Next week sees the launch of Collapsed on Nintendo Switch, a roguelike platformer full of jumping, shooting, crafting, and far too many aliens.
The game puts you in the shoes of one of four Hunters, who each come with their own set of abilities, skills and combat style. Your task is to hunt down the hordes of bloodthirsty aliens which have been destroying planet after planet; they've now reached Earth, so it's up to you to protect your home and fight against the extraterrestrial threat.
You can check out some of the action first-hand in the trailer above, and we also have a nice selection of screenshots for you below. The game's been receiving 'mostly positive' user reviews on Steam, so it might be one to look out for.
Developed by Glaive Games, Collapsed will launch on the eShop on 29th August priced at $15 / €14,99. You can actually go ahead and pre-purchase it now at 15% off, taking it down to $12,75 / €12.74.
Do you like the look of this one? Let us know if you're thinking of giving it a go by firing a comment down below.
That looks pretty good. Colour me interested.
Looks like Valfaris, but crisper and not as much blood
No thank you.
My first thoughts - This looks awesome but I bet it's another rouge lite.
And yes yes it is. Why is every frigging Indie thing a rougelike/lite nowdays? I'm getting sick to death of it. The way I see it is developers have become too lazy to make a proper structured game so just release rougelike after rougelike after rougelike. So many times I've seen trailers of fantastic looking games but then will read it's a rougelike/lite and it puts me off in an instant.
"Roguelike" is up there with "live service" in being an immediate way to kill my interest in a game.
Dead Cells shooter mix, but looks ok
@DonkeyDiddyKong agreed... Dead Cells was fantastic... But let's make other things too.
Dark Devotion looked great and bought it, then didn't finish it cause of that reason!
Enough Roguelike guys
@DonkeyDiddyKong I totally understand you man, sometimes you just want a game that you know is thought through from start to end, a crafted experience. But i would argue that crafting a well-balanced roguelite/-like structure is just as tough as a well structured linear game, so it's not because devs are lazy.
Looks good. Maybe this will pull me away from Heroes of Hammerwatch. I can’t stop playing that game.
My question is if it's rogue-like with permadeath, or just rogue-like in that if you die, you lose your current progress but get permanent upgrades? The latter, I can deal with. Rogue Legacy and Wizard of Legend were enjoyable for that reason. If it's one of those 'you die and your whole game is wiped' kinds of rogue-likes, I'll pass.
I made it 3 seconds into the trailer and the first thing that pops up in it is ROGUE-LIKE. I closed the video. May you Rest In Peace, trailer.
Which annoys me.
Why aren’t devs just making straight-up rogue games anymore? Like, top-down, get to the bottom of the dungeon, grab the loot and then claw your way out? Don’t they make those anymore?
@StefanN Yep, one of my friends was at one point, President of Insomniac games. One of their projects he was allowed to tell me about was some kind of rogue type game, and he said that the hardest thing to program is random dungeons. Not from a technical perspective, mind you, but from “fun” perspective. He said it’s really difficult to pull off random and have it consistently be fun.
@TG16_IS_BAE FYI, there are many traditional rogue games continuing to be developed. For awhile, they thrived on mobile. Steam has many: Rogue Fable III, Caves of Qud, Wayward look pretty good. (Oh, and I guess one of the originals, Angband, is actually still in development!)
@aaronsullivan That's some great info, thanks!
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