
MHS is one of my favorite franchises so I'm getting it no matter what. With that said, MHS2 on the switch has such poor frame rate as to be almost unplayable at times. I waited until the Switch 2 came out to really dig in, where I put in roughly 130 hours to date. I really wish companies made games that ran well on the systems they are designed for and not well here it is, wait till next gen to really get the performance out of it that it deserves.
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