MegaVel91

MegaVel91

Honest, blunt and sarcastic.

Comments 1,101

Re: Zelda: Tears Of The Kingdom Trailer Gets Creative With Vehicle Building, Fused Weapons

MegaVel91

@RareFan Because Nuts and Bolts came off of Banjo-Tooie, being a 3D Platformer that had no crafting whatsoever, and had no expectation of it when a new Banjo game was announced.

Tears of the Kingdom having crafting actually feels like an evolution of the previous game. And in BotW you could at least adhoc crafting things (see the contraptions and silly physics things people have done).

Re: Zelda: Tears Of The Kingdom Trailer Gets Creative With Vehicle Building, Fused Weapons

MegaVel91

@Dezzy70 What are you on about? Fuse's benefits for weapons is you literally keep the weapon from breaking and it gets a power-up. Depending on what you combine stuff with, it becomes a different type of weapon entirely or has more benefits, like the massively extended reach demonstrated with the extended pitchfork.

Ultrahand looks like it took inspiration from people making the Flying Machines in BotW.

And I doubt you can save either... but so what? It gives you more opportunity to try new things and see what effects are produced. Like the makeshift fan the Construct had.

Re: Talking Point: Where Should The Next Pokémon Legends Game Take Place?

MegaVel91

@Yosher Sadly I have to agree here. I don't think we're going to see another Pokemon Legends unless GF decides they want to keep the mainlines and a spin-off running in parallel that offers a different type of Gameplay.

Otherwise, I think Legends: Arceus being what it is was able to happen because of how mysterious the origins of Dialga and Palkia themselves are.

If they did decide to do another one, as you mentioned, it would probably be Kyurem, or so we hope.

Re: Best Of 2022: How Do Game Developers And Artists Feel About The Rise Of AI Art?

MegaVel91

@-wc- @SonOfDracula One thing I want to insert here:

AI implies these things have intelligence. They don't.

They cannot think or make decisions. What the algorithms are doing is little more than sorting through it's data via randomly generated patterns to try to best match your prompt, and will keep sorting through these semi-random generations until you stop asking it to re-roll the algorithm for you.

It then uses probabilistic processes to de-noise areas of a noise field to generate images with these sorted patterns.

The way it learns is no different than how the people at Youtube have trained their bots to learn how to figure out what to recommend you on the home page.

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

MegaVel91

@Flint I would be in agreement about it being "just another brush", were it not for the fact that for many it is the "only" brush in their toolbox and the only one they use. At that point you're not an artist. You're asking for commission from a machine.

If you commission an artist, is that art yours? Are you the creator? I think the answer is pretty obvious. It has great potential as an aide, but when it's all you have, it's nithing more than a crutch.

As for artists emulating. It is not quite the same as stealing. It will never be the same as what has been done to train these fancy calculators, nor the same as what they do. That's anthropomorphic to think so. It's well beyond their actual capability.

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

MegaVel91

@TobiasAmaranth takes like yours betray a complete lack of understanding of the overall problem.

The issue isn't that artists want this tech to grind to a halt at large, the issue is they want it changed to be made and used in an ethical manner that isn't literally stealing the work artists have spent their whole lives working up to to power themselves and allow artists to have a say in whether or not their workis allowed to be used.

The fear component is only one facet of a larger whole. It's not pure fearmongering as some want to reduce it down to so they don't have to think too hard about it.

AI tools have a massive potential as artistic aides, but letting them be made and used in a way to basically try to make human artists obsolete is not the way to make this coexist with them. And there is no small number who have professed they would love to see humans artists obsolete... For no real reason.

We're not some elitist class trying to be an exclusive club. Not even close.

Re: Feature: How Do Game Developers And Artists Feel About The Rise Of AI Art?

MegaVel91

Anyone who says artists are gatekeeping art are being braindead, and intentionally obtuse.

Artists are not gatekeeping art by saying that using these fancy image generating matrix math calculators are bad for basically stealing other people's work to copy what they do.

What the "AI"s do is fundamentally different from how a human does reference or copying from someone else. Any attempt to say it's the same is to anthropomorphize these things well beyond what they're actually capable of doing.

Humans referencing and copying from other people will not always have the same results because each human filters the things they see and process when trying to learn things through their various personal life experiences. It colors their perception and is part of what creates the unique "human" aspect of art.

These machine programs can't do this and in their current state, they are eons away from achieving that, if ever.

@everynowandben

You're repeating the tired old BS that so many people who are all-in on AI don't get or refuse to understand:

Unlike these AI programs. Photography or Photoshop never took the work of hundreds of thousands the world over, in order to power it's internal algorithms, and thereby displace the very artists that power what it does.

They are not equivalent in any fashion. And to say they are is to ignore everything about what these "AI" programs actually are.

Re: A New Bayonetta 3 Report Features A Differing Account Of PlatinumGames’ VA Pay Offer

MegaVel91

@Switch_Pro So? Your point? Voice Actors literally provide the soul of a lot of characters. How they sound in games that make prominent use of VA work is just as important as how the words in the script portrays them. It adds a dimension that words on the screen alone cannot provide.

And if they got to live comfortably from doing that work, what's wrong with that? Their work provides value not just to the game, but to millions of people who may love how the characters sound and feel thanks to their voice.

I think they should get residuals for that after the games make a certain amount of dosh.