Square Enix’s HD-2D art style has done wonders for its games. From creating new IPs like Triangle Strategy and Octopath Traveler, to tasteful remakes like the Dragon Quest Erdrick trilogy and Live a Live, the charming presentation has been able to deliver modern gameplay while still invoking a retro feeling.
So far, the HD-2D style has been used for only turn-based games, until now. The Adventures of Elliot: The Millennium Tales is the first HD-2D game with real-time action combat. It works surprisingly well, feeling like a mix between Zelda: A Link to the Past and Ys Origins. Fortunately, The Adventures of Elliot manages to establish an identity for itself thanks to its time-spanning story and incredible visuals.

You play as the titular Elliot, an orphan with a knack for adventuring. Beast tribes overrun the land of Philabieldia, and the Kingdom of Huther is protected from them by a magical spell cast by the Princess of Heuria. After discovering the Doorway of Time, he meets a fairy named Faie, and they go on a journey that spans a millennium in order to save Huther from falling.
While the story is your typical 'save the world' plot, it manages to stand out thanks to how Elliot’s actions in the past snowball throughout the different time periods he visits, eventually accumulating in his present time, the Age of Safekeeping. It gives a more personable angle to the story. There are multiple endings, but the true ending is particularly memorable, as you experience Elliot’s impact in a well-earned and emotional conclusion.
The gameplay is straightforward, with the hack-and-slash action feeling similar to Square Enix’s Mana series. You have access to seven different weapons to swap between at any time. Where combat lacks in complexity, it’s made up with variety. The sword feels like your standard jack-of-all-trades weapon, while the spear gives you more range. The hammer is slow but powerful, and the scythe chain rewards precision and timing by hitting multiple enemies simultaneously.

Elliot has an impressive arsenal of ranged weapons, too, including a boomerang, bow and arrow, and bombs. You’ll surely find your own preferences between the options, but what I found enjoyable was that each weapon was a viable choice.
Instead of dodging, you’re encouraged to block and parry. I found the parrying window surprisingly forgiving, but not so much so that I still felt satisfaction whenever I pulled it off. Successfully parrying reflects damage back onto enemies, and sometimes stuns them so you can put on even more hurt. It’s important to master your defensive options, too, as enemies hit hard, even on normal difficulty.
Instead of earning experience and levelling up, Elliot’s main form of combat progression is equipping magicite, magical gems that augment and add effects to his weapons. For example, the Shield Repair gem restores his shield stamina by a bit when he lands attacks with his sword, while Immovable Stance strengthens bow shots by 45%, but prevents him from moving while charging attacks. There’s quite an assortment of effects that let you build out Elliot’s kit to your liking. It’s a simple equipment system that’s equally compelling.

Faie can help out, too. While she’s usually autonomous, floating alongside you, she has her own powers, like being able to light herself on fire and cloaking Elliot’s feet with wind so he can sprint. Not only are they useful for traversal, but battle as well. Fire deals extra damage to enemies who touch her, and the sprint lets you quickly run away from incoming attacks.
Because of the game’s fixed camera angle, you’re able to directly control Faie with the right joystick if needed. I really liked that this gives her a sense of agency, as she’s actively helping the hero instead of just meandering around.
The open world is also notably small, but that’s to its benefit. Instead of a lifeless and empty desert like in Metroid Prime 4, each inch of Philabieldia is densely packed with dungeons and caves to explore. They have puzzles to solve, like moving mirrors to reflect beams of light, or changing water levels to get to higher elevation. At the end of each of these dungeons, you’ll often find a prize for reaching the end, such as a max health upgrade or sometimes a new ability for Faie. So you’re always encouraged to explore as much as you can.

Some dungeons require light platforming, as there’s also a dedicated jump button. Whereas in Mina the Hollower, where the jumping and platforming felt smooth, I found them to be quite annoying here. They don’t feel particularly accurate, and it’s frustrating to time jumps on moving platforms since falling into pits inflicts damage. Still, exploration was rewarding and fun.
Of course, the HD-2D art direction is absolutely stunning. The environments look exquisite and varied, filled with lava pools, icy tundras, and luscious forests. My personal favourite was the swamp areas, where the lighting refracts off the thick and oily surface, giving them a colourful rainbow sheen.
One of the standout parts of the HD-2D aesthetic is that across games like Octopath Traveler and Live A Live, boss sprites are greatly exaggerated and are much larger, providing them a threatening sense of scale and personality. The same is true for the bosses in The Adventures of Elliot. Each fight has unique mechanics to take them down, so not only are the battles a spectacle to behold, but they're also engaging.

While there’s a diverse array of environments and bosses, the enemy variety is surprisingly low. The same automatons, flying griffins, bugs, and bipedal beasts infest the same areas regardless of which era you're in. It gets tiring fighting palette swaps of identical enemies after more than 15 to 20 hours in.
There are also plenty of side missions to tackle. While many of them are simple fetch quests, they usually have some sort of backstory to them to build out Philabieldia’s lore. Eventually, these side missions span across different ages, for example, requiring Elliot to search for a missing item that can’t be found in the current time period but in a past one. It’s a clever way of using the time travel premise to create more involved quests.
They’re always worth spending time to complete, too, as they offer useful rewards like accessories to equip or weapon upgrades. Some examples include the Gather Ring, which makes it easier for Faie to pick up items like currency and magicite shards dropped by enemies, or an extra quiver, which increases the max capacity of arrows.

Unfortunately, performance is lacklustre on Switch 2. Load times are long. Even opening up the world map takes a while. From the time you press the minus button to do so, there’s about a two-second gap before the map pops up. Additionally, there’s noticeable lag when you’re trying to switch between different eras on the map menu, which is genuinely distracting. And that’s in docked mode. In handheld mode, these issues are exacerbated.
Even with performance problems, though, The Adventures of Elliot feels right at home on Switch 2. Gameplay is smooth in both docked and handheld modes. If you can ignore the loading times and lag hiccups, there’s plenty here to keep you immersed in Philabieldia across all its different ages.
Conclusion
The seamless change from turn-based to action combat proves how timeless the HD-2D art direction is. The Adventures of Elliot not only looks beautiful, but has a story to match. Elliot’s journey transcends time and space to deliver an emotional gut punch that’ll stick with me for a while.
Despite performance issues on Switch 2, there’s tons of gameplay variety and fun exploration, which makes it one adventure you’ll want to make time for.





Comments 89
I have waiting for this since yesterday! Does the embargo normally lift this close to release for Square Enix games? I mean it releases in 3 hours in Japan!
Thanks for review! I have this preordered and will play it during my summer holidays in July so hopefully the performance hiccups will be even less by then.
I really liked the demo and wanted to play this on release but the gkc soured my hype. If I must get digital I will sit and wait for a squenix discount
Pretty interested on this game, but having performance issues is quite of concerning. It's funny how Square Enix manages to port FF7 but other games that look way less demanding have troubles.
This seems like the perfect handheld game for me. I really enjoyed that demo and hopefully the performance issues can get patched out, although I won't hold my breath.
Thanks for the review, love to hear that the full release of this is overall great (so glad that the performance issues on Switch 2 don't affect the gameplay although it would still be great if they could improve on those aspects with patches) - not sure when I'll be able to play it myself considering all the games I'm currently playing and other upcoming ones, but I'm looking forward to my copy to arrive and playing it when I can!
I'm happy to see it's turned out well, performance issues aside. As much as I've grown to love turn based combat, I think I still prefer action combat. The lack of enemy variety is unfortunate though, that will annoy me. As will the lag in menus, but hopefully that can be improved
The negatives are not enough to put me off though. I'll play it at some point, hopefully with fewer performance issues.
Will definitely get it at some point. Trying very hard to finish FF7 Rebirth before Starfox next week though.
Yet another hit from Team Asano. Can't wait to play tomorrow, and also can't wait for FF Resonance.
the ps5 version has no lag and very short load times..
Already have this saved to the Wishlist. It's a definite purchase for me, but I'll probably wait for a sale since I have so much to play right now. No need in it sitting on my SD card unplayed and then a sale comes along a few months later.
I quite liked the gameplay but couldn’t get past the dialogue. All that stuff about “so you’re adventuring so you can give money to the orphanage? That’s just the kind of person you are”. Repeatedly.
This is what I kind of expected the game to be which is a good thing. The performance issues don’t concern me much. That said, I’m debating on the Switch 2 version, or the PS5. It sounds like the latter for the overall performance, and I do like my trophies.
Glad to hear the game is good, thank you for the review. This feels like itll be a good game to play on an upcoming vacation, and a nice follow up game to Mina now that i finished that.
Are there puzzles?
Mina lacked puzzles, and instead focused on combat, so it didn't hit the Zelda spot for me.
Reading this review I think this game may also just miss the spot?
I feel like this visual style works for a JRPG like Octopath where battles happen on a separate screen, but it looks incredibly messy in an Action RPG. It's the main thing putting me off. Well, that and the GKC.
I love how the performance problems are "it takes 2 seconds for the map to appear", like wut? lol
@johnedwin
Almost like it is a more powerful and much more expensive console.
Troll somewhere else.
In fact, I've had enough of you.
Onto ignore you go.
Ahhhhhhh that's better.
Sounds good! I will be getting it somewhere down the line. Probably digitally and probably during a sale. There's a bit too much in my backlog at the moment to warrant a day one buy. I know, it's a tough life!
Sword, bow, bombs, boomerang... Tall grass to cut. Shrines with heart pieces, dungeons with a boss door key. Puzzles that involve pushing blocks on floor switches, moving mirrors to direct light beams, changing water levels to get to new areas... This is the biggest Zelda clone I've seen in a long time. Not that that's a bad thing, it just feels a little cliche how much it has ripped Zelda.
How was the Co-op? Or was that not reviewed? Also I found the helper character astonishingly overly patronizing in the demo. Has this been addressed to keep them from telling me the solution to a puzzle before I’ve even had a chance to look it over?
@cyrus_zuo Play the free demo... There are definitely top down Zelda style puzzles. The game very much feels like a link to the past.
@Solid_Python
They did mention lag in the menus which sounds frustrating depending on how much you need to use the menus though fortunately the performance in gameplay is apparently smooth.
at the very least 2 seconds doesnt sound nearly as bad as playing games like chrono trigger or FFVI on psone where it was about 5+ seconds every time you wanted to open the menu and even longer to get into battle, was super noticable on the FF games where battles would have a transition, then several seconds of black screen every random battle vs the SNES versions where getting into battle was almost instant (the actual psone FF games, VII-IX also had this issue but the battles were a lot less frequent so it wasnt too bad outside of FFIX)
You know what... maybe I'll start buying select key card games digitally.
I'll only do so when they're decently discounted, but I enjoyed the demo of this game too much to not get it at all. I'll wait for a while for that discount though. I'm not in a rush. Good to see it having turned out well though.
Will likely buy for PS5 soonish and digitally on Switch 2 when it is in a deep discount (I’m predicting 1-2 years). They can shove their GKC up their intestinal tract.
The Princesses jabbering in the demo -saying useless things or telling me what to do before I get a chance to do it - really soured the experience for me. Is she as annoying in the full game? I think you could have her talk less in the demo but it wasn’t enough. Can you turn off her voice/speech in the full game?
I'm surprised a game with this art style has technical issues. I wonder if they will optimize/improve it more over time.
Was waiting on these reviews before diving into Mina the Hollower this month in between World Cup matches.
Need something for short handheld sessions in between matches, but seems like Mina is the better option considering all reviews
I’m buying this Friday! Glad to see it reviewed well—it really is a stunner for the eyes and ears.
@NerdyPaul - I am playing the demo now, I haven’t really noticed any performance issues that were glaring. Heck, I didn’t even notice a 2 second delay in the map loading. It must be a product of me growing up with PS1 era games 😆
@SBandy1 He forgot to mention that PS5/Xbox versions are sharper and look better, in addition to better performance (I tried both demos, Switch 2 and Xbox Series X). He's right to comment about that. Other Nintendo games perform and look better so this game needs optimisation. It's frustrating for us who want to buy a game on a portable machine but won't due to how inferior they are. Ever thought about that?
I guess he's not entitled to his opinion but you are.
@Brumblescope I felt the same! Modern gaming at its finest. I appreciate initial help but she became quickly annoying.
We all knew it would turn out well. How well was the real question. Seems like it'll be another worthy purchase on Switch/Switch 2.
I guess you could say It's Always Sunny in Philabieldia.
@Brumblescope - You can turn voice acting off. She’s annoying, but meh, I just kind of ignore her.
Am I the only one that liked the chatty partner? I liked Navi too, except when she'd pipe up telling me to do the next story thing when I was busy doing side things.
Looking forward to getting this tomorrow.
@MatthewTaranto I much prefer chatty partners to characters like Nathan Drake/Aloy/New Bond who constantly talk to themselves.
@Ramouz
He is constantly, constantly shilling for Playstation here even though he declares himself "a Nintendo fan since 88" in his profile. It is trolling 101.
Of course he is entitled to his opinions. And now I won't have to see them anymore.
Hurrah!
It seems like it might be a fun game but I really just can't get past how much I hate the art style on these things. The whole, "Let's just stick relatively simple character sprites in way too complex of backgrounds that they don't remotely look like they belong in and then light it like it's one of those lame 'I remade this game in Unreal' videos," aesthetic just puts me off entirely, which is a shame since I do think I'd have interest in something aping old-school Zelda this much if I could stand actually looking at it.
@Lizuka Same. Tired of seeing that. Never liked it to begin with unless we're talking about SNES.
@Lizuka
Yes the 2H2D art style has overstayed its welcome for me. They all look the same.
I want nothing more than a Terranigma remaster but if it was to be in this style I'd rather they didn't bother.
I wasn't impressed by the characters/writing of the demo and the Fairy was giving me Paimon from Genshin vibes which is not a good thing for me.
The performance issues while minor to some do sway me to considering getting a different version of this game in the future. I would have preferred to play this game on my Steam Deck OLED but I doubt the performance would be much better on it. Perhaps a discounted PS5 version is the best choice.
starting tomorrow!
GKC.. Boooo! Gonna have to skip sadly.
But glad to see it turned out well. So hope people can enjoy it!
Looks good but I won't be able to play it any time soon because I don't have or need a Switch 2 as of now. Hope others enjoy it
Will get this on my PS5 to avoid the performance issues eventually. But right now I'm in the middle of Octopath 0, so I'll probably just wait for a sale.
@Yinyangfooey I can’t understand how a game like this can have any performance issues??
I find it pretty hilarious that the world is called Philabieldia, which kind of looks like Philadelphia and it’s overrun by monsters. Odd the game has those lag issues, I can’t recall seeing that in the demo. Hopefully that’s something that gets patched.
Gonna put this on my eShop list then... Looking forward to playing in a couple of years
@Ramouz i agree with you 100% i asked over at push square if the ps5 had the same issues and got a reply. and i posted it..
@johnedwin then buy that one?
Bummer. This game sounds like my cup of tea, but bad performance plus GKC means PS5 for me...and probably wait for a sale
I just wrote a review for this game on Zelda Universe and pretty much agree with everything you've said! My biggest gripe is that you have to unlock parts of the world map in the exact same way four different times in each era, since the overworld is identical. But if you don't mind a little bit of monotony, it's a great time.
Folks, we eating good these days. What a year for video games!
This line sold me on the game. Now to just decide which platform I eventually want to pick this up on.
Somehow I'm not vibing with the art direction on this one. The sprites look great but the outdoor environments looks so drab. Like in the second-to-last screenshot here, everything just looks kind of blurry. I like it better when games are more colorful and stylized. It does seem very pretty at other times, though. Anyway I think I'll skip this one for now.
"it works surprisingly well, feeling like a mix between Zelda: A Link to the Past and Ys Origins."
I can't let that go unchecked. As a long fan of old school Ys, this is simply a lie. Elliot, at least on the demo and friends assure me they didn't make it better, has NONE of the nervosity of any Ys games, and by far! As for the comparison with Zelda, yeah Square just wished.
I really don't understand the sucking up to Square Enix on this website
I'm most curious about the strength of the story. From the demo, visuals, combat, and exploration were good, but not enough so to carry the game alone. Traversal felt sluggish, although I heard they upped movement speed. With a high quality story, though, I'd get this.
"Philabieldia"
Already got it on Steam for my ROG Xbox Ally X with Steam OS so now I'm skipping the Switch 2 version forever. Yes I just sold away my overprice waterdown Steam Deck OLED for over $1500 to get this new ROG Xbox handheld PC now.
Nintendo needs to give devs more options. Doesn't look like a game that would need a fast cartridge. I feel like for a release like this they could have gone on what is basically a switch 2 skinned switch 1 cartridge. We have seen some games do this, but I believe they all released on both consoles, so looks like that is a requirement to use those cartridges.
Or just give us slow cartridges with mandatory installation, rather that than a GKC any day.
@johnedwin is it handheld without having to stream it? Nope. Therefore it is infinitely worse.
@Yosher This is basically the best I can do as well. I recognize that I'll want to play a lot of games that are GKCs, but I won't buy them. I also won't buy digital games at full price, so the way I'll speak with my wallet is only giving the company money when it's a deep discount.
I finished the prologue last night! The writing is very silly and on the nose but overall I enjoyed it and have purchased the full game.
Comparison to A Link To The Past definitely has me intrigued.
However I'm in the same boat as a couple others. GKC so I'll wait for a discounted digital release.
Finaly a new 2D HD RPG with a good story! Very sad that this is a keycard so I will order the physical Xbox version instead :/
@SBandy1
A lot of hardcore playstation fans are also big nintendo fans, including myself. I love nintendo consoles for their first party games, and their portability, and ease of use.
And well, I'd rather play this game on playstation as well. Maybe dude is a hardcore troll overall - I haven't dug through his comments - but he didn't say anything unreasonable on this thread.
A lot of us will get a 3rd party game on a more powerful console, especially if the other console has the full version on disc....and superior performance. It doesn't mean we hate nintendo or aren't nintendo fans. I'm more excited for Star Fox and Ocarina of Time remakes than anything that has come on playstation lately. Some of us just aren't loyal to one console more than another, and would like to optimize our gaming experience.
It looks great, and I know I'll have a blast with it! However, I just realised it's too expensive... I'll have to wait for a sale. My backlog is getting bigger and bigger anyway, so it's not that bad XD
Already have this loaded on my Switch 2, pretty excited for this one
@Davestator Same but on Xbox. I'm honestly happy for those that prefer to play everything on Switch. I'm looking forward to the Ocarina of Time remake, too. I'm a life-long Nintendo fan and I play third parties on Series X, but until Gamecube I played everything on Nintendo, because Nintendo was top-notch until then. Wii was less powerful than the other consoles, but also got unique third-party games that made sense on it. For example, Zack & Wiki. Wii U also had a few, but since Switch it became homogeneous and that also makes the decision easier for me.
Very professional review, by the way, that mentions this.
It'll be a while before I likely get to this game. Hopefully they can have those performance issues patched out. Either way it's on my wish list to play one day.
@Davestator
Appreciate your comment. To be clear I own all the current gen consoles and love them all for their various strengths. I play my Doom games on Xbox as they allow for multiple button mapping profiles for instance as a southpaw player.
Now regarding @johnedwin. If he was pointing out the PS5 benefits as a PSA then that is great but he wasn't. He was doing it in a "PS5 is better and Switch 2 sucks" mentality and that I won't abide.
I have been seeing his nonsense for years so I suggest you look more into his comments and spot the obvious.
If you can't see it....well I don't care i am done with his nonsense.
@johnedwin Why did you mention me??? I didn't comment on this review, I don't even care for this game?
@N00BiSH i deleted the comment .
Game-Key = No Buy.
Nice though that they came up with a new IP. Too bad they forgot to give it a proper physical release.
I’ll be grabbing at some point. Just not this month.
How could they have fumbled a 100+ million market on Switch 1 not to get it out there
It's not exactly Cyberpunk 2077
No physical release is a dealbreaker. I refuse to support GKC's, and out of spite I won't buy it digitally either. I'm getting sick of these companies only putting out GKC's and ignoring proper physical collectors. This was the worst thing Nintendo could have ever done to the gaming industry by introducing these GKC's.
I don't have a Switch 2 yet because I can't decide between biting the bullet and going all digital. Or avoiding releases like this which use GKC and getting the game on another system.
@Glasso It's as demanding as Cyberpunk though due to unreal engine 5 battery lasts less than 3 hours in handheld mode.
I loved what I played in the demo/prolog. Ive always been a fan of the 2DHD art style, but not a big fan of the Octopath/Final Fantasy type gameplay. Live A Live was okay, but this game is really my jam. Im so happy there's finally a gamestyle that i love, in this artstyle!
@CaptainQuo - Give the demo a try. It reminds me a bit of Secret of Mana graphically, they key difference between this has the 3D aspect.
@IronMan30 I’m just thankful Square/Enix was able to resurrect Chris Elliot’s career, 30 years after Cabin Boy. I’m curious what adventures await me.
I went from being hyped to being disinterested after the demo. I just can’t get past the yapping it’s too much for me
@NotTelevision I didn't expect a Cabin Boy reference, but I'm here for it. Lol
The stupidity of the dialogue is unbearable.
Stop having 14 years old otakus for doing the writing of your games, Squeenix thank you very much.
Might buy it someday. The demo however didn't offer very strong dungeons, though I have yet to play to the end. But the combat was fun.
@SBandy1
I didn't dig up his history, but by reading his comments on threads through the past few days, I can confirm he's a troll.
@Davestator
Yep! And now he is on my ignore list he has not been missed!
I enjoyed the demo. I'll be getting this digitally soon. Part of me wants this on PS5 since I have a Portal, but HD-2D games feel at home on the Switch 2.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...