Comments 132

Re: Harvest Moon: The Lost Valley For 3DS Launches In Australia On 20th June

Oliver_Stogden

@tobbonni I haven't played any of the 3DS or Wii HM games, besides Magical Melody, so I'm not too sure.

I hear Animal Parade (2008) on the Wii was a good entry.

For portables, Hero of Leaf Valley on PSP (Playable on Vita if you get digital copy), was decent, although I found myself ignoring the farming aspect of the game almost 100%, as it wasn't needed at all. Sunshine Islands on the DS is also well received, and A New Beginning on 3DS is apparently decent.

Re: Harvest Moon: The Lost Valley For 3DS Launches In Australia On 20th June

Oliver_Stogden

@tobbonni This isn't "Harvest Moon" perse, this is a different franchise developed by Natsume, using their Harvest Moon trademark.

The original developer of HM games (Marvelous) is creating a new series called Story of Seasons, after Natsume seemingly didn't allow them to use their HM trademark anymore.

In summary:

Harvest Moon (1997-2004) Developer: Victor Interactive, Publisher: Natsume
Harvest Moon (2005-2014) Developer: Marvelous, Publisher: Natsume
Harvest Moon (2014-Present) Developer Natsume, Publisher: Natsume
Story of Seasons (2015-Present) Developer: Marvelous, Publisher: Marvelous

Magical Melody (GC & Wii) and Friends of Mineral Town (GBA), were developed by Marvelous.

Re: UCraft is a Wii U Exclusive Once Again

Oliver_Stogden

@TheRealThanos Fair enough.

But people will speculate (myself included) when talking about a high-profile game such as this, arguably one of the highest-profile games coming to Wii U, seeing as it's riding on the success of the 3rd best-selling video game of all time.

I was probably a tad harsh on the guy, but he does seem to be rather rash in the decisions he makes, perhaps revealing his decisions and game to the public before he really should, such as turning it from a Wii U to a PC game, and now back to a Wii U game, all within 5 months. It worries me that he hasn't planned all this out before-hand.

You need a game-plan before tackling something as huge as a game project, otherwise you're going to be all over the place.

Re: UCraft is a Wii U Exclusive Once Again

Oliver_Stogden

@TheRealThanos I was simply making the point that if you are to release an English trailer, you should have it proof-read first, or else it will hurt your marketing, which is deadly for indie developers. As you can already tell, his initial trailers have created a lot of distrust among those that saw them.

Re: UCraft is a Wii U Exclusive Once Again

Oliver_Stogden

@TheRealThanos Probably because the developer is very unprofessional. If you release a trailer with poor English or typo's and just making a bad show of the game in general, it gives a very negative opinion about it.

Not to mention he's charging $20 for this game, that's a LOT for an eShop game. MC itself is around the same price, and has a lot more to offer.

And I know he's charging $20 because he came on the NL forums a couple of months ago and advertised that if they paid him $20, they could get into the closed beta on PC.

Re: Video: We Tackle The Dual-Stick vs. Motion Controls Splatoon Debate

Oliver_Stogden

The motion was better than I thought it'd be, but it's still not a replacement for dual stick controls imo.

I have great difficulty aiming with motion, and I'm not too accurate, I played 3 games with motion only, and then 1 game with dual stick and was instantly better.

I am known to be clumsy however, so it might just be that motion controls require more motor skills, that not all of us possess. It's easier to move your thumb than it is to move and tilt something all at the same time.

Re: Nintendo's Super Spring Sale Shines Light on Some Top Wii U and 3DS eShop Deals 

Oliver_Stogden

@rjejr I've played 2 player of it on the Xbox 360, it's decent.

I think World of Keflings added split-screen, so it was a good addition that let players split-up. The game lasts a good 8 hours I reckon, you could probably extend that time if you messed around with town designs, but if you basically went forward to the missions, it'd probably take you around 8 hours to do it.

I don't think it's something you'd replay after finishing it, but it should provide decent entertainment for children while it lasts.

Re: Review: Phoenix Wright: Ace Attorney Trilogy (3DS eShop)

Oliver_Stogden

@MarkS27 Well the Australian Dollar is weak compared to other currencies.

The worst price here is the UK, 25 GBP = 47 AUD. 30 Euros = 45 AUD, 30 USD = 37 AUD

Of course this is adjusted by the fact that the average wage in these countries is different. The UK's average wage is far lower than the US for example, but is aided by the fact that the GBP is worth more than the USD.

And I'm speaking too much.

Re: Omega Ruby & Alpha Sapphire Enjoy Biggest UK Pokémon Launch Ever

Oliver_Stogden

Yeah, Wii U presence has pretty much come and gone in the UK.

Saw some demo boothes in GAME for SSB, but the consoles are usually stored behind counters rather than on display, and the games have a section smaller than PSV/3DS/PS3/PS4/360/XBO/Wii. I'm not even joking when I say that the OUYA has more presence in my local GAME store than the Wii U, it literally has a counter that's filled with OUYA consoles, not that that's a good thing for the OUYA.

Re: UCraft Developer Promises Extensive Features and Releases New Trailer

Oliver_Stogden

Yeah, not sure who's making this game, I would guess their native language is not English, at least I hope so anyway. If it is, I don't have much faith in this.

The SDK paint thing looks pretty cool, but their trailers are really unprofessional, and I don't buy the whole "We are doing it for 'U'" thing. They've noticed that the Wii U isn't getting a MC, and they can now cash in knowing that they'll get a ton of sales from bringing a MC-clone to a platform without MC. Exactly the same happened with the Xbox 360 and FortressCraft/Total Miner.

Re: Rising Star Games' New Online Shop Now Open

Oliver_Stogden

@Maelstrom that's because they're a publisher, not a developer.

The purpose of Rising Star Games when it was founded was to bring Japanese games to Europe, which they did with the Harvest Moon and Rune Factory games, and also Virtues Last Reward. They don't do much for the American market as other publishers usually handle the HM and RF games there, which are RSG's biggest franchises.

Re: Review: SPIKEY WALLS (Wii U eShop)

Oliver_Stogden

@Quorthon My Twitter is "IRLGame".

@Vonseux Sadly, for most indie games it isn't the price, it's the publicity, RCMADIAX pulling a move like this and getting loads of publicity ensures that he makes a decent return on his "investment". It's like how Rock Simulator 2014 has more attention than the majority of other indie games that I'm sure are better/more interesting.

Re: Review: SPIKEY WALLS (Wii U eShop)

Oliver_Stogden

@NameDifferent This.

I've been working on my game for over 18 months now, and it'll probably end up making less than this rubbish, really gets to me that people can earn so much, doing so little. They clearly have no passion to do something like this.