
Nintendo and Twitter are at it once again, giving another upcoming release its very own custom emoji to spice up your social media feed.
The Legend of Zelda: Skyward Sword HD has been treated to a new Hylian Shield emoji; simply tweet with #SkywardSwordHD, #Zelda, or #SkywardSword to add Link's trusty shield to your messages. Just like the New Pokémon Snap and Animal Crossing: New Horizons emojis before it, it'll only be available for a limited time.
It'll be trending in no time, right?
If you're not the social media type, you'll be pleased to know that Skyward Sword's also been treated to some more substantial news in recent days, including a brand new overview trailer and confirmation that the new HD release will have "various quality-of-life enhancements" over the Wii original.
Less than a month to go now, folks!
Comments 29
Does anybody actually care what Twitch does? I'll be playing the game not watching somebody else play it.
That is cool! I like Twitter as I get nice gaming news and communicate with fellow gamers. It is also handy in sharing my own creations!
@Ravenmaster this is about Twitter not Twitch
looking very foward to this great game.
Not really interested with this but sooooooo can't wait to receive my copy!! Roll on the 16th of July!!!! Might have to put my golf club down and pick up the mighty sword
The official term for these promotional graphics on hash tags is a hash flag.

Actually, it can't be an emoji because it's not added to the Unicode Standard. Emoji must be brand neutral.
When this game was first announced, despite not being a big Zelda fan, I was thinking I might get it because, "It's got motion controls and I love motion controls!" But then looking into what the original Wii game was, the more I learn, the less interested I am. It sounded repetitive and just bad design. I won't make up my mind until the reviews are out and I hear what changed, but it's not looking good.
I pre-ordered both the game and the joy-cons. Is it bad that I am looking forward to the Joy-cons more then the game itself?
@SilentHunter382 Yes, because the game is much better than people give it credit for.
-but those Joy Cons still look pretty good...
@SilentHunter382 yep, you need to get out more........ in skyloft and the land below
Why wasn’t the emoji of this?
Hmmmm. K. Twitter can do whatever I'm not using it.
@nessisonett because Twitter considers master a racist term now.
That being said, this is definitely my favorite Zelda. By far the best story. Incredible gear. A fun upgrade system for your gear. Incredibly interesting bad guy. Great story arcs for a couple side characters.
My only complaints are that the one large bad guy can be annoying and repetitive to fight. Though that's a pretty small part of the game and it ties into the story pretty well. And sometimes getting items you need for upgrading gear can be a little annoying.
@TheFox If you like motion controls, I wouldn't let the naysayers hinder you. The game was fun and provided a unique take on the Zelda formula. The motion-controlled sword fighting almost made each battle feel like a mini puzzle all on its own.
@Kimyonaakuma Eh... that's debatable. Most people can't even get past the first dungeon or tutorial area due to how boring the first part of the game is. Not to mention how the game holds your hand the whole way through, and makes you fight the same annoying boss over and over again.
If I’m being honest, as much as I would love and want more Quality of Life fixes and improvements in Skyward Sword HD, the majority of my qualms with this game reside with the developers feeling the need to bloat the package with pointless and repetitive filler content at times in an attempt to make a 30 hour epic, when in reality, a more concise adventure would be more fulfilling and leave a more meaningful lasting impression, considering the space of time between major plot developments.
But Nintendo won’t fix that, just like they didn’t fix the excruciating opening in Twilight Princess HD (and I like that remaster) and they won’t alter and remove entire sections of the experience to remedy these issues of backtracking and the like.
Still looking forward to this though and it feels right to have the last 3D Zelda game without a remaster to finally have one ten years after its release.
That's nice. Would've preferred more side-content added to the game, but ok.
Can’t wait for the remastered version of this game. If only they would give us twilight princess with out motion controls
So I could get passed the burning wagon part.
@FiveDigitLP I agree, this game was amazing and really fun. I actually enjoyed the motion controls a lot! The Beatle thing was especially cool.
@NintendoWiiDS For what it's worth, at least they did the trimmed the fat on the triforce quest with WW's remaster.
Also I didn't realize that it was the last 3D zelda without a remake :0
@Luigisghost669 I might be mistaken but I am pretty sure the wii u port allowed for no motion controls, right?
@ERIC_MACK I think you are right. Twilight Princess HD was based on the GameCube version. I am pretty sure I played it using the game pad.
@ERIC_MACK That’s true and the new quick sail option really helped with traversing the Great Sea at a much quicker pace, as well as a beautiful lighting engine. But the opening of TP was honestly a slog of basic and unskippable tutorials and it took the game around 2 hours to actually begin and become compelling. Many complained about the opening even back in 2006 and despite them reducing the tears of light quest to a more tolerable size, it remained untouched.
Also yeah, WW and TP both had their Wii U remasters and Ocarina of Time and Majora’s Mask had 3DS remakes, so it’s nice to see SS receive some love.
....no words.....
....no emotions....
@Ravenmaster Some people like to watch a new game to see how it plays if they are on the fence of buying it. You find out a lot of details in the gameplay that the reviews either don't think to mention or skim over.
Could not care less about the emoji, but counting the days til I get my pre-order of SS; played every mainstream Zelda except that one!
I do not support platforms that continually censor free speech.
That's why I have stopped using twitter. I do need to get around to deleting my twitter account though.
I am disappointed that Nintendo uses twitter though but I guess mega corporations like Nintendo do not care.
@TheFox
The internet is hyperbolic and negative memes tend to become exaggerated with time.
If you wouldn't say you're a Zelda fan then I say wait until the reviews of the motion controls come out. I love this game absolutely, played it 70 hours, got everything I could get, it's in my top-3 zelda games. But I'm a fan. I like to the lore and the setting and the gameplay. It could never be an option for me to not play this game. My friend got me the Wii version when it came out knowing I'd be forced to buy a Wii (which I didn't own at the time) to play it. No regrets. And unlike a lot of people, I loved the motion controls. There are just certain fights ... there's just never been an adventure experience like it for me and there won't be again probably. I did know some people who got stuck, and I still don't understand how. I never did and I also knew others who never did. I wish I understood why experiences differ so much.
The game isn't designed bad, they do make some mistakes as all games do for the time they come out. Like after 20 years, I personally believe all cutscenes in all games must be skippable. Every one, every game. No game should ever, ever, again, in life, until the end of creation, have a cutscene that cannot be skipped. I say this in the most absolute language. But yeah, there a bunch of games that have cutscenes that can't be skipped and many were made before the speed running scene made it apparent why that's not good. Final Fantasy VII and X are GREAT games that I've only recently played on Switch. Neither of them let you load a save file without resetting the entire game and there's no "exit to title" command in the game. Does that mean those games are bad? They're just old and weird.
Yeah, the game tells you about batteries a lot. They can do better. But it's also the first zelda game to be built for a console with wireless controllers that can run out of batteries. I'll forgive Nintendo for having not figured out subtlety yet. I wouldn't be surprised if lower batteries impacted the accuracy either.
There are just UI paradigms they should improve. But it's not a bag game made badly by people who wanted to be bad at their jobs. It's a great game doing new and innovative stuff in some areas and delivering the best in the series of my favorite parts of the formula.
@TheFox
Zelda fans have different tastes. A lot of people don't like "backtracking". I do not like not backtracking particularly in Zelda games. My biggest complaint about Twilight Princess is that once you're done with any area you're truly done with it and it might as well just implode. Ocarina of Time is filled with backtracking. Ever area you go to as a kid, you have to go to again as an adult. Some several times. Some as part of side quests. It's why that Hyrule felt alive even though it's small. Kakariko village is the locale of like 4 of 5 different quests. This isn't bad design. It's world-building. In Skyward when you revisit an "area" it's usually from a completely different angle and a subarea you couldn't get to before and never saw. The Faron (forest) region has 6 or 7 different subsections that are different in style and tone and purpose that gradually open up, you're not just walking back and forth from one side of a room to the other. The debt of the desert region "Lanayru" is perhaps the greatest gameplay territory in the entire series. The place is just huge.
Yes, there's 1 boss you fight 3 times and he's like the best character in a Zelda game in 20 years and it's a sword dual that get more challenging with motion controls. This isn't bad any more than it's bad that Darth Vader gets THREE whole lightsaber fights across the original movies. But there's another boss which you also fight three times and the fight however meh is there for a narrative reason. He's a caged beast breaking free and Link keeps renewing his seal. I guess they could cut that out and there just be no real threat the entire game.
Some people don't like Link losing his weapons and having to sneak around by his whits, some of us like Eventide island cause of that, or the 1-hit obliterator quest in BotW, or the foresaken fortress quest in WW. These statements about the games as neither absolutes nor usually some particular sin on this game commits. I hated the tutorial section in TP, loved in SS. It's not so much "tutorial" anyway, I'm a zelda fan, I haven't really thought of "the beginning" of a Zelda game as a tutorial since Ocarina if there was ANY narrative value to it. The first part of Skyward isn't a tutorial, it's a story. It introduces the principle characters of the game, their relationships, and one of the key locales. Groose has this huge fandom online. That section is how you know wtf this red-haired guy is throughout the rest of the game. The beginning of Skyward explains why you're doing any of the stuff you're doing--it introduces ZELDA. Why is it wrong to show why the main character cares about someone else and would risk life and limb on an insane quest to rescue her?
@TheFox
Last spam. The companion character annoys me. I've been told younger players don't find her comments so obvious. I played this game when I was 26. She's a robot and they try to make her sound like a robot and it's like they want C-3PO humor but instead of her telling you the odds of successfully navigating an asteroid field are approx. 3,720:1 she tells you stuff that's not funny. She's an important part of the lore. And I love her art style and animations. They just missed the mark with her for me. Maybe it's because Link is literally the first Hylian in like a thousand years to walk on land and do anything and his character literally doesn't know anything about anything and shouldn't know anything about what's going on. He's never seen a mountain. He's never seen a desert. Every tree he runs into is like the tallest tree he's ever seen in his life. He's never seen a forest. He's literally never even heard of any of these things. Maybe they tried to write that into her character and it just... missed. Just, as a huge fan of the game, leaving this comment for the sake of transparency and honesty. I could list things I didn't care for in every Zelda though. Don't believe the internet, give the game a chance!
Great videos of the motion controls working fine.
https://www.youtube.com/watch?v=QEge_2Vuft0
https://www.youtube.com/watch?v=p_aGjL1bwN0
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