
To celebrate the 35th anniversary of The Legend of Zelda, we're running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Gavin ponders how the Oracle games demonstrated just how well outside developers had taken Nintendo's lessons to heart...
For Zelda fans who haven't gotten around to playing every single entry in the series — hey, there are loads! — the Oracle games are typically ones found languishing on backlogs and to-do lists. That's not to say that the interconnecting Game Boy Color titles The Legend of Zelda: Oracle of Ages and Oracle of Seasons aren't fantastic top-down adventures with legions of devoted fans, but they're arguably the most overlooked entries in the long-running series.

But why is that? Well, the fact that they released at the tail end of the Game Boy Color's life (which launched in Japan on 27th February 2001) could be a factor, even though they were playable on Game Boy Advance. In fact, they were subtly enhanced for the new console, with the addition of Stockwell's exclusive Advance Shop and minor tweaks to colour settings which improved the game's readability on GBA's notoriously dark screen. Still, you don't buy a brand new console to play last-gen games, am I right?
Ooo, sick burns for our lovely sister sites Push Square and Pure Xbox, there!... What's that about Wii U ports? Pipe down, you!

Visually, both Oracle games are very much cast in the Link's Awakening DX mould, so you might be tempted to leapfrog these if you were playing through the old 2D Zeldas. Oracle of Ages and Seasons were also the first 'proper' Zelda games to be outsourced to another studio, so time-pushed purists might position them at the back of the pack for that reason, too.
What's that? You again? Yes, yes, of course we know about the CD-i games, but Nintendo sent its 'Men In Black' door-to-door to erase those from living memory. Never again was it so cavalier with its prized IP, so the fact that the Oracle games weren't developed in-house makes them all the more noteworthy and impressive. And who better to entrust one of your flagship series to but a studio named 'Flagship', eh?
Formed by Konami and Capcom veteran Yoshiki Okamoto, Flagship operated under Capcom's umbrella and worked with Nintendo on what was originally designed to be a trio of titles, with elements that would link and transfer between them. With the mighty success of the debut Pokémon games likely on their minds (and shiny dollar signs in their eyeballs), it must have made sense to apply this 'sister-game' logic to other game series.
This 'Triforce' of titles ultimately proved too complicated to develop given the time and resources available; the Dodrio of GBC Zeldas became a Doduo with a password system that tweaked the game experience and endings depending on which one you played first, although you could play one or the other as a standalone experience quite happily and ignore the little narrative hooks and connective tissue entirely.
Whether you play one or both, the Oracle games are fantastic; classic top-down Zelda adventures that embody the very best elements of the series. The power to switch seasons with the shake of a Rod gave plenty of opportunities for climate-changing puzzles in Oracle of Seasons, and time-travelling with the Harp of Ages bought back plenty of memories of the Dark World and Ocarina's time-travelling shenanigans in Oracle of Ages.

They built upon the foundation of Link's Awakening not only graphically, but spiritually, with a bizarre cast of characters to rival the series' most loveable and oddball NPCs. Old favourites turn up, such as Malon and Ingo from Ocarina, Guru-Guru the phonograph player (phonographer? phonographist?), and — a personal favourite — the creepy toilet hand from Majora's Mask. Returning favourites rub shoulders with a host of enchanting newbies, most of whom we haven’t seen since: Skeleton pirate Cap'n, Bipin and Blossom (and their son, who you have the honour of naming), the subterranean Subrosians, Allan the Poe, and many more. And who can forget Link's trio of ridable animal companions, Ricky the kangaroo, Dimitri the dodongo, and Moosh the blue bear (who can fly, natch).
The kingdoms of Holodrum and Labrynna are every bit as unique and lovingly realised as Hyrule and Koholint — both through their geography and inhabitants — even if from the outside they might look familiar to 2D Zelda veterans.
Perhaps that familiarity is the biggest criticism you can level at the Oracles games; superficially, they look like extensions of Link's Awakening DX. They absolutely nail that Zelda 'formula', to the extent that they start feeling like more of the same. They launched in the post-Ocarina era when the Zelda series was settling into a familiar routine; on the 3D front, The Wind Waker might have made onlookers gasp with its audacious art style, but the engine underneath wasn't much different to Ocarina's, and Twilight Princess would end up iterating on that same template. Nintendo had a problem, and it was the Oracle games which first brought that into focus: How do you keep the essence of a series while evolving it mechanically and not just doing variations on a theme over and over again? You could argue that it took until Breath of the Wild to find the solution and return the series to its trailblazing roots rather than throwing a novelty instrument into the same old formula.
With Flagship delivering a fine GBA port of Link to the Past (including Four Swords) the following year, there was no shortage of 2D Zelda to play on handhelds, and the company would go on to produce The Minish Cap in 2004, too — another fantastic handheld entry and yet further proof that outside studios had mastered the grammar Nintendo invented with the very first Legend of Zelda. The Oracle games made it look easy and were the first sign that Nintendo really needed to up its game if it wanted the Zelda series to remain unique and 'special'. The development landscape was suddenly filled with talented people who had been saving Hyrule for a decade and a half by then, and five years after the release of the Oracles games another Capcom-owned dev team — Clover — would prove that outside studios had perfected the Zelda formula in 3D, as well. Okami's incredible ink wash art style made a real splash on PS2, and the underlying gameplay is pure Zelda.
These days there are many, many games that pay homage to the Zelda series — in 2D and 3D — and they're very good, too. So, where does that leave the Oracle games? 'Just' a couple of decent Zeldas? Hey, you can play all the 'homages' you like, but if you're jonesing for the real McCoy and you never got around to playing Ages or Seasons, you're in for an authentic treat. It's a testament to the quality of the overall series that a pair of games this good could be overlooked as also-rans.
If travel restrictions are hampering your getaway plans this summer, book yourself a return trip to Holodrum or Labrynna.
Comments 67
If these get HD versions, I hope they look more link ALBW than LAHD. Also they should be sold on one game card.
There better be a two-in-one Link's Awakening style remake
Best 2D Zelda games. Minish cap was a huge step down
"You don't buy a brand new console to play last-gen games, am I right?"
Actually, the Oracle games were exactly what got me to buy a GBA. I skipped GBC because it had no must play exclusives, but then the Zelda games came out and I immediately had to get a GBA.
I have rarely been as hooked to any games as I was to Ages and Seasons. I played them every moment I could and often until 2 or 3am.
I played both on emulator but never finished the joint-ending when you link both games. I was going "old school" and actually relied on handwritten passwords for those playthroughs instead of save states, which I then lost. I do intend to replay so I can see the ending but in my heart I'm hoping for a quick turnaround Link's Awakening-esque remake.
I'll also take the Octopath Traveler art style (HD2D) if Capcom is feeling compelled to look different All of my fingers crossed.
I liked playing this on the 3DS. That said, I hope they lower the difficulty of Oracle of Ages. Though I haven't played the other version, I learned that Ages is more difficult. Even a Quality of Life to some boss battles would be welcomed. The boss which requires the gauntlets was not enjoyable because sometimes I got hurt by touching the ball chain without any reason (for those that don't know, that's his only weakness). Aside from that, the game is a masterpiece 2D Zelda.
You mean the same Nintendo that made Ocarina of Time?
I agree with nukatha. I like more the A Link Between Worlds style because the characters feel more alive and with more personality. Would love to see the Oracle games with that style in HD
When Nintendo issue remakes (at least for their handheld games), I wish they would include the original ROM on the cart as well. It would have been a nice bonus to include the GBC version of Link's Awakening with the Switch remake (maybe even include the GB version for good measure). And they could have included, say, Red version for Let's Go, Pikachu, and Blue version for Let's Go, Eevee, and unlock Yellow if one's console has save data for both games.
@FaroreAbhorsen unfortunately the 2DHD has been trademarked by Square Enix. So they'll have to pay Square to use that specific style.
I couldn't disagree more. Played them at the time of their release and fell off both games. I never finished either till years later, the first time that had happened since Zelda II. These have a few good ideas interspersed with tedium. But each to their own.
Every time I hear of these games I can't help but wonder how things would've been if the third game also came to fruition.
Also @Silly_G that's an excellent idea and now I'm sad they didn't do that!! ...though in Nintendo's eyes that's probably like, giving away free games, and they'd probably just rather wait for an opportunity to just sell us these ROMs again instead.
Always appreciated the ambition of these, but i always thought ages felt like a step too far. It's just not as interesting as seasons, and neither are as good as link's awakening. there's so much stuff in these games, but a lot of it is just boring filler imo. that said, I would love a remake of seasons with the LA remake assets.
Brilliant maybe but still flawed. I always felt like Link's awakening was far superior. It's more well structured, flows better overall and the dungeons are mostly easily solved. Some of the ones in the Oracle games really had me scratching my head. I felt like Capcom sorta made these games feel off somehow.
These games deserved a remake far more than Links Awakening, these two remade in that engine and in one package would have been awesome
Been playing them both on the 3DS recently having missed them on original release. They are both great well designed games but I would say a little less intuitive than Links Awakening (maybe the phone box system would have worked)
I like the music when you visit the tree.
Minish Cap is better imo though.
This game series along with Majora's mask are the best Zelda games with the most best experience that i ever had with this franchise. Every time i think of The Legend of Zelda, three games popups in my mind: Ocarina of time, Majora's mask and Oracle of Season/Ages games. I hope so much that Nintendo remake both of them. The idea of the seasons changing was really a great feature. If this game gets a remake i deff wil buy it.
I like Minish cap also but the only thing that kinda sucks is there's only 4 dungeons. The rest is just filler. Notice how so many Zeldas lately have so few dungeons? What happened to the days of Link to the past and OOT when they typically had 8 or more dungeons? BOTW Even only had 4 main ones and the rest was side crap.
I definitely preferred the Oracle games to Minish Cap, which had some really underwhelming idea use and application in comparison. I wouldn't mind seeing a new Zelda follow a similar approach in the future. Please no more remakes, just get on with a nice new top down adventure. Either that or Legend of Zelda Maker, were we get to make our own dungeons and overworld using every conceivable item across all entries .
I recently just beat Seasons for the 1st time, and am now playing through Ages. I couldn't agree more with this article! Fantastic games.
@shaneoh I am genuinely curious as to why you think so! Could you clarify?
I had a great time playing Oracles games, but Minish Cap had more of the "Zelda magic" for me. Well but finishing the link game and beating the true boss is indeed incredible hahahahaha
Yeah these were good fun to play back in the day. I’m all for a fresh coat of paint on these. I really like the links awakening switch game we got, these two in one package would be an excellent chunk of Zelda for us. I liked seasons a bit more but ages was great fun as well, just more puzzle focused.
I got the pair used for five bucks each in college, and I beat Ages, but lost the copy of Seasons for a long enough period that Phantom Hourglass came out and I didn’t think about it when I found it.
Then they were on 3ds eshop for again, five bucks each. Hell, I think one might have been a club nintendo “game of the month” points reward. With the passwords system being able to be kept by notes on the 3ds, I was more motivated and beat both and the joint endgame.
It was a lot of fun. Irene the witch was a fun side character, as was Ralph the rival hero. Plus the mounts were cool, and I love subrosans (and while bemoaning portable zelda species and characters that never jumped to consoles: Anouki as a species, and Byrne. Byrne really made Spirit Tracks).
I’d recommend em. Specifically on 3ds eshop. Where they are convenient, available, and amazing.
It would be a great part of a Zelda 35th strategy to announce that these were getting remade and would be released on a single cart and THEN announce that the next new 2D Zelda title would be the abandoned, original 3rd part of the series.
@nukatha Agreed! I enjoyed Link's Awakening, but am playing Link Between Worlds right now and prefer the undated LttP vibe over the shiny, living toy look of LA.
Not only my first Zelda games, but also my very first Video Games ever. Nostalgia is strong with these ones.
Would definitively buy a two-in-one HD remake
I plan to play both of these on my analogue pocket when i get it in may ,
Cant wait !!!!!!
i like those both.
But those Capcom Zeldas never felt as polished as the Nintendo ones.
It's one of those games where you'd think Nintendo would up their game when re-releasing. The VC versions don't have a way to access the GBA features.
It's not on the same level of how certain games were 4 shades on the original system but on the SGB they had the capability of more colors, so of course Nintendo only gives you the inferior option.
"The kingdoms of Holodrum and Labrynna are every bit as unique and lovingly realised as Hyrule and Koholint"
But are either of them kingdoms, seeing as they're not ruled by a king or queen as far as we know? Labrynna had a queen 420 years ago, but not today I don't think.
I guess I am in the minority of those who loved Oracle of Ages. I actually never finished Seasons.
Never played these so this is one case where I’d really like a remake
These games could use a LAHD treatment.
Some of the best and most difficult Zelda games. In fact I would say Onox is the hardest final boss in the series if you don't have L-2 or 3 offence/defence rings.
I think the difficulty of the dungeon puzzles and the trading quests/minigames, plus the lack of handholding in general put some people off these games. But I enjoyed the challenge!
If Grezzo does remake them, it should be in a new art style though.
(SPOILERS)
I think LA on Switch had a look tailored its dream setting, such as the miniature character models and macro effect around the edges of the screen. Which contrasted the more anime opening and ending of the real world. Then again all three games looked consistent on Gameboy so maybe I want them all to look the same after all and Grezzo can't win with me
@Euler Labrynna is ruled by Mayor Plen in the present day. I don't think Holodrum has a ruler due to it's focus on nature so there aren't as many settlements. No idea why it's a kingdom either
Yeah, I never played these. I wasn't into the Game Boy platform that late, and I wasn't looking back when the GBA was on its way. I've been meaning to try these out. I'm not as into Zelda as many others are. I find them a bit slow to start out, but I have enjoyed some of them, and I do think I'd likely enjoy these. They're on my list of games to keep in mind. My experience with the PS2 version of Okami wasn't a positive one, but the Zelda influence was obvious. I've heard the game has been made better in recent versions. Though it was influenced by Zelda, Okami serves as an example of my experience that these kinds of games in 3D introduced new ideas that were not necessarily good things and which could vary game by game. I think we see that from the different reactions to each title as there are more mixed responses than you often find with other beloved series. But that makes me more eager to go back to the 2D ones I missed or haven't played in a long time.
These two were indeed amazing titles. I feel the article failed to mention that the 3DS is a great place to enjoy both of these, which I in fact did.
These are my favorite top down Zelda games of all time, especially when you factor in the connectivity. Just brilliant. I’d love to see the Link’s Awakening treatment done to these two gems.
Hoping for a Link's Awakening-style remake of these pair of games.
"Still, you don't buy a brand new console to play last-gen games, am I right?"
Cries in PS5
Were these games that good? I had no idea, I was happy with Links Awakening, at the time, so I never bothered with these titles. How do they rank in the grand scheme of Zelda games? I always thought they were spin-offs designed to milk Zelda fans.
I still remember the day my grandma took me to the store and we bought Oracle of Ages. I still have the cartidge but alas the battery died(means I can't save). The game was super fun and I enjoyed every moment of it.
These games definitely deserve a remaster!
@BloodNinja yeah they’re definitely worth checking out if you liked links awakening. It plays just like it but ages has a time warp mechanic and seasons sort of works the same way but changes the seasons up where you might have snow drifts blocking a path but they melt away in the spring. There are version specific mounts that help you reach certain areas and plenty of fun dungeons to explore. I think it would get your ninja approval.
These are two of my favorite Zelda games and I will sing their praises as often as I can. For me, Seasons is probably second only to ALttP in terms of 2D Zelda’s with Ages right behind Seasons. I would love to see a remake of both!
Both Oracle games are very much worth playing, especially if one enjoys the top-down Zelda titles. I own OoA in cartridge form and have both versions on the 3DS VC. Of the two, I prefer the time mechanics, plot, characters, bosses, and puzzles in Ages, but Seasons is also decent in its own right. The password system definitely takes some patience though, especially if one is importing their full save from the other game.
It also cannot be understated how excited I became when I first heard the MIDI version of Song of Storms. 8D
These two are among the very few Zelda games to have still eluded me to this day. Maybe it's high time to bust out the old 3DS and give these a download!
They were good, but not Link to the Past good. I would like to see them remade like Link’s Awakening though.
Article Title: The brilliance of the oracle games
Article Contents: the lukewarmness of the oracle games
As a lover of the Capcom Zeldas, it’s exciting to see any attention given to these games from a media outlet. It was fun being reminded of the strange history of how these games were developed. Thanks Gavin for the change of pace from people writing consensus and safe pieces on how great ALTTP is.
I beat Seasons... I was about halfway through Ages, when my father died of Cancer. I just didn't have the heart to finish the game. It was the worst year of my life.
I was never a huge fan of the Capcom Zelda's, however, I would love another crack at Ages. 💯 Completion for my Father.
I would love to play these, but I don't do handhelds. If they get ported to Switch, I'm there.
@TYRANACLES Thank you!
I remember I and a friend got the games, I got ages and he got seasons... I struggled to get through ages, that game seemed especially difficult to me for some reason, we did the little code exchange thing and switched out games for a week, I flew through Oracle of seasons so damn fast I couldn't believe they were a part of the same overall story, he struggled on ages as much as I did.
@HotGoomba I hope for something even better with a three in one, adding the version around Farore that was originally planned.
@Diddy64 I'm no expert on trademark law but does it apply to the art style itself or just the descriptor/name? I think we'd be in a very poor place creatively if folks could trademark art styles. We'd see a lot fewer cel shaded, and 8-bit retro indy titles. And that whole Genshin Impact thing would not have been possible. Having said that, I'm sure Nintendo could come up with some creative workaround. They are the company after all that came up with spinning their blurays on the opposite direction to avoid licensing fees.
as far as I know, it was supposed to be 3 games. Each one representing one of the 3 goddesses. Lanayru, Farore and Din, but only 2 were made because of the technology at the time. I really hope they make a remake like Links Awakening but with all 3 games
@Rhaoulos yes that would be ideal for sure. I’m guessing it’d be more a blend of the two with puzzles and action but I wonder what it’s level changing mechanic would be??
@FaroreAbhorsen Agreed and I also hope that Nintendo can find a way around that, as I too like the artstyle of Octopath Traveler. It's one of my favourite RPG games 😊
@Menardi Thanks!
It shouldn't be forgotten that these games were directed by the very same director as Breath of the Wild!
He got his start on Zelda with these two handheld titles.
Is it at all surprising the game simultaneously leans into action and puzzle boxes in ways we haven't had such excellence in decades?
@TYRANACLES Forget everything you know. It shall be known as Oracle of Everything and will make BotW look like a game made by amateurs. The very existence of this game will make the entire world forget about half life 3 and portal 3. It will be so good that the world will be improved with EA, Activision and Bethesda going bankrupt overnight the day after Oracle of Everything is released (every competent employee would obviously find a much better job the same day). It will be the very first game in 7D, destroying a parallel universe every time you press a button. Also I probably shouldn't post that late at night after a few drinks. But the third oracle would either be the oracle of the day of the week (with people blocking access on Saturday, or the oracle of the weather being basically wind waker feat rain and snow.
@Rhaoulos wow this sounds like opening Pandora’s box. Best put that one away!
@Silly_G That is a great idea! Pokemon Company do something like this with the soundtracks on iTunes (HeartGold/SoulSilver album as GB Gold/Silver at the end, same for Let's Go and the Red/Blue soundtrack and so on). Would be awesome to have a VC type version included on Zelda or other remakes, as a way to preserve them.
@Grackler : Yeah. I'm a big fan of the physical soundtracks (that are available exclusively in Japan for the most part). I sort of regret skipping the Kirby Star Allies soundtrack as I couldn't see myself ever listening to it though. I'm not 100% sure, but I think that the Red/Green soundtrack set also included the FireRed/LeafGreen tracks. The Link's Awakening remake soundtrack also included the GB/GBC tracks as well (funny that they have been converted to wave format where they now gobble up around 1.2GB of space across two CDs when the ROM was only half a megabyte ).
I would kill for that HeartGold/SoulSilver soundtrack though (I won't settle for a heavily compressed digital copy if a CD version is available), but it's long out of print, and the only copies I can find on eBay are all used (and stupidly overpriced considering).
PHENOMENAL job communicating what makes these games special and significant, Gavin! These titles are always, always worth another look.
These games are actually better than Link's Awakening. Bigger worlds, spread over two maps, which change depending on the season/era you're in. And I'll say it, for me a more memorable world and characters. I would absolutely love for these games to get the Link's Awakening treatment to bring them to the attention of more people. Surely it has to be on the cards.
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