
The year was 2004. The Metroid series had been brought roaring back to relevance a couple years prior with the excellent Metroid Prime, and its sequel was due out soon. At E3, Nintendo opted to unveil its newest platform, a bizarre device that featured two screens. Many were skeptical as to whether or not the device would be successful, but fans were absolutely blown away when they were shown footage of a Metroid Prime game running on the hardware.
Now, that's all a distant memory, and we can finally experience Metroid Prime: Hunters on the Wii U Virtual Console. The question is: has it held up over all those years? Yes and no. Metroid Prime Hunters is certainly worthy of its name, but the passage of time hasn't been entirely kind.
The story of Hunters is pitched as a "side-story" to the main Prime arc, something that can exist as a standalone and ultimately inconsequential experience. The Galactic Federation has received a telepathic message emanating from the Alimbic Cluster in the Tetra Galaxy, which says that the key to "ultimate power" lies somewhere within the cluster. Samus is dispatched by the Federation to investigate, and to either acquire or destroy whatever the ultimate power is. She's not alone, though, as six other bounty hunters are all after it for their own personal reasons. Thus, the race is on.
As is typical of the Prime games, you can have as much or as little story as you like along the way via scanning. While exploring the four different maps you can find bits of lore and information on certain objects, which will fill out your logbook further and reveal more about the mysterious Alimbic civilization. The Alimbic essentially fulfill the role of the Chozo in past games, being a fallen, highly advanced race that died sealing away a great evil. The story isn't nearly as interesting or well-written as the lore of the core Prime games, but it does a good job of setting the atmosphere.

Gameplay, while still focused on exploration, ultimately takes a more linear approach to things due to how the hardware limited the scope of what could be done with the campaign. Eight Octoliths must be collected to obtain the ultimate power, with three Alimbic Artifacts required to unlock the portals to each one. This can make proceedings feel dangerously close to one massive fetch quest, but at least you're given the option to freely jump between the different environments in search of artifacts for another Octolith at any time.
Environment design is reminiscent of that of the main Prime games, but they have a tendency to be laid out in a much simpler manner. No doubt this was done to account for the technical limitations of the DS, but it can feel a bit claustrophobic at times. Additionally, the presence of portals essentially negates the map system in places, as you're given no cues which portal matches up with which, and this can make it easy to get lost. Moments like this can get frustrating when you find yourself moving in circles, but they're thankfully not so prevalent as to ruin the game.
Exploration is still present and accounted for, but it's much more subverted due to the simpler levels. There are not as many clever puzzles, and most upgrades aren't too far off the beaten path, but there's still plenty to find if you're willing to look. The biggest disappointment is that the items you find along the way are just different beam weapons. There are no suit upgrades nor a grappling beam here, just different weapons that also allow you to open new doors. It's understandable that Samus' toolset isn't as deep on a portable experience, but you may find yourself slightly miffed at the lack of diverse items.

The controls certainly aren't broken, but come across as feeling gimmicky and imprecise. There's no lock on feature whatsoever, and Samus' cannon is controlled by the stylus. Tapping L fires the cannon, while double tapping the screen (or hitting a face button with your pinky) makes Samus jump. It works just fine when shooting switches and slow enemies, but immediately takes a turn for the worse when quicker enemies or bosses are introduced. At any point you may run into a Guardian or one of the other Hunters, all of which will actively dart every which way whilst shooting with uncanny accuracy.
Tracking them with the touch screen can be difficult, then, due to how sensitive it is to input. Moving the stylus a fraction in any direction results in a slightly disproportionate motion on Samus' part, which makes precise aiming difficult, particularly against enemies that are in constant, erratic motion. It works well enough to be playable, and the problem can be assuaged somewhat by assigning the bottom screen to the whole GamePad and the top screen on the TV, but this control scheme feels inferior to that of the other Prime games.
Presentation-wise, you'd be hard-pressed to find better on the DS. These graphics were a real treat back in the day, and they still stand the test of time. The fully 3D environments hold up pretty well, though they tend to have a somewhat monochromatic look due to each world having its own distinct theme. Naturally, models are fairly low-poly and textures are muddy, but it all looks fine in motion. Make no mistake, the "ruined" aesthetic of the Prime games is properly recreated here; the little details all add up to create an effective atmosphere. The soundtrack also does its job of providing a moody backdrop to the action, though none of it sticks out as being particularly memorable.

For this Virtual Console release multiplayer has been significantly pared back, something that may come as a disappointment to many. There's no way to do local or online multiplayer with people, though you can still continue playing with bots if you choose. When the bots are turned up to max difficulty it can almost pass as being an online match, but it's not quite the same. It's pretty cool getting to try out the different Hunters and see how their playstyles work, but the multiplayer has unfortunately become the sort of thing you'll try once or twice and then never return to.
Conclusion
All told, Metroid Prime Hunters is a fairly middling experience. Especially when played on a Wii U, Hunters reeks of a game that was held back by the limitations of the technology it was made for, despite some merits. Fans of Metroid Prime will no doubt still find plenty to love here, as the single player campaign does an excellent job of approximating the main series' gameplay. However, it's difficult to recommend Hunters to series newcomers when all three of the core games can be bought in a definitive package for a little bit more on the same console. If you enjoyed the other Prime games you'll still likely be relatively pleased with what you're getting here, but this is easily the most skippable entry in the series.
Comments 51
About what I expected. Well...actually I might have thought 5/10 would be more appropriate. It hasn't aged well, doesn't control well either and multiplayer features are off limits.
"but this is easily the most skippable entry in the series."
That's until Federation Force comes out.
Ah, good old Hunters. The one game they should have used to expand the world of Metroid, but they didn't.
at the top of this page "our review" gives it an 8/10 and then at the bottom in the conclusion its a 6/10. is that the difference between the game on ds and wii u or is that a mistake?
I had some fun with the multiplayer on this with friends back in the day, but I never enjoyed the single player adventure even at the time. I'll pass on the VC re-release.
@JHDK I think that was the original score from way back when this came out.
@Bruh I have a feeling FF will be regarded similarly to this game in a few years. One of MPH's big selling points was, "A competitive first-person shooter on a handheld? Bet you never thought that would work!" But once the novelty wore off, it was seen as the merely decent game it was. Now FF is pulling a similar stunt, but as a co-op shooter. At least the controls won't break your hands.
Controls definitely didn't age well, especially a massive slab like the Wii U. Graphics didn't either, but they were and still are insanely impressive for the hardware.
Still, controls and graphics for this game are still far superior to those of FeddyFo (when using...eugh...gyro controls).
Yeahhh.... Sticking with AM2R...
I remember playing the demo that came with my DS (my first imported console). I used the thumb-stylus and I really thought that a touch screen in combination with such a thumb-thing could substitute a control stick. I worked fine for Mario 64 DS as well but it seems Nintendo dropped this idea.
I never played the full game but maybe I should do it now
Moral of the story in Hunters, Samus is op.
I recommend it on the DS, it works better on the system it's meant for and has multiplayer intact.
@Pahvi
Why do you say that? Because of Zero Mission or do you mean the game altogether? You must be young. Metroid NES is awesome. The graphics are good for what they are and the control and atmosphere of the game are great.
6/10 seems rather generous.
@Bruh lol Good job. MP:H was a good-looking game in its day and looks like a proper Metroid title, at least. FF isn't even able to accomplish that.
But forcing players to use the WII remote (which I find horrific to use, I loved the GC controls) on a WiiU is terrible. Especially when you give the option to use the WiiUpad screen but you can't play on it.
Metroid Prime Pinball, now that is DS "Metroid" at it's best!
This hasn't aged well in terms of graphics and controls....so a 6/10sounds great
It's not a bad game, but not a good one either. Only Local/Online Multiplayer was worth it back in the day, and without this ability on Wii U, I guess it's better to stay away from it. I wish Nintendo was like Sony or MS when it comes to re-releasing its classics WITH online support. Without Multiplayer support, DS VC feels like a lazy emulator.
Story mode is far from being anything closer to a Metroid experience. Even Federation Force and its mission structure seems better than what Hunters offers on single player department.
@Pahvi Ooh, no. Metroid is a bona fide classic. There's no shame in using save states with it, though.
@Dr_Corndog Without save states I wouldn't recommend the first game to anyone. It is a pain in the ass, to start with 30 energy points after every death.
Yes, it was challenging in the 30 years ago (Birthday incoming) but now, it is way to hard and time-consuming.
i played it for the first time few months ago on my ds AND TRIED TO SPEND SOME TIME on it ... couldn't keep playing it and finish the game ... but to be honest having this game on DS ! 10 YEARS AGO is amazing but anymore hard to go back and play it now
I am pretty sure that I enjoyed this back on the DS. However I don't know if I would on the Wii U. I didn't like stylus controls back then so I used abxy to aim. IIRC, the right stick's directions can be changed to that right? I'm wondering how well it would work for this.
@Pahvi Not playing or judging a game in its context (1986) is also playing a "changed game" sadly. The exhilaration of finding something you recognize after getting lost, the discovery of the now classic powering up that helps you progress and get stronger at maneuvering at the same time that (as applied to an action game rather than the Zelda model which was a bit more in the direction of new-item-is-basically-a-key). The incredibly creepy sound design and lack of stages. The sneaky playful trickery throughout the game like fake kraid, pass-through blocks, intentionally repetitive rooms.
It's a masterpiece of its day that has been harvested for features ever since making them feel more mundane and the flaws of unforgiving early-game difficulty, especially the grinding for energy, feel more pronounced. That's why using something like save states seems okay to some because it helps alleviate the grinding.
Hunters was mediocre from day one except for the multiplayer FPS on a portable machine... which you don't get with this version. WAY more skippable, in my opinion. There was a novelty in playing in 3D and the graphics for the first half hour or so, but then there is nothing clever or interesting to do in the game.
Pretty sure there was a control set up that mapped jump to R instead of the touch screen. Doubt I'll pick it up as I got a functional DS copy.
Why don't Nintendo put Sonic Advance games on Wii U? Instead, it puts up games that are meh...
@Pahvi That's what I meant, actually: saving your own progress so you don't have to mess with passwords or restart with 30 health each time, not downloading someone else's state.
I loved hunters just boss battles let it down being repetitive
I got the DS version fairly recently. Only played the first level so far but really pleased with how close it felt to a Prime game.
For a DS game, based on my first level experience only, of give it an 8, easy.
@MrPuzzlez Shhh!
Whispers Don't say it out loud! Wait until tomorrow!
Who knows? Maybe Nintendo Life might look at the game.
I have this game, and I thought it was amazing, the controls were awesome once you got the hang of it, the multiplayer was fun, like sort of quake arena.
@John_Enigma Dude! I'm so excited, and I can't hide it! I am LITERALLY smiling ear to ear for it!!
Also, I REALLY hope they do a review for it!
@MrPuzzlez Don't you think I don't know that?
The anticipation is killing me inside!
I really enjoyed the online multiplayer with this game. Without the multiplayer, it's not really much of a game. It's kind of like Splatoon in that sense.
I thought all the hunters' designs and their backstories were cool. Still baffled as to why they didn't use this concept/aesthetic as the starting point for Federation Force. It would have been perfect.
"Lack of lock-on" is almost a selling point for me, but with all the advancements in shooter controls this generation---Kid Icarus Uprising's trackball imitation, Splatoon's introduction (or just popularization?) of gyro control, and the Steam Controller doing both---this game's controls could just be hard for me to tolerate anymore. Same for Prime Trilogy and the Wiimote, really. :/
Well, sure it's no longer worth the original $40, but it's available for just $10 now, and it's not like you can play online multiplayer in the original DS version anymore, anyway.
I just played through it on my 3DS last year along with the other Prime games... I have to disagree. I think the campaign is still surprisingly good, and the environments are impressive. I'd actually recommend playing it on a DS XL of any variety, you can adjust the sensitivity to actually find a pretty sweet spot of controls. I'd ding it hard for the lack of its fine multiplayer, but I'd definitely give this game a 7.5-8 out of 10. If you liked Metroid Prime 1 or 2, this game is top. Really.
Honestly, I enjoyed MP: Hunters as more of an FPS experience more in the vien of Quake or Half-Life (the first one). Especially the multiplayer, despite it being horrifically unbalanced, so there's basically only one character worth playing as. Not that the MP is fully represented here, but...I actually prefered playing with bots, since that was the only time I'd ever encounter variety...
@Pahvi blasphemy! unless you mean because of super metroid pretty much treading the same ground as the original Metroid and being superior in every way..
@aaronsullivan Sadly today the majority of people playing games do not hold the same amount of patience towards older games with seemingly more laborious methods of exploration. People and even reviewers will chastise a game nowadays for not giving you some kind of direction. It is the case as you said playing and judging in its context.
@MitchVogel Nope, that was a 9, as can easily be seen within 5 seconds. How come this problem of different scores being displayed at the top and at the bottom pops up so often, but not even the NLife staff can tell us why that is?
@John_Enigma Dude! Your avatar fits the situation PERFECTLY!!!
@KeeperBvK it looks to me that the number at the top is the site average which, at 7.5, is rounded up to 8 because I take it they want a whole number for the score.
This is the only Metroid game I have not beaten once. I hate stylus controls for fps. I did not finish any of the Zelda ds games either. thanks Nintendo. touch screen works for certain games, not all.
I was holding out hope they would fix the controls since the gamepad weighs even more then a ds does.
@Donutman Prop the GamePad up on something. Also, the GamePad surface is notably more sensitive than it was on the DS. I mean, I hear you on the discomfort thing, just making a suggestion.
@SnackBox Well, there are a ton of games now. If you feel like one is wasting your time I can't fault anyone too much for that. If you don't know what Metroid becomes the beginning feels like nothing special. I did enjoy the time when I was playing games and having to figure them out as I went with no hand holding. If you are going to try something like that nowadays you better have a really good hook. Not just for the young choice-saturated players but for this old guy too. I don't have as much time as I used to.
I enjoyed getting groups of friends together at lunch and playing the multiplayer. That said the controls are okay at best and the boss battles suck.
I disagree with the assessment that it was the technology that held this game back. I believe it was the time frame and priorities of the team and management.
The single player game is largely worthless, and with no proper multiplayer, so is the package as a whole.
If embedded in all copies of Federation Force, this game would turn a potentially insulting Metroid entry into a worthy title for the franchise's anniversary. But alas, being Wii U-bound seems to be this game's legacy.
Better graphics then Federation Force (joking of course, but Federation Force graphics are really bad)!
@Bruh Ha ha, I've noticed LOTS of people have liked your comment. Somehow I don't think Federation Force is going to do very well.
6/10? Really? That a bit too praise much for this game. I really don't agree with this being anywhere over 2 or 1/2 stars having actually played this on my DS. This would have been better if it was made for a 3DS or something to have gyro controls. Because this game without it is hot trash and anyone who says otherwise never played it. Also the main bosses are boring and repetitive with only the final boss changing it up.
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