Everytime one of these comes up, out of the woodwork comes:
"Why are they wasting their talent on this instead of sending their resume to Nintendo??"
Good grief. Can half of you spare some of your mental energy to actually think beyond that notion, and maybe come up with some of the -frankly- obvious answers yourselves?
And no not "they're piggybacking off Nintendo's IP". Maybe something along the lines of "they made it cause they live X IP"?
Every time, it's the same thing. Not to mention actually making something original takes massive amounts of work. It's not the kind of thing you do to cut your teeth on. It's something you do when you already have a good grasp on what you're doing.
It's like complaining why someone is using training wheels when they're learning to ride a bike. Or similar.
I love how on every single article there's at least several people who think it's about defending a corporation cause of X reason. It's hilariously without nuance, and something thrown just to make Pokemon fans collectively look rabid and brainless so they can feel good belittling them.
Nevermind the fact it was never about defending Game Freak's honor, or whatever, or defending TPC, and was actually just about the fact designs and whole shapes of Pokemon were copied/modeled over. Y'know having artistic integrity, or some semblance of it?
Which I am sure someone will handwave with "well everybody takes from everyone in this industry" or similar.
Well, there's the thing:
Most indie devs go the extra mile to try to make whatever type of game they're aiming, even monster tamer/collector games and their creature designs look distinct from Pokemon precisely to avoid any issues.
If Palworld had gone to the lengths Cassette Beasts did, or Coromon, or some other notable examples of Indie monster tamer/collector games with their Pal designs overall, we wouldn't even be here talking about it. Cause it wouldn't have caused nearly as much of a stink.
Heck. Most other indie titles in the genre or adjacent to it have never gotten into any controversy on grounds of the designs or anything. Because they never did anything like literally taking Lucario's head and sticking it on a quadrupedal body with Raichu's tail with an extra prong, and making a literal Lucario ripoff (Anubis). And those are the only two I'm mentioning just for brevity's sake.
The most that a lot of indies end up doing, you need to squint hard and tilt your head pretty hard to see a passing resemblance. Not the case with Palworld.
@Browny One problem: you are blatantly ignoring the oodles of monster collector games out there who manage to not blatantly rip designs just fine.
Even with over 500-1000 Pokemon out there, they still managed to do better than Palworld has done. Just look at the creature designs of Nexomon and Coromon, as examples. And there's plenty more games who manage to too.
@CJD87 Pokemon literally has had competition.in the genre, for ages. Repeatedly. Yokai Watch, Digimon, SMT, Dragon Quest Monsters,and plenty of indie titles all over Steam.
Yet nobody gave any of those any intense attention or support. There has been plenty of games and franchises that could've been supported. **For years on end.**
And yet it took literally crossing Ark:SE and Pokemon to find a hill for people to die on? Really? This is one of the reasons I'm disgusted by the whole thing.
@sixrings That's usually because despite whatever graphics they have, you rarely have a Nintendo game that straight up isn't a good game, even if the graphics end up lackluster. And that's regardless of who under their umbrella develops it.
It's very much once in a very rare blue moon, you encounter a Nintendo game that is all around bad along with the graphics.
@LilyGoMEOW You'd be surprised how many people on the Bird App literally respond to anti-AI posts with -no joke- response templates that are wholly meant to try to make them sound intelligent.
@Picagrande You call people against AI room temperature IQ, and yet reduce their concerns down to nothing but being about their jobs. You really have no room to speak about being stupid.
@Princess_Lilly Unfortunately you'd be incorrect. There's been reports of layoffs already and replacing positions with these programs or hiring artists only for clean-up work of generated imagery. This stuff is already in the wild and being used.
Which is precisely why it needs a stigma: a tool should not be a replacement.
And that dude Jackie above is the kinda attitude most AI-bros have regarding artists who are rallying and actively against these Generative Algorithm Machines. This is in spite of many artists finding out and being informed of how these things are trained, how their algorithms work, and how the generation works.
@bonjong23 My guy. I could put Julie-Su and Shade side by side and literally point out every difference of their designs and silhouette in seconds. Both with Shade armored and unarmored. This also applies to Lien-Da and several other Echidna characters by Penders. None of them resemble Shade in any respect.
Same with the Nocturnus clan. Their appearances and silhouettes are so distinct from the Dark Legion to the point that YOU would have to be blind not to see how they are completely different.
I squarely blame Penders for this. Shade doesn't even resemble Penders' characters enough for there to be a legitimate claim of copyright infringement. Same with the Nocturne clan and the Dark Legion.
But due to SEGA's poor litigating against Penders, Shade's fate has been sealed.
@Anti-Matter I don't understand why people like you are so judgmental of people who use virtual avatars to represent themselves.
Also makes you sound like a snob. Let people have fun Youtubing the way they want.
EDIT: Also the irony of you, a dude who has used nothing but cartoon avatars as long as I have seen you around here, chiding on others for not showing themselves online. I think I heard glass break in that transparent house you just threw that stone from.
@SwitchForce And how does pirating -specifically- old games, hurt developers? Especially ones that are no longer widely available on the market? For that matter, any money made after-market is not going to the developers at all. They aren't getting some royalty or residual for that. So how do you square that as hurting the devs?
@Wexter To preserve it means not just to archive and protect it, but to make available for all to experience. That's part of the point of games preservation: to ensure people can see where video games have been to further appreciate and understand where they are now, by being able to experience them.
If a company/corporation refuses to make some games available to the wider public, then preservation via piracy is the only real avenue to do so. The reason piracy exists (outside of people who do it purely because they want it free) is because, as you mentioned, lack of convenient access to a product, but also exorbitant prices (like the after-market price of some games no longer in circulation) and companies/corporations unwillingness to keep the former of the two in play.
Ace Combat Assault Horizon Legacy, like I mentioned above, is an example of a game that, currently, suffers from both problems at once. That makes piracy of it more desirable for some people because piracy eliminates both of those problems (assuming your comp isn't a total potato and can run the necessary emulator) ...and that's also assuming current emulators can even run it at a respectable framerate.
And the fact of the matter is, preservation being only an archival and protection effort, with no means of access, will only exacerbate the problem of piracy further by pushing people to other means.
@Wexter Which isn't helped by some post-market games having astronomically high prices. See the current market for certain 3DS games, namely Ace Combat Assault Horizon Legacy as an example, which currently runs for upwards of 100 bucks online. Being the only existing remake of Ace Combat 2, it's the only way to legally experience Ace Combat 2, unless you own a functioning disc of the original game from the PSX era with console in hand.
Also not helped by the fact that the number of existing cartridges are finite and very few people are willing to part with them, or have any inclination to sell them at a fair price. It's situations like this that are why piracy exists: when there's no legal way to own/play a game without having to pay exorbitant prices for the experience.
There's a reason Gabe Newell called piracy a "service problem"... it's cause he's right. It is, for the most part.
Yeah there are some who will do it anyway, that's inevitable, but it's also a proven fact that if you have the right price for a proven great experience, people at large will be willing to pay for it.
@Varkster same here actually. Granted I am being negative in response to those people. Every single article on a big Nintendo game seems to have the same people squawking the same tripe nowadays.
Comments 1,101
Re: Mighty Morphin Power Rangers Return In All-New Retro-Style Action Game
@shoeses No, not with 5 people controlling one character. I understood it fine.
Re: Mighty Morphin Power Rangers Return In All-New Retro-Style Action Game
@shoeses No?
Re: Mighty Morphin Power Rangers Return In All-New Retro-Style Action Game
@shoeses 2D Fighting game style.
Re: Feature: "Only Pokémon Can Make Pokémon" - Dicefolk Devs On Finding A Voice In A Crowded Genre
@Kestrel Which is why we need stuff like Medabots or Robopon back, or stuff inspired by them.
Re: Random: Unofficial Legend Of Zelda NES Remake Gets 20-Minute Gameplay Video
Everytime one of these comes up, out of the woodwork comes:
"Why are they wasting their talent on this instead of sending their resume to Nintendo??"
Good grief. Can half of you spare some of your mental energy to actually think beyond that notion, and maybe come up with some of the -frankly- obvious answers yourselves?
And no not "they're piggybacking off Nintendo's IP". Maybe something along the lines of "they made it cause they live X IP"?
Every time, it's the same thing. Not to mention actually making something original takes massive amounts of work. It's not the kind of thing you do to cut your teeth on. It's something you do when you already have a good grasp on what you're doing.
It's like complaining why someone is using training wheels when they're learning to ride a bike. Or similar.
Re: New Paper Mario Survey Reportedly Suggests Unique Character Designs Could Make A Return
Now I want them to remake the original game before making any new sequels.
Seriously. The original has aged awesomely for an N64 game, but I would like to see how it would change up with the TTYD remake's level of polish.
Re: The Pokémon Company Releases Official Statement About Palworld
I love how on every single article there's at least several people who think it's about defending a corporation cause of X reason. It's hilariously without nuance, and something thrown just to make Pokemon fans collectively look rabid and brainless so they can feel good belittling them.
Nevermind the fact it was never about defending Game Freak's honor, or whatever, or defending TPC, and was actually just about the fact designs and whole shapes of Pokemon were copied/modeled over. Y'know having artistic integrity, or some semblance of it?
Which I am sure someone will handwave with "well everybody takes from everyone in this industry" or similar.
Well, there's the thing:
Most indie devs go the extra mile to try to make whatever type of game they're aiming, even monster tamer/collector games and their creature designs look distinct from Pokemon precisely to avoid any issues.
If Palworld had gone to the lengths Cassette Beasts did, or Coromon, or some other notable examples of Indie monster tamer/collector games with their Pal designs overall, we wouldn't even be here talking about it. Cause it wouldn't have caused nearly as much of a stink.
Heck. Most other indie titles in the genre or adjacent to it have never gotten into any controversy on grounds of the designs or anything. Because they never did anything like literally taking Lucario's head and sticking it on a quadrupedal body with Raichu's tail with an extra prong, and making a literal Lucario ripoff (Anubis). And those are the only two I'm mentioning just for brevity's sake.
The most that a lot of indies end up doing, you need to squint hard and tilt your head pretty hard to see a passing resemblance. Not the case with Palworld.
Re: Pokémon's Former Chief Legal Officer "Surprised" Palworld Got This Far
@Browny One problem: you are blatantly ignoring the oodles of monster collector games out there who manage to not blatantly rip designs just fine.
Even with over 500-1000 Pokemon out there, they still managed to do better than Palworld has done. Just look at the creature designs of Nexomon and Coromon, as examples. And there's plenty more games who manage to too.
Palworld has no excuses.
Re: Pokémon's Former Chief Legal Officer "Surprised" Palworld Got This Far
@CJD87 Pokemon literally has had competition.in the genre, for ages. Repeatedly. Yokai Watch, Digimon, SMT, Dragon Quest Monsters,and plenty of indie titles all over Steam.
Yet nobody gave any of those any intense attention or support. There has been plenty of games and franchises that could've been supported. **For years on end.**
And yet it took literally crossing Ark:SE and Pokemon to find a hill for people to die on? Really? This is one of the reasons I'm disgusted by the whole thing.
Re: Video: How Does Detective Pikachu Returns Compare To Its 3DS Predecessor?
@sixrings That's usually because despite whatever graphics they have, you rarely have a Nintendo game that straight up isn't a good game, even if the graphics end up lackluster. And that's regardless of who under their umbrella develops it.
It's very much once in a very rare blue moon, you encounter a Nintendo game that is all around bad along with the graphics.
Re: Video: How Does Detective Pikachu Returns Compare To Its 3DS Predecessor?
@samuelvictor I got the reference too hehe!
Re: GameCube Classic Paper Mario: The Thousand-Year Door Is Heading To Switch
@Samalik Believe it when I see it.
Re: Pokémon Company's COO Addresses Issue Between Release Schedule And Game Quality
@PixelSprixie They're going to reach a breaking point, and I have a hard time believing they don't know that.
Re: Pokémon Company's COO Addresses Issue Between Release Schedule And Game Quality
@Dragnoran Battle Revolution wasn't even made by Game Freak. It was made by Genius Sonority. So you don't have much of a leg to stand on that.
They do need to take more time though.
Re: Pokémon Company's COO Addresses Issue Between Release Schedule And Game Quality
@Bahamut_GR Dude, that goes beyond exaggeration.
Re: Genshin Impact Zelda "Clone" Accusations Had Dev Team In Tears
@FishyS I'm afraid to ask... Toxic how?
Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity
@stungun No point in asking, they didn't think that far.
Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity
@LilyGoMEOW You'd be surprised how many people on the Bird App literally respond to anti-AI posts with -no joke- response templates that are wholly meant to try to make them sound intelligent.
Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity
@Picagrande You call people against AI room temperature IQ, and yet reduce their concerns down to nothing but being about their jobs. You really have no room to speak about being stupid.
Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity
@Quarbit Get out of here, evangelist.
Re: Kickstarter Is Cracking Down On AI And Promoting Human Creativity
@Princess_Lilly Unfortunately you'd be incorrect. There's been reports of layoffs already and replacing positions with these programs or hiring artists only for clean-up work of generated imagery. This stuff is already in the wild and being used.
Which is precisely why it needs a stigma: a tool should not be a replacement.
And that dude Jackie above is the kinda attitude most AI-bros have regarding artists who are rallying and actively against these Generative Algorithm Machines. This is in spite of many artists finding out and being informed of how these things are trained, how their algorithms work, and how the generation works.
Re: Sonic Mania 2 Didn't Happen Because Sega Wanted To "Move Beyond" Pixel Art
@fenlix You're forgetting the third movie.
Re: Sonic Chronicles Sequel Details Revealed By Former BioWare Lead Designer
@Shadowmoon522 I'm well aware of that. Which is why i told the dude Penders has no case.
Re: Sonic Chronicles Sequel Details Revealed By Former BioWare Lead Designer
@bonjong23 My guy. I could put Julie-Su and Shade side by side and literally point out every difference of their designs and silhouette in seconds. Both with Shade armored and unarmored. This also applies to Lien-Da and several other Echidna characters by Penders. None of them resemble Shade in any respect.
Same with the Nocturnus clan. Their appearances and silhouettes are so distinct from the Dark Legion to the point that YOU would have to be blind not to see how they are completely different.
Penders has no case and it's easily demonstrable.
Re: Sonic Chronicles Sequel Details Revealed By Former BioWare Lead Designer
I squarely blame Penders for this. Shade doesn't even resemble Penders' characters enough for there to be a legitimate claim of copyright infringement. Same with the Nocturne clan and the Dark Legion.
But due to SEGA's poor litigating against Penders, Shade's fate has been sealed.
Re: Sonic's Knuckles Series Adds Multiple New Cast Members
I honestly hope they have more Sonic peeps show up in it.
Even just as one-offs or semi-recurring characters.
I realize the budget would need to be high for that, but I can wish darn it
Re: Sonic Superstars Offering Free "Modern" Amy Outfit To Newsletter Subscribers
@Nua i didn't see that option when I looked it up last night...
Re: Sonic Superstars Offering Free "Modern" Amy Outfit To Newsletter Subscribers
@Snatcher oh god dangit.
Re: Sonic Superstars Offering Free "Modern" Amy Outfit To Newsletter Subscribers
@rossperk I agree WTF!
Re: Zelda: Tears Of The Kingdom Character Purah Gets Transformed Into A VTuber
@Anti-Matter I don't understand why people like you are so judgmental of people who use virtual avatars to represent themselves.
Also makes you sound like a snob. Let people have fun Youtubing the way they want.
EDIT: Also the irony of you, a dude who has used nothing but cartoon avatars as long as I have seen you around here, chiding on others for not showing themselves online. I think I heard glass break in that transparent house you just threw that stone from.
Re: Zelda: Tears Of The Kingdom Character Purah Gets Transformed Into A VTuber
Thing is...
This would likely be on point for her character if the world's technology allowed it.
Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam
@SwitchForce And how does pirating -specifically- old games, hurt developers? Especially ones that are no longer widely available on the market? For that matter, any money made after-market is not going to the developers at all. They aren't getting some royalty or residual for that. So how do you square that as hurting the devs?
Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam
@Wexter To preserve it means not just to archive and protect it, but to make available for all to experience. That's part of the point of games preservation: to ensure people can see where video games have been to further appreciate and understand where they are now, by being able to experience them.
If a company/corporation refuses to make some games available to the wider public, then preservation via piracy is the only real avenue to do so. The reason piracy exists (outside of people who do it purely because they want it free) is because, as you mentioned, lack of convenient access to a product, but also exorbitant prices (like the after-market price of some games no longer in circulation) and companies/corporations unwillingness to keep the former of the two in play.
Ace Combat Assault Horizon Legacy, like I mentioned above, is an example of a game that, currently, suffers from both problems at once. That makes piracy of it more desirable for some people because piracy eliminates both of those problems (assuming your comp isn't a total potato and can run the necessary emulator) ...and that's also assuming current emulators can even run it at a respectable framerate.
And the fact of the matter is, preservation being only an archival and protection effort, with no means of access, will only exacerbate the problem of piracy further by pushing people to other means.
Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam
@Wexter Which isn't helped by some post-market games having astronomically high prices. See the current market for certain 3DS games, namely Ace Combat Assault Horizon Legacy as an example, which currently runs for upwards of 100 bucks online. Being the only existing remake of Ace Combat 2, it's the only way to legally experience Ace Combat 2, unless you own a functioning disc of the original game from the PSX era with console in hand.
Also not helped by the fact that the number of existing cartridges are finite and very few people are willing to part with them, or have any inclination to sell them at a fair price. It's situations like this that are why piracy exists: when there's no legal way to own/play a game without having to pay exorbitant prices for the experience.
There's a reason Gabe Newell called piracy a "service problem"... it's cause he's right. It is, for the most part.
Yeah there are some who will do it anyway, that's inevitable, but it's also a proven fact that if you have the right price for a proven great experience, people at large will be willing to pay for it.
Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam
Removed
Re: Valve Confirms It Contacted Nintendo About Dolphin Emulator Coming To Steam
@Snow-Dust How about you not make up a bunch of people when you do your explanations? It makes you look condescending.
Re: Zelda: Tears Of The Kingdom New Item Duplication Glitches Discovered In Version 1.1.2
@Max_the_German Cause some mats and items are just too good not to have and so rare that using them is like saving Elixirs in a FF game.
Re: Round Up: People Can't Stop Torturing Koroks In Zelda: Tears Of The Kingdom
@gloom The same reason the ancient Shiekah had lasers, beam blades, and automatons.
Re: Dragon Ball Xenoverse 2's New DLC Pack Is Out This Week, Adds Gohan (Beast)
@PBandSmelly Isn't Roze due to Zamasu possessing Goku so not actually a form they can readily take?
Re: Mario Movie Sets New Box Office Records
@Maxz And how else was GUN going to be introduced but being some military entity?
Re: Sonic Frontiers Director Confirms Ian Flynn Will Write "New" DLC Story
@AlienX that's not going to be what happens and you know. Quit exaggerating it beyond what it is.
Re: Talking Point: Should Link Have Voice Acting In The Next Zelda Game?
If Link were to ever speak actual words in the games with voice lines... I would like it kept to simple responses like "Yes" or "No"
Re: Random: Of Course People Are Thirsty For Ganondorf In Zelda: Tears Of The Kingdom
@DripDropCop146 Oh please, that line of reasoning is weak as heck. And I look at art every single day. BotW/TotK's art style is unique.
Re: Random: Of Course People Are Thirsty For Ganondorf In Zelda: Tears Of The Kingdom
@Fizza Try being born the same year as Sonic the Hedgehog's debut into the market. xD
Re: Poll: What Did You Make Of Zelda: Tears Of The Kingdom's Final Trailer?
@Crockin Full admit to laughing and cackling out loud due to how well they presented it.
Re: Zelda: Tears Of The Kingdom's Final Pre-Launch Trailer Is Absolutely Stunning
Removed
Re: Zelda: Tears Of The Kingdom's Final Pre-Launch Trailer Is Absolutely Stunning
@Judal27 Making too many assumptions. We literally see a Rito child join Link in the boss battle with that giant Ice Moldorm thing.
Re: Creatures Inc. Undertakes A Significant Change In Leadership
What Anachronism said. Did any of you read carefully before you posted?
Re: Round Up: The First Impressions Of The Super Mario Bros. Movie Are In
@Impossibilium The thing is. The criticism more often than not gets to obnoxious levels.
Re: Soapbox: Nobody Does 'More Of The Same' Better Than Nintendo
@Varkster same here actually. Granted I am being negative in response to those people. Every single article on a big Nintendo game seems to have the same people squawking the same tripe nowadays.
And I've been around but 2-3 years on here.