Mountain_Man

Mountain_Man

I'm just this guy, you know?

Comments 1,564

Re: Rumour: Get That Salt Ready, Apple Is Reportedly Working On A Nintendo Switch-Style Hybrid Console

Mountain_Man

Eh, if they can get it off the ground then more power to them. Competition is good. The biggest problem — assuming the damn thing is even affordable — will be software support. Will Apple be able to attract a critical mass of developers and publishers to bring their wares to the iSwitch, or whatever it's called? Or will it be home to the same mobile junk people play on their overpriced iPhones and iPads?

Re: Detective Pikachu Star Doesn't Seem To Think A Second Movie Will Happen

Mountain_Man

@Razer "150m budget is everything ... It's the cost for production, distribution, wages and marketing."

No, $150 million was the budget for production costs alone.

https://screenrant.com/detective-pikachu-movie-budget-cost-pokemon/

That article puts the "break even" point at $300 million, but I suspect it was higher than that given the immense amount of marketing and wide distribution. Warner Bros wanted the Pokemon universe to be their answer to the Marvel films, at least in terms of money making power, so they sunk a huge amount of money into "Detective Pikachu" trying to create a tent pole for a whole new film franchise. At $450 million, it's very likely they barely made their money back.

Re: Detective Pikachu Star Doesn't Seem To Think A Second Movie Will Happen

Mountain_Man

@Razer "This film made a respectable 450m on 150m budget but for a behemoth as hungry as WB right now, that isn't enough."

A general rule of thumb is that a film has to make back at least twice its budget in order to turn a profit. That's because studios spend an immense amount of money on marketing and distribution. In the case of "Detective Pikachu", $450 million on a $150 million budget puts it in the "barely breaking even" category.

Re: Soapbox: Animal Crossing Is A Daily Delight, But These Aren't Really 'Updates', Are They?

Mountain_Man

@VoidofLight It didn't require anything near 20 conversations to see a variety of dialog. You only had to go two or three interactions deep on any given day (again, the irony here is that the people who claim to enjoy the "life sim" aspect of Animal Crossing apparently never figured this out). But I am glad to see Nintendo mix it up so that we no longer get the same handful of stock phrases first time you talk to a villager.

As for "missing" content, again, it all depends on what you mean by "content". New Horizons does, in fact, have a LOT of content to the point that even after 400-hours, I'm still discovering new things. What you're bent out of shape about is that it doesn't have identical content to New Leaf, but then, New Leaf wasn't identical to Wild World which wasn't identical to the original Animal Crossing. If you just want the same old same old over and over again then go play the previous game that you found most enjoyable. The rest of us actually enjoy the new things added to the franchise.

This isn't to say that New Horizons is perfect. I think Mystery Islands could have been done better, I wish there were more uses for Nook Miles, and I wouldn't mind seeing Town Projects return in some form (beyond being able to place and move structures and terrain features), but given all the new things that New Horizons does bring, these are niggling criticisms at best.

Re: Soapbox: Animal Crossing Is A Daily Delight, But These Aren't Really 'Updates', Are They?

Mountain_Man

@VoidofLight
What I'm hearing is that it's not so much that New Leaf has less content, you just don't happen to like the content it does have. I mean, yes, there are fewer exterior design options for your home, but then you can freely decorate the property around your house, so one step back and a dozen steps forward?

Regarding villager dialog, it was always there, but you had to talk to villagers multiple times in a day to "unlock" the more elaborate conversations. Now you have a chance to get the more elaborate conversations first time you talk to them. (The irony here is that people who claim to prefer the "life sim" gameplay weren't even doing the things they claim to enjoy if they never realized that villagers became more verbose the more you interacted with them during the day.)

Re: Soapbox: Animal Crossing Is A Daily Delight, But These Aren't Really 'Updates', Are They?

Mountain_Man

@VoidofLight "I'm surprised people like you genuinely think that New Horizons has the same amount of content as previous installments..."

I don't know exactly what you mean by "content". What I'm saying is that for me, the core gameplay and daily activities are pretty much identical between New Leaf and New Horizons. There is not, in my opinion, a vast difference between the two games. There are notable differences, certainly, but those differences don't make one game better than another. I enjoyed New Leaf, and I enjoy New Horizons for many of the same reasons. And I say again, these people acting like New Leaf had great depth and variety, I just don't see it.

Re: Video: Why Do We Buy And Collect Retro Video Games?

Mountain_Man

We buy retro games because we remember how much fun we had playing them when they were new. Of course most of the time the novelty of replaying a favorite game from the past is short lived because we almost never get the same feeling we had when we first played it, or they're simply not as good as we remember.

Re: How To Improve Your Switch's Internet Connection

Mountain_Man

Improving your Switch's WiFi connectivity is less about any tweaks you can do in the system itself and more about simply improving the WiFi in your home. I was having problems with connectivity in some parts of my house and solved it with an inexpensive WiFi repeater. This benefitted not only my Switch but all of my WiFi devices.

Re: Soapbox: 'I'll Play It On Game Pass' Is Becoming Common, But Does That Affect Switch eShop?

Mountain_Man

I don't care about GamePass for the same reason I don't care about Netflix or Spotify or any other subscription services: I buy the few things I enjoy in a medium that allows me to actually own the product so that a company can't arbitrarily decide in the future that I can no longer access it.

Well, that's not entirely true as I do have a substantial Steam library, but that's because it's pretty much impossible to buy games on physical media for PC these days, and, yes, I'm fully aware that the majority of my PC gaming library is not "future proofed", and that does bother me a little, but I figure if Valve ever pulls the plug, there will be other ways to acquire the games I wish to play again.

Re: Talking Point: Nintendo And The Industry Needs To Get Serious About Game Preservation

Mountain_Man

@Paraka The justification, generally, is that if there is no legal way to purchase something, meaning there's no established means to pay for it even if you wanted to, then it falls into a "grey area", and the property can be acquired in whatever way is most convenient. Of course this only applies to non-material goods that can be replicated at will, like movies, television shows, music, literature, and computer software. I doubt the law considers this a grey area, but many consumers certainly do. The problem, naturally, is that when something does become available for purchase, such as Nintendo releasing a number of their classic games as part of an online subscription, people who already "own" the products by other means are reluctant to then pay for them.

The other angle are people who purchased something in the past but then lost the means to play it, such as someone who owned a copy of a certain game, but the console needed to play it no longer works, or the cartridge itself malfunctioned. Are they within their rights as a consumer to acquire a ROM file and play the game through an emulator? Or simply to keep a copy tucked away on a hard drive as a backup?

Re: Talking Point: Nintendo And The Industry Needs To Get Serious About Game Preservation

Mountain_Man

@Paraka "So where is the line eventually drawn in the sand?"

Copyright law was supposed to be that line, giving someone a financial incentive to create a work for which they could profit for a limited time, after which it would become public domain. Unfortunately, companies like Disney keep finding ways to bribe and coerce politicians into changing the law so that Disney can protect its most precious properties (for instance, if copyright law as originally written was followed to the letter, then Mickey Mouse would in the public domain right now), and so things have become a bit of a mess.

Re: Talking Point: Nintendo And The Industry Needs To Get Serious About Game Preservation

Mountain_Man

@GrailUK I don't think game preservation is a complicated concept. It simply means that people want games to continue to be available to play. You mention VHS, but it's not the format that people care about, it's the content. So when a movie studio takes a movie that was previously available on VHS and releases it on a contemporary format like Bluray, then they are preserving that movie. People would like to see game developers and publishers have the same attitude about gaming software. Unfortunately, unlike movies, there is little financial incentive to release old games on new hardware because it's serving a niche market. So, in the end, it's really up to fans to preserve their favorite games through emulation and piracy. And while I'm not in favor of piracy, it is with a sense of irony that I admit that it's only because of "warez" groups that we even have access to a lot of old software that would have completely disappeared, such as the extensive Commodore 64 and Amiga software libraries.