Comments 1,887

Re: Feature: Pokémon Sun and Moon - Breaking Down The Most Exciting New Features

Raylax

I'm not convinced that the Z moves will be particularly useful at all in the competitive scene unless they have some fantastic side effects. They currently appear to be just a powerful standard attack, but the cost for using one is really high - only useable once per battle, the type has to be decided pre-battle (equipping the relevant stone to the trainer's bracelet), and the Pokémon has to sacrifice its item slot for one attack it can use once. If they are just high powered standard attacks they're likely to be useless in multiplayer and not hugely useful in single player either.

Re: Niantic Explains Decision to Stop Unofficial Apps From Accessing Pokémon GO's Servers

Raylax

@BLPs Yeah, before Niantic stated the capture changes were a bug, many were assuming it was an intentional change to make captures harder, thereby forcing trainers to burn through Pokéballs much faster and need to purchase more from the store.

Again though, it's ultimately a communication thing. You of course can't warn people of bugs before you're aware of them yourself, but people were shouting about this one a day or two after the patch and Niantic remained silent on the matter until... yesterday I think? Two days ago at most. It probably is a bug but they let people believe it wasn't for far too long haha. Again, hoping Niantic has got on top of its comms now. I love playing Pokémon Go and I'd hate to see it sink just because of poor communication.

Re: Niantic Explains Decision to Stop Unofficial Apps From Accessing Pokémon GO's Servers

Raylax

@BLPs Oh yeah, absolutely, I'll give them the benefit of the doubt that the lowered rates are a bug, but it certainly seems a little suspect. There's another bug right now that means captured Pokémon sometimes transform into other species at the point of capture (reported in places as "rare Pokémon transforming into common Pokémon", which is bending the truth a little), so yeah there's definitely precedent for this to just be another thing that's popped up in the game of QA Whack-A-Mole, but I gotta admit the cynic in me raised an eyebrow haha

Re: Niantic Explains Decision to Stop Unofficial Apps From Accessing Pokémon GO's Servers

Raylax

Niantic did some communication! That's headlines news in itself.

This post is great because it finally shows us the reason for the shut down of third party trackers and tangible evidence of the reason to do so. But this reasoning really should have been communicated much earlier - if they were ahead of the story and transparent with their audience from word go, rather than being silent for days before releasing a fairly vague statement, and being silent again until this new post; the huge backlash would have been much less severe. I hope that's a lesson learned for Niantic, and it's nice to see this notoriously tight lipped company finally open up a little. More of this, please.

In other news, Niantic are currently claiming that the lowered catch rates, increased flee rates, and lack of exp bonus for Nice/Great/Excellent captures is a bug. Honestly, I'm a little suspect on that, I'm more inclined to believe they did it intentionally but didn't expect the backlash, but it's good to see that they seem to be intending to reverse it anyway.

Re: Video: Monster Hunter Stories Has a Tale to Tell In Its Latest Trailer

Raylax

@Jeronan Yeah, I've had a few different stabs at it over the years with various weapons - Sword & Shield, Great Sword, Hammer, Lance, Switch Axe, Bow Gun, Dual Swords, etc. It's just never quite clicked with me, the furthest I've got with one is defeating Lagiacrus in MH3U, but I was getting tired of it by that point and stopped playing soon after.

A lot of my friends are hugely into the multiplayer, which again I can totally see the appeal of, but it requires a big time investment that I don't really have these days haha. I'd be able to play maybe 2 hours a day if I played literally nothing else and abandoned my other hobbies, whilst they regularly rack up 5+ (ah, to be a student again!).

Playing multiplayer "at my own pace" would mean playing with strangers online, which I've never really enjoyed doing in any game haha.

But yeah, I absolutely get why people love it. Personally though I don't find the gameplay loop particularly engaging for me and I don't have the time to invest in the multiplayer.

Re: PokéVision Creator Writes Open Letter On Niantic Shutting Down Fan-Made Pokémon GO Tools

Raylax

Yeah, that's exactly why I used PokéVision. Something new/rare pops up on the nearby list, I'd check PV to see where it was. The ingame tracker didn't work, and the game has a nasty habit of keeping Pokémon on the nearby list long after they've despawned or you've walked a huge distance away for them. I've wasted time chasing shadows several times when PV would have confirmed that the Pokémon had already gone. Indeed, my most fun moment I've had with this app is seeing a Dewgong appear on the nearby list, checking PV to confirm its location about 5 streets away and two minutes from despawn, and running across the city for a chance of catching it. (I did manage to catch it too, if you're wondering!)

A numeric, real-time distance tracker is what the game needs now. I'm still enjoying playing it for the essentially random encounters and the egg hatches, but the core mechanic of actually hunting things down just isn't viable right now, which is a real shame.

Re: Talking Point: Considering the Angles of a Portable and Dynamic Nintendo NX

Raylax

I'm very willing to believe this latest batch of sources-say. They tie in with what previous rumours and patents have suggested, and it's a very Nintendo idea (particularly those controllers - it looks like it could be an evolution of the wiimote, and that certainly did well). Also, back when the Wii U was in its rumour mill stages (remember when it was Project Café?), I shrugged the rumours of a large screened controller as ridiculous. And then that happened, so

The GPU they're allegedly going with here is interesting. A Tegra X1 (apparently the type in the NX) can run games in 1080p60 on Android (such as Doom 3 BFE) that the PS3/360 could only do in 720p30. Given that that's on hardware not specially designed around Tegra X1, I think we can expect to see some pretty nice graphics coming out of NX, especially if they're using a customised X1 as they're likely to be. Probably not quite PS4/XBO but close enough for direct ports to be possible.

Re: Hollywood Director Oliver Stone Brands Pokémon GO "Surveillance Capitalism"

Raylax

I understand the concern around this but personally I'm not too worried about Google etc tracking me. They're most likely only going to use it for what's useful to them - improving their services and algorithms, and selling bulk data or access to targeted data to people wanting to advertise. The former I'm all for, and the latter doesn't bother me. I don't see it being used for a greater evil cause at any time, and I don't really see any real concern for Google knowing where I am at a given time. That data point by itself isn't useful information to anyone but me.

Of course, each to their own and I totally understand people having (equally valid) concerns about this kind of thing, but for me it's not a big worry.

Re: Niantic Reveals What's Next For Pokémon GO

Raylax

Excellent stuff. The three step glitch is the bane of my Go excursions at the moment, will be nice to see that stamped out. I currently just use PokéVision instead but hunting things down with the step counter is much more fun.

Re: Project Sonic 2017 Confirmed for Nintendo NX Release

Raylax

@Grumblevolcano Whilst I won't say it confirms it, it does make it highly likely. The difference there is the power and respective cost of development for each console. Developing for consoles with comparable spec to the PS2-era consoles (3DS, Wii) is pretty cheap by today's terms, so producing a second version of a game for that kind of system doesn't require a big budget and you're likely to see your money back from it.

It was the HD era when development costs really began to spike upwards. Producing a second version of a game targeted at consoles of that spec is much more cost-prohibitive, and you're much less likely to see a return. It's unlikely that SEGA would be producing a tailored version of the game specifically for the NX (if the NX matches Wii U in terms of power), and even less likely that Square Enix would be producing three versions of Dragon Quest XI (PS4/XBO, 3DS, and NX). The cost of doing so is too high and the likelihood of ever seeing a return of that is too low. It's much more likely that the NX is comparable to the PS4/XBO.

Re: Project Sonic 2017 Confirmed for Nintendo NX Release

Raylax

@IceClimbers As I understand it, they confirmed during a press conference that they were releasing it for NX, but at the time companies were not supposed to be revealing whether titles were coming to NX or not, so they did some hasty backpedalling and changed it to an "uh.. well.. maybe.. oops." I still take it as fairly solid confirmation that DQXI is NX-bound, Square-Enix just let it slip out too early.

Re: Project Sonic 2017 Confirmed for Nintendo NX Release

Raylax

After seeing SEGA unnecessarily reinvent Sonic gameplay from the ground up after every game or two, it's very encouraging to see them revealing two new games which both appear to re-use tried and tested gameplay styles from well-received past games. Maybe they've finally figured out that flinging the baby out with the bathwater every time is not a good long-term strategy.

Re: Project Sonic 2017 Confirmed for Nintendo NX Release

Raylax

@ThomasBW84 If it's the case it does highlight a wider problem that we're less than a year from release and NX dev kits are still completely out of the reach of non-massive developers, even when they're tied to massive publishers. I hope Nintendo reveals the thing and gets those dev kits out soon so we can see Mania (and a whole load of other smaller studios' titles) heading for NX

Re: Project Sonic 2017 Confirmed for Nintendo NX Release

Raylax

Since a lot of people are gonna be asking why this is on NX but Mania isn't, my guess is that SEGA & Sonic Team were able to secure NX development kits, but the various (and much smaller) studios involved in Sonic Mania were not.

It's unlikely that the licensing agreements for dev kits supplied to SEGA and Sonic Team would extend so far as to allow them to be passed on to Christian Whitehead / Headcannon / PagodaWest Games. I wouldn't be too surprised to see Mania ported to NX further down the line when dev kits become more ubiquitous.

As for Sonic '17, I'm digging it! Only a pre-rendered trailer to go on, but the suggestion of a continuation of the Colors / Generation gameplay line, with Modern & Classic Sonic back in tow. Big tick in my books.

Re: Poll: Should Nintendo Patch The Controversial Fire Hopping Technique In Mario Kart 8?

Raylax

Doesn't really bother me - I don't play Time Trials competitively, and online I'm pretty middle-of-the-pack (generally finish between 3rd and 7th). The people making use of this are likely to be the ones who were gonna be ahead of me anyway, and you have to finish something like 9th or lower (when there's 12 players) to actually lose points, so I don't see it affecting me much. I'm not going for an uber-high online score anyway.

Re: Mario Kart 8 DLC Confirmed for Japan With Free Mercedes Car

Raylax

Ugh.

Don't get me wrong. The telly ad is cool. The other promo material is cool. Crossover advertising, I can get behind that.

But the kart in the game, on the other hand. It's incredibly lazily detailed (completely flat textures, low detail model, the glass isn't even transparent) and sticks out jarringly with the rest of the pack. It's setting a frankly terrifying precedent that Nintendo is willing to inject third-party corporate brands directly into its major flagship IPs in this manner for the sake of a marketing gimmick. A clearly huge amount of work went into creating a high-quality, detailed and incredibly polished game. And yet the Merc kart just looks cheap. Tacky. Rushed. You can feel a thousand meddling hands from both sides making dozens of little compromises until the end product is devoid of all potential charm or character.

It's a massive advert. Not to the players, but to other corporations. "Hey, look at this!" says Nintendo. "Make deals with us, we can get you brand recognition in our games! Not just the smaller projects like Wave Race - but our absolute biggest, pivotal titles! We're willing to be flexible on how much it fits into the game universe! Call us!"

Free DLC? Cool. I can live with it. Probably won't be downloading this one myself, but fine. But I'm worried about what it means for future games.

Re: Review: Swords & Soldiers (Wii U eShop)

Raylax

@erv @ScorpionMG I think MK doesn't use it because of the raw graphical capacity that would be required, given how much MK8 pushes the hardware. Split-screen requires two scenes to be rendered (one per player viewpoint), but at only half the vertical resolution per scene. Moving one display to the gamepad would require rendering both scenes at maximum resolution, which would be much more intensive.
Game like Hyrule Warriors and this can render on gamepad and TV at the same time because they aren't pushing the hardware as much, so the actual rendering is much cheaper.

Re: Reaction: Mario Kart 8 Accused Of Poor Sales Potential, Ruining Battle Mode And Racism

Raylax

@Damo "Polygon put on its best games journalism hat and delivered a remarkable piece of reportage". In an article about selectively picking out negativity from the internet about a hot new product (which is somewhat akin to selectively picking out crabs from a barrel full of crabs), in order to stir up some good old-fashioned community ire. Whilst also accusing a website of insinuating racism for pointing out a lack of skin color diversity in the character roster. Self-awareness, dude.

Re: Philips Claims Wii And Wii U Infringe Two Of Its Patents, Seeks Ban In The United States

Raylax

The first patent — listed as “Virtual Body Control Device” — involves tracking a person's body and movements in order to replicate such actions in a virtual environment.

Neither console does this, they track the controller (well, the controller tracks an IR emitter and gyroscopic motion)

The second patent — "User Interface System Based on Pointing Device" — describes a portable device that is in communication with a camera, with which another device can use to track movements.

The Wii doesn't have a camera, the Wii U does but it is not used as a motion-tracking device.

Good luck, Philips.