MegaVel91

MegaVel91

Honest, blunt and sarcastic.

Comments 1,101

Re: Random: Unofficial Legend Of Zelda NES Remake Gets 20-Minute Gameplay Video

MegaVel91

Everytime one of these comes up, out of the woodwork comes:

"Why are they wasting their talent on this instead of sending their resume to Nintendo??"

Good grief. Can half of you spare some of your mental energy to actually think beyond that notion, and maybe come up with some of the -frankly- obvious answers yourselves?

And no not "they're piggybacking off Nintendo's IP". Maybe something along the lines of "they made it cause they live X IP"?

Every time, it's the same thing. Not to mention actually making something original takes massive amounts of work. It's not the kind of thing you do to cut your teeth on. It's something you do when you already have a good grasp on what you're doing.

It's like complaining why someone is using training wheels when they're learning to ride a bike. Or similar.

Re: The Pokémon Company Releases Official Statement About Palworld

MegaVel91

I love how on every single article there's at least several people who think it's about defending a corporation cause of X reason. It's hilariously without nuance, and something thrown just to make Pokemon fans collectively look rabid and brainless so they can feel good belittling them.

Nevermind the fact it was never about defending Game Freak's honor, or whatever, or defending TPC, and was actually just about the fact designs and whole shapes of Pokemon were copied/modeled over. Y'know having artistic integrity, or some semblance of it?

Which I am sure someone will handwave with "well everybody takes from everyone in this industry" or similar.

Well, there's the thing:

Most indie devs go the extra mile to try to make whatever type of game they're aiming, even monster tamer/collector games and their creature designs look distinct from Pokemon precisely to avoid any issues.

If Palworld had gone to the lengths Cassette Beasts did, or Coromon, or some other notable examples of Indie monster tamer/collector games with their Pal designs overall, we wouldn't even be here talking about it. Cause it wouldn't have caused nearly as much of a stink.

Heck. Most other indie titles in the genre or adjacent to it have never gotten into any controversy on grounds of the designs or anything. Because they never did anything like literally taking Lucario's head and sticking it on a quadrupedal body with Raichu's tail with an extra prong, and making a literal Lucario ripoff (Anubis). And those are the only two I'm mentioning just for brevity's sake.

The most that a lot of indies end up doing, you need to squint hard and tilt your head pretty hard to see a passing resemblance. Not the case with Palworld.

Re: Pokémon's Former Chief Legal Officer "Surprised" Palworld Got This Far

MegaVel91

@Browny One problem: you are blatantly ignoring the oodles of monster collector games out there who manage to not blatantly rip designs just fine.

Even with over 500-1000 Pokemon out there, they still managed to do better than Palworld has done. Just look at the creature designs of Nexomon and Coromon, as examples. And there's plenty more games who manage to too.

Palworld has no excuses.

Re: Pokémon's Former Chief Legal Officer "Surprised" Palworld Got This Far

MegaVel91

@CJD87 Pokemon literally has had competition.in the genre, for ages. Repeatedly. Yokai Watch, Digimon, SMT, Dragon Quest Monsters,and plenty of indie titles all over Steam.

Yet nobody gave any of those any intense attention or support. There has been plenty of games and franchises that could've been supported. **For years on end.**

And yet it took literally crossing Ark:SE and Pokemon to find a hill for people to die on? Really? This is one of the reasons I'm disgusted by the whole thing.

Re: Video: How Does Detective Pikachu Returns Compare To Its 3DS Predecessor?

MegaVel91

@sixrings That's usually because despite whatever graphics they have, you rarely have a Nintendo game that straight up isn't a good game, even if the graphics end up lackluster. And that's regardless of who under their umbrella develops it.

It's very much once in a very rare blue moon, you encounter a Nintendo game that is all around bad along with the graphics.

Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity

MegaVel91

@Princess_Lilly Unfortunately you'd be incorrect. There's been reports of layoffs already and replacing positions with these programs or hiring artists only for clean-up work of generated imagery. This stuff is already in the wild and being used.

Which is precisely why it needs a stigma: a tool should not be a replacement.

And that dude Jackie above is the kinda attitude most AI-bros have regarding artists who are rallying and actively against these Generative Algorithm Machines. This is in spite of many artists finding out and being informed of how these things are trained, how their algorithms work, and how the generation works.

Re: Sonic Chronicles Sequel Details Revealed By Former BioWare Lead Designer

MegaVel91

@bonjong23 My guy. I could put Julie-Su and Shade side by side and literally point out every difference of their designs and silhouette in seconds. Both with Shade armored and unarmored. This also applies to Lien-Da and several other Echidna characters by Penders. None of them resemble Shade in any respect.

Same with the Nocturnus clan. Their appearances and silhouettes are so distinct from the Dark Legion to the point that YOU would have to be blind not to see how they are completely different.

Penders has no case and it's easily demonstrable.

Re: Zelda: Tears Of The Kingdom Character Purah Gets Transformed Into A VTuber

MegaVel91

@Anti-Matter I don't understand why people like you are so judgmental of people who use virtual avatars to represent themselves.

Also makes you sound like a snob. Let people have fun Youtubing the way they want.

EDIT: Also the irony of you, a dude who has used nothing but cartoon avatars as long as I have seen you around here, chiding on others for not showing themselves online. I think I heard glass break in that transparent house you just threw that stone from.

Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam

MegaVel91

@Wexter To preserve it means not just to archive and protect it, but to make available for all to experience. That's part of the point of games preservation: to ensure people can see where video games have been to further appreciate and understand where they are now, by being able to experience them.

If a company/corporation refuses to make some games available to the wider public, then preservation via piracy is the only real avenue to do so. The reason piracy exists (outside of people who do it purely because they want it free) is because, as you mentioned, lack of convenient access to a product, but also exorbitant prices (like the after-market price of some games no longer in circulation) and companies/corporations unwillingness to keep the former of the two in play.

Ace Combat Assault Horizon Legacy, like I mentioned above, is an example of a game that, currently, suffers from both problems at once. That makes piracy of it more desirable for some people because piracy eliminates both of those problems (assuming your comp isn't a total potato and can run the necessary emulator) ...and that's also assuming current emulators can even run it at a respectable framerate.

And the fact of the matter is, preservation being only an archival and protection effort, with no means of access, will only exacerbate the problem of piracy further by pushing people to other means.

Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam

MegaVel91

@Wexter Which isn't helped by some post-market games having astronomically high prices. See the current market for certain 3DS games, namely Ace Combat Assault Horizon Legacy as an example, which currently runs for upwards of 100 bucks online. Being the only existing remake of Ace Combat 2, it's the only way to legally experience Ace Combat 2, unless you own a functioning disc of the original game from the PSX era with console in hand.

Also not helped by the fact that the number of existing cartridges are finite and very few people are willing to part with them, or have any inclination to sell them at a fair price. It's situations like this that are why piracy exists: when there's no legal way to own/play a game without having to pay exorbitant prices for the experience.

There's a reason Gabe Newell called piracy a "service problem"... it's cause he's right. It is, for the most part.

Yeah there are some who will do it anyway, that's inevitable, but it's also a proven fact that if you have the right price for a proven great experience, people at large will be willing to pay for it.