On the surface Dance Dance Revolution: Mario Mix appears to be the ordinary and obvious by-product of Konami and Nintendo continuing to operate in the same creative space.
After all, by the time of the game’s 2005 release, Mario had already been doing non-Mario things for a very long time — he could paint, ride karts, run a hotel, star in his very own RPG, administer medication, and so much more. Dance Dance Revolution had not only included smattering of licensed tunes since the original’s 1998 arcade release, but had also proved it was more than happy to cooperate with high-profile brands, even to the point of producing a few Hello Kitty LCD DDR games.
All these two industry legends had to do, then, was mash these two universally popular and highly successful series together, reap the inevitable profits, and then sit down in a Japanese office somewhere and sign a contract for more of the same the following year. It's a tried-and-tested formula; Sega’s Hatsune Miku titles are an ever-shifting blend of independent artists occasionally graced by vocal remixes of classic arcade tracks, and Namco’s Taiko no Tatsujin series has, over the years, included guest tracks with everything from Ridge Racer to Undertale. Mario’s entry into this accommodating musical genre should have been easy and annual, another string to the plumber’s already full bow.
Instead we got, well, Mario Mix.
Known as Dancing Stage: Mario Mix in Europe, this Konami and Hudson Soft-developed GameCube title is absolutely bonkers — “My uncle who works at Nintendo said…[insert impossible playground rumour of your choice here]” levels of bonkers — and a lot of that’s down to the story mode which, depending on your point of view, is either the greatest thing to happen to any dancing game ever created or an utter offense to your eyeballs, game collection, and sense of rhythm.
For the first few seconds it’s all innocent enough. Your task is to collect the freshly-scattered Music Keys and then put them safely back in place before everyone finds themselves unable to resist the urge to dance, no matter how inconvenient it may be, and then Toad cheerily adds “Oh yeah and chaos and discord will rain down on the Mushroom Kingdom and maybe destroy us all” to his explanation of your rhythmic quest, as if the one thing missing from a dancing game was world-ending peril.
In an admirable attempt to integrate Konami’s showy dancing series with traditional Mario gameplay, every problem in the Mushroom Kingdom is — for one game only — caused and solved by the power of music
It’s all downhill (or uphill depending on how you view these things) from there, merrily spiraling into an entirely unnecessary story that feels ridiculous even in a setting that regularly features talking mushroom people and a fire-breathing lizard guy with a thing for kidnapping local princesses. In an admirable attempt to integrate Konami’s showy dancing series with traditional Mario gameplay, every problem in the Mushroom Kingdom is — for one game only — caused and solved by the power of music, which in this case amounts to the player using their bare feet to prod the four arrow keys on the included fold-out dance mat.
The first thing Mario needs to do is use the power of dance to... cross a river, in a boat. After that he's asked to use his slick moves to do anything from dodge Bullet Bills, stop Koopa Troopas from running riot in a vegetable patch, out-move Waluigi in a dance-off, stomp on Goombas in time to the music (the dance mat always makes that one feel a little cruel) and untwist a recently-twisted hotel because, as the Toadette owner rightly points out, “Nobody wants to vacation inside a corkscrew!”.
The minigames that break up this madness are just as odd, easing you in with tasks anyone would expect from the setup — seaside resort mainstay whack-a-mole, running Track & Field-style to perform a flagpole leap — and then after it has lured you in, Mario Mix decides to throw in strategically punching any Koopa Troopas that happen to pass by with gigantic robo-boxing gloves because… well, it passes the time, we suppose.
This is all permanently intertwined with what can only be politely described as a questionable choice of music. We know it’s tempting, but please put down the pitchforks and let us finish — there’s no doubt Mario music is beautifully written, timeless, and suits the games it was created for like the plumber’s spotlessly white glove, but it’s not by design something that was ever meant to be danced to (in spite of the Ambassadors of Funk’s attempt to prove otherwise). Even when remixed as heavily as these tracks are, it doesn't really work.
Oh, and Mozart? Strauss? As spirited (and license-free) as these classical arrangements are, nobody has ever looked at a rhythm game — not even Mad Maestro!’s long-forgotten playlist — and thought "Looks good, but does it have Tritsch-Tratsch-Polka in there?".
Mario’s normally unremarkable backside is made to animatedly jiggle in ways usually reserved for a certain sort of fan art
At least the stranger moments are balanced out by a visual style that’s faultlessly accurate to the much-loved series the game’s based on... except when they're not. Mario’s deliberately oversized gloved hands and chunky brown shoes are absolutely perfect for their usual purpose of helping players easily keep track of a platforming character running and jumping about all over the place at speed, but become something of a 'hypnotic' experience when transferred as-is into an upbeat rhythm game. Mario’s giant hands frequently flap around as though he’s trying to scare pigeons off his lawn and his normally unremarkable backside is made to animatedly jiggle in ways usually reserved for a certain sort of fan art; and it’s made all the easier to notice thanks to Mario Mix’s (sensibly) simplified dancing action, which favours, for the most part, comfortably-spaced single stomps of individual arrows over the flowing step charts that made Konami’s dancing series such an exhausting hit in arcades across the globe.
So, what the heck is Mario Mix? Is it a joyously off-the-wall take on two normally safe and dependable series, or more of a 'Now That’s What I Call... A Very Bad Idea'? Did we finally find the one thing Mario was no good at, even though the game is at least on paper appropriately faithful to all of its component parts?
We’re still not entirely sure — but whether it's good, bad, or Dance Dance Revolution: Mario Mix, we’re glad Nintendo was at least brave enough to permit the existence of this unforgettable experience. Because if nothing else, it's certainly impossible to forget.
What do you think of Mario's boogie wonderland? Let us know in the comments below, and check out our other Nintendo Life VGM Fest articles in our season of music-focused interviews and features.
Comments 58
Unforgettable indeed, specially that banger called "Pipe-Pop"!
Waluigi is the final boss of the game.
10/10
Also, what does our DDR specialist @Anti-Matter think on this one ?
Edit : The boss of the first world, i mean
I was an abaolute beast on this game. I think I even lost 10 kg just by playing this game. Only the final levels on highest difficulty proved too much for a perfect score, but it was legendary.
I love this game so so much! Played it regularly for a decade, and I still pull it out occasionally.
I've owned several DDR games (including all of the ones on PS2) and this is by far my favorite. The footing patterns just click for me in this game.
I remember getting this game during the widely-advertised restock of 2006. It's not bad in my eyes, but due to space restrictions I play with a controller and not the dance mat.
I like that now in Smash Bros. we have Mario's down smash that represents the flare he's doing on this box art.
I'd forgotten how utterly ridiculous the story mode for this game is, but I had a lot of fun with this, and it did become a home workout for me (I believe this game included a calorie counter if you wanted one to be displayed). It also became the first of several home DDR games I ended up buying. So, I have an appreciation for this absurd game. Thank you Konami and Nintendo for introducing me to a game I might otherwise have never tried out.
(Is this article our way of asking for a sequel? Because that would be great!)
I'm a DDR expert player and watching the stepchart pattern from that Mozart music remix on DDR Mario Mix, even on Very Hard level on DDR Mario Mix, it was still too easy for me. 😆
Judging on the stepchart pattern, it was level 6 from 20 by using DDR X scale, it equal as level 4 from 10 by old DDR scale rating.
I have ever watched the hardest song on DDR Mario mix, it was at Bowser castle and by stepchart measuring, it was level 12 from 20 by DDR X scale / level 9 from 10 by old DDR scale. Still easy peasy for me. 😉
DDR on PS2 are the real deal as it has some Boss songs such as MAX 300 level 15 on Expert, Paranoia Survivor MAX level 16 on Challenge, Fascination MAXX level 18 on Challenge, CHAOS level 16 on Challenge (with 42 erratic stops)
And let's not forget Valkyrie Dimension from DDR II Wii / DDR X2 Arcade was the hardest Boss song at level 19 on Challenge for the first time.
The other even harder Boss songs at level 19 on Challenge was found on DDR Arcade such as Paranoia Revolution (DDR X3), Over the Period (DDR 2014), EGOISM 440 (DDR 2014), Endymion (DDR A), MAX 360 (DDR A with 1000 Combos).
DDR Mario Mix soundtrack was so good and should be in Smash Ultimate.
This 90s "New Jacks Swing" style remix of the Super Mario World theme was amazing! Bobby Brown/Fresh Prince of Bel-Air theme vibes:
And this house remix of the Mario Bros 2 theme:
@Anti-Matter Poetry. Thank you, sir.
@Tom-Smo
DDR Mario Mix was too easy for me after i watched All the Super Hard level songs. 😆
The hardest song from my judgement was at Bowser castle, it was feel like level 12 DDR X songs or level 9 old DDR songs.
@Clyde_Radcliffe
Okay, let me judge the DDR level for those 2 songs.
Super Mario World theme = level 10 on DDR X scale / level 7 on old DDR scale
Super Mario Bros 2 theme = level 11 on DDR X scale / level 8 on old DDR scale
@Anti-Matter I need to see footage of you playing these games
Ah, back when DDR didn’t require the bar for the harder songs. I used to compete, and was ranked third in my region. I played for about 15 years! I was the only competitor at that level that didn’t use the bar during difficult songs like Maxx Unlimited and such. I didn’t score as high, as a result, but my cardio and fitness levels were great because of it!
Using the bar gives such an unfair advantage in competition, because it eliminates the need to learn balance, gain leg strength and core stability, and prevents you from following the spins and turns written into the step charts. But now the hardest songs are impossible without using it, so I feel like a game that used to be about fitness is now just a bizarre high score game.
So seeing Mario Mix is a nice bit of nostalgia for me, and reminds me of when DDR was about freedom of movement and fitness, rather than clinging to the safety bar to get a high score.
@AmplifyMJ
Oh, i have my DDR Arcade play with blinfolded on Youtube.
Well, not DDR Mario Mix but DDR X2 Arcade. And i have succesfully beat the song (AM-3P on Expert) without making any mistake. 😎
It was Great Full Combo as you can heard a Beam SFX sound as you succesfully beat the song without making any mistake.
Here we go !
And this is when i was playing DDR EXTREME USA PS2 at home with PS2 controller and blinfolded again.
I'm no DDR expert- I can get an S or two- and my only gripe with the game is it was a bit too easy, even when you cranked up the difficulty. It was kind of neat to be able to dominate a DDR game, though, and I personally really dug the remixes of Mario classics and found them super-danceable.
I absolutely LOVE this game!!! Wario and Waluigi in a main game?! Hell, yeah!
And Toads' personality is just adorable (and really shows great humour)
The song 'Always Smiling' is just a masterpiece in my opinion, I love that one and have the MP3 on my phone!
@BloodNinja
But even on DDR PS1, I still have to hold the bar to play the songs on SSR / Maniac level.
Safety is first priority for me.
Afronova walk on SSR / AM-3P spin on SSR / Healing Vision (Angelic Mix) long run and Spin on Maniac are not easy to do Full Combo without holding the bar.
Well, every DDR players have their own style to play.
I'll take DDR Mario Mix 2 for Switch please!
Throw in more playable characters too. I want to see Yoshi bust some moves.
@Anti-Matter Ask these guys:
https://www.youtube.com/watch?v=Q4FYNF02yEM&ab_channel=ChristopherRice-Thomson
The songs you mentioned are very easy to full combo without the bar, I could do it everytime, probably still could if I can find an arcade around here! It's not about style, it's about being honest with oneself. Get stronger legs, learn better balance, strengthen your core. You'll see improvements in no-time.
If you have trouble with the bar, the best way to learn to let go of it is to play double charts. It's INCREDIBLY awkward to hold the bar for those, and it will force you to learn the required balance, and improve your single-play game.
This is assuming you aren't relying on the bar to play those ridiculous 18-20 foot charts. Those aren't possible without a bar, and are designed with it in mind, which defeats the spirit of the game. Those kinds of steps are a waste of your time, if you are serious about the game. If you want to play stuff like that, just play IIDX!
I absolutely loved this game at the time, need to pull out those dance mats again
@Tom-Smo Unfortunately he's only the boss for the first world.
Easy DDR game, but for me that was okay seeing as it was my introduction to the series. Bowser's Castle on Super Hard is at least still fairly challenging for me. Also, I think the music works both for the game and for general listening purposes.
@BloodNinja
I rarely played DDR in Double mode.
I have ever beat The Legend of MAX on Double Expert with score around 750,000+. 😩
I wasn't still good at playing Double Mode.
But, i have ever did Full Combo for Holic (DDR 4th Mix song) on Double Expert with AA score. And still holding the bar.
Well, playing DDR with or without bar is a choice, no need to feel shame if still playing DDR with bar. It will not funny if i accidentally fall down and hurting myself for playing DDR without bar when i lost my balance.
@Anti-Matter What are you doing that would even prompt a fall? The steps should be small enough to be able to keep up with the speed, and if you are keeping your feet under yourself, you won't go anywhere. I used to go to arcades all the time, I've NEVER seen anyone fall off a DDR pad, even new players, not in 15 years. Try it, you'll feel better with practice. It's way more enjoyable without the bar. Tap dancers do it for a living, you should see what Jazz dancers or Swing dancers are capable of!
Just stay on the ball of your foot (not the toes, the part closer to the center) and lift your knees only barely enough. Stand up tall, and try to create a feeling like you are floating above the pad, rather than firmly stomping, like most beginners do.
This is a perfect example:
https://www.youtube.com/watch?v=YC_GhY3mfm4&ab_channel=aliam
@anti-matter See how this guy does it?
https://www.youtube.com/watch?v=Ejau9Nz8mqM&ab_channel=blurtic
See how staying in the heels pushes ones hips backwards?
https://www.youtube.com/watch?v=Df6wMkZIKmM&ab_channel=NeoVenom
https://www.youtube.com/watch?v=NqD-B8t_6us&ab_channel=DarkNaru
Amazing plays, good memories.
The hardest song I ever got a AAA on was Xenon, heavy. It's just a 9 footer, but I was the only person at the arcade that could AAA it consistently, and I never used the bar, not once. If I can do it, you can!
https://www.youtube.com/watch?v=ZW8J0AR4uks&ab_channel=N64Moments
Easily the best player I've ever seen:
https://www.youtube.com/watch?v=J2tlnm4FMNw&ab_channel=TheKIDS9999
@BloodNinja
Ok, thank you for the tips. ☺
I appreciate your effort to show a lot of tips to play DDR withour bar but as i realized i will getting older (i will be 37 years old on this year) and probably no longer able to play level 17 / 18 songs, i have to think about my safety when i able to play DDR Arcade again after pandemic.
I choose to play DDR by holding the bar was like i choose one stance for boxing (Orthodox or South Paw).
Nothing wrong, just only matter of play style. I'm already content by playing DDR Arcade with holding the bar. ☺
Even DDR God player like iamchrist4life still holding the bar to play DDR Arcade and got Absolute Perfect scores.
@Anti-Matter Oh god, chris4life is a joke. He scores high, but that's about all he has going for him. Not impressed by his playing in the slightest.
And uh, I wouldn't compare holding the bar to a boxing stance, just saying. They are a world of difference. Keep trying to improve yourself, man! 37 is young. I just turned 40 and I don't feel held back by my age, and neither should you! Keep at it!
Port it to Switch you cowards!
@Anti-Matter I understand that Mario Mix is too easy for expert players, but I think that's why it's so great. As DDR evolved over time, most iterations leaned too heavily in being much too hard for the average player, and it lost everyone's attention except the most hardcore. Mario Mix managed to be a really good, fun time for regular people who don't have 12 feet
On many DDR games, there's an easy mode which is boring, and then the normal and hard modes are way beyond what normal people can keep up with. The difficulty jump is ridiculous. Meanwhile, Mario Mix has much more gradual steps in difficulty. The hardest difficulty is still much too hard for casual players, but it's there as a challenge to aspire to.
I guess what I'm saying is... congrats on your mad skills, but "YOU'RE NOT AN ORDINARY FELLA!"
I'd have happily purchased the planned but cancelled sequel to this. I even during lockdown purchased a new GameCube dance mat to hook up with my Wii and try it out again.
This is personally my favorite Mario game!
One of my favourite tracks from this game was Starring Wario. But yeah, it's pretty hilarious to see the characters just do their awkward arm swings and rocking back and forth and then have the announcer at the end ask, "Can I call you a dancing master!?"
https://youtu.be/0cLU45R6lCw
Just Dance needs some competition, especially as its quality keeps dipping every year.
Love this game.
I really enjoyed this game.
I'd love to set it up again. Never enough room to do so however.
I don't know if the dance pads still work or not. :/
@BloodNinja Ugh stubborn old school players, I thought everyone had accepted the bar by now. The bar has been implemented by Konami themselves since the very beginning for a reason, it’s not unfair in the slightest especially when every competing player has access to using it, I think it’s more so the stubbornness of old school players that refuse to take advantage of it. I used to be, then I played with the bar, now I clear 17s and 18s and have fun doing it! Because the charts are fun! And Chris4life is a godly player. Being able to execute crossovers and streams with very minimal movement, setting records and competing in competitions, the guy is a master class and one of the best DDR players out there.
Oh look, he can no bar it too!
https://youtu.be/uFUB-fyyGtk
He's doing this blindfolded, hope him using the bar doesn't offend you!
https://youtu.be/4AeAkktDqF8
First MFC on an 18 ever!
https://youtu.be/gKXz57J1eK4
@Anti-Matter Bravo! Especially the first clip! That's decent gaming! Thanks for sharing and greets from Germany!
@BloodNinja "It's not about style, it's about being honest with oneself. Get stronger legs, learn better balance, strengthen your core."
Now THAT'S a Ninja comment!
I think you stole it from Master Splinter....
Sportvater approves!
@BloodNinja "if you are keeping your feet under yourself, you won't go anywhere"... anyone else hearing a pan flute play?
Damn, you're good.
Sportvater tips his hat.
@sportvater I didn’t play for 15 years for nothing!
@JoeyTS Tap, highland, and jazz dancers are doing far more difficult maneuvers than anything seen in DDR, and they don’t use a crutch. If you want the game to be about going as fast as possible, then you’re playing a pointless game and the bar will be a requirement.
If you are playing the game for what it’s original intended purpose was, which was a fun fitness game to get people moving, then holding something that restricts your movement defeats the spirit of the game entirely. Chris plays exclusively with the bar because the steps require it. But the way DDR is catering to bad players who need a crutch is the reason the scene is so dead in 2021, and why so many of us “stubborn old school players” started abandoning the scene.
It doesn’t look impressive or challenge the body as much when you hold a crutch. Get stronger legs, a more stable core, and work on ways to improve your balance. Or, just hold the bar and go for high scores.
DDR is dead, because Konami killed it by catering to bar holders. They aren’t encouraging excellence in fitness.
Just play IIDX if you want speed. Or take up REAL dance. Stubborn is the bar holder, who despises self improvement and hides behind excuses.
@BloodNinja It's not a pointless game, it's a fun game. I just love how you say it defeats the entire purpose when the bar had been on machines from the very beginning. It's absolutely the masochism of players who don't reach their full potential by refusing to use a tool that Konami themselves had been providing since 1998. You underestimate the fitness involved especially when it comes to holding the bar and just pretend it doesn't exist, it absolutely exists. I play two hour sessions twice a week at least with the bar and my stamina and foot speed are at its peak. I can play for 15 years and my legacy with the game can go way beyond getting an okay score on a low tier 16! Stubborn I say is the one who thinks the game is dead because people just wanted the game to get harder!
@JoeyTS Like I said, people who hold the bar also hold onto excuses. If all you want are high scores, you’re missing the point of the game. The bar is a safety so people don’t fall when they lose balance. If you follow the step charts, eventually you’ll come across moves that force you to spin, so that tells me that the bar was not intended to be used as a crutch for people who lack leg strength, core stability, and balance for the harder songs. Ignoring my other points doesn’t invalidate them, btw. Take a real dance class, you’ll be dead in 30 minutes, but you’ll be learning a REAL skill, instead of holding a crutch for points.
@BloodNinja And what's even greater about this all is that I've gotten better at playing without the bar when I decide to no bar it. Because I read harder charts now, because I've improved my foot speed, and because I've improved my stamina, I get good scores when I no bar a chart too. I mean Chris4Life plays with the bar but he can still crank out a PFC on a 17 without the bar because he's actually been getting better. I mean you say I ignored your points? You ignored mine! Dead in 30 minutes? Like I said before which you did seem to ignore, I'm at my top condition. My stamina is at its highest it's ever been, I'm running faster, and I play better even without the bar than when I did years ago. And besides? Since when did the quality of a game only be determined by if it teaches a real life skill? It's a video game for pete's sake! I don't think that should matter anyways when it's about having fun, and you know what? I'm having fun because I'm actually getting better and I'm seeing more of the game's content instead of bragging about getting an AAA on a freaking 13! That's a textbook stubborn old school player moment!
@JoeyTS Hahaha, you’re in top condition from DDR? And from holding the bar, of all things? Join me at the gym or a martial arts class. We can test your “condition.” Please.
It’s amazing how much you guys spin these stories about yourselves. It’s DDR. You are not in top condition, even if you aren’t using the bar. More excuses!!! If you make a real point, I won’t have to ignore it.
The whole point of DDR is to use it as a gateway to greater health and fitness. If you master DDR, you are mastering an extremely limiting form of exercise. But it’s fun! Yes, it is fun. It’s also limiting your abilities, but you are just piling on the excuses LOL
I can do things that are far more physically taxing than DDR, and I’m 40 years old! There are far better things you can do, but yeah, keep chasing those arrows and high scores with your crutch!
@BloodNinja Top condition for one person doesn't equal top condition for another. But ones thing's clear, I'm better than you at DDR with and without the bar even when you were at your peak, I'd still be better, and it's because I wasn't one to believe that the bar which had been implemented back in the very first DDR was Satan behind my back! I play DDR because it's fun and it so happens to help improve my physical health, not vice versa and that's totally okay!
@JoeyTS More weak words from a weak individual. Your delusion is stronger than your playing, that’s for certain. The fact you are saying you are better than me at DDR is an insult to yourself, because DDR isn’t that hard to do, but you guys put yourselves on a pedestal because you can squeeze a safety bare and wiggle your legs fast.
Try learning how to Snatch, Clean & Jerk. Try gymnastics. Jazz dance, even traditional ballet will grind you up after a couple classes.
You don’t define your fitness by lowering the standard because “condition is different to each individual.” Great, so you set a really low standard for yourself, set it, and now you’re better than others. Delusion.
@BloodNinja Only something a stubborn old school player would say. All because of a bar on a video game that was around since the very first DDR iteration! A refusal to accept the new, well 1998 new, and that's totally fine because that doesn't affect my enjoyment that comes out of the game with and without the bar!
I have no interest in ballet or martial arts, I never intended to play DDR to get better at those things, I played DDR because I enjoy that game and want to get better at that game and I get more enjoyment when I get to explore more of its content and actually see improvement in that game!
@JoeyTS I love that the worst thing you can say to me is that I’m old school, LOL
Have fun clinging to the bar, staying weak and frail!
@BloodNinja I'm better with the bar, I've gotten even better without the bar too and I'm happy with how much better I've been getting! Weak and frail for holding something behind your back is total hyperbole and I don't need to constantly brag about things outside of the game to justify my worth, I'll continue to get better at the game and more fit without someone saying that what I'm doing isn't working. Because not only is it working, but I'm having fun and that's what truly matters in a game!
@JoeyTS It's funny, even back in 2000 - 2001, you guys that held the bar would still complain and use the same arguments to comfort yourselves. It's almost like you're copy-pasting from DDR Freak...if that's even still around! And the true old school players were the free-stylers...people who would actually do dance routines on the thing, loved those guys they were so entertaining and skillful. I was just a perfect-attacker, before the "marvelous" handholding became a thing. Anyway, it's funny to hear the same arguments, 20 years later, from people who lack the skill. It was always an affront at local tournaments when perfect-attackers were allowed to compete against people who relied on the bar. Always satisfying to beat them, though. And nobody ever thought that it looked cool to grip that thing. Even people in the audience would comment that didn't play the game, which would always crack me up! "Why is he holding the bar?" Simple: because he's bad LOL And hey, you're the one that's bragging that you're better than me, and you're just assuming that based off a single score I mentioned. You bar guys sure are insecure!
And as always...
OLD SCHOOL
https://www.youtube.com/watch?v=qu3lWvSPswI&ab_channel=Elifatree
@BloodNinja The marvelous handholding isn't even a thing, it's just a more precise timing window, something you can't seem to grasp properly! It's simple, the game got harder, that's when you gave up and blamed the game instead of yourself using excuses like how you're good at other things outside of the game and not actually the game itself to justify anything you say. I never even said I relied on the bar, I started playing the game without it! But then I used it because why not? It's there, always been there, and is a perfectly valid way to play and I got better not only at the game with the bar but as I say now for the third time, better without the bar! I sometimes no bar it regardless and I do better than I did years ago! Because you know I was never stubborn I actually wanted to see what the game had to offer, and I did. I got better at reading charts, I improved my stamina and foot speed and it helped me just get better at the game in general!
Then you had those tournaments years ago and that's great, but people wanted new content, wanted the game to get harder! It wasn't going to stay this way forever and so it's clear that holding the bar has become much more acceptable because of this, but some old school players obviously haven't kept up with that!
Yeah when you say the hardest song you got an AAA on is a 13, then yeah I can quite simply say that I do better than that! The only insecurity I see is by telling me how you do all this martial arts and gym stuff and not actually about the game itself. Because I'm better at the game and so you revert it to "well I do these other things, can you?" Well no I'm not interested, I was never talking about that I was talking about DDR and it's because I'm willing to play the way that practically every serious player plays these days that I can actually see improvement and explore the content provided in the game!
@BloodNinja
Um...
Here is the thing.
I played DDR with holding the bar not because i want to have better body condition (stronger legs, more balanced body, etc) but because safety is my main priority. What if i got tripped and hurting myself ?
I will not try to force myself by playing DDR without holding the bar. I knew my limitation and i will not try to imitate someone else if i couldn't even do that.
My stamina level and legs power are not strong enough as DDR God players so i'm content with my best achievement so far despite i still unable to beat some level 18 and 19 DDR songs.
I could get AAA and AA scores from DDR Arcade for certain songs (mostly under level 14 songs) because i still using bar to improve my timings to get more Marvelous and Perfect.
Nothing wrong by using bar to play DDR.
It was a default option given by Konami to use or not. Konami can get sued for not providing the bars and peoples got injured by tripped while playing DDR without holding the bar. Not everyone who is playing DDR have better legs and body balance. They still need to hold the bar for safety purpose, not because they cannot play DDR.
If you're happy by playing DDR without bar then great for you but keep insisting me to play DDR without bar was not something cool to say.
@BloodNinja
Um... Well.
This was my Best score of exothic ethnic from DDR A arcade.
I got AAA score with only 2 Greats for a level 13 DDR song.
And i was holding the bar to get this score.
I was working hard to improve my scores with lesser Greats, more Perfect and Marvelous.
And the way i was holding the bar was not entirely grab the bar all the time. Sometimes i have changed my arms side to hold the bar depend on the stepchart pattern.
I cannot for the life of me figure out why Konami won't release a new DDR on Switch. Even if Just Dance surpassed it in its genre, you can't tell me it wouldn't sell well when you see how beloved the games are and how successful fitness/dance games are, even with expensive accessories like Ring Fit.
@BloodNinja I play DDR wearing roller blades and in my local arcade I asked them to cut the safety bar off the machine as you only live once. I've only fallen off and broken my leg three times but totally worth it. Hit every step wrong but I enjoyed myself.
@Enigk lol cool I guess?? Hahahah
Great thread. So when do we get to see the Nintendolife DDR Championship/Grudge Match?
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