What a few months it has been. Since we last took a look at what we knew about Sun & Moon, following its original reveal, we have had a massive amount of information; it's still coming at us faster than a Quick Claw Speed Forme Deoxys using Extreme Speed.
While much of the news has focused on new Pokémon, we have started to learn more about these games beyond the pocket monsters; they seem to be the freshest reveals and most unique ideas that the series has had for quite some time, so let's do a quick rundown on the most fascinating new features.
New Pokémon
So far, we know of 31 brand new Pokémon in this game and these are among some of the most imaginative Pokémon that we have seen yet. Not just in design, but in concept and even in types.
While we have standard things like Yungoos, we also have weird ones such as Minior with its concept of breaking out of its shell when its Hit Points hit 50%. The bird Oricorio has different forms for each island, all with different types. Komala, the cute koala that can only be put to sleep. Drampa with its unique Normal/Dragon-type. Salandit with its ability to Poison any Pokémon. Mimikyu, the Ghost/Fairy that cosplays as a Pikachu just so it can be loved. There's even guardian Pokémon of each island of Alola, such as Tapu Koko with a great typing of Electric/Fairy and the ability to call on Electric Terrain when sent out. The new Pokémon in this generation are really intriguing. You may not like the way they look, but they're really changing the game.
The Pokémon really seem to be bringing interesting new abilities to the fold as well, with ones that are unique and some that will change the competitive landscape forever. There is no shortage of ideas here.
Of course, we could go on for hours and hours about each of the brand new Pokémon, but we'll save that for another time
Alola Forms
Now here's a cool new concept, and is reminiscent of the changes some Pokémon had in the Orange Islands saga of the anime, but then pushed up by thousands. Alola Forms are massive changes to Pokémon that changes their appearance, type and ability. For example, Vulpix & Ninetales both become Ice-type, with Ninetales also being Fairy-type. This is due to the climates of Alola changing them considerably. We only know of five so far; in addition to Vulpix & Ninetales, we have the new Grass/Dragon Exeggutor and the Ice/Steel-type Sandshrew & Sandslash.
This makes the Pokémon a lot different to how they used to be, and they'll be used differently, which essentially makes them new Pokémon. The possibilities are now endless. What Pokémon will they add and how will they differ? The mind races with the possibilities.
Gym? What's a Gym?
One of the more outlandish things we have learned is that the games will feature brand new challenges, the Island Trials. Here, you start off with special missions from Trial Captains. These are simple missions that vary from finding four items, calming Pokémon and more. Once that's done, then you can face off against Totem Pokémon.
Totem Pokémon are larger versions of standard Pokémon like Gumshoos and Lurantis and often have a stat boost. In addition to that, these battles are known as SOS Battles and they allow for the Totem Pokémon to call in other Pokémon into battle to help, so Gumshoos can call in a wild Yungoos to attack. This essentially makes them boss Pokémon.
Then, after doing the Trial and defeating the Totems, you have a chance to defeat the Kahuna, a leader of the island. This could be the closest thing we get to a Gym Leader. This whole setup is a massive departure from what we know of Pokémon games. Will they replace Gyms altogether? That remains to be seen but this is a fundamental shift.
Hyper Training
Hyper Training is a new feature that was introduced in the July news reveal; this feature is a godsend to competitive players. It will allow for you to spend Bottle Cap items in order to increase the stats of the Pokémon. These aren't the Effort Values, however, but the actual Individual Values...the genetics of a Pokémon. These have never been alterable before and have mostly relied on luck and breeding. How rare these Bottle Caps are remains to be seen, but the ability to change IVs is absolutely huge.
Poké Ride
Riding Pokémon has been a thing since X & Y, as well as Ranger games, and Sun & Moon has taken it to whole new levels. This time, it seems that they may be taking the place of HMs, allowing for you to do things such as break through rocks on Tauros, sniff out items on Stoutland and more.
So far we know of six Pokémon that can be ridden, two on water, three on land and one in the air. They are said to be able to be called at any time. This is an interesting change up from what happened in X & Y when you could only ride in specific areas. Unfortunately, you can't ride your own Pokémon so you won't be able to ride the shiny Charizard into the skies.
Will there be more Pokémon that can be used in this manner? That remains to be seen at this point.
Z-Moves
Now we come to the real meat of the mechanics, the Z-Moves. Z-Moves are the new major mechanic of the game and it makes sense considering Professor Kukui's field of study is Pokémon moves. So what are Z-Moves? In essence, they are like a Mega Evolution for your move. If your Pokémon is holding a specific crystal, it can activate a special powerful move based on a type, with there being 18 Crystals, one for each Pokémon-type. The Pokémon needs to know a move of that type so Pikachu can use the Grass Z-Move, Bloom Doom, if you have taught it Grass Knot, and you can only use a Z-Move once per battle.
Z-Moves are very powerful, but we don't know to what extent just yet. Based on the trailer, we know they're not one hit KO guarantees as Pikachu's Gigavolt Havoc damage doesn't take Alolan Sandshrew down beyond around 30% of its health. This means they aren't a stonewall guarantee of success, and so deciding what - Move you're going to use in battle is going to be a tricky one.
So, we now know a great deal about many of the features in Pokémon Sun & Moon, but there's still so much we don't know. Is there to be an antagonistic team? What's the plot? What's the deal with Lillie and whatever is in her bag? Will this link to any other game in terms of story? Thankfully we don't have to wait long to find out.
Comments (41)
I still feels that it overshadows the features taken out of the game like bases and contest and what not.
Nothing really that special beyond the new Pokemon (forms) and these Island Trials. I think they are a nice mix-up but I hope this doesn't mean future generations won't feature gyms again. And this raises the question about the existence of an Elite Four and a Champion in this generation. I mean, the grand Alola Island Trials would certainly have some big challenge at the end, wouldn't they? Also, just four trials do seem a bit few considering we've had eight gyms in the past. But I guess they are more time-consuming than normal gym challenges. This doesn't mean I fear Sun and Moon to be a short experience, though, as I've easily sunken 100+ hours into every mainline Pokemon game I've played.
Aw man, I saw that top pic and thought there was a new Super Mario Strikers Charged game. I still can't understand how both Strikers and Sluggers got skipped this gen. I want my HD Mario sports games. Oh well.
Gotta admit that I'm pretty excited for this one.
But will there still be Mega Evolutions? Not necessarily in this game, but in future games. I mean, they won't scrap all that work they put in the designs of every Mega Evolution, right? They could still be present, but in another form (like making a strong bond with your Pokémon could allow you to Mega Evolve it, like Ash's Greninja does). And they could just be banned in online battles/batte chateau, if they want to keep them out of the competitive scene.
I am ready!
@rjejr That's funny,I thought the exact same thing.And I second that,a new Strikers was badly needed on Wii U.This is the first console I've ever owned where I don't have a single football game for it.FIFA 13 I refuse to buy.
All this information is alittle hard to swallow however I will eventually, I'm happy
Guys, imagine your Pikachu can transform into different elemental.
Pikachu going to Water (Suikachu?) or Fire (Hikachu ?) or Ice (Koorichu?) or Ghost (Yokaichu?) XD
Oops...sorry.
Yeah, I'm not really a fan of not having gyms, but I guess it's nice to have something new every once and awhile. Who knows, if the game does allow us to travel back to Kalos maybe we'll get to challenge some new gyms over there?
The less I have to worry about HM'S the better. I like that idea.
The Z moves seem kind of overkill maybe though. I never really got the strategy in the Mega Evolutions myself. I mean why wouldn't I want to use it every battle?? It felt like am unneeded step every battle with my Charizard in X.
Bring it on! Im excited for this!
Riding pokemon has been a thing since Red and Blue, unless you meant without the use of HMs in which case that did not include X and Y.
I wonder if after the island trials, you'll be sent to the Kalos region to battle the gyms there.
@Whopper744 Strategically speaking, megas gave viability to weaker Pokemon and for some stronger ones, added new ways to use them and could lead to mindgames in how you'll use them them. Using Charizard as an example, you would always want to mega evolve it since it's base form isn't super good, but it does provide the mix up of going for Charizard X, who's physically focused offense wise but could also run a mixed offense or defensive set due to his new typing and stats, or Charizard Y, who can spam stupidly powerful Fire Blasts and Solarbeams by boosting his Special atack and bringing out the sun. Both mega Zards would also theoretically have different teammates as Y would benefit from having sun focused teammates which can help elimate his weaknesses, while X would have teammates focused on eliminating physical walls like Swampert. Other Pokemon, like Alakazam and Gengar have similar desgin variety only the difference is between the base form and freeing up the mega slot for someone else on the team, or boosting them and forgoing an extra item boost for the specific mega benefits.
All right, Serebii. You're not allowed to be mates with GameXplain and Nintendo Life. They are sworn enemies. You'll get stuck in the middle of all their drama.
@Whopper744 Well, you have a point, but imagine this scenario: your oponent have a bulky fairy type and you send out your charizard. Assuming you have a swords dance set and you dont' want to take a lot of damage from moonblast, you can use swords dance without mega evolving since you resist fairy (if you mega evolve, moonblast would be neutral and you could have taken more damage). There's a lot of strategy within mega evolutions, whether it changes the type, ability or stats. I hope they aren't replacing them with z-moves (they certainly will require strategy, but z-moves are easier to understand for younglings and newcomers).
If some of the rumours I read are true, and there are no new mega evolutions (or no mega evolution whatsoever, replaced by these single use dance move tactical nukes), I'll be highly disappointed.
@Xaessya Because we totally know 100% that those features are in the game.
@GoldenGamer88 from what i get its like having 12 gyms 3 per island the basicperson, the boss pokemon, and the kahuna which seems like the leader but in terms of e4 there is probably gunna be a form of 1 but the strongest trainer of each of the 4 islands and the champion of the 4 islands is the champion from what i getting at.
@Piersen There's no way they'll remove Mega Evolution. It wouldn't make any sense.
Plus, there's a circular hole in the bottom of the Z-Ring, where a key stone could fit.
@edgedino From what I understand (using info from the official website and my own observations), there will be 4 challenges per island.
Mallow, Lana, and Kiawe are definitely all on the northeast island and Sophocles most likely is as well.
The official website says the Totem Pokémon appears after each trial is complete, meaning you would complete the challenge, fight the totem Pokémon, get a TM, repeat x3, fight the kahuna, and go onto the next island.
@CreamyDream They're not just bigger. They get stat boosts and call for help to add a challenge, that's essentially a step up from a Gym leader's Pokemon. Gym leaders don't even use unique Pokemon that only they can get, why wouldn't totem Pokemon be the same way?
hmm this also brings new idea's for starters when i think about it but what if we could find new typings of old starter pokemon cause squirtle family would be epic as electric types, cubone as a fighting type, or even fire type muk made of lava/water type muk made of water the possibilites are endless.
I can imagine this game splitting community with some of these changes, lack of gyms being the biggest.
To me, the change looks unimaginitive. Replacing gym for fetch quest doesn't sound exciting.
Until the last video I was totally cynical about this generation, after the new mechanics, alola forms, the possibility to say good bye to mega based "new poke", ALOLA FORMS, hyper training (let's upgrade the pokemon that you started the game!!!), and everything else, this generation may be the very best!
Now we just need, battle frontier, hard mode and maybe a return to Kalos in the after game!!!!!!!!!!!
I really, really hope that they include some new pre/post evolutions for existing Pokémon. The new evolutions were among some of my favourite Pokémon in Gen IV, and I was bummed that there have been none in the two generations since (except for Sylveon); and I've never been too hot on the Mega Evolutions. I'm glad they exist and all, but the fact that Mawile and Absol have Mega forms means that they will now never have a proper permanent evolution. They ought to have restricted Megas to Pokémon with a full 3 stage evolutionary family (excluding Legendaries, of course).
@sillygostly Me too! To me one of the most interesting things in the new games are the evolutions to the old ones! Still waiting for Hitmonchan and Arcanine evolution!
with hyper training, my level 100s can finally reach max potential. I can't wait to send over my prized shiny lv 100 klefki.
I love Exeggutor and I hope Blastoise gets an Alola form.
@Mega_Yarn_Poochy Well that makes more sense to me. Thanks for the info.
Cool you got Joe to do it.
My kids and I are excited to play these games. We are excited for Battle Royale. I wouldn't mind just having the island trials instead of gyms. It's something different.
@Torterror True. And isn't it nice that we haven't had Sligeach turn up to remind everyone of how he doesn't care about Pokémon, and how Joe is some sort of egotistical lunatic more evil than Team Rocket, Aqua, Magma, Plasma, Galactic and Flare put together.
@GoldenGamer88 I doubt that more than half the cities/towns in the game are just there. Besides, four trials for four islands is simply too few - trial leaders for each island would be redundant if grand kahunas exist.
@Whopper744 It actually appears to be an attempt to nerf Mega Pokémon. You can either use a Z Move, or Mega Evolve - but you can probably Mega Evolve one and use a Z Move with another in a single battle.
I like the idea of regional forms. Especially, if they were to replace mega evolution, I always found mega evolutions awkward.
If we could get rid of the need of an HM slave and make the world more interactive and more fun to travel by changing the way we use these moves, it's a great improvement. I haven't played any current gen Pokémon, game though.
Simpsons reference! Loving hyper training as well.
@edgedino Cubone might get an Alola form based on an inferral about Marowak from Pokémon website.
I'm not convinced that the Z moves will be particularly useful at all in the competitive scene unless they have some fantastic side effects. They currently appear to be just a powerful standard attack, but the cost for using one is really high - only useable once per battle, the type has to be decided pre-battle (equipping the relevant stone to the trainer's bracelet), and the Pokémon has to sacrifice its item slot for one attack it can use once. If they are just high powered standard attacks they're likely to be useless in multiplayer and not hugely useful in single player either.
Hyper Training will be great with all of the level 100 event Pokemon we've gotten from events this year. Or at least for people like me that don't reset a million times to get all perfect IVs.
I'm not sure I like Z-moves, but I'm more than willing to try them out.
The Island Challenges worry me though. Generic fetch quests like finding ingredients in a forest (from the trailer I think) sounds like a great way to ruin the game progression.
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