Comments 497

Re: Control: Ultimate Edition Is Available Now On Switch, But There's A Catch

MisterMan

@Casual_Gamer95 sorry to hear that. you should get a PC. You can play games at much higher rates than your old PS4 if that's what you're interested in. Also, Hades runs at 60fps and 1080p on Switch. Do the research before coming off like an idiot. Also, most people have multiple platforms to play games. I myself have a PC, Switch, and PS4 but I don’t go on Xbox sites and leave comments about not owning an Xbox. It’s just not something normal people do.

Re: Mini Review: Vigil: The Longest Night - A Grim And Foreboding Metroidvania

MisterMan

Here's what the publisher posted on Steam forum in response to some users complaining about the performance. So hopefully they can fix the load times (which was my biggest issue because it kept me from actually wanting to explore the game):

Heya let me explain what happened on Switch.

Long story short we made a dumb mistake and it's caused problems that we are rushing to fix, we didn't know the mistake had happened until it was too late. This isn't a justification, it's an explanation and I TOTALLY understand if anyone wants a refund from Nintendo, unfortunately, that's out of my hands as Nintendo handles refunds on their ends.

We submitted the base game to Nintendo a long time ago for approval, but during the intervening time we added new features, weapons, fixed a few bugs and generally kept updating. On Steam we tested these incrementally but on Switch, due to the process, we gathered these into one big patch and submitted a few weeks before release.

During this time we consistently tested the game on Switch and the performance was fine, great even. Running at minimum of 30FPS and smooth, the only long load time was the first load time and we had next to 0 unexpected crashes. We were very proud of the Switch build.

Shortly before launch we received keys from Nintendo we tested the retail version of Vigil and were surprised to see that the game was not performing as well as it had been!

We looked into what happened and discovered that we had been doing something really dumb. When we tested the game internally we were generating an entirely new build to test. So the 1.1 build was an fresh build straight from the oven. This is not the game that was released.

The game that was released was the 1.0 version with patches. The patching process adds significant complexity that we simply... missed in our testing.

We had hoped that we would be able to get the build fixed by the games release but unfortunately, that hasn't transpired, however we are working on it right now and my QA team is sitting behind me testing the new build right now. We haven't fixed everything in this patch but it's more stable and the saves more regularly to prevent lost progress. We are working on the loading issues and the weapon switching issues as well!

Again, I can only apologize for this. Both the publisher (me) and the developer missed this issue and we are all kicking ourselves for it and are working diligently to fix it. We appreciate your patience and we totally understand anyone who requests a refund.

Re: Mini Review: Vigil: The Longest Night - A Grim And Foreboding Metroidvania

MisterMan

@Damo I played mostly handheld and a bit docked just to see how it looked on the TV. I also ran the game of the Switch's internal memory (per the developers suggestion) and my Scandisk MicroSD, but didn't notice a difference. I only played for 2-3 hours, a bit past the third boss, and ultimately couldn't deal with the game anymore. Luckily Nintendo allowed me to return the game as a one time exception. The core gameplay was great. I'll most likely pick this up on PC down the road.

Re: Mini Review: Vigil: The Longest Night - A Grim And Foreboding Metroidvania

MisterMan

@Chimp9000 Sorry you had such a bad experience but that falls in line with what everyone else experienced with this game. @Damo again, how much time did you spend with this game? Is this a mini review or a first impression after playing an hour or two and reading some reviews online. I was hoping NintendoLife would offer a warning to potential buyers of this broken game instead of this uninformed and misleading article.

Re: Mini Review: Vigil: The Longest Night - A Grim And Foreboding Metroidvania

MisterMan

@MappingExpert I agree. I'm curious how much time the reviewer spent with the game. You bring up a lot of other issues with the game that I didn't mention earlier. There's so much to list that needs to be fixed with this game. I honestly can't believe this game was released in this state. If anyone buys this game based on this review, they will be extremely disappointed.

Re: Mini Review: Vigil: The Longest Night - A Grim And Foreboding Metroidvania

MisterMan

@Damo Out of curiosity, did you experience the load time issue and crashing that myself and many others had? I ran the game of the Switch's internal memory and a microSD and found it to be very long in both instances. This game is more of a test of patience than anything else and I had to stop playing after the third boss. How much time did you spend with the game? There are so many load screens in this game. The game is segmented into countless areas and even going into a small room to talk to an NPC can take 15s to get in and 30s to get out of the room. I'm surprised to see you give this a 7. I felt like this game should not have been released on the Switch in this state.

Re: Mini Review: Vigil: The Longest Night - A Grim And Foreboding Metroidvania

MisterMan

@Zach1122 I agree. I had the same experience and found the game to ultimately be unplayable. The load times are the longest I've encountered on the Switch. The game also crashes every hour or two and then you're dealing with an initial load time of 3+ minutes, plus whatever load times you need to go through to get back to where you left off. This was the first game I requested a refund for through Nintendo and they made a one time exception. I'm surprised to see NL give this a 7. I would give it a 3-4.