Soapbox features enable our individual writers to voice their own opinions on hot topics, opinions that may not necessarily be the voice of the site. Today, Tom talks about the lack of substantial updates for a game he's been playing on the regular for some time now...
I should start this with a disclaimer: I like Animal Crossing: New Horizons a lot.
It is no exaggeration or hyperbole to say I have played it every day since launch without fail; for at least 10-15 minutes a day, I check turnip prices and ensure none of my islanders are toiling at home with a cold. Like many, I used it socially in 2020, but even without the extreme challenges of you know what, I dip in every day.
So I'm eager to be constructive when I highlight that, jeez, Nintendo's update 'roadmap' — is there a roadmap? — has been underwhelming at times, and occasionally downright baffling.
This is a game that had sold 31.18 million as of 31st December 2020, so may be close as of today to overtaking Mario Kart 8 Deluxe as the bestselling Nintendo Switch game bar none. Considering the relatively modest size of the core development team (based on the credits that roll during a good ol' K.K. Slider concert), it's fair to say the game will have contributed handily to Nintendo's monster profits.
To give Nintendo its dues, the updates it has rolled out have honoured an old promise from former President Satoru Iwata not to monetise the mainline games in the series; naturally the mobile game does this, but that's a different beast. All updates have been free and, certainly in the earlier months, some notable features were added, such as new landscaping options and the ability to go diving off the coast. Yep, there have been some nice additions since launch.
With those positives out of the way, then, I don't think it's controversial to suggest that recent updates — outside of some fun one off events for the likes of Thanksgiving and New Year's Eve — have been rather unremarkable. This month's update is arguably a nadir, as it's regurgitating content from the game's early days, albeit with some modest tweaks. New collectibles, outfits, etc, are nice, and some players would have done all sorts of fun things with the recent Mario event, but the sense of déjà vu is getting rather hard to avoid.
If you follow the topic you've no doubt seen the memes and consistent social media campaigning, too. Just recently we shared an article about what's still missing from the game, in terms of content that could be revived from older entries. Our poll results matched up with the many tweets the poor social team at Nintendo has to endure — yep, Brewster. We want that little coffee shop, darnit!
heading off to a play island to indulge in smartly designed minigames is the Switch concept down to a tee, yet it isn't there. We're talking about easy wins here
Yet there's more to it, such as Tortimer's Island or an equivalent; heading off to a play island to indulge in smartly designed minigames is the Switch concept down to a tee, yet it isn't there. We're talking about easy wins here, freshening up old ideas with some HD assets and feeding them to us desperate long-term players. Heck, we don't even need anything 'new', just old favourites will do at this point.
What I find hard to grasp, as the meaningful updates become less common, is why Nintendo is letting it go stagnant. I understand the challenges the development team will have, possibly still working remotely to a degree, but lots of games and projects have done more and come further over the past year in similar circumstances. Despite its success, Nintendo doesn't seem to read the market either, as other titles that pitch themselves as daily / weekly experiences continually refresh their content. It's not an exact comparison due to its free-to-start model with a monthly pass, but Battle Royale games like Fortnite keep evolving and keeping players engaged. And it works — the player counts remain very high.
It's a flawed comparison, as Animal Crossing has always been a series about playing at your own pace and making your own fun, but it's also fair to question whether Nintendo is missing an opportunity to really endear itself to longer term players. I appreciate the argument that repeated events will be fresh to recent players, but there's simply not been enough effort given to long-term islanders that love the game but want it to reach its potential.
My hope is that this article will age badly; that in the coming weeks — or perhaps even at E3 — Nintendo will raise the curtain on a real 'Version 2.0' update that takes New Horizons to the next level: more multiplayer fun, Brewster, and other neat stuff that'll draw millions back into playing daily.
Nintendo doesn't have to do this, the game will make them silly money regardless. But it should do this, to remind players that it wants them to keep having fun, and to thank those that continue to make a point of listening to K.K's concerts every Saturday. Yep, I've never missed one of those, either.
Comments 152
Honestly, the update model shouldn't really be a thing in my opinion, at least in it's current state. It takes away from the progression of the game itself, and makes you wait as content is drip-fed to you. Most games with these models, where they're vastly empty at launch.. really don't catch on to me. Usually, I just play them, and then when I'm done, I'm done.
It's ironic that it's being used to keep people coming back, when for people like me, it's more of a detriment to the experience, causing me to never come back.
Wholeheartedly agree. I feel like a few new tasks beyond catch object X, return to seasonal character for decorative item Y would be quite welcome.
The game is good at dangling potential in front of you, make it feel like it’s picking up, then it just never really blossoms.
Agreed. The only update that I returned to the game for was deep sea diving.
This game took so many steps forward, but then too many steps back. The fact that features from New Leaf had to come via updates and that the updates we are getting now are just the same as last year's, it's sad and disappointing to me. I was really enjoying this game, but now it feels extremely dry.
For me, the crafting mechanism messed with the core game play to an extent that the game is essentially work for me. I stop in for about 90 minutes once a week, but it feels more like an obligation than something I want to do.
An update is an update. Otherwise, it wouldn't called an update.
New Horizons is just fundamentally boring once you reach the endgame. The daily life and social simulation aspects from earlier games have been dumbed down in the name of player freedom, but there's really nothing to do with that freedom other than endlessly redesigning your island.
I'm still amazed there aren't activities to engage in with friends and family. Even New Leaf had stuff to do with friends on its tropical island.
Simply adding seasonal items isn't enough for me anymore. I love this game too. Over 400 hours in it I believe.
But I have done most every, save buying every item.
The best updates the game has had were the diving update and the Pumpkin/Halloween update. This is because both added new things to do to get the special items. The diving kept me playing religiously for weeks because I needed that daily scallop for pearls and DIY chances. Pumpkins gave me hope of more veggies being added for farming fun.
But I really have no interest in, yet more, Balloon grinding for DIYs or another reskin of collecting feathers/flower petals/leaves...
They'll bother MASSIVELY updating when sales drop or Switch Online subscriptions drop. Neither is going to happen anytime soon. There's no reason to put more manpower/effort/money into something that sells itself by word of mouth and Tweets.
Animal crossing is like a free to play mobilegame, except when you are tired of waiting, you still have to wait. You cant even pay yourself out of that crap
We've only been given the second shop upgrade for crying out loud. This was a major reinvention of the series, halting and delaying your sense of progression in the name of being able to remarket the game all over again a year+ later. I'll be there for it, as will many others, but it would have been really nice to have when I was trapped at home unemployed and had drained every molecule of content from the game half a year ago after a thousand hours. I can't help but wonder how many of those 30+ million will have completely moved on and will have never gotten the full experience they paid for. I really don't think Nintendo handled this right.
I want to be upset at them but I have to be grateful for the amount of time I have spent and thoroughly enjoyed, and I'm a little glad that instead of being completely done with Animal Crossing until the next game 6+ years from now I'll get to relive the excitement for the next few years, although sporadically.
@Yorumi ACNH wasn’t low quality though. The new features are awesome. It’s just the past features we miss. They gave us what they advertised. Standards weren’t lowered here.
I am just hoping the end-game for the release is making a "complete" version by Switch's lifespan and let us manipulate our towns as we please.
@brandonbwii,
Far too many obsessing on the old features, while not looking at the new stuff, the customization and island decoration is a game changer for the series, and the whole game looks awesome, of course there are better build and design games out there, but this one has to work within the confines of the island.
I sometimes wonder what Nintendo's management structure is like. You look at games like this or MK8DX and can't help but wonder why on earth they aren't capitalizing on the success through robust DLC. Then you have games like Smash and Xenoblade 2 that have had excellent post-launch support. Then you also have random things like suddenly adding in online play to Super Mario Party 2+ years after launch.
Who makes these decisions? It just feels like there is absolutely no rhyme or reason to their choices on this front.
@SwitchVogel
That's because games like Smash and Xenoblade 2 aren't handled by the in-house Nintendo devs. They're handled by Sora Ltd/Sakurai/Bandai Namco, and Monolith Soft respectively.
Nintendo's own studios seem to just have a really random pattern. But their partners and subsidiaries know how to make consistently good games.
Just give us an update where I can move the camera 360 and I will be happy.
@SpaceboyScreams However, for people like me that like having all the content in at launch.. they're already done and awaiting for either the updates to be finished, or waiting for the next installment, hoping it's handled differently.
Nintendo's strategy for the Switch so far has been to be lazy and phoned-in. All we get are overpriced ports with only a sprinkling of new games. The new games we get often are worse than the previous games - like Animal Crossing or Mario Party. They simply want to rest on their success and not try very hard.
Its really spectacularly disappointing
New Horizons is my first AC so maybe I don’t know what I’m missing, but I love it. However, I’m well aware that I’m “playing it wrong”.
I base my play around two things: island design (still an unfinished project after all this time – it’s like the Sagrada Familia) and Nookazon trading.
I don’t bother with collecting and grinding – my grind is Nookazon browsing and trading commodities so I can buy the stuff I want. Or just to play at making big NMT deals for its own sake.
Basically, I’m playing a game that Nintendo didn’t actually make.
The last actual update was probably the addition of dreams. unless there was something else. I don't really count holidays or seasonal items. kinda sucks! i would actually still be playing if they introduced a new activity every month. Like diving, dreams, COFFEE, digging for gyroids etc
@Crockin Same. I don't usually count the holidays or items. The holidays effectively are just recycled from New Leaf, except executed way worse than New Leaf.. and they aren't even nearly as fun as past entries.
@Ralizah If it weren't for some of the quality of life improvements that New Horizons did, or the better graphics, I'd say that New Leaf is probably the superior entry gameplay-wise.
@VoidofLight having lots do with decorating outside surely counts for something, as i've spent more time with NH than any previous AC going back to the original. But after a while, i have my island exactly how i like it, so there's nothing left to do but grind for neighbor pics.
@Mando44646
Not to be that guy, but there are way more new games than ports.
https://tiermaker.com/create/nintendo-switch-game-exclusives-nintendo-published-591621
Whether or not you like them is an entirely different subject matter, but there are more new games than ports.
@Crockin Yeah. Don't get me wrong, the decorating aspect is definitely really well done in this entry. However, I played more for the life simulation aspect of past games, and worried less about the decorating aspect (mainly due to the fact that I'm not great at it).
@ThomasBW84 "All updates have been free"
Just want to point out that while all game updates have bene free, Nintendo is still monetizing the game. They still sell amiibo for use in this game, and even moreso amiibo cards, which I believe unlock things in the game. So they are selling DLC, it's just physical cards. And since those cards only work in ACNH, they are only selling the cards b/c of this games success.
https://www.nintendolife.com/guides/animal-crossing-sanrio-amiibo-cards-hello-kitty-items-furniture-and-villager-guide
And I'm going to guess Build-a-Bear is paying them for the rights to AC for their related "bears". Not related to the game, but the game is making them money. If ACNH only sold 3 mil instead of 30 mil copies we probably don't get build-a-bear tie-ins.
https://www.nintendolife.com/news/2021/03/build-a-bear_is_launching_an_animal_crossing_new_horizons_collection
So while technically the updates are free, it doens't mean Nintendo gets your $60 and the game makes them no money after that. The game is making them money, both w/ physical DLC amiibo toys & cards and marketing. They have the money to pay some people to make some nice requested updates if they wanted to. I think it will happen, but it's Nintendo, so who knows when?
Monetization is a double-edged sword. On the one hand, it often leads to sleazy business practices like charging ludicrous amounts of cash to purchase gems or a gem substitute that'll only get you a paltry amount of stuff. But on the other hand, keeping a constant flow of money into a game makes it easier (and to the suits more justifiable) to make more content.
I respect Animal Crossing: New Horizons for not being tempted by the Games as Service dollars, but even as one of Nintendo's best-selling games, not having a (digital) way to make more money off of ACNH is bound to have an effect on how quickly (or not) new content is added to it.
This game could be more and needs to be more and why isn't it more?!
@Yorumi,
Not sure why you seem to be suggesting missing features are a loss of quality, as surely those missing features merits are subjective, for instance I would agree with you on the Nook store upgrades, but on features like Brewster and the hair salon, I can personally live without them.
Time and time people on here moan about games just playing it safe and making the same game over and over, with the same old features and content, this time Nintendo have introduced a new mechanic to the series with the island design, it's not a Minecraft type experience granted, but it was never billed as such, and the amount of creative islands out there are a great indication of how simple and effective it is.
I get you and others do not personally like the game and feel there is too much missing, I would love more content to be added, as long as it fits in with the confines of my decorated island, but I do not feel the game is a broken mess without these features, and the overall quality of the game is very high in my personal opinion.
@MetManMas,
I do see some paid for DLC on the horizon, pardon the pun.
@rjejr I like your way of thinking, and i agree, but while i have a small sense of hope, I'm always a pessimistic person when it comes to expecting things from Nintendo, and while i love their products sometimes they can just be either lazy or stingy
@Ralizah "end game" takes like 2 and a half weeks tops....it's more like a tutorial that when it's over denotes the end of fun. I guess there's a LOT of people that find an empty sandbox to play dollhouse decorator infinitely fun. I wouldn't have thought so if I didn't see the popularity with my own eyes. But it's not a thing I qualify as remotely fun. I did do the holidays.....Christmas was the worst, Bunny Day and Halloween were fun with a lot of things to buy and decorate with. But even then, it's dragged out to be a grind to get the stuff little by little. And frustrating bits like making it hard and tedious to get the water eggs. I put more time into the game than I enjoyed putting into the game just because once I committed to decorating for Easter, I was going to do it 100% no matter what. But it was not fun, it was the opposite, mostly. And I doubt I'll ever launch the game again after that.
@Yorumi I still don't get it. Why does lowering the quality keep boosting sales? I can assume people really just like the IPs and characters, like with Disney, so it doesn't really matter what the content is, people mostly just like opportunities to engage with the IP characters more than anything else.
This really just reminds me how I miss Iwata. I feel like the current Nintendo attitude of coasting on minimal effort wouldn't have been the case if he were still around.
I don't want new holidays and stuff like that, I want new actual stuff to do, stuff you can do everyday just to add a little more variety to the gameplay. These updates lately have been disappointing when you compare them to the updates a game like Stardew Valley is getting.
I completely agree with this article. As cool as ACNH is, it seems that they could easily do much more with it. I wouldn’t mind even paying for DLC mini games pack. How cool would it it be to have an Animal Crossing basketball team or bowling, tennis etc.?
The mario party update gives us hope!
Not going to complain about a game I have played every day for over a year and put over 400 hours in. I've gotten my money's worth. Anything else is just a bonus.
@rockodoodle Paid DLC would be a death nail for the game honestly. The game lacks in content compared to previous entries, and paywalling said content won't look good for them.
I find it ironic that ACNH actively 'encourages' the player to turn their deserted island into a 'resort-style' location through main gameplay, and the 5-star rating system (see Isabelle complaining about too many trees and seeming too rural), but doesn't possess follow up these demands with infrastructure content befitting this.
A resort town on a island would have more than a single dinky corner store, local seamstress, and the odd peddler or two. For goodness sakes, there's a museum that would put any real world city museum to shame! A 'built-up' town should have more than random furniture thrown about with booths, lounges, and patios.
Even if you don't directly compare the features of the missing games and shout "ITS AN ISLAND, NOT A TOWN", keep in mind simply the volume of content milestones and development goals of any sort is not comparable to other entries in say New Leaf by a longshot (upgrades, community buildings, development of quality villager friendships).
Animal crossing, unlike other games, is not about the hours put in or 'replay value', its about the goals you work toward for however long it takes (enjoying other activities and holidays there too of course!).
@AlphaElite
I was around back in the day when people - including many of this very website - were labeling Iwata as some deluded, out-of-touch president who lost touch with reality with his mishandling of the Wii U and needed to be replaced ASAP.
Frankly, I think this "Iwata was such a consumer-friendly president who knew what gamers wanted" sentiment that I've been seeing a lot recently is something that many people never actually believed when Iwata was still alive and solely exists today to criticize the current Nintendo leadership.
@rjejr
Amiibo and Build-a-Bear do not count as in-game monetization.
@Yorumi,
I demand nothing, as I said the value of all those missing features is subjective, some will love Brewster and the poodle salon, some will see them as just filler.
As for the island design feature I stated it was simple by design, not that this was a negative thing in anyway, it was never meant to rival Minecraft etc, I personally love how simplistic it is, and the results from it are amazing.
As for the missing content I would agree more things would be welcome, although I would like some new things rather than just old recycled content, I would agree with you far more if this was what you wanted.
@westman98 Amiibo counts, since it's locking items and content behind a paywall, albeit most people buy the figures or cards to collect those, and the content is just an added bonus which doesn't matter to the overall experience of the game itself.
@westman98,
Exactly, Nintendo have made their games to appeal to a much wider audience, of course some think they should just cater for the core, but Nintendo are to switched on for that.
@VoidofLight,
I think it's only the Sanrio cards that lock certain items behind a paywall, all the other Amiibo cards and figures are available for free, and the Sanrio stuff is hardly game changing.
I used to log in with my daughter every week or two after the initial burst of getting the island set up. Things have very much slowed down though, to the point my young daughter said "isabelle never says there is anything new anymore". I've had my value from it but it could be so much more. Hell, even if you could have multiple islands on a switch it would be a huge step.
I myself got burned out constantly keeping up to date playing ACNH. So taking a year off from it for now. I am on Story of Season: Olive Town where I don't have to have a daily grind to play.
@VoidofLight
Doesn't that only really apply to the Hello Kitty Amiibo cards?
And even that, that technically isn't "in-game monetization" as you can purchase any Amiibo without ever buying Animal Crossing (or any Switch game or the Switch itself). There is a reason why Nintendo classifies Amiibo sales separately from their dedicated video game sales in their own financial reports.
@westman98 It's Hello Kitty only in New Horizons, but in New Leaf there's more.
It might not count as in-game monetization, but it's still monetization or DLC.
@NEStalgia,
Those great sales have to mean something, you and others may not like the game, but a lot of people will feel the exact opposite, does not make any of us right or wrong as it's all subjective to what type of game we personally like.
You do seem to keep suggesting that your own personal opinion of the game is somehow correct, while I agree with this on you own personal level, it can't be applied to all the other owners of the game.
I just wish you could enjoy this as much as I do, as I know deep down you love the series.
@Yorumi,
Never said their games were difficult to get into, but there has to be a reason why their games and the Switch is performing so well with the more casual gamers, Nintendo are making their consoles and contend more appealing to a wider audience.
They are advertising things better and making their content appeal to a much wider demographic than before.
@VoidofLight it really depends on the depth and cost of DLC. But as the article mentions, it hasn’t cost much to develop relative to sales. So yeah, it would be nice if free. But I would pay $10 for a sports mini game DLC. They could easily slap together something and make a cool $150MM.
@Yorumi It's easy to pin it on generational difference, but I'm not convinced. There's plenty of younger snobs of gaming and television, and there's plenty of middle aged and...well aged...that just want something in front of their face. It's almost more of a lifestyle thing than a generational thing. Heck even the most popular SNES games were largely some of the worst of more overrated. I seems like it's maybe more of a biproduct of the nature of the current place in time than the age group of the population itself.
Still, Nintendo's effect is different than even the rest of gaming. I'd argue, controversially that it more closely resembles Fortenite's effect than the rest of the industry. And ACNH is a very, very special case. Pokemon I can understand, the target age has always been young children primarily. I may not agree with the direction but I understand WHY the direction is what it is (And I'm optimistic they're fixing that.) ACNH I'm baffled. Honestly it sounds like Nintendo is baffled, too, as the target market doesn't seem to be the actual market, and I'm not sure they know what to do with that or why it happened either. But Nintendo is the only one that can make any mediocre game with poor mechanics and make it out-gross the entire (overrated) Sony stable, full throttle.
@johnvboy The game honestly is a low bar. Yorumi is right about that, objectively. I'll be the first to say it has charm, it has potential in spades. I always have said that. But it's unutilized potential. It hung its hat on the one trick of decorating the island space, and making the ability to do so tedious and deliberately slow. Yet when compared to other games of the same overall "design" genre, it falls conspicuously short. AC used to be a unique genre of its own. Now it's more or less part of the broad design genre, and is a weak demonstration of that genre. The only thing that sets it apart is the charm. While I adore the charm, I always wait for the game to do something with it, and it never does. Like I said, I loved Bunny Day overall, but even that they turned into a tedious mandatory daily grind to stock up on the eggs. It always feels like work and never terribly fun. Prior games never felt like work. Mechanically the game is functional, but it checked "fun" at the door. Charming it has, but not "fun" - other than making your own fun by decorating over and over with a limited tool set. There's a lot the game could be and should be, but as-is, it just isn't. This very article introducing the new update, same as the old update illustrates the problem very succinctly. I can imagine the talk at Nintendo surrounding this game being all about the CPI/CPC ratios and engagement hours, like any mobile game.
Volume of sales and # of active players doesn't really speak of the objective quality of a game. Look at the games that sell the most and have the # of most active players. And include mobile in that list. Very, very few among that list are going to be games of objectively high quality.
@Yorumi,
I think the handheld market was in decline, you only have to look at the sales lost from the DS to 3DS, and the fact Sony stopped it's handheld production after the Vita's failure.
As for Nintendo making money at all costs again is a personal opinion, I have no issues with the Switch or it's first party games, does that make me right, of course not as it's only my own view.
The Switch sells because it offers something different yet very familiar to gamers.
@NEStalgia,
I take on both your views, but do not agree that the lost content is making this game a mess, I played New Leaf to death and still prefer this game, saying it's a low bar is a personal opinion.
As you said sales do not indicate a games quality, but you can get an idea of how well it's being received , I do not see tonnes of copies on sale for very low prices, you would think this would be the case if a significant portion of the 30 million or so games owners were unhappy and flooded the market with second hand copies of the game.
I do remember New Leaf being just as hard work, and to be honest content aside the core game feels the same, just do not remember the game being the deep experience some are suggesting on here, and as much as I would like some features to return, I am glad they left some things out.
I just want more stuff to "farm" other than flowers, trees, and pumpkins. I want to make it into a real-time farming sim. 🥺
A lot of content that was on New Leaf I wish was on New Horizon. I put a lot of hours in New Horizon and I love the game but it just feels off.
@Yorumi I don’t think there’s even a lack of goals. There’s a staggering amount compared to older games. Personally I left the game after 10 months because I ran out of new activities and content.
@NEStalgia,
I am not surprised in the slightest at this games sales, Nintendo have aimed the Switch at not just core Nintendo fans, but the much wider mass market of casual and non gamers, people seem to feel everything is aimed at kids, but in reality Nintendo want to appeal to everyone.
@Yorumi,
Your suggestion of quality and popularity is again a very subjective one, as if we do not personally like something that sells well, the sales will not convince us otherwise, it's very easy to dislike things we do not like ourselves. This does not automatically indicate the millions buying these products apathetic of easily pleased, they just like them more than us, and we do not understand why they do not feel the same way as we do, no definitive right or wrong with any of this.
@johnvboy Neither @Yorumi nor are are suggesting the game is not well received. We're merely flabbergasted and trying to determine why one Earth such mediocrity is paying off in such spades of positive reception. Then again, Michael Bay films are well received.....doesn't mean they're not a low bar.
Your statement at aiming Switch at mass market and non-gamers, like Wii, is a core part of the problem though to many of us. I really couldn't stand the Wii much, either. Switch promised to continue 3DS's glory, but instead largely transitioned to emulating Wii, which is a marketshare step forward, but personally a step backward toward near-irrelevance to myself. I am a gamer, and I was made a gamer by Nintendo, primarily. So if they see more money targeting non-gamers, that's great, but it also means they're moving into a marketplace that doesn't include the customers they initially created. A problem they also encountered with Wii. Pokemon, is most definitely aimed at kids though. That's always been it's target. I found some things to like on Wii. I find some things to like on Switch, but Wii could never have been my primary console. Switch, in the beginning, was, but I've drifted away from it largely due to its current direction. Sony's also been losing me with a similar approach (all movies, all the time!), however.
@Yorumi it does seem to mostly track with the Nintendo audience that applies itself that way. And it seems to be a newish phenomenon. Ok, the Sony audience is only slightly less dire. I can understand seeking the familiar.
I personally stil see Nintendo mostly copying the mobile market in their design ideas recently. And I think that's a big part of it. Younger gamers are used to the mobile market first and foremost. Older non/casual gamers are used to the mobile market first and foremost. Japan answers to the mobile market only - and Nintendo is all about Japan. It would make sense both that they'd try to replicate mobile, and that something that replicates mobile would be well received as "familiar" by, as johnvboy points out, a casual and non-gamer market. There's a symmetry to that interpretation of it. Being handheld would also lend itself to players that mostly had mobile experience before being more likely to acquire the unit than a power console or PC.
Though I put some of that down to the new leadership. I don't believe Iwata, for example, would have veered so hard into Wii thinking again, having learned the pitfalls of that before. I think he had a better concept of balance and the differences in markets. The current leadership is more industry-standard, numbers based who's looking at a Japan market that's all in on mobile and trying primarily to figure out how to capture that market. Who's own personal bias includes his favorite game being Golf Story, so the lens he's going to view the platform and what a good approach looks like is going to come from both personaly being a casual/mobile type gamer with those types of goal posts, and selling in a market obsessed with mobile design, where what moves the most eyeballs and money, is mobile design.
@NEStalgia,
Movies are a great comparison here, as there are movies which I do not personally like, that perform very well at the box office, this does not indicate they are bad just because I do not like them personally.
I think I mentioned my hatred for all musicals in a previous comment section, it's a lot about our own persona l tastes, but there is no definitive right or wrong here, all our own thoughts and feelings.
For the life of me, I simply can't understand how people who genuinely enjoy a game for 250+ hours can complain about anything at all. Continuous development has turned once sensible gamers into entitled whiners.
@Yorumi,
Yes while suggesting people are easily pleased and not demanding enough is not insulting in anyway.
Goes both ways you know.
@Yorumi,
Not sure Nintendo are actively trying to alienate their core fans, and it's only an opinion based on the people we are interacting with on very niche gaming sites, or personal opinions.
Nobody is suggesting you or others are wrong to want certain features included, my issue is your view they are making these games somehow lower in quality, which is an opinion not fact.
@SeaCarp How many times will it take to explain this before people get it through their heads? Animal Crossing is a game that's supposed to last years and years on end before getting boring or "old". I have around 500 hours in New Leaf, and 100 hours in New Horizons. I stopped playing New Horizons entirely before a full year. I stopped playing New Leaf entirely after about 7.
Animal Crossing games aren't usually measured in hours, due to the slow nature of the game. You technically don't experience everything until about 100 hours into it. And.. compared to past games, 100 hours is fairly short in terms of it's content.
In animal crossing, I'd say about 100 hours is probably equal to 20 hours in a 100 hour JRPG. Or 20 hours in any normal game.
@VoidofLight,
When will you get it that not everyone feels the same way as you do, I have owned every Animal crossing game since wild world, and enjoyed them all, but I prefer this latest one and have spent more hours on it than all the rest, for me personally it's the best in the series.
I love the way you suggest you have to explain many times to people why you do not like the game, while at the same time totally ignoring any opposing arguments.... priceless.
It's been a great game, but the first-year anniversary "celebration" made it pretty clear that genuine, active support in the form of substantial new DLC was already behind us. The repeated events since then only serve to reinforce that fact. To be fair we did get some nice new stuff last year (swimming, Leif, etc.), but if you happen to read the Official Guide to ACMH, most of the "updates", particularly events, were already in the game from the get-go; certain ones (like "Toy Day") were locked behind real-time date restrictions.
As much as I would love for Nintendo to continue adding new content and features to ACNH, I'm not holding my breath. As previous posters have mentioned, it hasn't been their M.O. recently to do more than the bare minimum. That wasn't typical of them in the past, but as we all know there's been a changing of the guard as well as corporate priorities within the company.
No Brewster = Not an Update in my book.
I do think people are maybe expecting things in the wrong way this time around, just because previous releases did it "that" way. This game changed the mechanics around terraforming, what it meant to manage an island/town, your role in the proceedings, etc. And this time updates are at least making annual events different prizes each year.
The team also did state they had a long term plan with updates in this version, over several years. So expecting Brewster and every other shop to be around by the end of year one was maybe expecting too much when this is a marathon not a sprint.
Could there be more items? Perhaps. Could Nook Miles be more useful? Definitely. But are the major updates too slow and lacking? Not in my opinion, not when you see updates like the Super Mario collection and see the amount of detail that went into them, for example.
Also... Brewster will 100% be coming at some point. The red rope cordoning off an entrance in the museum is clearly destined to be his coffee shop at some point. Patience my bird loving friends haha...
For me this game after 1 year has ran its course in my Life. Feel as if I have seen it and done it.
Don't know what to say, man, but Nintendo got your money so why bring any more meaningful updates. They are a business. The mobile game will continue getting quality updates because it keeps making money. People who will buy animal crossing switch at this point will buy it with or without more free updates
I'm okay with how they're approaching the game. Are there features from New Leaf that I would like to see return, sure. But I think for alot of the stuff missing from NL, they've introduced some welcomed new ones. For me personally, island designing was a game changer.
Recently i played ACNH very infrequently as my current hype on Yokai Watch 3 Tempura 3DS.
I'm honestly baffled by people who act like New Leaf had great variety and depth of gameplay, because I find myself doing many of the same things in New Horizons that I did in New Leaf. What am I missing?
@Mountain_Man The thing is, while the root gameplay is the same, where they differ is things such as shops, and long term goals. Stuff of value that make you want to play the game longer. New Horizons has like two long term goals, which are expanding your house and finishing the museum. New Leaf had many long term goals, such as collecting all the gyroids, completing main street, upgrading the stores to completion etc.
New Leaf also has actual progression, with you unlocking things gradually.. as well as more upgrades for your house than New Horizons, both with the interior and exterior of the home.
New leaf also didn't need to pad out the game's catalogue with recolors of furniture as well.
I'm surprised people like you genuinely think that New Horizons has the same amount of content as previous installments, when there's an actual list on this site of all the content missing from the game. Basic things like shop upgrades, which are huge game changers, are entirely missing from New Horizons.
@Mountain_Man
Some peoples still salty with ACNH due to not a cookie cutter of ACNL. They want same things from ACNL into ACNH and they want 101 yada yada yada from villagers like on old animal Crossing.
@VoidofLight
I don't even have interest with Gyroids.
It was not a big deal for me when it was absent on ACNH.
I felt happier for not dealing something that was not my favorite things.
Btw, completing the main street with shopping buildings in ACNL was a pain.
It was not fun to wait Gracie in your island and got a Pass for Fashion Checks.
At least her roles has been replaced by Label.
Also, upgrading house in ACNH took some progression like ACNL. It wasn't an instant build from tent into Super Deluxe house, you still have to pay mortgages to upgrade your house.
@Anti-Matter Yeah, we get it. You don't like the gameplay of animal crossing. You want the sims. Also, we're not salty, and we don't want a carbon copy of Animal Crossing New Leaf. We just want the life sim aspect back, with more house upgrades, long term goals, and shop upgrades.
I would say the updates generally don't make me want to come back to it any more than the weekly visits I do at the moment. It makes no difference to me.
I agree, the missing New Leaf features would be welcome. Though I prefer New Horizons over New Leaf.
I too love the game
I'm still surprised that some that played past games don't see the genre changed from a totally unique kawaii life sim to a mediocre crafting and decorating sandbox. Love it or hate it you should at least be able to see the total genre replacement.
Couldn’t have said it better. Don’t get me wrong, I loved the game when it first came out. A year later I may log on once a month or every other month. I got my money’s worth out of ACNH, but that ship has sailed (to other islands far far away).
Think that Nintendo should take lessons from Minecraft. There's a reason it still sells so well after whole 10 years.
@ThomasBW84 Hi. This article made me curious about the gaming journo lifestyle. If you don’t mind me asking, how much of your work day is spent actively playing games (and how much writing about them), and how much do you then play just for fun?
Does gaming-for-work take off some of the shine of gaming-for-fun/relaxation?
@gaga64 I'm not long back into the 'biz', but generally I don't play games in work hours (apart from a sneaky 15 mins in Animal Crossing!), so it's still a hobby for me. That said I'm not doing reviews at the moment, so I think if reviews are a big part of the job it may be different. For me it doesn't take any of the shine off gaming as a fun activity
@rjejr Yes, that's a good point, I even bought those Sanrio amiibo cards for my Mum!
amiibo are always a bit of a sneaky thing, as they're both collectable and DLC, in general though Ninty hasn't charged us for 'in-game' updates, but I do get your point. And as you say, if anything it strengthens the reasoning for updating the game more, as they are making vast sums of money off it, they can afford the dev time.
@ThomasBW84 cool, that’s interesting, thank you.
@Mountain_Man,
As I said before it puzzles me too, both me and my sister have played since wild world, and put many hours into new leaf as well, I just do not remember the more complex core experiences, some are suggesting on here.
@NEStalgia,
Missing content aside, which is a highly subjective to what is really important or not, in the first place.
I am still not getting this vastly superior core game experience in previous entries, and has I have stated many times in the past, this is the only game in the series where the villagers actually still say new things to me, along with the usual repetition the series is famous for, and this is after 1200 hours play.
I still can't shake the feeling the core do not like this new game because Nintendo have made it almost too popular with the masses, they have taken the franchise to new levels sales wise, this started with new leaf, but has gone to new heights with new horizons.
A big reason for this is the social media aspect, which I get why the core dislike this, but that still does not mean people can't still enjoy the game.
all 2021 updates of Animal Crossing New Horizons have been so lackluster so far, i don't have hope the 2.0 update for Animal Crossing New Horizons, could add things we are requesting since launch like the third and final expansion to Museum/Nook Cranny some QOL improvements such as Bulk Crafting or a shopping cart option to Able Sisters e Nook Cranny.
@Giancarlothomaz,
I agree some of the plodding could be updated, but it's the whole part of the charm for me, and to be honest I have no real issues with crafting things individually.
I think the main issue is these updates are seen by some as a completion to an unfinished game, rather than what they actually are, additional content to a full game.
We have no right to expect all the features from previous games, and to be honest some of them were pretty poor in the first place..
@VoidofLight "I'm surprised people like you genuinely think that New Horizons has the same amount of content as previous installments..."
I don't know exactly what you mean by "content". What I'm saying is that for me, the core gameplay and daily activities are pretty much identical between New Leaf and New Horizons. There is not, in my opinion, a vast difference between the two games. There are notable differences, certainly, but those differences don't make one game better than another. I enjoyed New Leaf, and I enjoy New Horizons for many of the same reasons. And I say again, these people acting like New Leaf had great depth and variety, I just don't see it.
I thought the DS version should have had monthly updates of new furniture items and new villagers. I thought the same thing for the Wii version. And then again for the 3DS one. I knew going into this Switch game that it would be the same and I also knew that all the new comers were going to wish for what I gave up on years ago.
Hopefully it doesn't play out as predicted for a fourth time, but so far it seems like it will.
Honestly I think the furniture lineup is disappointing as it is already so they really do need to give us a giant Ikea catalogue update in early summer.
I put probably 500 to 700 hours each into New Leaf and City Folk for their lifespan. And people here are complaining that they've put that much time into New Horizons IN ONE YEAR. It's these same people that are complaining there's not enough to do, even though they've gotten just as much gameplay out of what's there as I had playing several years of the older games. Would adding just a coffee shop really make you come back and play everyday for another 100 hours? I think you're just wanting another game at this point.
Also it's odd that in one of the linked articles, the team declares the May Day event as one of their favorites, but now that it's back it's apparently not fun anymore and worth making an article complaining about its reoccurence.
I'd like more updates as much as the next person, but I do think complaints about a lack of content are often massively exaggerated. The game is a major upgrade over New Leaf in a lot of ways, but people seem to equate the number of buildings/characters with the amount of content.
People who have never played any of the previous games might be surprised to find that: items can't be placed outside, addition of new items to the game was rare (and items were generally far less detailed), character customisation was significantly reduced, your inventory size is less than halved, villagers wouldn't sing/exercise/study things and so on.
I hear a lot of people compare this to a dollhouse simulator, and that's what Nintendo have really focused on this time - that feeling like you have a lot of control over the look of your island. This is probably based on the fact that the pattern feature has always been very limited but very popular. In improving town customisation so dramatically, other features have been dropped, but I don't think many of those features are particularly important considering the improvements this time. E.g. who can really say they visited the café more than a handful of times, after which you finally befriend Brewster and exhaust all his dialogue?
What's really missing this time is the sense of further progression beyond the first couple of weeks of playing the game. Shop upgrades are missing, everyone makes a lot of bells on the stalk market with no expensive items to spend the bells on, no island games, everyone has over 100k Nook Miles Tickets with no sign of new items to spend them on etc. etc. There's not a 'lack of content', it was just too easy to unlock all that content.
@ThomasBW84 "I even bought those Sanrio amiibo cards for my Mum!"
I'm going to assume you bought those cards b/c she plays the game. I know amiibo CAN be sold to non-players, I've bought my share that I don't use in game - Cloud, Bayonetta - but I also bought Wolf Link ONLY b/c Nintendo locked your pet in BotW behind it. Still locked as far as I know. Who does that? So yeah, some people bought the amiibo b/c it's one of the best, but it was physical DLC for the game. And some people will buy those Sanrio cards just to collect, but some are buying them AS DLC. I was going to buy them to unlock Hello Kitty in game (don't know why, just a thing I have) but not for that fake cosplay stuff. I'd buy a Hello Kitty amiibo regardless just b/c, but the cards were only for in game, I've outgrown cards.
I did buy several AC amiibo for in game. Resetti I wanted, a couple came w/ AC:aF. The ones facing forward will visit the campsite when you scan them. 😝
@westman98 "Amiibo and Build-a-Bear do not count as in-game monetization."
Thanks. I reread that post 3 times before hitting the Post button to make sure I pointed out the difference between in-game monetization and licensing fees but if I missed a spot let me know and I'll go back and edit it. Just b/c they aren't making money in game doesn't mean the game isn't making them money. Licensing fees are a source of income, and after AC:aF I don't think there was a huge demand for AC licenses. I've seen WAY TOO MANY AC amiibo at 5 Below and other outlet stores to think otherwise, and Pocket Camp isn't all that great either. NH though, the phone has probably been ringing off the hook since the first 10 million sold, maybe 20, but it's over 30 now so...
@TohruDX "I'm always a pessimistic person when it comes to expecting things from Nintendo,"
Welcome to the glass half full club, we're our motto is "It sucks to be us". 😉 Sorry, no offense if you're young and impressionable, I'm an old and angry sarcastic Gen-X New Yorker in addition to being a glass half-full personality. I'm just a mess. 😊 Growing up w/ this guy as a role model was my first mistake. 🤣
At first the lack of content didn’t bother me, especially since so much was added to New Horizons. It’s transformed AC into a game about building your town, but lost its charm as a life sim in the process... So many NPC’s are gone, no high street/city, no cafe, no shop upgrades. It’s tough because I think NH is a great game in many ways, I’m just disappointed that Nintendo hyped up the second year of updates aaaand here we are going into May -_-“ fingers crossed for E3
@johnvboy I can only assume that even in past games there were different approaches to playing the game. You played them one way, expecting one set of things, and enjoying one aspect of the game, while others played enjoying and expecting different things. So with this entry it amplified what you liked about old ones, namely, I presume decorating your house. While for myself and others, decorating the house was side-content that we enjoyed but it was ancillary to the primary game which was mostly structured around progression of building the towns and the social sim. So in this new entry you're not going to see a negative because what you most enjoyed about the old ones is now the whole game. Others of us will see a problem because they took what was merely side content to us and made it the entire game at the expense of, really, any town progression at all after the first 2 or 3 weeks. I played AC to build up my town and watch it evolve as a living breathing world over time. Not to decorate things for my own amusement endlessly. They could have easily continued to have the game focus on town progression, expanded town progression, and expanded the social sim aspects while also expanding the decorating, frankly, better than they actually did do for even that last part. But they didn't.
AC, or "Animal Forest" in Japan, was always about building a wilderness or flailing town into a thriving town slowly but surely with the town player being "just another resident among the others" rather than a Populous god-entity, which is precisely what set it apart from other city sim/god sim type games. The evolution of the town and its people was always the whole point. Not house decorating. House decorating didn't become the primary focus until Happy Home Designer, and I'd really argue that NH is a sequel to HHD, not NL. And the down, literally, doesn't evolve, at all, after the first few weeks. It's a game with zero progression. Which, before the argument becomes "gamers are playing it wrong, it's not about goals" - AC has always had progression. It has always had goals. It's structure was that of a well disguised RPG, where fishing and bug catching was the battle system, in a way. I remember talking about that on a different forum back years ago when NL came out. NH is the first one that's just a sandbox without goals or progression.
It's not that you're not allowed to like it for what it is, but it's still baffling that a game that literally has no goals, no progression, no objectives, removes the ones that the series always had, and replaces it with a third rate building/crafting engine that pales next to games that predate the previous AC game.....I just don't get how that could be so monstrously successful. It's pure, distilled boredom wrapped in frustration and tedium. And the worst thing is it doesn't have to be. The foundation was laid in there to make a great game, and build upon the ideas of the past games across the board. But they didn't do it. You can tell in the first two weeks with Nook guiding you that they had a great idea for how they could use this engine to build a new kind of Animal Crossing. And then, they just stop it mid-sentence and say "ok, game over, go decorate stuff, I guess, new content's done."
@JR150 we're 5 months into 2021 and Pokemon Snap is the first new game Nintendo has put out. In 2020, they released Animal Crossing, Paper Mario, and Age of Calamity.
4 new games in a year and a half period isn't that great. Its worse than Microsoft in fact
@Yorumi I think this speaks more of your personal preferences than the amount of content or specific direction Nintendo have taken with this edition of the game, because most of the things you've picked on have been 'issues' with the previous iterations. I don't think the fact that we now have Minecraft and DQ Builders really impacts how appealing Animal Crossing is this time around, because the games aren't really doing the same thing.
You've picked a handful of things that the game may or may not be good at, and it's just as easy for me to pick some things it does well. Are there interesting and detailed textures? Yes, with more attention to detail than most other games in the genre. Is there other gameplay besides decorating? Yes, there are fish and bugs to catch, interesting events/seasons that run in real time (and are tweaked year on year), over 400 villagers and visiting NPCs with well-written dialogue, etc.
I'm not claiming this game is flawless, but I think many of us have got our (literally hundreds of hours of) enjoyment out of the game, and now we're in that cycle of popping on for a quick session once a week or so (as is generally the case with an Animal Crossing game). As a bonus, Nintendo will continue to update the game, and it's very likely there will be some substantial updates in the future. There's not an awful lot to complain about.
And now for a very special post by @rjejr.
@Yorumi @Boshy I read this after I made my other post, and saw you both hitting on the same points I did. Lack of progression, the dollhouse simulator etc. Like I said in my other post, the focus of the game was never on the dollhouse. It was one aspect. Fans, including myself DID want them to expand the decorating to include outdoors. But we wanted the feature expanded, not for it to become the primary feature of a game for which it was never the primary feature. And as Yorumi pointed out, that's now a common feature as just a tiny component of much much bigger games, and the implementation in NH doesn't hold a candle to any of them. Heck BotW has a house feature. You can't freely customize it like in NH, but the basics are there. FE Fates had the whole castle town building aspect inside the full-on SPRG. It's not 1:1 the same thing, but what we have here is something very rudimentary that somehow became the focus point of the whole game (while having less furniture to decorate with than the prior game that didn't even focus on decorating as the main objective.)
The whole problem is it's now a decorating game, and it was previously not a decorating series. Everyone that seems to want a decorating game defends it as "well it's just your preferences not liking that, but it's so great!" If AC had been a game about decorating like an off key version of Petz or Imagine Dollhouse or something, then I would have said 20 years ago it's not a series for me, and ignored it. But that's not the genre AC has ever been. So why would anyone be surprised when people buy the next AC and it's suddenly not the same genre AC has always been and is now a decorating game, that those people would be very unhappy with the result?
The only result is I know I probably won't be buying AC games anymore, as they're almost certainly going to use the sales success to justify making it a decorating/dollhouse game. And I don't have any interest in a decorating/dollhouse series. But it means they've basically killed off a unique series/genre with nothing else to fill its shoes.
@Mando44646 Pokemon Snap and Age of Calamity aren't even made by Nintendo, it's Bandai and Koei respectively. Other than the 3D Mario remasters, Paper Mario is literally Nintendo's last released internally made game, and we don't even have a date for another one. Yes they're switch exclusive and feature Nintendo IP's but Nintendo's internal studios haven't actually released a single game in almost a year other than a collection of emulated games. (To be fair, Sony's new Returnal is Housemarque, not SIE, as well, but that's wedged between Miles Morales and R&C releases which are SIE.)
I've played this game daily since release, and even spent the past week and a half completely re-designing my island from top to bottom...having said that, content wise it's still very meh. I finally decided to start up New Leaf and have been enjoying that. New Horizons' biggest pluses over NL is the ability to move things around (houses, trees etc.) the way you lay pathways and so on. But when it comes to stores and villager interaction, I am loving NL.
Also would love to see them address how the star rating is, at the very least after you've got 5 stars. It's annoying that my island looks so much nicer now than before, yet I was bumped down to a 4 star ranking all because it's "too rural"...which is the point of the design of my island.
@NEStalgia Oh I agree on Snap and Calamity not being internal studios. But when I point that out, I get yelled at for not including them because they are 1st party.
Its bonkers that ACNH and Paper Mario are the only major internal projects that Nintendo has produced in nearly 2 years now. What are they doing? They unified the handheld and console market....and then proceeded to release less new games on Switch than Wii U and 3DS got individually.
@Mountain_Man The core gameplay’s the same. The amount of content is not.
I'm bothered with nintendo calling this an update and pushing it out as if we'd gain something big from it. It's just 12 damn items that could have been a footnote in a real update.
Her's another thing to think about: Nintendo has a metric poop ton of thin they can provide as update. More design slots (or just make them unlimited, or a nook mile purchase), QoL improvement like a preview where you'll dig in to with your shovel or improved dialogue with villagers or functinal staf flike orvile... So much stuff that seems artificially cut could be used for updates, but hey, let's add 12 items and call it a day.
@NEStalgia "And now for a very special post by"
Wait what do you mean BY rjejr, don't you mean for rjejr?
Either way, I'm honoured. 😁 (Gotta make my wife lunch, I'll read it later😉 )
@rjejr
I don't think anyone ever suggested that Nintendo isn't making money off of Animal Crossing New Horizons, especially considering that it is one of the most successful products the company has ever released.
@NEStalgia
If we go by the "it wasn't internally by Nintendo internally so it doesn't count", then you can pretty much disregard every Nintendo franchise in existence outside of the Mario platformers, Mario Kart, Mario Party, 3D Zelda, Animal Crossing, Splatoon, Pikmin, Xenoblade, and the occasional blue ocean titles like Labo or Ring Fit.
@Yorumi If they're going to move away from a progressive evolution of the town go a generic builder, I like that idea of building on procedurally generated towns and the like. It at least gives you something to do. As-is, the real content ends 2 weeks in. Building your island the way you want it could take another few weeks, and after that there's not much less to do. And no, just making things more expensive so they require tons of time wasting grind doesn't fix the problem.
I still think absolutely everything in NH comes from mobile design 101. Think about it. If Nintendo made NH a mobile game instead of a Switch game, would it feel even slightly out of place? It might actually be an amazing mobile game instead of a mediocre console game. And that 30million sales could be turned into 180M sales.
@rjejr Actually it was a reference to your Joey pic. "A very special Blossom"
@Mando44646 LOL, I hear you. The exclusives count as reasons to have the platform (MH Rise as well), but certainly don't dig Nintendo as a developer out of the hole for what they're doing. I'm sure Nintendo fared worse with the pandemic than most companies since Nintendo is Nintendo. This is the company where Miyamoto stayed in a cubicle even while running the division. But no other games company has had close to that kind of difficulty releasing games. My assumption is since Switch is selling they're more or less done making games for it to bolster sales and letting the third party and momentum carry it. The new development is probably all being completed and locked in the vault to sell the NEXT platform.
Imagine if Sony launched Ratchet, GoW2, HzD2, GT7 and then said "welp, you can go buy GTA and FIFA now, we'll do the next sequels when the PS6 comes out."
@westman98 "We can disregard every Nintendo franchise except" (proceeds to name almost every franchise, and you forgot Metroid, Starfox, F-Zero, Pilotwings, Fire Emblem, Advance Wars, and probably more I'm forgetting.)
What are we disregarding? Kirby and Pokemon? Yes, Pokemon is GameFreak, and Kirby is HAL, although those two are slightly special in that they're neither first party nor truly third party, and cross ownership of the companies confuses matters more. But other than that we're not really disregarding any franchises, the 3rd party IP stuff is mostly spinoff games and side series, not main franchise games. We're not discussing whether or not Switch has exclusives. We're discussing what has Nintendos' own studio been actually DOING for a year and a half? No other studio failed to release more than a game a year. Insomniac alone released 2 in 7 months, and that's not the total SIE output, which is already considered slower than normal this year. Ubisoft, even EA and Activision have had a more active release calendar than mighty Nintendo's own output.
@NEStalgia,
I never decorated my house that much with New leaf to be honest, new horizons was the first time I bothered with this mechanic, I guess the visuals give me more reason to do so, I have enjoyed decorating my island, but the main reason I play is to interact with my villagers etc, and in this respect the game seems very similar.
Still do not remember the older games evolving over time all that much, in fact apart from the shop upgrades which a few have been rendered pointless by he new game, the haircuts no longer require a shop, and even the Nook's cranny upgrades are not needed due to the shopping app, I guess also the island setting does not lend itself all that much to a shopping district, my main complaint with the older titles is that they lost my interest after around a year of play, and this progression you and others talk about seem to evade my memory, the whole point of the game is to live each day and collect things, become a part of the community, any traditional game like progression simply misses the point.
I still feel these are more personal issues you and others have with this game, rather than the game being broken or lacking in some way, you simply do not like the new features.
@NEStalgia
Off the top of my head, you can also disregard Smash Bros (developed by Sora/Bandai Namco), Fire Emblem + Paper Mario + Wario Ware (Intelligent Systems), Mario Golf/Tennis (Camelot), Yoshi (Good Feel), 2D Metroid (last entry developed by Mercury Steam), any of the Zelda remakes (Grezzo), Famicom Detective Club (Mages), StarFox (last entry developed by Platinum), Tetris/Mario/Pac-Man 99 (Arika), etc.
If we focus on Nintendo franchises that have been inactive for a while, you can also disregard titles like Golden Sun (Camelot), Advance Wars (Intelligent Systems), Kid Icarus (Sora), and even F-Zero (last entry developed by Sega), amongst many others.
You could probably also disregard Metroid Prime + Donkey Kong Country (Retro), Luigi's Mansion (Next Level Games) and Xenoblade (Monolith Soft) since those studios are technically not internal to Nintendo, though they are owned by Nintendo, so you probably shouldn't disregard them.
The secret is that a majority of Nintendo's output is not internally developed by Nintendo EPD, and that's totally fine.
@Boshy,
Totally agree it's easier to unlock a lot of the content, this is to appeal to the widest possible audience as possible, also the way villagers do not simply leave after you have not talked to them in a while, is also proof of this games easier mechanics, the issue is the core looks at this as a negative when in fact it benefits all players.
You still have the same collecting goals as before, the museum is still a massive task to complete, while the fish and bugs give you the usual fighting chance.
The positives are numerous, the visuals give this game far more allure than was possible with the older titles, everything looks so good, even more if you take the effort to fully craft your island. I love the crafting and collecting materials, as you can pretty much make what you want as long as you unlock those d.i.y items.
The streamlining works well with this new game, the Nook phone is a great addition with the shopping app negating the shop upgrades, yes there is content missing, but I am not so sure I missed it all that much in the first place.
@Anti-Matter Is it getting ported to switch?
@NEStalgia "Actually it was a reference to your Joey pic. "A very special Blossom""
Did you just refer to a picture of John Travolta's character of Vinny Barbarino as Joey Lawrence's character of Joey or are you just being funny?
I think our replies crossed in the wind. You were replying to the pic but I thought you were replying to my post in another thread. Which, I swear, I can't remember where it is. I'm like weeks away from total amnesia of everything that's happened the past 3-5 years and going forward.
OK finally found it (little solace) I wrote it an hour before you wrote about the pic, which is why I was confused. Well more confused than normal. I might be months away from needing a nurse to wipe drool off of my chin.
@NEStalgia,
Another thing is when people complain it tends to be all about missing content from older titles, nobody seems to be petitioning for a whole brand new evolutionary Animal crossing experience.
At it's core this new game is so similar to the older entries to the series, and this suits me fine a I loved those game too. I am just as confused as you are when you say this latest game is an empty sandbox, as it's so far from the way I and many others see it.
@westman98 "I don't think anyone ever suggested that Nintendo isn't making money"
No, it's more like exclusion through omission. No one is saying Nintendo isn't making money that way, but what they do say is: "Nintendo can't give away free updates, those devs need to get paid." Well, Nintneod can pay the devs to do updates to a game that is generating Nintendo licensing fees which cost Nintendo nothing, that's all profit.
When was the last time you heard anyone on any gaming website say - it's ok for DLC to be free, the company will make the money back in licensing fess due to the games popularity?
It's like when we all watched the local networks for free b/c advertisers paid for ads during the show, but now we have to pay licensing fees to watch those same shows live on cable and streaming services b/c people are too lazy to put up an antenna. Every time McDonald's has an AC toy in a kid's meal, Nintendo is getting paid. Unless Nintendo is paying McD's for that, but Nintendo seems a bit stingy to do that.
Not sure if Nintendo is being paid for the in game advertising, but they might be.
https://www.thegamer.com/animal-crossing-mcdonalds-new-horizons-custom-qr-codes/
There's money to made, and paid to devs, in a popular game, to support free upgrades. It doesn't have to be paid for by consumers, who already shelled out $60 for the game and pay for NO to play it online. But all I ever read on forums is: DLC can't be free, devs have to get paid. 😝
@westman98 Ahh, yeah Sora for Smash, I was lumping that in with HAL, so it falls under that anomaly umbrella, but that's fair.
Everything else you mentioned you're cherry picking single entries from series, ports, remasters, remakes, and spinoffs and saying the series has to be ignored if we're talking only 1st party internal. There are very very few Nintendo franchises that are discarded. Most of their franchises, even the things you listed (and we forgot Pikmin as well), are primarily internal. Monolith, Next Level, Intelligent are all internal studios. Just like Insomniac, Naughty Dog, Santa Monica, etc are Sony internal, and 343, Bethesda, Obsidian, and The Coalition etc are all MS internal.
But Nintendo seems to be caught remarkably flat footed internally. We've had, what, a decade almost with nothing from Retro? Yes we know they're working on MP4 now, but they weren't for years. IS has been reliable. But that's about the only studio inside that seems reliable short of Game Freak that's sort of outside, sort of inside.
Then we have Bayonetta 3 that's not internal at all, Platinum has more or less signaled that it's done and sitting in the can and that Nintendo's just standing on it. I suspect the internal studios are far more productive than they appear, but Nintendo is intentionally, for whatever business reasons, outright refusing to release and hoarding their games library in the vault, even if they're done. Pikmin 4 was almost done back before Switch launched, and that was straight from Miyamoto.
@johnvboy LOL, every time we talk about this game I get more and more convinced that at the end of the day you don't care about the gameplay at all of either the old ones or the new ones and you mostly just like to watch the pretty pictures.
You really DO need a PS5.
if we were talking about a new IP and people saying they dislike the new IP, I think you'd have a point about personal preferences. But when we're talking about a long established IP with a lot of fans experiencing the same criticisms, it can't be attributed to personal preferences. Even where personal preference comes into play, a change to a genre that fundamentally changes its nature from a series that one reliably does enjoy to one they do not, the critique lies with the game's design choices in adhering to the concepts that the series is built on. I.E. if the next James Bond film had 007 exploring an derelict alien ship outside a binary star system, sci-fi fans might find that's the coolest Bond yet and be thrilled that it moves into that direction in the future. Bond fans would be right to be horribly dismayed at the direction, as the film would present a poor Bond showing in the spirit of what one would rightly expect to be the nature of a Bond film. Even if you like both sci-fi, and Bond, it would be right to be unhappy with the change as it replaces one thing you liked for something entirely different.
This took a social sim with a town progression and replaced it with a decorating game. You don't become a citizen in this town, you mold it as the god emperor that you are and descend upon your throne to bestow your presence upon the commoners you universally love you. It's like a banana republic where you really serve the CIA handler that funds your "republic." But, then, Tropico is still a better town building and decorating game.....
@johnvboy Also, I think I can safely speak for nearly all the people criticizing the game when I say all of us absolutely WANT an all new revolutionary Animal Crossing. Breath of the Animals all the way! That's absolutely what most of us want. But we don't have nearly that amount of faith in Nintendo to do that at this point, so we'll just beg for them to give us back what we already had before they took it away, because that's the most we feel we could ever get from them.
@rjejr LOL Somehow I saw the hair, saw Barbarino, and somehow just thought Joey Lawrance. IDK why. It's been hours since the nurse wiped the drool off my chin...that's whats wrong.
It'll be cool once the amnesia sets in though. It's like a JRPG IRL! Character Builder time! Are you a 14yo girl in a bustier and ultra mini skirt with purple hair? Nvm, we're just going to pretend you are no matter how you answer. @rjejr The village festival is tomorrow after school. Get hype!
@Yorumi What have you done? You've now given Nintendo the idea to sell Animal Crossing: Farmland Fun, Animal Crossing: Touring Turtles, Animal Crossing: City Critters, and Animal Crossing: Smogfactory Shuffle all for $60 each!
@NEStalgia,
So you want a brand new experience while still retaining the core game play and features, sounds totally reasonable to me.
But joking apart, you have been given a new way to experience the game, the terra forming and decorating is a brand new direction for the franchise, it's just that you do not like it.
@NEStalgia,
I will not deny I like the new games visuals, for a franchise that has been hampered by under powered handhelds, this new game is a breath of fresh air.
But I still feel that it would not be enough to grab my attention for so long without other benefits and improvements, also your decorating comment and suggestion that there's nothing else is a little cynical.
And again the point of how many fans are experiencing the same issues is not clear, just the same as me suggesting a huge percentage of the 30 million or so owners of the game love it, there is no definitive way of telling either way, so yes it's personal opinions, I can't see how you could describe this as anything else.
I would love a PS5 or Xbox series X for that matter, I just refuse to spend every waking hour on the internet trying to buy one, and I refuse to pay a penny over retail on principle.
@kducky11
I don't think Yokai Watch 3 will get ported to Switch.
@NEStalgia
Everything I listed is not internally developed by Nintendo EPD (or a Nintendo-owned studio like Retro, Monolith Soft, and now Next Level Games). You could choose to think that studios like Intelligent System, Camelot, Good Feel, and GameFreak "might as well" be considered internal Nintendo studios given how closely they work with Nintendo, but they are not. Nintendo has always maintained a strong relationships with various third party developers to manage many of their prominent franchises, and that's perfectly fine.
Also, I'm not sure why you would believe that Bayo 3 and Pikmin 4 are just sitting there, ready to be released at any time. It's more likely that those games were rebooted mid-development (very likely for Pikmin 4) and are being worked on right now.
@VoidofLight
Again, I don't know exactly what you mean by "content" or in what way you think New Horizons has less of it.
@johnvboy when I buy a new fire emblem, I expect a grid based strategy rpg. That can be reinvented (see also codename steam as a flawed example) without just reinventing it as an enhanced incest dating sim (complete with petting) as the PRIMARY new game.
@Mountain_Man I explained what I meant. Lack of shops, lack of shop upgrades, lack of long term goals that aren’t just upgrading the house, multiplayer content that you can do while playing with friends online. Lack of items to customize the exterior of houses, lack of villager dialogue (yes this is a thing, villagers just got updated to refer to one another, which happened in New Leaf, but got removed for no reason.).
@NEStalgia Unfortunately I don't think I'll get true amnesia, so I'll still remember who I am, and you and Thanos, it's been while for you 2, it's just most stuff the past few years that has no staying power for me. Like my best friend called me up this afternoon from the hospital, he blacked out yesterday, fell out of his chair, and think he may have broken a rib b/c the pain was so bad, so ambulance ride to the hospital last night, but I keep forgetting to text our other friend about it. 🤷♂️
You see, it's not that I got off topic on purpose, or b/c I don't care, I just don't remember what the topic is.
I don't want a BotW AC, I want an AC w/ something to do in it. It keeps winning multiplayer family awards but it's the absolule worst multiplayer experience I've ever come across. There is NOTHING to do. The 2nd player in Super Mario Galaxy has more to do - point and shoot gems. So they need to add in AC:aF type board games or something. Have you played the 4 hour long Miitopia demo? Add those "outings".
Add Pokemon to BotW, make Snap open world, not on rails, then maybe I'd buy it. OK, not open world, more like Monster Hunter sections, block off each new "region" until you get enough points or something. But make each region open. The newish Tomb Raider trilogy did a great job of making a sectional game feel open world. Populate that w/ Pokemon.
On rails. It's 2021. Up Nintendo's nose w/ a rubber hose. 🤣
@VoidofLight
What I'm hearing is that it's not so much that New Leaf has less content, you just don't happen to like the content it does have. I mean, yes, there are fewer exterior design options for your home, but then you can freely decorate the property around your house, so one step back and a dozen steps forward?
Regarding villager dialog, it was always there, but you had to talk to villagers multiple times in a day to "unlock" the more elaborate conversations. Now you have a chance to get the more elaborate conversations first time you talk to them. (The irony here is that people who claim to prefer the "life sim" gameplay weren't even doing the things they claim to enjoy if they never realized that villagers became more verbose the more you interacted with them during the day.)
@Mountain_Man I actually did talk to them multiple times over, and in return I was just given the "Wow you talked to me a lot" message, and nothing new. You shouldn't have to talk to the villager 20 different times to see a single new message..
Also, yes, the game has less content than New Leaf, if you want to know more of what that is, again, there's an article on this site that has information on that.
I stopped New Horizons and it's abysmal music. I started a new town in New Leaf and have been enjoying it immensely.
I like playing on a big screen though, so I'm actually running New Leaf on my PC with resolution turned up. I thought I would miss terraforming, but honestly I don't miss anything from New horizons.
@rjejr Yeah, in NL I spent a lot of time with coop. I tried like an hour of it in nh, and it was abysmal. Nothing to do, the second player is unable to do anything even as super bff status. And even connecting is every bit as bad and clunky as it was in 3ds, despite not being limited by 3ds it felt worse. I never bothered with network functionality in it again.
Miitopia is a game that I at least knew didn't appeal to me so I ignored it on 3ds. Still ignoring it now.
Oh boy, snap is on rails? Seriously a game about just taking pictures of Pokemon in the wild is little more than a dark ride safari?? Heck I even loosely recommended that to someone today... Might have to retract that. What has happened to nintendo without iwata? We've gone back to the yamauchi era full force. And somehow they're hitting commercial success in sales and media praise while generally offering less than they've ever offered before.. that that's bamco. I guess I shouldn't be surprised.
Worst animal crossing to date due to lack of cut content. I expected so much more buy now, I take this to heart.
You hurt me Nintendo, I feel cheated.
@NEStalgia,
I bet you want heavy petting.
@VoidofLight It didn't require anything near 20 conversations to see a variety of dialog. You only had to go two or three interactions deep on any given day (again, the irony here is that the people who claim to enjoy the "life sim" aspect of Animal Crossing apparently never figured this out). But I am glad to see Nintendo mix it up so that we no longer get the same handful of stock phrases first time you talk to a villager.
As for "missing" content, again, it all depends on what you mean by "content". New Horizons does, in fact, have a LOT of content to the point that even after 400-hours, I'm still discovering new things. What you're bent out of shape about is that it doesn't have identical content to New Leaf, but then, New Leaf wasn't identical to Wild World which wasn't identical to the original Animal Crossing. If you just want the same old same old over and over again then go play the previous game that you found most enjoyable. The rest of us actually enjoy the new things added to the franchise.
This isn't to say that New Horizons is perfect. I think Mystery Islands could have been done better, I wish there were more uses for Nook Miles, and I wouldn't mind seeing Town Projects return in some form (beyond being able to place and move structures and terrain features), but given all the new things that New Horizons does bring, these are niggling criticisms at best.
@Mountain_Man,
Yes it seems it's the type of content some do not like, then suggest the game has no content because they do not like the content it has included.
The core game has been pretty much the same on every game.
And I agree with you on the latest game is not perfect, and more content would always be welcome, but I refuse to agree the game is an incomplete mess without it.
@konbinilife,
It's a personal choice and up to you, I just feel the exact opposite, I could not go back to the older games after playing this one.
@NEStalgia,
Animal crossing heavy petting edition, now that would be a massive shake up for the series, an animal dating simulator, with extra rows and fighting thrown in.
@NEStalgia "Oh boy, snap is on rails?"
Did you really not know that? I'm an idiot when it comes to a lot of games - I thought Codename STEAM was real time action combat like Uncharted - but every scene they show is either of the capsule from Jurassic World you move in or the videos are all moving at the same slow and steady pace, and it's a sequel to an on-rails shooter. 😂
But I guess if you don't care about a game, you really don't care about a game. Way to commit. 😁
Codename STEAM announce trailer. In my defense it's like they cel-shaded a Gears of War game trailer. At least that's what they were going for. 😉
@NEStalgia,
Not sure Iwata being there or not would make much difference to Nintendo's business decisions, they are making content to appeal the the widest possible audience.
@westman98 To be fair, nintendo plays some kind of sneaky tax avoidance scheme with their business units that makes it almost impossible for anyone, investors included, and tax authorities, especially, to figure out exactly what is owned by whom. Even Sony doesn't do that, and I'm sure it goes back to "totally not a yakuza, honest!" Yamauchi. Some of those studios you mentioned are indeed nintendo subsidiaries. Meaning nintendo controls their stock - they own the control of the company... It's first party. Nd cube for example. Same as most Sony studios. But there are other business units that control is somehow not public yet implied. Intelligent is a weird one. It doesn't list on the subsidiaries lists or the affiliates lists. Yet intelligent was founded from within r&d1, was later overseen by yokoi, and with two minor exceptions has never worked outside of nintendo products. Their own ownership is shrouded in mystery, and that nintendo doesn't mention them at all, in any of it's reports, a studio responsible for several of their top products, be it internal, external, or "affiliate partner", since the 90s is eyebrow raising. We nether know nintendo does own as a subsidiary or that they don't, and it's clearly intentionally obscured.
There's money disappearing in that hole one way or another, and good old yamauchi certainly had a part in that special setup.
So is IS first party is an impossible question to answer. We "know" the answer but have no proof. It's like if we couldn't trace the ownership of Naughty Dog on paper.
@johnvboy but Isabelle's coat is sooo fluffy!!
@rjejr i watched the codename stream treehouse e3 unveiling live....I knew it was an srpg
@NEStalgia,
I know you want to help her find that sock behind the washing machine.
@NEStalgia
@NEStalgia
I applaud you for typing up all that. Personally, I don't like to indulge in conspiracy or whatever nonsense you want to conjure up.
Nintendo doesn't own GameFreak, Camelot, Good Feel, or Intelligent Systems. Period. End of story.
@westman98 gamefreak, no, though there is some ownership control as gf owns half the majority stake of tpc, but tpc in turn owns a non majority stake in gf, meaning half of that stake is nintendo. Not controlling but influencing, just as Sonys former stake in squeenix was.
Camelot, no, they were actually a first party division of sega back in the console days, then broke off independent.... But they're not relevant here, they make mario sports games and aren't stewarding any franchises.
Intelligent, fine if you don't want to get into conspiracy theories as you say, but either way it's a studio that was started internally, was directed by yokoi himself, stewards multiple of the past and present franchises including one of the biggest, and has made virtually nothing but nintendo games, yet doesn't appear on listings as either a subsidiary or an affiliate partner, and their own stake holders are strangely invisible. There's no such thing as "second party" but in their case they seem to neither be first nor third with no paper trail.
Ndcube is flat out first party internal. It's officially listed wholly owned subsidiary. Same with monolith and retro.
@Yorumi in spite of him, mostly, though. He had no idea what was going on with content, and if someone told him then that reselling emulated Atari games for $70 would make bank, he'd have done it. . Though he also shelved a lot of games once psx came out and he lost the script entirely by n64.
@johnvboy lol, nintendo life after dark, indeed! Well, we did ask for more social sim and character interactions...
I was going to joke about the Isabelle school uniform dlc costume, Japan only, but somehow that's almost ringing a bell as an actual thing from new leaf......
@NEStalgia
Just checked, and it turns out Nintendo has owned ND Cube since 2010. Guess I thought of the old Hudson Soft days - my bad.
My general point still stands.
@rjejr "On rails. It's 2021. Up Nintendo's nose w/ a rubber hose. 🤣"
Careful, son: once you go full Vinnie Barbarino there's no going back.
Hell, I have days I feel I need a nametag to remember who I am, but it wouldn't do any good because I'd just lose the damn thing. Or the cat would hide it then sit smirking at me, all smug and superior.
From one half-empty glasser to another: hang in there friend. You'll be ok-ish.
@k8sMum Cats scare me. They are top of the food chain predators and someone, probably a man, thought it was a good idea to domesticate them. Some day the earth will be only cats and cockroaches.
I'll take ok-ish. Especially this year. OK-ish in May 2021 is like the best year ever in every year not 2020. You hang in there yourself. 😊
@Yorumi it isn't incomplete though. It is a complete, working title. People just want more from it. So what they've done is use the same model as Pokemon Go, where phased updates and content is brought along as a drip feed way to keep the product active. If they'd just dropped the living Pokedex and every type of battle on day one, Pokemon Go wouldn't still be a thing for example.
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