This review originally went live in 2016, and we're updating and republishing it to mark the game's arrival on Switch as part of the Nintendo Switch Online Expansion Pack.
Wave Race was not a well-known series prior to its arrival on the Nintendo 64. Actually, it wasn't a series at all, but rather a single release: a top-down racer on the Game Boy. With its 64-bit machine offering the opportunity for new 3D gaming experiences, Nintendo decided to have another crack at a Jet Ski racer and came up with the very impressive Wave Race 64, a game which still manages to wow all these years later thanks to precise, elegant controls and wave physics that are yet to be bettered.
Championship is the main mode of play. There are four characters to choose from with differing abilities (speed, grip, acceleration, etc); you pick one and then compete against the other three in a series of three-lap races, passing buoys, jumping ramps and avoiding obstacles. Pass a buoy on the correct side and your engine power (and thus your speed) increases. Miss a buoy and your engine drops to its lowest setting.
Points are awarded based on your finishing position, with seven for first, down to a single point for fourth (and zero if you retire). The racer with the most points at tournament's end is unsurprisingly declared the victor, although you might not make it that far as a certain amount of points are required for you to proceed to the next race. Of course, this being a video game, this rule doesn't apply to your CPU-controlled competition. The gits.
Visually, Wave Race 64 opts for a bright, colourful, pleasantly chunky look. Whilst not being able to throw out as many polygons as later consoles, solid designs give the game an impressive stylised look and the on-screen action is fast and smooth. That is unless you're playing the PAL version, which is slower — 50Hz versus NTSC's 60Hz — and squashed vertically with thicker black borders top and bottom. There are some fine details, such as birds flying through the sky and the lights and screens that illuminate Twilight City. Banners can be seen around the courses and the skies bring some variety to stages, with some opting for a bright blue whilst Marine Fortress goes for a murky look, and Sunset Bay has a warm orange glow.
One particularly good effect is the mist on Drake Lake, at first appearing like a Turok-type attempt to cover up technical shortcomings until it clears as the laps progress to give you a clear view of your surroundings. Not everything looks great, however, with some very flat-looking trees and spectators who appear to be cardboard standees — although you're unlikely to notice while you're busy wave-racing.
The most impressive visual aspect, though, is a fundamental gameplay element: the water itself. It ripples and bobs away as reflections and sometimes fish can be seen in it. Waves rise up and come crashing down and the way these affect your Jet Ski — yes the capitalised, branded variant of the water vehicle thanks to the original release's Kawasaki tie-in — is remarkable.
The degree of fluidic violence exhibited varies between stages and during different points of a course, but however the water is buffeting your Jet Ski, it always feels right. Sometimes there's a gentle wobble, in choppier waters you fight for control, and other times it feels like you'll be thrown violently from your watercraft – sometimes you are. A misjudged aerial movement, an overly ambitious turn, or a hard impact can lead to some spectacular-looking crashes as your rider is thrown into the water, flailing about or disappearing off-screen as the machine flies off in a different direction.
Complementing the impressive water physics are spot-on controls. Tighter turns are possible by pulling back further as you steer, and shifting your centre of gravity is useful for dealing with difficult landings. There are buttons for more advanced racers to help with the tightest turns and to soften the bouncing as you ride over waves, but novices can mostly get away with just using the throttle and control stick. Speeding around a course is a lot of fun and your rider does exactly what you ask of them, meaning any falls or collisions feel like a misjudgement on your part, apart from when some prat just rides into you.
Once you've got the hang of the controls you may feel the urge to throw in some stunt moves, too. Manipulate the stick in certain ways, in certain situations, and you can perform a variety of impressive manoeuvres, including barrel rolls, flips, and even a handstand. The tutorial level explains how to perform these moves (as well as the basics, of course) and showboating is good for a chuckle as you cross the line riding your Jet Ski backwards.
There's a variety of decent music in the game that can be breezy, energetic, and sometimes intense, but which will largely go unnoticed during gameplay; the true soundtrack to the game is the revving engines and the crashing waves. These work well at immersing you in the action and there are others that are good, too: thuds and clanks as you clip something, smashes as you hit an object hard, and grunts and yells when riders collide. The audio effects combine well with the onscreen action to make you feel every bump your rider takes. And if you're playing the Japanese version (available on Switch to any Nintendo Switch Online Expansion Pack subscribers who have set up a Japanese Nintendo Account), you'll benefit from some Rumble Pak compatibility exclusive to that version of the game.
Also adding to the atmosphere is the announcer, an excitable chap who will count down to the start of the race, comment ("nice" or "good") when things are going well and when they're not ("don't sweat it" or "no problem"). He'll also give you updates on your progress ("you're still in first", "you've been overtaken"), shout when your engine is at "maximum power!", and go ALL CAPS to yell "BANZAI!" should you manage a fault-free race.
Championship mode is available in Normal, Hard and Expert flavours; clearing the final course on one difficulty setting opens the next. Normal has six courses for you to race through and the difficulty is well judged. The opener, Sunny Beach, is a basic oval circuit, with subsequent courses introducing ramps, obstacles, tighter turns and rougher conditions. Moving on to the Hard mode, there is some disappointment in the fact that you race on the same six courses with a seventh thrown in, and Expert adds an eighth. Thankfully there are some changes to stop things being too similar. You'll find the water is choppier, there are more buoys and obstacles about, and there are some alternate routes to be found. There is a noticeable bump in challenge from Normal to Hard, where mistakes are soon punished and a late crash will ruin your race.
If you are struggling on a course, a visit to the Time Trials menu is recommended where you can practice on any circuit you've reached so far, and set times and shave fractions of a second off your lap times with no other riders weaving about and messing with your racing line.
An alternative way of playing is provided by Stunt Mode. Available on all courses you earn points by riding through rings and earn yet more points from performing any stunts that you feel like in-between. It's fun, but not as satisfying as the 2P VS. mode. Although there is a downgrade in visual detail, it moves along fluidly and the ability to race a friend adds considerable replay value to a game that already offers you good reasons to return.
Conclusion
Wave Race 64 is a game with subtle, simple controls that still feels fantastic, and great water physics that combine with effective audio to immerse you in the action as you speed around on the water. It's thoroughly enjoyable to play through the Championship and further thrills and, yes, spills, can be found in the Stunt mode and Time Trials, the latter offering plenty of replay value. Throw in the ability to race a friend in two-player mode and Wave Race 64 is almost as impressive now as it was in the '90s. Highly recommended.
Comments 44
amazing game!
This game is the bee's knees.
The water blew me away back when it first came out, but it was also such a blast to play, and still is.
Woah woah woah..."wave physics that are yet to be bettered"?
Sea of Thieves enters the chat
Playing this for the first and it's so fun. I only ever played Blue Storm, but the N64 version holds up really well and the physics are so impressive for the time! I think it's aged a lot better than Mario Kart 64 gameplay-wise
I'm fairly certain the water physics have been surpassed. Hell even Blue Storm had better water.
MAXIMUM POWERRRR!!
I am once again madly in love with this game. That water still looks and feels incredible, it's threatening and then helpful. I remember buying my N64 with this game, going home, turning it on and just being blown away. To me this was true next level gaming, this was the arcade at home.
It‘s mindboggling that I‘m enjoying Wave Race 64 so much, despite its abysmal 20 FPS. Does not compute imo
Always loved this game, always will. It's one of the best N64 games ever made.
So I know this was an old review but is the UK Switch version the 50Hz PAL one then?
I was worried that the game might have aged but it's just as enjoyable today as 25 years ago.
While the sharper graphics are nice, it's a shame they can't use at least the full height of the screen
One of my must haves to finally get me to Subscribe. I'm waiting on one more but the chances aren't great for Blast Corps to come. Still if it does I will sub the day it comes.
I also predict Pilot Wings 64 is next.
I really loved this game back in the day and still do.
An all time classic! Played through the championship twice already today, a classic game that holds up really really well.
Outside of more Rare stuff, ISS64 or Mystical Ninja would be nice to have next. Or Snowboard Kids. Or Fighters Destiny.
The feel of the water is just so impressive, and still feels cutting edge, awesome game and a great addition to the expansion pack.
Wave Race really is a great game and holds up well - many games of this era don't. The water was absolutely mind-blowing at the time! To me, Bluestorm was never quite as good. I'd love to see a new entry in this series.
Here is the official manual from Nintendo:
https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_WaveRace64_EN.pdf
One of the very best. Might have to fire up my 64 tn so I don't feel left out lol.
@Spoony_Tech I sure hope Pilot Wings is next, loooooved that game so much when it came out.
It's amazing how well this game still holds up! Definitely one of the better NSO game releases 👍
Wave Race is one of the few Nintendo games that was not improved by the sequel. The N64 version beats the Gamecube version in basically every way.
I remember seeing an ad for this on a TV at Blockbuster... I didn't think I had any interest in it, but there weren't alot of N64 games at the time... I rented it, played it all weekend, and bought it as soon as I could. Put a ton of hours into it, especially Stunt Mode once I could easily beat the CPUs.
The game has a wonderful ambience and feel... so simple and yet so good... I still break it out every once in a while and pretty much just ride the dolphin around.
This games needs an HD remaster (along with Star Fox 64).
Loving it! Of the NSO racers, I think it's up there with F-Zero X thus far. My only problem with F-Zero X isn't really the game's fault: it's impossible to achieve high-level play with the Switch controller. That game's tailormade for the N64 pad. I beat the available cups on Intermediate but can't manage anything higher. The degree of precision you need is beyond what I can do. Wave Race, though, seems to be more about the physics and managing environmental hazards, so it might be more manageable. Just beat the Championship on Easy, so we'll see what higher difficulties have in store.
Mario Kart, though? I can't vibe with it. I've barely touched it.
When I first played this on the freshly released N64 in-store demo kiosk, it absolutely destroyed me. The analogue stick was already a bit of a challenge to get used to, but with real inertia and choppy wave physics, I was just sliding around and bumping into everything. 3D was exciting but Wave Race made me think that perhaps I wasn't ready for it.
Took me a couple of years to save up for a 64 of my own, and still then I mainly stuck to 3D Platformers and Zelda for quite a while.
It was only after 64 was old news, when games were going cheap and I was building up a respectable catalogue, that I bought Wave Race for myself and gave it a proper go. And man, what a satisfying game it is to master. Once you get the hang of the controls, the difficulty increases and it becomes a true race as opposed to a fight against nature. And then you have the ice to figure out, and the winding tunnels and the deceptive jumps. It's the first "hard" game that I ever mastered, and it made me feel like a king.
This game's simplicity and shortness is its strength. And after sitting through loading screens on my other favourite Switch racers it's quite shocking to see the way Wave Race snaps instantly from one course to the next, like a Star Wars screen wipe. No distractions, just pure gaming bliss.
@Sveakungen Thanks for the link!
@ThomasBW84 I wish all of the NSO games included scans of the original instruction manuals. Or QR codes that linked to the scans like they did with the mini consoles.
Love this game. Can't wait to play later today. What always amazed me for years is that there was nothing else like it with the wave physics. Other water games felt pathetically flat. Somehow even the GameCube sequel (while beautiful and still enjoyable) just didn't match the fun, interactive, feel of the waves for me. (Maybe WR64 had exaggerated waves in comparison? I'll have to revisit my opinions...)
@Morph According to a NintendoUK tweet back in Oct 2021:
“All Nintendo 64 games included with Nintendo Switch Online + Expansion Pack can be played in 60Hz English language versions. Select games will also have the option to play the original European PAL version with language options.”
Great review and great game. Played a quick championship today, but I will give this game the time it deverses after I beat a few other games. A lot of people on this site, me included, wish for a new Wave Race. I am sure our wish will come true one day.
Love Wave Race. I recently bought Blue Storm on GameCube which I had missed back in the day, not sure if it's as good as the N64 one but I'll give it a go.
Didn't blue storm have better water?
Still my all-time favorite racing game.
@Cia It looked better but I never thought it all felt quite right. Somehow the N64 physics felt just right 🙂
This was one of those genre defining games when it released. It dominated our household when we got it. Being one of those first houses on the block that got a N64 this game really had the neighborhood kids knocking on the door a lot just to watch us play it. Good times
@Pikman you're right, something a bit off on blue storm. N64 Wave Race is the one to splash on! Maximum Power.....
@aaronsullivan
I think you touched on something there: the exaggeration. I've seen better-looking water, but in terms of sheer reactivity and interaction, this water's hard to beat. And I think it's partly due to the N64's graphical limitations (from our modern POV) meaning the developers went all out on — essentially — cartoon water with physics that feel good, but wouldn't necessarily look good with more advanced, ray-traced graphics.
G(JetSki racer)OAT
I never played it before but I'm loving it. The water looks amazing, and it's super fun
@bigpale How is it better than Blue Storm? From what I've played of them both they're practically the same game except the GameCube one has better visuals?
In fact the GameCube one has more game modes, courses, weather effects etc...
@bigpale The only thing better about 64 than Blue Storm is the music in my opinion. Some may consider the simpler controls/mechanics in 64 to be a good thing, but I love the advanced control options and additional things to they added to the gameplay in Blue Storm. The WR 64 soundtrack is absolutely one of my favorite Nintendo OSTs of all time. Blue Storm definitely had some shortcomings which made it feel like a rushed launch title such as the lack of course variety(basically all re-vamped courses from 64) and reusing characters from 1080 Snowboarding.
I don’t have much nostalgia for this game (probably rented it once or twice back in the 90s), but I decided to try it on NSO and I am really enjoying it (definitely much more enjoyable than I expected).
“There's a variety of decent music in the game that can be breezy, energetic, and sometimes intense, but which will largely go unnoticed during gameplay…“
Wow, really? I absolutely enjoyed the music, way back then and to this day.
Loving the Japanese version with its rumble support. So much better than the PAL version I loved on my N64 back in the day.
Would be great to see this series come back, perhaps on the Switch 2. HD graphics and online multiplayer would add so much.
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