I have yet to find a NintendoZone that actually works. I see the little "NintendoZone is available" flashing fairly frequently when out and about, but it always fails to connect to it.
Not too surprising. Perhaps simply because they don't do a whole lot of changing, Pokémon games do have a timeless quality to them. FireRed is still for me the game that I can pick up and blast through for a few hours despite being nearly 10 years old. HG has that quality too, they're instantly accessible and not too grind-heavy.
Meanwhile Emerald, Platinum and all of Gen V are the ones to pick up if you want something with a bit more challenge. I neglect Ruby & Sapphire here because they're almost too hard - a dearth of trainers between gyms make for some punishing challenges and a lot of grinding - whilst Emerald remains challenging but better balanced. And Diamond and Pearl suffered from a snail-paced battle engine and surfing movement, mercifully rectified in Platinum.
@Captain_Belko @WhoBeThat @Whirlpool Haha wow, that kicked up a storm. I feel I owe an explanation: I just found it really uninteresting. It kicked off really well - that coral reef was gorgeous (and later the jellyfish part was really well done too) - and then most of the rest of the film was set against empty blue or empty green. It was Dora killed the film for me though, she was just really annoying. For the entire movie. I'd have probably enjoyed it considerably more if they'd just harpooned Dora.
The rest of the cast were forgettable too. Like, literally forgettable. I've seen this movie twice, once less than 6 months ago, and I cannot remember any of the supporting cast. I remember a stoned turtle and I think there was a shark (but that might've been a different film). And I know that there were other characters in Nemo's tank, but I cannot for the life of me remember who or what any of them were. One was a starfish I think?
And I can't remember the story either. Nemo got lost... somehow. Dora is involved for reasons unknown, and Nemo and DadNemo (what was dad's name?) reunite at the end. There were seagulls I remember being pretty funny but I don't think they were integral to the plot.
Compare to Monsters Inc that I've only seen once - when it was first out in cinemas, 12 years ago, when I was 11 - and loved it. I can still remember a decent amount of that film.
OK, perhaps 'hated' was a strong word. I just found Finding Nemo bland and it completely failed to hold my attention. I usually really enjoy Pixar and Disney CGI movies.I could watch any of the other movies all day. Well, except the Cars movies. The rest though have all been stellar.
@haxonberik: It only means the end of a project if they fail to meet their primary target (in which case they don't get funded and backers don't lose their money). This project did reach its target, it was the "stretch goal" (a second target after the first is reached) to get it ported to Wii U that they missed.
Sweet. Yeah, the new panels take some time to take off with regards pink piece distribution. But they do get there. That's the beauty of it. I've collected the pink pieces for all of them except the last 4, but I'm only missing 3 or 4 pink pieces for the first 2 of those.
It makes it a fun decision when you StreetPass someone with them - do I take a standard blue that will finally finish off a puzzle that's been missing a piece for weeks, or do I go for the illustrious pink but leave the other unfinished for even longer?
I've been sweating over getting the final blue piece of the MK7 panel for months now D:
See, when people complain that every other game is a generic FPS featuring lifeless, hyper-generic "I'M SUCH A DUDE" marines in battle armour, doing scripted stunts in some attempt to drain soME Rule of Cool from a reserve run dry decades previous, this is why.
Capcom nearly put Megaman in a generic FPS featuring a lifeless, hyper-generic "I'M SUCH A BAD DUDE" marine in battle armour, doing scripted stunts in some attempt to drain some Rule of Cool from a reserve run dry decades previous, and you're all cheering for it.
Think of it this way: Could you take Samus out of Metroid Prime, and have it still feel like a Metroid game? Yes. It would still have the heavy exploration bent, the puzzles, the upgrade-and-progress, the backtracking. Everything that makes Metroid Metroid is not the woman in the power suit.
Could you take Mega Man out of this and still have it feel like a Mega Man game? Hell no. It doesn't even feel like a Mega Man game as it is. Absolutely everything that makes Mega Man play like Mega Man is missing. Precision shooting / evasion? Nope, machine guns. Charming graphics? Nope, metal corridors and black mechs. Extremely limited firepower? Nope, ratattattatattattaattaata, kick in face, steal overpowered mega-rifle, vaporize anything.
Had this been posted 8 days ago I would have sworn (and prayed) that it was a clever April Fools' joke. That somebody had cleverly modded Haze and posted it on the internet. Tragically, it almost happened, and almost ruined Mega Man far more efficiently than cancelling 3 Legends ever could.
But yeah. Every gen has about the same ratio of great to stupid/unimaginative Pokémon. It has not increased as years have gone by. Gen I has Jynx, Mr Mime, Grimer ("sewage Pokémon!"), Muk ("moar sewage Pokémon!"), Voltorb ("We gave a Pokéball eyes! LOL."), Electrode ("We turned it upside down! DESIGN LOL"), Magneton (it's 3 Magnemite in proximity. They're not even fused together. What happens with 4 of them? Or just 2? Or 1000?); whilst Jigglypuff, Clefairy and Chansey look like different drafts of the same design.
Quote: "we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games" Translation: "we've decided to kill the company to keep the logo, that way we can put a LucasArts stamp on to any dross made on the cheap by any company; and dupe the masses into believing they're still buying a quality product from a veteran studio."
This is where the Wii U is really going to struggle to keep third parties on board - the Wii had limited 3rd party support, and developing games was relatively "cheap," compared to the huge budgets thrown at PS360 titles. But now the Wii U is running PS360 comparable tech: for 3rd parties looking to the next generation (PS4, X720), "porting down" or making special Wii U versions is suddenly a cost on par with current PS360 titles - really bloody expensive.
And the Nintendo community has proved, continually, that 3rd parties have little place on Nintendo's consoles. Sales are massively poorer compared to Nintendo's own 1st- and 2nd-party titles, and every vague piece of bad news is met with an astonishing level of bile and furious outcry. Nintendo can do no wrong, apparently, yet third parties are always promptly lynch mobbed should one so much as suggest that Nintendo's sinking ship is rather a large risk investment.
Like Orla, lots of Pokémon White 2. I'm doing a catch and train 'em all run though - a "party" of 65 'mons (106 'obtained' in the Pokédex) so far, with 4 badges. 114 hours and counting! Still somehow fun, too.
And also Monster Hunter 3 Ultimate on 3DS. On with the 3-star quests!
Comments 1,887
Re: Weirdness: A Wii U Gamer's Miiverse Journey Through Super Metroid
arghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhgrrrrrrrrrrrrrr?
Re: Weirdness: Pokémon Fusion Fan-Site Remixes Your Favourite 'Mon
Excellent. Used to play with this a lot haha
Re: Tomodachi Collection Famitsu Article Falls Foul Of Unfortunate Timing
Awkward.
Re: Dying Light Set To Skip Wii U
Dead Island was awful. I won't miss this.
Re: Review: Swords & Soldiers 3D (3DS eShop)
Whoops
Re: Totaka's Song Infiltrates The Official Animal Crossing: New Leaf Website
Hahaha wow, excellent
Re: SEGA Promises New Gameplay, Enemies and Potentially "Friends" in Sonic Lost World
i like Tales hes a pretty cool guy and doesn't afraid of anything
Re: SEGA Promises New Gameplay, Enemies and Potentially "Friends" in Sonic Lost World
@GazPlant Hah, it was the worryingly desperate tone of "always fun" which got me.
"It's always fun! We keep trying new stuff and it's always... fun! Right? It's fun, right? ...Guys?
...H-Hello?"
Re: SEGA Promises New Gameplay, Enemies and Potentially "Friends" in Sonic Lost World
"new gameplay and enemies, which is always fun"
Of course it is, Sega. Of course it is.
Sega's idea of fun sometimes seems to be anyone else's idea of torturously awful
Re: Fresh Pokémon X And Y Details Emerge: New Pokémon, Cover Art, Gameplay Trailer Revealed
DAT TRAILER
Re: Profile: Kazumi Totaka - The Man Behind Animal Crossing's K.K. Slider
@theblackdragon What where
Capture it in a glass and take it outside D:
My first article on NL! :3
Re: Pokémon: DP Battle Dimension Shows Now Available via Nintendo Zone in Europe
I have yet to find a NintendoZone that actually works. I see the little "NintendoZone is available" flashing fairly frequently when out and about, but it always fails to connect to it.
Re: Hardware Review: Retro Duo Portable V2.0
"The console itself isn't the most attractive piece of gaming hardware"
I think it looks pretty cool, personally
Re: Super Ubi Land Is Set For A Name Change
Yeah, I had assumed it was an Ubisoft project when it first appeared.
Super Notubisoft Land
Re: Feature: Animal Crossing: New Leaf Has Atrocious Fish Puns
Zebra ninja turkeyfish robot monkey chickenpirate
Arrrr
Re: There's Still Plenty Of Interest In Older Pokémon Games
Not too surprising. Perhaps simply because they don't do a whole lot of changing, Pokémon games do have a timeless quality to them. FireRed is still for me the game that I can pick up and blast through for a few hours despite being nearly 10 years old. HG has that quality too, they're instantly accessible and not too grind-heavy.
Meanwhile Emerald, Platinum and all of Gen V are the ones to pick up if you want something with a bit more challenge. I neglect Ruby & Sapphire here because they're almost too hard - a dearth of trainers between gyms make for some punishing challenges and a lot of grinding - whilst Emerald remains challenging but better balanced. And Diamond and Pearl suffered from a snail-paced battle engine and surfing movement, mercifully rectified in Platinum.
Re: Review: Finding Nemo: Escape to the Big Blue (3DS)
@Captain_Belko @WhoBeThat @Whirlpool Haha wow, that kicked up a storm. I feel I owe an explanation: I just found it really uninteresting. It kicked off really well - that coral reef was gorgeous (and later the jellyfish part was really well done too) - and then most of the rest of the film was set against empty blue or empty green. It was Dora killed the film for me though, she was just really annoying. For the entire movie. I'd have probably enjoyed it considerably more if they'd just harpooned Dora.
The rest of the cast were forgettable too. Like, literally forgettable. I've seen this movie twice, once less than 6 months ago, and I cannot remember any of the supporting cast. I remember a stoned turtle and I think there was a shark (but that might've been a different film). And I know that there were other characters in Nemo's tank, but I cannot for the life of me remember who or what any of them were. One was a starfish I think?
And I can't remember the story either. Nemo got lost... somehow. Dora is involved for reasons unknown, and Nemo and DadNemo (what was dad's name?) reunite at the end. There were seagulls I remember being pretty funny but I don't think they were integral to the plot.
Compare to Monsters Inc that I've only seen once - when it was first out in cinemas, 12 years ago, when I was 11 - and loved it. I can still remember a decent amount of that film.
OK, perhaps 'hated' was a strong word. I just found Finding Nemo bland and it completely failed to hold my attention. I usually really enjoy Pixar and Disney CGI movies.I could watch any of the other movies all day. Well, except the Cars movies. The rest though have all been stellar.
Re: Nintendo Accused Of Infringing Trademark With Wii U WaraWara Plaza
Since kanji and hiragana versions are trademarked, I hereby trademark ワルワル.
And will sue them both.
Is that how it works?
Re: Nintendo To Reveal Retro's New Wii U Game "In The Not So Distant Future"
I hope they're making a game!
Re: No Plans From Nintendo For Renovated Consoles In Europe
That's a shame. As I recall, NoA has something of a better history in general when it comes to replacement parts and things though.
by the way, you've cropped the article preview a bit short on the homepage
Re: Weirdness: Try to Run as Fast as Sonic, For Real, in Sonic Athletics
For the first time in Sonic's recent history, boost button makes the game harder.
Re: Let Your Creative Juices Flow By Designing A Mascot For SEGA Japan
Re: Beyblade: Evolution Spinning Its Way Onto The 3DS This Year
Actually surprised Beyblade still exists. Remember my old friends back in high school used to collect them
Re: Madhouse Handling New Etrian Odyssey Cutscenes
Madhouse are completely excellent, so yay
Re: The Konami Code Is 27 Years Old This Week
Anyone else just try tapping the code on this article to see if anything would happen?
Nintendolife I am disappoint
Re: Nintendo of Europe Offers Free Game in "So Many Games!" Promotion
what what what. omg, off to Club Nintendo I go~
Re: Harmony of Heroes, A Smash Bros. Fan Album, is Set to Arrive in 2014
Wait wait. An album of remixes from a game whose soundtrack consisted almost solely of remixes? Remixeption.
Re: Buddy & Me Hits Kickstarter Target But Misses Wii U Stretch Goal
@haxonberik: It only means the end of a project if they fail to meet their primary target (in which case they don't get funded and backers don't lose their money). This project did reach its target, it was the "stretch goal" (a second target after the first is reached) to get it ported to Wii U that they missed.
Re: Pachter: Price Cut Unlikely To Help Wii U Without Software Support
Pachter has his own category now?
Re: Video: Get a First Look at This Jett Rocket II - The Wrath of Taikai Teaser
Awesome.
Jett would still benefit from no voice acting though.
Re: Nintendo Of Korea Embroiled In Twitter Drama Over Alleged Sexist Comment
Stay classy, unknown employee commenter
Re: Review: Finding Nemo: Escape to the Big Blue (3DS)
God I hated that film D:
Re: Developers: No Nostalgia Allowed in Creating Core of Dark Moon
Shame nobody gave that advice to the NSMB and SM3DL teams.
Re: Review: NAM-1975 (Wii Virtual Console / Neo Geo)
http://images.nintendolife.com/screenshots/47843/large.jpg
Pro screen grab
Re: Europe Receives Fire Emblem: Awakening Puzzle Panel
Sweet. Yeah, the new panels take some time to take off with regards pink piece distribution. But they do get there. That's the beauty of it. I've collected the pink pieces for all of them except the last 4, but I'm only missing 3 or 4 pink pieces for the first 2 of those.
It makes it a fun decision when you StreetPass someone with them - do I take a standard blue that will finally finish off a puzzle that's been missing a piece for weeks, or do I go for the illustrious pink but leave the other unfinished for even longer?
I've been sweating over getting the final blue piece of the MK7 panel for months now D:
Re: Rumour: Ni no Kuni Could Yet See A Western Release, According To Publisher Namco Bandai
Yes. Please, yes.
Re: Super Comboman Fuses Smash Bros. With Marvel Vs Capcom, And It Could Be Coming To Wii U
"Noobtastic" and "Supervisor Fapjack"? I do hate the internet humour "self-awareness" fad in games. Asides that, looks a well-made brawler.
Re: The Story of an Abandoned Mega Man FPS, Maverick Hunter, Emerges
See, when people complain that every other game is a generic FPS featuring lifeless, hyper-generic "I'M SUCH A DUDE" marines in battle armour, doing scripted stunts in some attempt to drain soME Rule of Cool from a reserve run dry decades previous, this is why.
Capcom nearly put Megaman in a generic FPS featuring a lifeless, hyper-generic "I'M SUCH A BAD DUDE" marine in battle armour, doing scripted stunts in some attempt to drain some Rule of Cool from a reserve run dry decades previous, and you're all cheering for it.
Think of it this way: Could you take Samus out of Metroid Prime, and have it still feel like a Metroid game? Yes. It would still have the heavy exploration bent, the puzzles, the upgrade-and-progress, the backtracking. Everything that makes Metroid Metroid is not the woman in the power suit.
Could you take Mega Man out of this and still have it feel like a Mega Man game? Hell no. It doesn't even feel like a Mega Man game as it is. Absolutely everything that makes Mega Man play like Mega Man is missing. Precision shooting / evasion? Nope, machine guns. Charming graphics? Nope, metal corridors and black mechs. Extremely limited firepower? Nope, ratattattatattattaattaata, kick in face, steal overpowered mega-rifle, vaporize anything.
Had this been posted 8 days ago I would have sworn (and prayed) that it was a clever April Fools' joke. That somebody had cleverly modded Haze and posted it on the internet. Tragically, it almost happened, and almost ruined Mega Man far more efficiently than cancelling 3 Legends ever could.
Also, frikking machine guns.
Re: The Story of an Abandoned Mega Man FPS, Maverick Hunter, Emerges
Oh god. People like the look of this? It's Bomberman Act Zero all over again. Mega Man does not suit serious, gritty corridor FPS.
Re: New Mewtwo Form Revealed For Pokémon X & Y
@Linkuini Jynx*
But yeah. Every gen has about the same ratio of great to stupid/unimaginative Pokémon. It has not increased as years have gone by. Gen I has Jynx, Mr Mime, Grimer ("sewage Pokémon!"), Muk ("moar sewage Pokémon!"), Voltorb ("We gave a Pokéball eyes! LOL."), Electrode ("We turned it upside down! DESIGN LOL"), Magneton (it's 3 Magnemite in proximity. They're not even fused together. What happens with 4 of them? Or just 2? Or 1000?); whilst Jigglypuff, Clefairy and Chansey look like different drafts of the same design.
Re: New Mewtwo Form Revealed For Pokémon X & Y
Almost 20 years later, we can finally catch Mewthree.
Re: LucasArts Shut Down By Disney
Quote:
"we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games"
Translation:
"we've decided to kill the company to keep the logo, that way we can put a LucasArts stamp on to any dross made on the cheap by any company; and dupe the masses into believing they're still buying a quality product from a veteran studio."
Re: Amazon Promoting Rival Consoles On Nintendo Product Pages
News! Goods retailer recommends goods under same category as goods user is currently browsing.
Re: Talking Point: Playing it Safe in Big-Budget Console Games is Stifling Creativity
This is where the Wii U is really going to struggle to keep third parties on board - the Wii had limited 3rd party support, and developing games was relatively "cheap," compared to the huge budgets thrown at PS360 titles. But now the Wii U is running PS360 comparable tech: for 3rd parties looking to the next generation (PS4, X720), "porting down" or making special Wii U versions is suddenly a cost on par with current PS360 titles - really bloody expensive.
And the Nintendo community has proved, continually, that 3rd parties have little place on Nintendo's consoles. Sales are massively poorer compared to Nintendo's own 1st- and 2nd-party titles, and every vague piece of bad news is met with an astonishing level of bile and furious outcry. Nintendo can do no wrong, apparently, yet third parties are always promptly lynch mobbed should one so much as suggest that Nintendo's sinking ship is rather a large risk investment.
Re: Site News: Happy "Nintendo Life" Anniversary!
NintendoLife is the longest-running April Fools' joke in history partyyyyy~
Re: Ubisoft: Players Will Let Us Know When They've Had Enough Assassin's Creed
I don't think Nintendo fans are allowed to be fatigued at any series that hasn't been having regular entries for at least 20 years
Re: Talking Point: What Games Are You Playing This Weekend? - Easter Edition
Gaz Eggplant teeheehee
Re: Talking Point: What Games Are You Playing This Weekend? - Easter Edition
Like Orla, lots of Pokémon White 2. I'm doing a catch and train 'em all run though - a "party" of 65 'mons (106 'obtained' in the Pokédex) so far, with 4 badges. 114 hours and counting! Still somehow fun, too.
And also Monster Hunter 3 Ultimate on 3DS. On with the 3-star quests!
Re: N++ Announced At GDC
Cool~
And then N#?
Re: Cave Story Approved And Set For Release On The European eShop
Cool for EU~ But, I've bought Cave Story on 2 platforms now, won't be buying it again. PC version is excellent.