Well, it's finally time. IO Interactive's superlative World of Assassinations trilogy draws to a triumphant close with Hitman 3, one final blast of slick and sophisticated missions for the unstoppable Agent 47 to shoot, strangle and poison his way through as he continues to close the net on the elusive Partners of Providence. It’s a worthy finale to an amazing franchise reboot and, through the magic of 'the cloud', Switch players are invited to join the ride in a version that – assuming you've got the necessary bandwidth – gets the job done surprisingly well.
The second “Cloud Version” Switch release for western audiences after Remedy’s Control back in November of last year, Hitman 3 definitely feels like a slightly better fit for the inherent technical shortcomings that we all know are part and parcel of streaming games in 2021. No matter how good your home network setup is, you will likely suffer some input lag from time to time, while occasional framerate spikes do occur and the quality of the stream’s visuals can and will dip, resulting in some artefacts and image blur. However, with a mostly slow-moving experience like Hitman, these occasional rough edges don’t cause quite as many problems as they could do. If you’re an absolute stickler for a crystal-clear, smooth as silk gaming experience you’ll likely find plenty to pick holes in here but, if you can accept the nature of the beast, we reckon you’ll be pretty pleased overall.
Jumping into Hitman 3 for the first time on Switch, you’ll be instructed to play a short demo set in the ICA training facility in order to ascertain whether or not your internet is capable of running the game at an acceptable level. Play the demo for a couple of minutes and you’ll unlock the option to purchase the full experience and jump right into the action with no further downloads or hold-ups. The client itself is free to download, and less than 50MB in size, so, if you’re tempted, it’s really a no-brainer to at least give this a whirl and see how your home network holds up.
Our initial experiences with the full version of Hitman 3 – once we’d cleared that demo and attempted to boot into the game proper – weren’t particularly positive, we have to say; several tries were required before we finally managed to successfully connect to the servers that host the game. This was, however, also a widespread issue for Control around its cloud version launch day, and reports indicate that additional servers were added to solve the problem within twenty-four hours in that case, so we’re fully expecting this to be resolved pretty sharpish. Teething problems aside, once we connected and launched into the game’s spectacular Dubai opening level, we were impressed with the experience it delivered.
Unlike the Switch’s Control Cloud Version, there are no decisions to be made here with regards to graphical modes on the part of the player and, where that game offered enhanced and quality options to help smooth the streaming experience, Hitman 3 goes with an automatic solution that notifies you as it adjusts the game’s quality on the fly in order to keep things running as smoothly as possible, dropping down to low-performance mode and then back up as is required. We certainly still experienced stuttering here and there – sometimes things slowed down to a complete crawl momentarily – but these moments were surprisingly few and far between across the campaign. Another issue we were concerned with – how dark levels would translate given the inconsistent clarity of image whilst streaming – proved to be pretty unfounded, with even the darkest of areas remaining perfectly playable.
Hitman 3 really is a quite stunning title on a graphical level; the gorgeous level design and atmosphere of Agent 47’s final foray are translated impressively well on Switch, for the most part. We managed to sneak our way around the Burj Al-Ghazila, taking out our targets – as well as a few unfortunate bystanders – with little in the way of serious technical issues. Yes, if you decide to repeatedly spin the camera around as fast as you can for no good reason you’ll most likely notice a bit of stuttering – and the image quality is prone to waver between almost perfect clarity and a bit of a blur at times – but on the whole, we found it pretty easy to forget about the fact we were streaming and just sit back and enjoy the game.
And what a game this is. We’ve already played through the entire experience in all of its 4K/60fps glory on Series X (you can find our thoughts on that in our full Hitman 3 review over at sister site Pure Xbox) and, assuming that Switch is your only viable option to experience Agent 47’s last hurrah – and your internet is up to the task – this cloud version delivers a solid alternative that we’ve enjoyed almost as much as its native console incarnation.
From that stunning opener in Dubai through a wonderfully in-depth English Manor murder mystery, a tense ten spy stand-off at an illegal Berlin rave and a rain-soaked sojourn through the streets of Chongqing, China, Hitman 3 delivers a succession of sorties that sees IO Interactive at the very top of its game. Yes, the final mission is a bit of an on-rails dud that focuses too much on wrapping up the narrative instead of giving us one more sandbox to play around in, but there’s so much standout stuff on offer before that point arrives that it’s hard to complain too much.
This is a slick and intricate stealth title, a worthy finale to a monumental trilogy and an experience that we have thoroughly enjoyed seeing through all over again in this Switch version. In fact, we’re actually toying with picking up the game’s season pass on Nintendo’s console, such is the level of enjoyment we’ve derived from sinking into our bed at night, headphones on, to slowly and methodically pick our way through some of the wonderfully intricate levels IO Interactive has served up here.
Overall, besides the expected streaming issues that we’ve detailed above, and those launch day connection issues that we hope to see fixed pretty sharpish, the only other real problems that we could point out with Hitman 3 - Cloud Version are some borderline long loading times here and there and the fact that the Switch’s Joy-Con controllers can make aiming, and especially taking tricky headshots, feel a little on the finicky side. A Pro Controller all but remedies the issue – gyroscopic support would be a dream solution – but beyond this and even coming straight off the back of the immaculate Series X experience, this is a version of the game that we enjoyed our time with and one that delivers the goods – so long as you’ve got the internet to deal with it and don’t mind dishing out the cash for a game that, let’s face it, will only ever exist on a server somewhere and is prone to any and all of the problems and caveats that situation entails.
Conclusion
Hitman 3 is a fantastic conclusion to one of gaming's truly great trilogies and, with this Cloud Version, Switch players get to join in the fun in an experience that delivers the goods – so long as you've got the bandwidth to handle it. The expected, unavoidable technical shortcomings of streaming a game over the internet – input lag, visual dips and framerate issues – are all present and correct to some degree but, on the whole, if your broadband setup is up to the task, you'll find that a perfectly playable version of a slick and addictive stealth title awaits.
Comments 107
This will be great to play portable, oh wait nope, can't.
Cloud not so great without wifi.
@StevenG literally anywhere in your house, which is where the majority of us are spending our time rn.
Also, 4G and 5G connections are only becoming more and more commonplace.
I used to be more into PC gaming, but when I finally bought a Switch, it was such a relief to just sit down and play a game. No more messing around with different store fronts, downloaders, patches, mods, crashes, and configuration. Just pick up the controller and play. I'm really reluctant to do anything that makes it less convenient.
Again, only really an option if you're that desperate to play the game and don't have any of the other consoles or a good PC, which I expect is a pretty small minority if they're even interested in these types of games. I really liked Hitman 2 so this should be pretty solid, and I'm eagerly looking forward to what they do with James Bond
i bought it for ps5 and love it (like 1 and 2).
but i will double dip next sale! playing hitman, murdering „bad people“ in bed next to your sleeping wife is very nice in a kind of weird way.
@StevenG All the recent Hitman games required internet to begin with. Without it you couldn't even save progress apparently so this cloud version is probably the most inconsequential of the ones released on Switch since the game requires a stable internet connection for basic functions to begin wtih
I'm not thrilled about cloud based games... but if we're looking at 2-3 more years of the Switch, I fear that the graphically intensive games from third parties will be utilizing it more. So I guess I'll need to learn to live with it.
I love reading these comments, it makes my cynical and grumpy nature look like candyfloss and sunshine.
*Switch owners: When are we going to get big AAA games on switch?
Doom Eternal and Hitman 3 drop
*Switch Owners: No!!!, I'm not buying these games because they aren't in the format I want them to be in.
*obviously a wild overgeneralization, I'm well aware not ever switch owner think like this. Just a vocal minority, same as on Twitter
If a game is on Switch I usually prefer to get it there, but for this game I'd advice to buy it on another platform.
Not so much for the cloud thingy or performance, but because if you like 3, you can get 1 and/or 2 when they're cheap and unlock every level and gadget in the third game, basically condensing the whole trilogy in one humongous package which can consume hundreds of your hours.
@Mr-Fuggles777 The best one is still when a lot of Switch diehards literally started petitions to get Jump Force on Switch and now that it's on Switch it runs like total ass
This whole "everything needs a Switch version" mentality always confused me honestly. Like yeah does it add incentive for portable play, yeah, but if it's at the expense of taking a graphically intensive game and muddying it up with performance problems on top of that what's the point? Plus I doubt games like Eternal and Outer Worlds even sold that well on Switch compared to the other platforms anyway
I'd personally much prefer to ACTUALLY have a Hitman port collection ACTUALLY on the Switch (Silent Assassin, Contracts, Blood Money, and Absolution. Codename 47 as an interesting bonus maybe, but not really as a game that aged well). With gyro aim. But well, for those who like this format, and have the requirements, I guess this is nice. I'd love to play it, but not like this for several reasons, and not on PS4. And those are my options (not playing it is the option I go with).
I know a collection could happen, we've seen Witcher 3 complete can be on a cartridge, and the Sniper Elite series can do the stealth sandbox as well as it does, with the gyro aim (I mean, making a 3D game with guns on Switch without gyro, seems a bit like making a pc fps without mouse support to me).
@nimnio I was the same. Always had to have that high resolution, ultra graphic setting on every game. Now I just want to play the game, anywhere. Switch is just perfect.
@Shambo When are we going to stop comparing a highly optimized 5 year old open world game with large stretches of nothing graphically intensive happening outside lighting and the occassional particle-effect heavy scene to a highly detailed, late gen linear game with damn near photorealistic levels of detail that would be harder to dumb down for weaker hardware without sacrificing its visual presentation and performance, especially given the fact its a cross gen game designed for both last and current gen consoles, of which Switch is weaker than both camps
Lazy developers. If Witcher and doom can run natively on switch so can this garbage. Shame on them and nintendo for allowing this pathetic excuse for a game.
Personally I think it's both amazing and fantastic that this is out on Switch, contemporary with the wider release, and playable.
A question for the reviewer @PJOReilly :
Will every cloud version review of a game that comes to Switch have a "con" at the end saying "Performance relies on a solid internet connection"? Given that you're streaming the game I would have thought this was just known. Seems like a harsh thing to criticise a game for something that is out of the games control.
@DoctorShrunk Finally someone who isn't actively bitching about an online game requiring an online connection
@sixrings Yes if the highly optimized DOOM which can actually reach close to 30 at low settings on integrated graphics can run on Switch, and the 5 year old open world game with highly detailed geometry, but nothing occurring actively in its open world for long stretches to compensate for the visual intensity can run on Switch, then this current gen, highly detailed linear game designed for both PS5 and Series X in addition to PS4 and Xbox One, of which the Switch is weaker than all of them, can easily work on this platform because Witcher 3 and Hitman obviously shared the same developer, the same engine and the same office space during development
Also if you were so interested in Hitman, WHY WOULD YOU BUY A GODDAMN SWITCH WHEN IT DOESN'T EVEN HAVE THE OTHER GAMES LOL
Hitman 3 is literally the first game in the series on a Nintendo system since Hitman 2...the 2003 one, which also came out a year later on GameCube
@TheFrenchiestFry, but Witcher 3 and Sniper Elite ran on Switch so why won't BluePoint port over the Demons Souls remake?
The original ran on PS3 so I'm sure the Switch can manage the few extra particle effects in the remaster. It's because they hate Nintendo!
/s just incase it wasn't obvious
I'll say this first off you have to pay a ISP to get internet and then can you only get Cloud access. This is the part these companies FAIL to tell buyers of Digital games you pay twice to just play this game and now ISP NO Cloud gaming. They are making quick money off poor gamers and that is all there is to this sad saga story. Even DOOM Eternal is a Digital download without needing Cloud to play....now tell me here whom is being taken for the WILD ride and it's not the Game. Home Wifi means nothing if you don't PAY a ISP to get internet to get Cloud.
@TheFrenchiestFry I always played them on PC and as they got more CoD and less hitman I sort of stopped. Being discovered should basically make the level over.
@Mr-Fuggles777 The Switch can totally run Shadow of the Colossus! Let me go ask Bluepoint and Team Ico about it
Wait why does it say I have to go to Sony Interactive Entertainment headquarters...aren't they those dumb PlayStation guys who made that Persona 5 game that I've never cared about before Smash Bros that I've been also harassing Atlus on Twitter about
@iulis84 "The only reason people would play an inferior port is portability."
Well, no. I have a Switch, it's my main gaming device. I don't feel like paying £400 for a PS/Xbox to play one game. If I get this, I'd still be playing it on my telly.
@MaxiPareja Which model switch has 4G or 5G? I rather not waste my phone battery life and pay for data.
Why would I play portable at home? I have TVs at home.
To all those calling IO lazy, keep in mind that just a few years ago they cut a ton of jobs and were up for sale (Square Enix owned the studio at the time). They went through further downsizing and a management buyout just to keep the studio alive. Hitman is a sizeable IP, but for IO to even stay afloat, AND independent, is pretty impressive.
That being said, I highly doubt they had the money or manpower to do what other studios have done by hiring port companies to get games running natively on Switch. I’m not a fan of game streaming in the slightest, but there are some games that really have no alternative. I’m glad these devs aren’t listening to the whiners and are putting these games out in this form for the people that want them.
Cloud gaming? No thanks
Maybe I've misunderstood something, but I looked at the price on the eshop after playing the demo. Looked to me like the standard edition is £52. The STANDARD edition. That's more expensive than all of the big Nintendo releases (bar Smash Ultimate and Botw) and that's the standard one. I would've considered it if it was in the £30-£40 range (Control cost that right?) but over £50 for a cloud version and the problems that come with it? Nah, I'll pass.
Cloud gaming? Fekkoff
@MaxiPareja yeah, but in this case I prefer to stream from PC to Android. I wish NVidia/Nintendo make s solution to do this from PC to Switch
@StevenG the point being, you can play on-the-go if you so wished.
Regardless, no one is buying this game with the expectation that they don't need an internet connection.
Never Cloud Games.
@iulis84 you do realise this isn't a switch port right?
@sixrings developers don't give me what I want = lazy developers.
You sound like a child when his mum doesn't buy sweets.
Why are people so downright stupid? switch can't run hitman 3, so they find a way for you to do so, yet people hate on Cloud Gaming for god knows why... it's giving someone THE CHANCE AND A WAY to play a game otherwise they could not
I guess people here really think everyone owns multiple consoles to play their games
incredible
I find it irritating that instead of just reviewing the game, the reviewer feels it's necessary to review the "performance" as well. It's a cloud-based game, that annoys people. We get it.
I mean... I'll try the demo. And that'll be it.
@TheFrenchiestFry There's no reason for anyone to take this much personal offense in this, not even the chief developers themselves, not even when offense was implied or intended, which wasn't the case, so please calm down a bit. I didn't call them stupid or lazy for not doing things how I'd prefer them to be done or anything, let alone you. We're just strangers talking about video games, opinions, dreams,.. no harm done. I'm sorry if I mistook this personal vendetta zone for a public comment section.
I've played Nintendo handhelds since the Game Boy, and I'm used to taking a graphical hit. I mean, I've played Max Payne and Rogue Spear and Kill.Switch and V-Rally to name a few more on GBA than on other platforms, and Alone in the Dark, complete with fixed camera "3D" exploration, even on Game Boy Color. These handheld versions were completely separate builds, obviously, but that's arguably more work than tweaking an existing game.
Besides, I was talking about possible ports of the older Hitman games, comparing them loosely to Sniper Elite 4 mainly, Witcher 3 as an example of how much content a cartridge could potentially hold (how many old Hitman games, in other words).
See this is why I miss the dislike button. Two days in a row I make insane posts and neither post gets enough dislikes that they are removed. At least I should be shamed for posting dumb things. But somehow the dislike numbers don't show because God forbid we hurt anyone's feelings when they say stupid things.
I wouldn't really mind to get these cloud games on some sort of 'rental' bases.
But as a full price of something that I don't really own it is not an idea that I like.
@MaxiPareja No I can't. Not without spending more money.
You really think no grandparents or uncles will buy this without realizing ? Teenagers get gifts too.
£53? For a cloud game? That immediately makes it a 2/10! That’s is scandalous. If you could keep the game fair enough but once its gone its gone. Madness
@DoctorShrunk It's not on the switch though. The switch is just a display. It's like saying the mario is out on Sony TVs, when you connect your dock to your TV.
@IronMan30 The performance of some of those services is not great. Pressing a button and waiting hundreds of milliseconds to have the action happen isn't much fun. Not saying that's the case here, but in general with streaming it is often an issue.
It’s better than nothing. This wouldn’t have come to Switch otherwise.
@StevenG "It's not on the switch though. The switch is just a display. It's like saying the mario is out on Sony TVs, when you connect your dock to your TV."
It's nothing like that. What a mad analogy that is. I can't buy Mario for my TV. Is MK8 somehow not on the Switch when I play online because there's now a server involved?
I have a Switch. I load up the eShop. I buy the game. I use the Switch controller to play the game.
@Faruko even if the a decent version of the game was possible on switch it would make no financial sense at all. All that money and resource for a game that that is 3rd part of of a trilogy with no Nintendo usebase from the first two. Who would be crazy enough to take such a big risk. A cloud version was always the right choice.
No gyro, no buyro. Why are developers still not getting this right? The Doom 2016 port showed how to do it right years ago (technically Splatoon did it first but not being able to aim up/down with the right analogue stick costs it some points).
I'll get it when it's on sale. No gyro aiming is disappointing.
@nimnio
I don't really understand where you see such a huge difference in convenience between Switch and either cloud gaming or PC.
I mean I severly dislike cloud gaming myself, but that reason seems strange to me.
As for PC gaming:
Patches are being downloaded automatically, just like on Switch.
"Store Fronts" and "Downloaders" are the same argument, and even if you just use Steam for everything, you have a much much bigger library than any console still without this "problem", though more options should usually be a pro, not a con anyway.
You mentioning mods just confuses me. You don't need them if you don't want them, they just give more options and can be just ignored?
Crashes, maybe. But this kind of stuff happens so rarely...
Also consoles are not crash free either, in my experience.
Configuration is also entirely unnecessary if you don't care to get the optimum. Also takes about 5 minutes per game, once.
Sorry, I normally really don't want to start a "PC vs console" discussion but these arguments baffle me a bit.
Portability, exclusives... Those arguments I understand very well.
@DoctorShrunk The switch is just a display. The controllers are just passing that off to the real machine playing the game.
If you open remote desktop to another PC and use Word there. Are you using word on your PC or the other PC?
You might as well buy it on Google Stadia. It's still crap but it would offer more flexibility and probably a more robust experience.
@MaxiPareja it doesn't work as well in a train with multiple tunnels, or in a plane. Not my main concern with the current lockdown, but I enjoyed a lot playing offline in the past, especially the time my train stopped for an hour in the middle of a tunnel.
@BulkSlash
I fully expect a game with motion aiming to be unplayable with cloud gaming.
Even if your input lag is very low compared to most people, it would be a problem for motion controls.
one question using teething 4g with my iphone, with 5 GB limit of data , how much can I play without stop before run out of data, just asking probably I will never do it
@TheFrenchiestFry
To be fair. Doom Eternal would have sold far better if they didn't wait almost a full year to announce it would be digital only. The fact that it's digital only isn't so much the problem as the poor communication. Especially since, by then, the other (much better running) versions were far cheaper while Switch owners still had to pay full price. It has turned me off from buying another Bethesda game on Switch.
Long loading times? I thought that was one of the things cloud gaming was meant to improve on?
@JR150 It was also probably the fact that the gap between the other versions and the Switch version was also pretty large
By the time the Switch version came out the other platforms had access to the game, its first single player DLC campaign, in addition to the announcement that next gen versions would be free upgrades for PS4 and Xbox One players. The full price thing I can excuse because Eternal was still a recent game that came out that year regardless of the gap between consoles but it might've been an easier pill to swallow if they at least also included the Ancient Gods Part One DLC that the other platforms had access to for months by that point
@Kirgo I agree cloud gaming doesn't present a huge inconvenience, but I did say that I'm reluctant to do anything that makes it less convenient. I'm a dad with two kids. If I have a little time to myself, I want to press a button and begin playing within seconds.
As for PC gaming:
"Patches are being downloaded automatically, just like on Switch."
That's true, but it's not exactly free from nuance. For a long time the recommended way to play Dark Souls on PC was to get it off Steam, and then download and install a fan-made patch to prevent a save file glitch.
"'Store Fronts' and 'Downloaders' are the same argument, and even if you just use Steam for everything, you have a much much bigger library than any console still without this 'problem', though more options should usually be a pro, not a con anyway."
I didn't say there weren't upsides. Size of the catalog is an obvious upside, yes. My point was that I don't want to spend any time thinking about this.
"You mentioning mods just confuses me. You don't need them if you don't want them, they just give more options and can be just ignored?"
I don't think this should confuse you if you're willing to acknowledge human psychology. And again, I don't want to think about this stuff. I don't want to feel compelled to spend ten hours modding Skyrim to get the ideal experience.
"Crashes, maybe. But this kind of stuff happens so rarely...
Also consoles are not crash free either, in my experience."
Rarely, but more often.
"Configuration is also entirely unnecessary if you don't care to get the optimum. Also takes about 5 minutes per game, once."
And on the Switch it takes 0 minutes and you will never even think about it.
"Sorry, I normally really don't want to start a 'PC vs console' discussion but these arguments baffle me a bit."
I hope you'll excuse this glib summary, but most of your points boil down to "It's not a big deal", and I agree: it's not a big deal. It's still different, and I prefer the console these days.
Here's what people don't get Cloud requires Internet from a ISP. And you don't just go out of your home location and get wifi anywhere to use Cloud. People keep talking as though Cloud is free and there's nothing free about Cloud. First off...
1. Buy the Digital Game of which you have NO ownership at Full $$$ no discounts for what a Physical would cost.
2. Subscribe and Pay a ISP to get Internet
3. Get a Wifi Router spending $$$$
3. After spending $$$ to buy the Cloud game and ISP whom did you benefit.
4. Cloud has lag time no bones about it
5. You get no benefit.
These are the Truths your not told will happen-before you can Ahem.......Cloud game.
Also remember there was a name that was used before that people forget and that was Servers or Severe Farms where everything was kept and loaded from. So the Cloud moniker is just a fancy name for Server Farms.
@Kirgo That’s a good point actually, part of what makes gyro aiming so great is the responsiveness of it. Too much lag and that advantage disappears.
@SwitchForce who doesn't have Internet these days?
@blockfight who doesn't have Internet these days? Guess one doesn't get out much then. This is what people forgets-there is those that have and those have not still. So where are you talking or location were everyone has internet for FREE cause I need to spread that to others that need it. And I am talking about Computer Internet not unSmartPhone access. This isn't for gaming and you pay for using data plans.
My point remains - you are buying a game you will NEVER own!
@jarvismp But can you ever really "own" anything, man? Like... whoa.
Looks good. I love cloud gaming, but I would rather buy this on Stadia, that runs much better and is more stable than what Nintendo is offering here.
If you go cloud then why not just use the best performing option?
@dres maybe cause there are some of us who don't own a PC/laptop or don't wanna play on a mobile phone. You can understand that surely.
Don't support this cloud BS
@jarvismp
You do not own digital games either. If you buy games on E-shop or Steam, you are only buying a license to play the game. A license they can remove or alter at any time.
Digital game ownership is an illusion. And cloud games are not better or worse than that.
Any online multiplayer game can also be shut down any day. We have been living with that problem all the time. Buying cloud single player games is similar.
@kobashi100
Sure. Options are always good. And playing this on Switch is cool.
I just think most people will get more out of the Stadia version. Gives you more options than what the Switch offers, and also plays better.
But some would rather have it on their Switch, witch is fine.
@dres I get what you saying dude. Just wanted to get it out there that not everyone owns a PC/Laptop. I am not gonna get the cloud version but if I did it would be switch over mobile for me just cause streaming games on my phone just doesn't interest me at all plus there is the issue having to buy extra accessories for my phone.
@SwitchForce
I can't really follow your point.
Plenty of people already have a great router and great internet for other stuff as well. For them cloud gaming is a fine option.
I also need a 500$ console to play a game like Cyberpunk 2077 with next gen graphics. Or I can buy the game on Stadia, and enjoy a similar experience without any extra costs. Because I already have and pay for excellent Internet, regardless if I am doing cloud gaming or not.
Upgrading your internet and router will also benefit you with other stuff beside cloud gaming.
@dres Why would it run better on Stadia?
Other than them maybe having better servers, but even then you still couldn't guarantee it would run better than on Switch.
It also means something how many people at once access these servers. And probably even more important; how good and stable is your internet connection.
Cloud gaming will never be as good as having the code available on your console (and believe me, I've streamed PS4 games to my Vita and sometimes it was of very good quality and at other times simply awful).
@shgamer
Because I have been using Stadia for a while, and it just runs amazing. Better than the cloud games on Switch that I have also tried.
Stadia is offering some of the best cloud experiences, with the lowes latency available and the best stability. Stadia is the service that feels closest to local gaming, and less like a stream.
You have the option to stream up to 4k on Stadia, while Switch is only offering 720p streams.
I also did some local streaming from my PS4 to Vita back in the day, and it just does not compare in anyway to how great games are running on Stadia. Again, Stadia feels like native gaming most of the time.
Google also plans to keep all games on Stadia alive forever, were this cloud streaming offering on Switch comes from a smaller third party company, that will probably only be up running as long as the Switch is the main console of Nintendo.
@TheLightSpirit
Sure. Good luck securing all your digital content on the tiny 700GB hard drive that comes with the PS5.
This guy got it:
"My PlayStation 5 came with less than 700 GB of storage space which was almost immediately consumed by Call Of Duty: Black Ops Cold War and Warzone and a handful of other games..."
https://www.forbes.com/sites/erikkain/2021/01/14/best-next-gen-video-game-console-ps5-xbox-series-x-google-stadia/
@nimnio For me is the same, now days is my perfect console even with the graphics limitation is always better to play in my bed, toilet, etc. and have all in the palms of my hands, even having a good gaming laptop and e room with all my consoles
@TheLightSpirit
At the moment you can't even expand your PS5 storage to secure PS5 content. Expensive options will arrive in the future, though. As I said, good luck with that, and happy spending.
Most PS5 consumers will not even care about this, and cloud gaming will therefore not be any different than having a tiny 700GB for securing a couple of local games.
@clvr is not a option in the cloud version to access 1 and 2 and play with the 3 gadgets?
@SwitchForce how are you replying to me right now? Carrier pigeon?
You mean "imperfectly playable".
@blockfight That's the thing they don't tell you about NintendoLife. You think it's a free website but to access you need to subscribe to your ISP and have a router and blah blah blah
@DoctorShrunk am I technically streaming nintendolife right now? Was thinking it was a bit "laggy".
Thankfully I have a PS5/PC
They should just let Nvidia put GeforceNOW on Switch. 100X better streaming tech than whatever Mickey Mouse solution they are using (and you get RayTracing)
Man I really wanted to play this... *cries in Australian *
@mafuxxx I don't know but I don't think so, as you can do that if you have 1&2 on the same console.
Unfortunately they never came out on Switch, so I don't think it's possible.
@dres good that google have said they will keep the game library forever but hey let's be honest here. With the numbers Stadia is doing, this service is not gonna be around forever. Google's track record speaks for itself when it comes to abolishing services.
I really don't see the point in buying a game in a streaming format, you really don't own the game. If you are ever out somewhere without ideal wifi or their servers go down you are stuck with nothing. I wouldn't even bother trying to play it at my house as our wifi can be kinda iffy, and sadly we don't have much in the way of options for better services. There is just no way I'm doing this on a game console, I might try it on a mobile phone some day but that's it.
@dres Sorry but Stadia is garbage, unless you live in an urban area the service won't work as good. Also unless you're just killing time, playing any games on Stadia for a long time will eat out tons of your data bandwidth and cap your data. You'll know when your data is capping when your game started looking like a PS1 title when it should look like a PS6 title.
@Ghost_of_Hasashi
Yes. But isn't that obvious?
If you have data caps or crappy internet, then just don't go near cloud gaming. It isn't for you. Stadia or otherwise.
But data caps is a non issue in many countries, were it is something you had a decade ago.
I know, not all people do have good options for great internet, and in some countries like the US, Data caps is still a thing.
But there is also many people who do have access to great internet without limitations like data caps. And for them, cloud gaming and Stadia is a viable and interesting option.
@kobashi100
Stadia is already growing slowly and steady all the time. And it finally gets some positive press coverage and reviews.
The problematic CP2077 incident on last gen consoles certainly helped a lot of people discover Stadia, but eventually it would happen sooner or later anyway with other next gen games as well.
Stadia certainly did not live up to insane hype some people and media had before launch, that is for sure. But those expectations were also highly unrealistic.
Google is a totally new player in the gaming industry. They are building a whole new platform, and had only around twenty games ready at launch, and no big exclusive AAA titles at all.
No new gaming platform regardless of technology behind it, cloud or otherwise, will be a instant big hit with so few games available at launch. It's always about the games, and it takes time to build up such a library and a new platform. Just ask MS about this, when they started with Xbox twenty years ago!
So Google clearly build Stadia for the future of gaming, and they are just starting to build it up slowly from the ground up. It needs to really shine in around 5-10 years, when the internet infrastructure and 5g is more reedy for it.
I would assume that Stadia has lived up to Google's own expectations? Any sane person would not expect more from a new platform, with out any current gamer base, and with so few games. They basically released Stadia a year ago with an empty platform.
Google's just recently bought some game studios, to build new exclusive AAA titles for the Stadia platform. It will still take years before we see any of them.
But Stadia is currently the most impressive cloud gaming platform, from a technical perspective. It has the lowest input latency of all the cloud platforms and the best image quality (up to 4K). And it's available on phones, TV and in the browser.
Google only now need to build up the game library for Stadia, and that will happen over time. They seem very committed to make this platform big and successful in the future.
And to be fair. Google has previously only shut down "Free" services, mostly. Were people did not invest any money.
No thanks, I'll pay for a game I'll actually be able to keep, thank you
Couldn't get passed 5 minutes because my internet connection was bad. Oh well.
@dres
Id go for Nintendo any day over a Google Service. You never know if Google will shut down Stadia without further notification in a year or two. With Nintendo, sure their service will go down some day too, but with Nintendo's history, there's no way they will shut it down before something like year 2029. With Google, you never know, they hit the quit button for their services all the time.
Also, if you want a "next-gen" or just simple 4K- experience with Stadia, you will have to pay monthly anyway, so I hardly see their service as extra value. Switch might cap at 1080p, but it doesn't cost any extra and you wont need any extra hardware beside what you already have with your Switch.
@RasandeRose Nintendo doesn't host any of these cloud games, it's a small Taiwanese company called Ubitus that is certainly incomparable in scale to Google. Also on Stadia you can at least download your save data to use with PC games which is not a possibility on Switch
@TheDavyStar
That I know, but Nintendo has a deal with that company for bringing cloud service to Switch, in the same manner they had a deal with gamespy for the nintendo wi-fi connection. And i find Nintendo to be much more reliable than Google when it comes to keeping their services up and running for a reasonable time. And I also find it to be a minimal service to allow cross-plattform saves between Stadia and another bought copy of the game. The worst part with Stadia, you pay standard price for their games, then you pay extra for extra value with 4K, it doesn't make it a very cheap alternative to get a "next-gen" experience. With that said, I think Microsofts xCloud runs rings around Stadia any day. On Switch, its fair to say Nintendo doesn't aim to bring in a serious cloud service at this point, they are obviously testing the waters. But I can't count Stadia as a serious alternativ neither as they are like Nintendo "renting" their streaming games at full price. GamePass+icluded xcloud seems to be the only reasonable alternative.
@BulkSlash it has no gyro because ita not a port. Your running the game on a PC being streamed to your screen
I don't think there's anything at all wrong with paying for this if you think you'd enjoy Hitman 3 "on the go" (as on-the-go as requiring a solid internet connection can be). A 720 stream is just fine for handheld play, and Control looked pretty great on the handheld for its streaming version so this probably will be a pretty decent experience as well.
Stadia isn't going anywhere, though, and if you want to play this on a bigger screen and the cloud is the way you're gonna play it, I'd definitely consider that over playing this docked with a 720p stream. They're leagues ahead of their competitors in terms of the streaming tech, and their userbase and game library have been growing steadily for over a year with a content plan that goes out at least 3 more years. The folks saying "lol google's just gonna shut it down" were saying that this time last year and they'll be saying it this time next year, and it'll still be doing just fine.
@ErraticGamer
I think you're wrong, most are pointing at Stadia will probably go down as one of the biggest flop in the gaming industry. It actually seems to do far worse than Wii U did. It officially reached 1M users apr 2020. Then Google stopped sharing the numbers, but analysts points around 1.85M by the end of 2020, which is what it should grow every month, not by almost a whole year. If the hype and popularity doesn't go sky high for Stadia soon, it will reach around 6M users by 2024, and I cant see Google keeping the service live for those numbers, which is less than half of Wii U.
Sorry, but a service with a growth of 10-11k users per month isn't doing "just fine", its a disaster. No wonder you don't hear anything about Stadia no more, Google probably just wants people to forget all about it so they can take it down quiet, no questions asked.
Personally, I dont see the logic with buying a game on Stadia and be locked to only play on the cloud, when you just can buy the game on Steam and play it via gforce now if you need to play it on the cloud.
@RasandeRose
4k does not mean next gen. It is just a nice option to have.
Hitman 3 on PS5 is only running 1080p, but is still looks fantastic. Same goes for CP 2077 on Stadia compared to last gen, regardless of resolution.
More games will follow through, and only offer 1080p on next gen consoles, because the get to demanding.
The cloud games on Switch are only running in 720p. Same goes for xCloud. I am not paying anything extra on Stadia either, for 1080p, cloud saves or online play.
Sure I have to pay a monthly fee for 4K streams, if I want it. But there are extra costs on other platformen as well, if I like to have cloud saves or play online multiplayer. I think it adds up.
GamePass is fantastic, but xCloud not so much, yet. Stadia is running circles around xCloud in the moment, when it comes to the tech and performance.
xCloud only runs in 720p and on Android in the moment. It has higher input latency, lower picture quality, and way slower boot times than Stadia. Stadia is currently superior in any way, when it comes to the performance.
Sure, xCloud will get better. But the same goes for the Stadia's game library. Stadia Pro will offer similar value than Game Pass in the future, when their whole library is big enough.
Stadia is currently offering options compared to xCloud. You can buy the newest top AAA games straight away, without a need for a subscription. Or you can subscribe to Stadia Pro, offering a catalogue of games like GamePass.
I am sure that xCloud will offer similar options in the future, and both services will be great and be similar.
As a consumer I can also easily switch between the different cloud services at any time, because they are not bound to any hardware.
Google Stadia isn't going anywhere anytime soon, though. It going to grow and be a big player in the future. As well as GamePass and xCloud.
@RasandeRose I mean, time's gonna tell. I've seen more positive buzz about Stadia in the last 3 months than I'd seen in the whole year it had been live since then. Cyberpunk's launch was a pretty big end-of-year shot in the arm for them, and Ubisoft+ compatibility meant that for $15 a month anybody who wanted to play Watch_Dogs: Legion, AC: Valhalla, or Fenyx Rising could effectively do all three at no additional cost (or for $10 more if they wanted to play in 4K, but that's still $180 worth of game for under thirty bucks).
Google shuts down free services on a whim, yes, but they don't routinely shut down things they're charging for. They've got years of development and investment in this, it's not like 5 guys spent a month coding real fast and here's our new experiment. And again, the tech works and works well, which is more than can be said for any of their competitors right now.
But we'll see. Bookmark this post. Let's check back in a year.
@ErraticGamer
Its not the tech behind Stadia that is the problem, its the business model that will eventually bring it down. Its already struggling with a "growth" in users of almost zero. Its 10k new users a month, thats so low it could just as well be zero cause you can't make any money on those numbers. Sure, they will try giving stuff away for free now, desperate companies always lowers prices, it hardly ever works to get a long-term growth that way
The problem is and will always be that the service takes full charge for games that are locked to only be played in the cloud, that can't possible compete to services that brings cloud gaming as a complementary way of playing their PC-games.
To be fair, xCloud, Gforce Now etc doesn't have that many streaming users neither, which I would guess is because most people simple just don't want to play their games that way, which is bad news for Stadia too...
@diwdiws I don't think that would make any difference. I've not done any coding on the Switch but I'd bet gyro is just another analogue input that returns values between 0 and 1 on each axis, no different from an analogue stick.
The developers could either add together the inputs from the right analogue stick and gyro and send the difference to the PC in the cloud running the game or they could send the gyro inputs separately to the cloud server as mouse input as most PC games I've tried let you use a mouse and a joypad concurrently.
I think either method would allow for gyro input to be used without any special changes needing to be made to the game on the server.
I have converted 6 of my 7 gamer friends to Stadia in the last 3 months. Most of these would be gaming every day, most have the Switch. When some of the big games came out towards the end of the year they wanted to play them without dropping €500 on a new console. I'd be plugging stadia to them for months and they all finally cracked and got cyberpunk at Christmas. They've all since bought other games.
There is definitely a market for people who just want to play games and don't give a crap about "owning" it. As long as they can play with minimum fuss they are happy. Also a lot of the gang have kids now and don't want to have to deal with patches, console updates etc. Just buy game, click play, go.
Game developers have always been missing the mark when it comes to developing a Switch version for the game. Either we've been getting "satisfactory" or terrible ports, or we're getting this. There is the occasional excellent port like both of the Ori games, but that's only two out of so many others and it's coming from a budget of a very, very large company (Microsoft and their subsidiaries).
It makes me wonder why the heck developers can't make a game that meets the Switch's specifications, and then move on to make massive improvements on other platforms. Why does it have to be the other way around? Capcom has proven that this idea would work well, with Monster Hunter Rise.
@TheFrenchiestFry of all games, there were petitions for Jump Force?!
@NathanTheAsian the satisfactory ports are in line what the switch hardware allows. Developers work with the tools and budget available and have achieved on par results. Developing new multi platform titles with switch specifications in mind is simply unrealistic. The industry continues to evolve with new hardware and developers want to bring there work to these machines in the best possible way. Making improvements from a last gen machine title to current gen will always hold back the potential of software and this isn't good for developers, publishers or customers. Not sure why you have used MH rise as an example. MH rise will not be releasing on PS5 or Xbox series X. Yes it looks like it will be released on PC but when it does the improvements can only go so far.
@kobashi100 The satisfactory ports I mentioned don't output the thing that everyone seems to want from a Switch game; 1080p 60fps docked, and that's where I'm getting at. Yes, some ports are on-par like the Ori games and Skyrim Special Edition, but even some impressive ports like Overwatch and both modern Doom games still don't hold up to their other platform counterparts.
I definitely get why developers want to go the best of the best hardware and I can definitely see the setbacks from remastering or improving off of a last-gen game (pretty much the reason why we're getting more and more remakes instead).
It's hard accepting the truth, but it's becoming somewhat annoying that not every developer has given the Switch some attention, despite having the money to do so.
@RasandeRose Except you have no idea how much Stadia is actually growing, and neither do I. The April 2020 number you cited wasn't an official number from Google, it was one source (gamesindustry.biz) saying that the Stadia app on Android had passed 1 million lifetime installs that month.
That tells you almost nothing. [EDIT: Well, actually, that's not true. There are other pieces saying it hit 500,000 installs on Android in March, so it tells you that it grew 500,000 installs on the Android platform in a month. That's all it tells you.] The Android app isn't the primary way, or likely even the 2nd most popular way, to play on Stadia, and that number completely ignores anyone playing on a Chromecast Ultra (the primary hardware-based way to play) or in a Chrome browser (which is how almost anyone using the service for free is playing), or on iOS, which doesn't use an app and loads directly in Safari.
So no, I don't put a lot of stock in that telling me the future health of the platform. You're welcome to your skepticism, and I say again - let's check back in a year.
Try the demo and see if you like it, doesn't get simpler than that. I'm glad I.O bothered as it'll get more exposure on Switch than on XS and PS5 due to install base. So people interested can try it for themselves. XS has a problem at the moment needing X1 and PC players to propup the player base. I don't think i've played a single new game without PC players in. It's good, but it also shows the weakness of new hardware in the launch period.
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