Comments 491

Re: Zen Studios States That Wii U Pinball News is "Coming Soon"

JustinH

I do really like Zen Pinball 2, but I'm disappointed with the DLC and the leaderboards have never quite worked right. That said if Zen puts out more boards, I'll definitely give the new DLC a long look. I haven't picked up any of their other games so I wouldn't know how they are.

@mystman12 I'd love to get Pinball Arcade on the system but those guys are just the worst. They overpromise and underdeliver. They can't figure out how to get their game on the Wii U so they just bash the console. Complete lack of class from those devs.

Re: Review: Master Reboot (Wii U eShop)

JustinH

@JakeShapiro I just beat Papers, Please this weekend and it'd be perfect on the Wii U. But there is some nudity and maybe that'd keep it off the platform. I hope not, though. I'd probably grab it again on Wii U.

@outburst @Spuratis Also agreed on Rogue Legacy! That game is nothing short of brilliant.

Re: Review: XType Plus (Wii U eShop)

JustinH

8/10? This just makes the delay sting even worse.

@gage_wolf I live in Canada so I haven't had the pleasure of playing this game yet, but it seems like this game is top-notch so far as quality is concerned, just a little short. Does that really create a "ghetto"? Would it be better if the game was $60, 15 hours and full of bloated moments that don't accomplish anything?

Re: James Pond: Robocod Reboot No Longer Coming To Wii U

JustinH

Life is no longer worth living.

...actually...

"it sure embarrasses the hell out of me even when I have no part in it."

This whole James Pond business is a waste, with the exception of that quote. It's so perfect that it makes this whole mess worthwhile.

Re: Talking Point: The Wii U eShop is Raising Tough Questions on Quality Control

JustinH

One of the big draws of the way consoles work today compared to smartphones, PCs and other platforms is the curation of content. To put it plainly, I don't want stuff like The Letter or Percy's Predicament on console. I understand some people are just starting out. I understand some early efforts get more work put into them. I'm willing to pay more for a premium experience. If I want a cheap game, I'll play something on Steam, or something free online or on a phone.

With that said, I love indies and I think they're the one of the best things about the Wii U right now. I also want the next big underground indie to be on Wii U. I just think there's a minimum amount of effort and quality before a game should be on Wii U, and it isn't always there right now.

Re: Nintendo Download: 3rd July (North America)

JustinH

@alex167 There is indeed a shop and you can buy some items to make the game a little easier like an extra health piece, an extra life (which permanently kicks in for every stage — your lives get reset to two or three every time you go into a new level). You have to earn the currency to buy stuff, though, which means doing pretty well in the stages. I'm only about a fifth of the way through the game so I don't know everything that's available. I just opened up a bunch of new stuff in the shop but didn't buy it yet.

Re: Nintendo Download: 3rd July (North America)

JustinH

@alex167 There's certainly a level of challenge to it, although I wouldn't call it hard. There are difficult moments but the game is pretty forgiving with checkpoints, health, extra lives and the like. You can set the difficulty to make it a little harder. But it's not Baby's First Platformer or anything like that.

Re: Nintendo Download: 3rd July (North America)

JustinH

@shigulicious It's not bad. If you've got a real love for N64-era 3D platformers and really like Super Monkey Ball-esque rolling gameplay, give it a shot. If you have a kid, it's probably worth the $6 right there. If those points don't persuade you, though, probably best to sit this one out. It's fun but sort of indistinct in a lot of ways. With all the top-notch indies out on the system right now, the only things really separating Armillo are that it's largely in 3D, it clocks in at a really good price and it's more kid-friendly than something like Scram Kitty, Guacamelee or 1001 Spikes.

@SuperMikey Do you have Shovel Knight? If not the answer is Shovel Knight. Go get Shovel Knight.

Re: Shovel Knight Soundtracks Released on Bandcamp

JustinH

I love the chiptune stuff in the game, but I gave the first half of the arranged version a spin and early response is... I don't really like it, sadly. Maybe it'll grow on me. Definitely love the game and the original tracks, though.

Re: Review: 1001 Spikes (Wii U eShop)

JustinH

@WilliamK They're patching it in late this summer, according to Tyrone Rodriguez. I can see that not being acceptable in the eyes of some, but if you really wanted this game off-TV, maybe grab it the first time you see it on sale.

Re: Feature: Kickstarter's Wii U and 3DS Campaigns - 2nd June

JustinH

We're falling into a bit of a lull with Kickstarter campaigns so games that would normally need a big push to get funded are just not getting it done right now.

That said Adventures of Pip is definitely promising and should consider relaunching the campaign because I think there is demand for it.

Re: Review: Ittle Dew (Wii U eShop)

JustinH

I really dig this game and recommend it very highly, but oh man does it need a patch. I never found one of those game-crashing bugs, but the credits sequence bugs out pretty hardcore for me every time. Who ever heard of buggy credits?!

Re: Review: The Amazing Spider-Man 2 (Wii U)

JustinH

I hundred-percented this game earlier today and while this game has some issues and there is no excusing them, I think this review is much too harsh about what does work. Moving around New York City is a lot of fun and while there's no denying that the hero/menace system deters you from exploring the city, it's fun to control Spider-Man both while moving through the city and while fighting bad guys. The plot on the whole is rather good, but it needs to be said that some parts (Electro in particular) are laughably shoehorned in and the ending (no spoiler) is a total non-event, to the point that I was shocked when the credits started rolling. The game looks good for the most part, but its use of the Wii U hardware only flirts with competence. That said I found screen-tearing to be rare and minor over the dozen or so hours I played with it. Also, while I'm nitpicking the review, one of the screenshots shows a Spidey suit that isn't even in the Wii U build of the game. It wasn't mentioned in the review but the game uses the default Wii U boot-up music and ugh, that just screams laziness.

All in all I'd probably give the game a 6. A thorough Sonic Lost World-style patch could bring it up to a 7. This is definitely just an imitation Arkham City, but it does enough to make it feel like a Spider-Man game, and not just trying to be Batman. I'm a little frustrated that some of the reviews on the web (not just this one) seem to express (understandable) frustration with Beenox and Activision for the series, faulting The Amazing Spider-Man 2 for what it isn't instead of holding it to account for what it is.