@TheFrenchiestFry I would rather he not, cause as much as I love Jack Frost, Sonic was literally born (as in released) as a franchise the year I was born. I would rather he stay, thanks.
@swoose The analogy has only one flaw in that movies are a one-sided entertainment medium. Your interaction with it only goes as far as consumption and what you get out of it. With video games, your own participation is added to the mix as a requirement.
That makes the stake in the game far more personal, so asking more from the experience makes sense.
@vanYth The reason this is a coming of age story is, from what I can gather, is that this film is depicted an interpretation of how Aiden (AKA The Excitable A-Lister) joined Julius (The Ace Commander) 's party.
In short, unlike the Anderson film, this film is actually depicted a piece of actual Monster Hunter lore.
@VoidofLight That's partly because the characters are right out of Monster Hunter 4. It's the Ace Commander and his party, and Aiden is the plucky guy that was always with him.
And our beloved Guildmarm has a name now btw: Sophia.
@BloodNinja The Ninja in your name really is fitting cause you've been constantly dodging giving any kind of good faith response to anything I've said.
First of all, me disagreeing with you at this point, isn't stubbornness. That last post of yours that I replied made no sense and had little to no basis in reality.
You started off claiming Dread is not the first new game in 19 years. I told you that you were wrong. Then you pivoted to how Samus Returns was being "invalidated" for marketing trickery in another post, I explained (perhaps not clearly enough) how that was wrong. Then you finally pivoted to that whole big post of utter nonsense that I replied to, and I proceeded to point out how your points in that post don't make a lick of sense.
-and now you've abandoned that ridiculous tirade, dismissed everything I've said as merely "stating the opposite", which isn't what happened, and have traded it for me "disagreeing out of stubbornness" because you obviously don't have a good faith response to give.
I even laid out for you in a previous post why Dread is considered new where Samus Returns isn't considered "new", borrowing the words from someone who put it better than I could earlier on in this comment section, and adding my own bits, and you straight up refused to acknowledge that reasoning, and others have straight up pointed it out to you, multiple times throughout this comment section besides myself.
I'm not going to engage you any further after this post on about this article. Since you obviously can't be trusted to argue anything in good faith. Have a good day.
1. Samus Returns even being a re-imagining from the ground up doesn't change the fact it's still a remake of Metroid 2, like AM2R is. Both achieving the same ends through different means. Samus Returns is not "new" in the sense that it didn't continue the story from Fusion and instead retreaded old ground while adding new elements to the mix.
2. Knowing all the power-ups that will appear in Dread doesn't invalidate it's status as a brand new game with a brand new story, that is continuing from Metroid Fusion.
3.Taking mechanics from other games and incorporating them into others is commonplace in game development. That's not a detriment nor a strike against the game, it's sensible game design, especially when said mechanics are known to work well and fit the setting.
4. Lastly, the "First new 2D Metroid game in roughly 19 years" from the E3 direct is also accurate because Dread is not a remake (Zero Mission, Samus Returns) and a spin-off (Metroid Prime, Federation Force) nor an 3D interquel (Other M) that is a 2D mainline game since Fusion, which was released in 2002... 19 years ago.
You didn't prove a single thing here except that you're salty over people calling Samus Returns what it is, and Metroid fans being rightfully excited for a project once thought dead in the water being revived and actually put out and sold.
-and the excitement will be there as well when we finally see glimpses of Prime 4.
@Darlinfan Thank you. Besides, Samus Returns being significantly different from Metroid 2 isn't a high hurdle to clear.
The original game had several design flaws due to tech limitations, including the lack of a map, and the fact that without a Super Game Boy mode, navigation is a pain unless you know the game or have a map made by someone else handy.
Comparing Metroid 2 to MSR would be like comparing a club and a mace.
@BloodNinja Just because I'm not calling Samus Returns a new game because of the fact it's a remake, doesn't mean I'm invalidating it in any way. Samus Returns is a great game and easily one of my favorites.
But it is still a remake. Metroid Dread isn't that, and I don't understand why you have an issue with that fact or the fact that a game thought to be dead making it's grand arrival 2 generations (of consoles and handhelds) later, over a decade after the public became aware of it's existence, is the big deal that it is.
It's not just marketing hype or trickery like you're claiming it to be.
@BloodNinja That doesn't change the fact it was a remake. AM2R is unofficial and feels like a completely new game but that doesn't change it's nature as a remake either. Where Metroid Dread is not a remake. Just cause it doesn't feel like a remake to you doesn't change that either.
@BloodNinja You have it wrong. Metroid Dread is the first new 2D entry in the franchise in 19 years. New meaning not a remake, and interquel, nor a spin-off. And considering it carries the name of and (according to Sakamoto) is the actual fruition of a 19 year old rumor thought to be in development after the release of Metroid Fusion, thought to have become a myth after all those years; it's no exaggeration to say that it is a very big deal for us fans and the franchise.
This thing's history goes as far back as when I was 11 years old, at minimum. I'm going to be 30 in 8 days. That's how long people have been waiting for this game.
@TheFrenchiestFry I'm still going to wait. Cause look. Charles is amazing and nobody can replace him...but.
The thing is that Charles voice may not be a good fit for a theatrical length movie, and I say that as someone who would prefer that he be cast. I've seen the videos where he did Mario's voice at length at one of Nintendo's events (forget the one) but, like. Have you ever heard Mario sound angry beyond a growl or grunt in the games? What about sad?
That would honestly be my problem with Charles for a movie like this: emotion and inflection. I know I will get a lot of heat for that, but I'm simply being honest.
Not gonna lie. This close to next year and having nothing to show us, not even a trailer for the movie, with it coming out the same year as the new Sonic movie... I'm a bit nervous and antsy.
@Ulanda Excuse me? True colors? What the hell are you blabbing about? You literally know nothing about me outside of a comment post and you're spewing garbage like that?
@BloodNinja Look man. I would be more sympathetic to that if they weren't simply berating the author and NintendoLife for making an article they don't care for and basically going "I no like! Stop making articles like this!"
They're basically telling the staff of this website to be a purely a news mouthpiece and nothing else. It's called NintendoLife, not NintendoNews. "Life" encompasses more than just video game announcements and news of upcoming titles. It's also about sharing experiences, and if the staff here want to share experiences with video games and Nintendo, then I welcome it.
Telling them not to make articles like this just because they don't like them is selfish, plain and simple. They are allowed to write what they like. They aren't a corporate business like the WSJ or the NYT.
@ModdedInkling By making a good game and not shoehorning a stupid gimmick into it? Also someone else said it best. It's been nearly 20 years since GX and it's been well over a decade since Climax.
At this point making a new F-Zero would be marketing to an entirely new audience.
@ModdedInkling The game was better for it by not making it a straight telling of the past. Straight up losing access to characters as a result of the story might work in other story driven games, but the entire point of a Warriors game when it comes to franchises outside of Dynasty Warriors proper is the fan-service. Doing something counter to that is not good design, no matter how much people wanted to get their jollies by witnessing the downfall of Hyrule.
I still remember Akkala Citadel and how happy it made me that Sidon appeared to save Mipha. I was legitimately not expecting that and it made me happy, even if this game basically makes an alternative timeline as a result.
@Crockin Maybe wait for an actual gameplay video before making that judgment? I get it's doing what so many have been trying to do (emulate BotW's open-world-ness), and that many of those attempts have been lackluster, but we don't have a visual on what it's actually going to be yet. I think reserving judgment for now would be best.
@ProfessorNess I am going to wheel around from your original comment and give you the full package instead:
Metroid Dread has a heavy sci-fi visual style with lots of visual minute details, the kind of stuff you'd expect from it's inspiration: the Alien movies. Such visual details include the greebling on Samus' suit and the visual environment around her, as can be seen in the cinematic trailers. It is however a distinct visual style from Samus Returns, and even the likes of Metroid Prime, which is also visually detail-heavy due to also being of the Sci-Fi genre. It doesn't however have the gritty look a lot of AAA devs go for (not to speak of the Prime series, which doesn't do that either) which already is a good thing.
As of the current build of the game, the lighting conveys a feeling of sterility and unnatural cleanliness in some parts of the game, despite the look of everything else, like a hospital ER or well-kept research facility, which, if you had seen anything beyond the trailer, like say the Dev history video for Dread, would make some sense why the artists, SFX and other people working on the design of the game chose that.
As for the gameplay, the things that pop out the most are the increase framerate, which means gameplay will be smoother compared to Samus Returns, which, if this holds up in the final build, means MercurySteam did a bang-up job optimizing the game, adding more to that is the new Dash Melee ability shown in the trailers, which hopefully means the "stop-and-go" nature of the Melee Counter from Samus Returns has been somewhat mitigated.
The fact Samus has a Slide Maneuver similar to Mega Man now is another standout feature, something Samus has never had in any game before, where the Morph Ball usually was the sole way of going through tight spaces, this means the player has more options for navigating those spaces if they so desire, and more options are never a bad thing.
Overall Dread is shaping up so far to be MercurySteam's greatest work, which considering Samus Returns played so well despite it's flaws, instills me with quite a bit of confidence.
@HamatoYoshi I grew up in the 90s you presumptuous jerk. I grew up with the Super Nintendo, Game Boy/GBC, the N64, the Gamecube, GBA, the Wii, NDS, and so on. I have been a Nintendo boy all my life. Also a poor attempt at deflecting.
Just because a lot of the franchises you listed are dear to people's hearts doesn't mean you speak for them. I get tired of people like you doing that crap.
@ProfessorNess Do you even understand what the meaning of generic is? Nothing about what we saw in the Dread trailer, or anything else qualifies under any definition of that word.
Also, yes, you are comparing apples to oranges. 2D animations is an entirely different style of graphics than 3D models. Ori and the Blind Forest and it's sequel use a completely different style than either Dread or Hollow Knight, and Dread has it's own visual style distinct from either of them. Just because they are Metroidvanias doesn't mean they are apples to apples. Your entire assertion is ridiculous.
Just because the visual style of Dread doesn't match up to your standard or desired aesthetic does not make it "generic" by any stretch. You cheapen the word and make it lose it's meaning by doing so. You and so many other people do this crap and use "generic" like a catch-all for something that doesn't particularly wow you, and I'm sick of it.
Either use the word properly or don't use it at all.
@ProfessorNess Boi. Comparing Metroid Dread to Hollow Knight and Ori is stupid. What the actual heck is wrong with you? They are completely different art styles entirely. Hollow Knight is hand-drawn 2D animation. Ori's visual style is unique. You're grasping at straws by comparing apples to oranges to melons here.
@Atariboy Why would they change it from an FPS after 3 whole titles, and switch it to 2D? You're not making any logical sense at all. Metroid Prime has always been an FPS sub-series for Metroid. Samus Returns was made by MercurySteam, and the style of this game is too similar to Samus Returns. It's logical to think MercurySteam is behind it.
Retro Studios and MercurySteam are nowhere near the same company or studio.
Further: They say they are still working on Metroid Prime 4, right in the direct itself. After they previously announced, publicly, that Metroid Prime 4 had it's development scrapped and restarted under Retro Studios after Bandai Namco's work wasn't up to snuff back in 2019.
You literally have nothing to base the project being dead on, except personal opinion.
@Atariboy You've basically assumed Metroid Prime 4 is dead based on checks note a lack of them showing anything and showing Dread instead.
Also, just because they have another game in the pipeline doesn't mean the other one is just, gone. That's what your words read as, and it's logically incorrect.
Also, nowhere has it shown or said that Retro is the one who made this game. Based on the style, it's MercurySteam.
@GameCollector84 You have no way of proving people en masse use it just for stealing software. By any stretch, and on top of that, have no real evidence of stuff. Are you just a lunatic or what?
@duffmmann Just because someone's software is used for a nefarious purpose doesn't necessarily mean it's their fault it's being used that way. Put on your thinking cap before speaking please.
@sanderev Point to a time that piracy actually, legit hurt the sales of anything Nintendo has made, anywhere since it became widespread due to the rise of the internet. Seriously. I'll wait.
Your entire assertion doesn't match up with reality. It's pure BS.
@Heavyarms55 I must respectfully disagree. A show format would allow for a fleshing out of Zelda and for Link. Link doesn't need to speak in order to be fleshed out. Facial expression and action can be used to define him in a show format if him being mute, or silent by choice is an issue.
It could also work by giving Link a flat character arc, where he, or possibly he and Zelda are the ones who affect change in others rather than others affecting change in them.
It's best not to be narrow-minded when thinking of things like this. Plus, it makes it more fun to think about that way. Nobody had faith in the Sonic Movie, yet it turned being a half-decent movie along with Detective Pikachu.
I think it's about time we try giving things a shot with franchises like Zelda.
@BulbasaurusRex I played MP and MP2 on the Gamecube and the Trilogy on the Wii with Motion controls.
As someone who did both, can tell you straight up: which one is superior is entirely a matter of preference. The Gamecube controls might not have the freedom of movement you get out of using the Wiimote, but least with that your arm doesn't eventually get tired holding the Wiimote and moving it around to aim, but that's only if you don't want to utilize the lock-on and be El Sniper of the 'Mote.
Both have their pros and cons... but calling the motion controls of the Trilogy outright superior is really pushing it.
@PSoneboi Then feel free to be beholden to companies and lose your games when they deem them no longer profitable. That's the future you are heading toward. Losing access to the thing you paid for without your consent. It's like buying a computer that the manufacturer comes and takes away and then has you pay a premium to buy the new thing even when the one you have is still perfectly fine.
Some of us want to be able to continue playing our games even after the digital stores close down or the consoles can't call back to the servers. Some of us want to enjoy some of these games for years after the fact, even after said console has ceased being on store shelves. See the Super Nintendo, N64, PS1 and others. Yes, physical media will eventually deteriorate, but if my console still works and the cart or disc still work, I can still play them whenever if I so desire.
As for not being "full games". Let me tell you something. Even if DLC is stuff that was picked up off the cutting room floor, if the game has a beginning and an ending that doesn't require add-ons that you have to pay for, then that is a full game. It's no different than if you were playing a game off a cart without knowing any passwords (if the game in question even has that feature). DLC wasn't even a widespread thing until the beginning of the 2010s for god's sake. You literally have to ignore the fact that a game stands on it's own without the DLC to even make that argument and I therefore consider it invalid.
@PSoneboi You and everyone else who are calling for GameStop to go under are being incredibly short-sighted. Even when they sell merch as said earlier, GameStop is the only national chain in the US that currently specializes in selling games, including the newest releases. As I said before, GameStop going under would leave a big gaping hole in the VG market as far as physical is concerned.
Unless Walmart, Target, Best Buy, and similar store chains start picking up the slack and do as Gamestop does by having a massive selection of old and new games, or some other store comes in to take their niche with better policies, then losing Gamestop is a net loss for everyone, no matter how terrible their policies are.
Call me a bootlicker if you like, I'm calling this as I see it: the death of Gamestop will be the death of the most significant part of physical retail for games. Not even Amazon can completely replace GameStop, and they are by a large a worse company for entirely different reasons.
@NikHogan Gamestop being gone is actually a bad thing, despite all it's practices. It's one of the remaining places in the US that actively has a massive selection of games on it's shelves of games from different console generations. Walmart, Target, and similar stores don't even come close to the kind of selection Gamestop has on the whole. Hell. No retailer I know of right now does.
Them going the way of the dinosaurs, no matter what anyone says, it a net loss.
Comments 1,076
Re: Takashi Iizuka Admits The Sonic 2022 Reveal Was Probably A Bit Too Early
@TheFrenchiestFry I would rather he not, cause as much as I love Jack Frost, Sonic was literally born (as in released) as a franchise the year I was born. I would rather he stay, thanks.
Re: Metroid Dread Producer Hopes Fans Look Forward To "Future Episodes" Once The Current Story Arc Concludes
@swoose The analogy has only one flaw in that movies are a one-sided entertainment medium. Your interaction with it only goes as far as consumption and what you get out of it. With video games, your own participation is added to the mix as a requirement.
That makes the stake in the game far more personal, so asking more from the experience makes sense.
That said, I agree over all with your post.
Re: Monster Hunter's New 3D Anime Movie Premieres On Netflix This August
@vanYth The reason this is a coming of age story is, from what I can gather, is that this film is depicted an interpretation of how Aiden (AKA The Excitable A-Lister) joined Julius (The Ace Commander) 's party.
In short, unlike the Anderson film, this film is actually depicted a piece of actual Monster Hunter lore.
Re: Monster Hunter's New 3D Anime Movie Premieres On Netflix This August
@VoidofLight That's partly because the characters are right out of Monster Hunter 4. It's the Ace Commander and his party, and Aiden is the plucky guy that was always with him.
And our beloved Guildmarm has a name now btw: Sophia.
Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?
@BloodNinja The Ninja in your name really is fitting cause you've been constantly dodging giving any kind of good faith response to anything I've said.
First of all, me disagreeing with you at this point, isn't stubbornness. That last post of yours that I replied made no sense and had little to no basis in reality.
You started off claiming Dread is not the first new game in 19 years. I told you that you were wrong. Then you pivoted to how Samus Returns was being "invalidated" for marketing trickery in another post, I explained (perhaps not clearly enough) how that was wrong. Then you finally pivoted to that whole big post of utter nonsense that I replied to, and I proceeded to point out how your points in that post don't make a lick of sense.
-and now you've abandoned that ridiculous tirade, dismissed everything I've said as merely "stating the opposite", which isn't what happened, and have traded it for me "disagreeing out of stubbornness" because you obviously don't have a good faith response to give.
I even laid out for you in a previous post why Dread is considered new where Samus Returns isn't considered "new", borrowing the words from someone who put it better than I could earlier on in this comment section, and adding my own bits, and you straight up refused to acknowledge that reasoning, and others have straight up pointed it out to you, multiple times throughout this comment section besides myself.
I'm not going to engage you any further after this post on about this article. Since you obviously can't be trusted to argue anything in good faith. Have a good day.
Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?
@BloodNinja
1. Samus Returns even being a re-imagining from the ground up doesn't change the fact it's still a remake of Metroid 2, like AM2R is. Both achieving the same ends through different means. Samus Returns is not "new" in the sense that it didn't continue the story from Fusion and instead retreaded old ground while adding new elements to the mix.
2. Knowing all the power-ups that will appear in Dread doesn't invalidate it's status as a brand new game with a brand new story, that is continuing from Metroid Fusion.
3.Taking mechanics from other games and incorporating them into others is commonplace in game development. That's not a detriment nor a strike against the game, it's sensible game design, especially when said mechanics are known to work well and fit the setting.
4. Lastly, the "First new 2D Metroid game in roughly 19 years" from the E3 direct is also accurate because Dread is not a remake (Zero Mission, Samus Returns) and a spin-off (Metroid Prime, Federation Force) nor an 3D interquel (Other M) that is a 2D mainline game since Fusion, which was released in 2002... 19 years ago.
You didn't prove a single thing here except that you're salty over people calling Samus Returns what it is, and Metroid fans being rightfully excited for a project once thought dead in the water being revived and actually put out and sold.
-and the excitement will be there as well when we finally see glimpses of Prime 4.
Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?
@Darlinfan Thank you. Besides, Samus Returns being significantly different from Metroid 2 isn't a high hurdle to clear.
The original game had several design flaws due to tech limitations, including the lack of a map, and the fact that without a Super Game Boy mode, navigation is a pain unless you know the game or have a map made by someone else handy.
Comparing Metroid 2 to MSR would be like comparing a club and a mace.
Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?
@BloodNinja Just because I'm not calling Samus Returns a new game because of the fact it's a remake, doesn't mean I'm invalidating it in any way. Samus Returns is a great game and easily one of my favorites.
But it is still a remake. Metroid Dread isn't that, and I don't understand why you have an issue with that fact or the fact that a game thought to be dead making it's grand arrival 2 generations (of consoles and handhelds) later, over a decade after the public became aware of it's existence, is the big deal that it is.
It's not just marketing hype or trickery like you're claiming it to be.
Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?
@BloodNinja I think you have a screw loose if you think any invalidation is happening.
Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?
@BloodNinja That doesn't change the fact it was a remake. AM2R is unofficial and feels like a completely new game but that doesn't change it's nature as a remake either. Where Metroid Dread is not a remake. Just cause it doesn't feel like a remake to you doesn't change that either.
Re: Talking Point: Can Metroid Dread Be The Franchise's 'Awakening'?
@BloodNinja You have it wrong. Metroid Dread is the first new 2D entry in the franchise in 19 years. New meaning not a remake, and interquel, nor a spin-off. And considering it carries the name of and (according to Sakamoto) is the actual fruition of a 19 year old rumor thought to be in development after the release of Metroid Fusion, thought to have become a myth after all those years; it's no exaggeration to say that it is a very big deal for us fans and the franchise.
This thing's history goes as far back as when I was 11 years old, at minimum. I'm going to be 30 in 8 days. That's how long people have been waiting for this game.
Re: Universal's New Streaming Exclusivity Deal Will Affect Super Mario Movie
@TJC04 Well, I can't imagine Nintendo approving of low ass quality, especially on their mascot franchise.
Re: Universal's New Streaming Exclusivity Deal Will Affect Super Mario Movie
@TheFrenchiestFry I'm still going to wait. Cause look. Charles is amazing and nobody can replace him...but.
The thing is that Charles voice may not be a good fit for a theatrical length movie, and I say that as someone who would prefer that he be cast. I've seen the videos where he did Mario's voice at length at one of Nintendo's events (forget the one) but, like. Have you ever heard Mario sound angry beyond a growl or grunt in the games? What about sad?
That would honestly be my problem with Charles for a movie like this: emotion and inflection. I know I will get a lot of heat for that, but I'm simply being honest.
Re: Miyamoto Discusses Minions Producer's "Outside Director" Role At Nintendo
Not gonna lie. This close to next year and having nothing to show us, not even a trailer for the movie, with it coming out the same year as the new Sonic movie... I'm a bit nervous and antsy.
Re: Soapbox: Super Metroid Showed Me I Had The Right To Exist
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Re: Soapbox: Super Metroid Showed Me I Had The Right To Exist
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Re: Soapbox: Super Metroid Showed Me I Had The Right To Exist
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Re: Soapbox: Super Metroid Showed Me I Had The Right To Exist
@Ulanda Excuse me? True colors? What the hell are you blabbing about? You literally know nothing about me outside of a comment post and you're spewing garbage like that?
Get out of here with that nonsense.
Re: Soapbox: Super Metroid Showed Me I Had The Right To Exist
@BloodNinja Look man. I would be more sympathetic to that if they weren't simply berating the author and NintendoLife for making an article they don't care for and basically going "I no like! Stop making articles like this!"
They're basically telling the staff of this website to be a purely a news mouthpiece and nothing else. It's called NintendoLife, not NintendoNews. "Life" encompasses more than just video game announcements and news of upcoming titles. It's also about sharing experiences, and if the staff here want to share experiences with video games and Nintendo, then I welcome it.
Telling them not to make articles like this just because they don't like them is selfish, plain and simple. They are allowed to write what they like. They aren't a corporate business like the WSJ or the NYT.
Re: Soapbox: Super Metroid Showed Me I Had The Right To Exist
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Re: We Could Have Had A New "Ultra-Realistic" F-Zero On Switch, But Nintendo Turned It Down
@ModdedInkling By making a good game and not shoehorning a stupid gimmick into it? Also someone else said it best. It's been nearly 20 years since GX and it's been well over a decade since Climax.
At this point making a new F-Zero would be marketing to an entirely new audience.
Re: Sonic Prime Concept Art Gives A Sneaky Look At Upcoming Netflix Show
@Pacmanrace No?
Re: Hyrule Warriors: Age Of Calamity Version 1.2.0 Patch Notes - Fixes, New Functions And More
@ModdedInkling The game was better for it by not making it a straight telling of the past. Straight up losing access to characters as a result of the story might work in other story driven games, but the entire point of a Warriors game when it comes to franchises outside of Dynasty Warriors proper is the fan-service. Doing something counter to that is not good design, no matter how much people wanted to get their jollies by witnessing the downfall of Hyrule.
I still remember Akkala Citadel and how happy it made me that Sidon appeared to save Mipha. I was legitimately not expecting that and it made me happy, even if this game basically makes an alternative timeline as a result.
Re: Takashi Iizuka Suggests Sonic's 2022 Outing Will Be An "Advancement" Of Modern Sonic Games
@Crockin Maybe wait for an actual gameplay video before making that judgment? I get it's doing what so many have been trying to do (emulate BotW's open-world-ness), and that many of those attempts have been lackluster, but we don't have a visual on what it's actually going to be yet. I think reserving judgment for now would be best.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@ProfessorNess I am going to wheel around from your original comment and give you the full package instead:
Metroid Dread has a heavy sci-fi visual style with lots of visual minute details, the kind of stuff you'd expect from it's inspiration: the Alien movies. Such visual details include the greebling on Samus' suit and the visual environment around her, as can be seen in the cinematic trailers. It is however a distinct visual style from Samus Returns, and even the likes of Metroid Prime, which is also visually detail-heavy due to also being of the Sci-Fi genre. It doesn't however have the gritty look a lot of AAA devs go for (not to speak of the Prime series, which doesn't do that either) which already is a good thing.
As of the current build of the game, the lighting conveys a feeling of sterility and unnatural cleanliness in some parts of the game, despite the look of everything else, like a hospital ER or well-kept research facility, which, if you had seen anything beyond the trailer, like say the Dev history video for Dread, would make some sense why the artists, SFX and other people working on the design of the game chose that.
As for the gameplay, the things that pop out the most are the increase framerate, which means gameplay will be smoother compared to Samus Returns, which, if this holds up in the final build, means MercurySteam did a bang-up job optimizing the game, adding more to that is the new Dash Melee ability shown in the trailers, which hopefully means the "stop-and-go" nature of the Melee Counter from Samus Returns has been somewhat mitigated.
The fact Samus has a Slide Maneuver similar to Mega Man now is another standout feature, something Samus has never had in any game before, where the Morph Ball usually was the sole way of going through tight spaces, this means the player has more options for navigating those spaces if they so desire, and more options are never a bad thing.
Overall Dread is shaping up so far to be MercurySteam's greatest work, which considering Samus Returns played so well despite it's flaws, instills me with quite a bit of confidence.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@HamatoYoshi -and thank you for proving you can't come up with a half-decent response. We're done here.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@HamatoYoshi I grew up in the 90s you presumptuous jerk. I grew up with the Super Nintendo, Game Boy/GBC, the N64, the Gamecube, GBA, the Wii, NDS, and so on. I have been a Nintendo boy all my life. Also a poor attempt at deflecting.
Just because a lot of the franchises you listed are dear to people's hearts doesn't mean you speak for them. I get tired of people like you doing that crap.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@ProfessorNess Do you even understand what the meaning of generic is? Nothing about what we saw in the Dread trailer, or anything else qualifies under any definition of that word.
Also, yes, you are comparing apples to oranges. 2D animations is an entirely different style of graphics than 3D models. Ori and the Blind Forest and it's sequel use a completely different style than either Dread or Hollow Knight, and Dread has it's own visual style distinct from either of them. Just because they are Metroidvanias doesn't mean they are apples to apples. Your entire assertion is ridiculous.
Just because the visual style of Dread doesn't match up to your standard or desired aesthetic does not make it "generic" by any stretch. You cheapen the word and make it lose it's meaning by doing so. You and so many other people do this crap and use "generic" like a catch-all for something that doesn't particularly wow you, and I'm sick of it.
Either use the word properly or don't use it at all.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@ProfessorNess Boi. Comparing Metroid Dread to Hollow Knight and Ori is stupid. What the actual heck is wrong with you? They are completely different art styles entirely. Hollow Knight is hand-drawn 2D animation. Ori's visual style is unique. You're grasping at straws by comparing apples to oranges to melons here.
Go peddle your brainlet take elsewhere.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@HamatoYoshi "Nintendo fans are left wanting" is a pretty broad statement that speaks for a lot of people.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@Atariboy Why would they change it from an FPS after 3 whole titles, and switch it to 2D? You're not making any logical sense at all. Metroid Prime has always been an FPS sub-series for Metroid. Samus Returns was made by MercurySteam, and the style of this game is too similar to Samus Returns. It's logical to think MercurySteam is behind it.
Retro Studios and MercurySteam are nowhere near the same company or studio.
Further: They say they are still working on Metroid Prime 4, right in the direct itself. After they previously announced, publicly, that Metroid Prime 4 had it's development scrapped and restarted under Retro Studios after Bandai Namco's work wasn't up to snuff back in 2019.
You literally have nothing to base the project being dead on, except personal opinion.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@Atariboy You've basically assumed Metroid Prime 4 is dead based on checks note a lack of them showing anything and showing Dread instead.
Also, just because they have another game in the pipeline doesn't mean the other one is just, gone. That's what your words read as, and it's logically incorrect.
Also, nowhere has it shown or said that Retro is the one who made this game. Based on the style, it's MercurySteam.
In short: you're speaking utter nonsense.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@HamatoYoshi Are you out of your gourd? Just because you didn't see things you wanted doesn't mean you speak for everyone.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@Atariboy You're making quite a few assumptions there, buddy.
Re: Metroid 5 Is Coming To Switch As Metroid Dread, And It's 2D
@moodycat Samus Returns was a good game and far from mediocre. They can do it.
Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer
@GameCollector84 You have no way of proving people en masse use it just for stealing software. By any stretch, and on top of that, have no real evidence of stuff. Are you just a lunatic or what?
Re: Nintendo Accused Of Allowing "Pirated Software On The eShop" By GBA Emulator Developer
@duffmmann Just because someone's software is used for a nefarious purpose doesn't necessarily mean it's their fault it's being used that way. Put on your thinking cap before speaking please.
Re: Sega Is Still Cool With Sonic Fan Games, Provided "No Profit Is Involved"
@sanderev Point to a time that piracy actually, legit hurt the sales of anything Nintendo has made, anywhere since it became widespread due to the rise of the internet. Seriously. I'll wait.
Your entire assertion doesn't match up with reality. It's pure BS.
Re: Editor On Netflix's Castlevania Discusses The Potential For A Legend Of Zelda Anime
@Ulanda -and you're being aggressively defensive for little reason. Are you alright? Seriously? That's an overreaction.
Re: Editor On Netflix's Castlevania Discusses The Potential For A Legend Of Zelda Anime
@Heavyarms55 I must respectfully disagree. A show format would allow for a fleshing out of Zelda and for Link. Link doesn't need to speak in order to be fleshed out. Facial expression and action can be used to define him in a show format if him being mute, or silent by choice is an issue.
It could also work by giving Link a flat character arc, where he, or possibly he and Zelda are the ones who affect change in others rather than others affecting change in them.
It's best not to be narrow-minded when thinking of things like this. Plus, it makes it more fun to think about that way. Nobody had faith in the Sonic Movie, yet it turned being a half-decent movie along with Detective Pikachu.
I think it's about time we try giving things a shot with franchises like Zelda.
Re: Editor On Netflix's Castlevania Discusses The Potential For A Legend Of Zelda Anime
@Ulanda You do realize those live action adaptations don't magically mean an animated one would be terrible right? You're not making any sense.
Re: Nintendo Acknowledges Blue Switch Lite Colour Argument With Handy Comparison Video
Why isn't this even a debate? Visually it reminds me of the old GBA, just leaning more toward blue.
Re: Metroid Prime Trilogy Switch Port? Unlikely, Says Former Retro Studios Dev
@BulbasaurusRex I played MP and MP2 on the Gamecube and the Trilogy on the Wii with Motion controls.
As someone who did both, can tell you straight up: which one is superior is entirely a matter of preference. The Gamecube controls might not have the freedom of movement you get out of using the Wiimote, but least with that your arm doesn't eventually get tired holding the Wiimote and moving it around to aim, but that's only if you don't want to utilize the lock-on and be El Sniper of the 'Mote.
Both have their pros and cons... but calling the motion controls of the Trilogy outright superior is really pushing it.
Re: Detective Pikachu Star Doesn't Seem To Think A Second Movie Will Happen
@PBandSmelly Oh my god dude.
Re: Detective Pikachu Star Doesn't Seem To Think A Second Movie Will Happen
@Razer What do you mean a "bill"? That sound very weird and doesn't make much sense.
Re: GameStop CEO Reportedly In Line For A $179m 'Goodbye' Deal This Summer
@PSoneboi Then feel free to be beholden to companies and lose your games when they deem them no longer profitable. That's the future you are heading toward. Losing access to the thing you paid for without your consent. It's like buying a computer that the manufacturer comes and takes away and then has you pay a premium to buy the new thing even when the one you have is still perfectly fine.
Some of us want to be able to continue playing our games even after the digital stores close down or the consoles can't call back to the servers. Some of us want to enjoy some of these games for years after the fact, even after said console has ceased being on store shelves. See the Super Nintendo, N64, PS1 and others. Yes, physical media will eventually deteriorate, but if my console still works and the cart or disc still work, I can still play them whenever if I so desire.
As for not being "full games". Let me tell you something. Even if DLC is stuff that was picked up off the cutting room floor, if the game has a beginning and an ending that doesn't require add-ons that you have to pay for, then that is a full game. It's no different than if you were playing a game off a cart without knowing any passwords (if the game in question even has that feature). DLC wasn't even a widespread thing until the beginning of the 2010s for god's sake. You literally have to ignore the fact that a game stands on it's own without the DLC to even make that argument and I therefore consider it invalid.
Re: GameStop CEO Reportedly In Line For A $179m 'Goodbye' Deal This Summer
@PSoneboi You and everyone else who are calling for GameStop to go under are being incredibly short-sighted. Even when they sell merch as said earlier, GameStop is the only national chain in the US that currently specializes in selling games, including the newest releases. As I said before, GameStop going under would leave a big gaping hole in the VG market as far as physical is concerned.
Unless Walmart, Target, Best Buy, and similar store chains start picking up the slack and do as Gamestop does by having a massive selection of old and new games, or some other store comes in to take their niche with better policies, then losing Gamestop is a net loss for everyone, no matter how terrible their policies are.
Call me a bootlicker if you like, I'm calling this as I see it: the death of Gamestop will be the death of the most significant part of physical retail for games. Not even Amazon can completely replace GameStop, and they are by a large a worse company for entirely different reasons.
Re: GameStop CEO Reportedly In Line For A $179m 'Goodbye' Deal This Summer
@NikHogan Gamestop being gone is actually a bad thing, despite all it's practices. It's one of the remaining places in the US that actively has a massive selection of games on it's shelves of games from different console generations. Walmart, Target, and similar stores don't even come close to the kind of selection Gamestop has on the whole. Hell. No retailer I know of right now does.
Them going the way of the dinosaurs, no matter what anyone says, it a net loss.
Re: Moon Raider Brings More Metroidvania Action To Switch On April 23rd
@sanderev Miiissing the point there buddy.
Re: Monster Hunter Rise 2.0 Update Scheduled For The End Of April
@SpaceboyScreams You just have to stick with it it and lab it out. Best way to deal with it.