
It's another tough week for Metroid fans, as Michael Wikan, the former lead designer on all three Metroid Prime games, took to Facebook to discuss why he thinks a Switch port of the Metroid Prime Trilogy isn't likely to happen.
"The biggest issue is [that Retro Studios] no longer has functional editor tools to work with the Prime code base, so everything has to be "brute force" hard coded.
Rebuilding the hundreds of interaction sets in [Metroid Prime 3] alone, not to mention re-tuning the game play to take in the slower engagement pacing of conventional controls, would probably take a year with a 4-5 person team, full-time, by itself."

Rumours of the re-release of the Metroid Prime Trilogy have been making the rounds since at least 2018, but nothing has ever come of them. If Wikan's testimony is to be trusted — which it likely is, as someone intimately familiar with all three games — then it's just a rumour, and no more.
"I am pretty skeptical it will happen. It was straightforward to update [Metroid Prime 1] and [Metroid Prime 2] to motion controls, but converting [Metroid Prime 3] to normal controls would be a herculean effort, as it is scripted very specifically using volumetric triggers to detect the motion in precise manners to do specific switches, and the bosses are tuned to take into account the ease of gestural aiming."
It wouldn't be the first time that a port has been rendered impossible by the lack of decent archiving and preservation in the games industry, either. Final Fantasy 8 was infamously not included in Square Enix's re-releases of old Final Fantasy games in 2018 because the masters — the original code for the game — were lost. Even the games that did get saved in some form still involved having to recreate backgrounds and character art, because the art in the old games had been compressed to save space, and the HD versions had evidently been thrown away or lost.

However, this year's Skyward Sword re-release on the Switch has done what Wikan here says is "herculean": rewriting a specifically motion-controlled game to be controlled "normally". Perhaps Skyward Sword is a proof-of-concept for more Wii ports on the Switch — or, perhaps it's something that takes a monumental amount of effort that only Nintendo themselves are able to afford.
Unfortunately, for now, it looks like Wikan has it right: the Metroid Prime Trilogy won't be coming to Switch any time soon. Or ever. At least we have Metroid Prime 4 coming soon... right?
[source facebook.com, via nintendoeverything.com]
Comments 139
Well that's depressing :/
Do note, it's a "former" Retro dev who left the company back in 2011.
If this is true then the Switch is truly starved for Metroid games, the only ones we can play is the original game and Super Metroid, which considering how many other great ones there are is pretty sad.
@Discostew Well then 10 years should have given them plenty of time to make this Herculean effort happen, fingers crossed on that.
Very depressing, but definitely gives a good argument towards just emulating the darned thing, especially if you can't track down the older consoles.
David Byrne approves that tagline
I mean, we've already had Galaxy and Skyward Sword is coming soon. And several commenters have mentioned that they said the same thing about Skyward Sword. I don't think it's as unlikely as he thinks.
When Prime 4 does finally release on the Switch, if it sells BIG then they'll make the Trilogy happen 💯
If Prime 4 doesn't sell big then I don't expect too much more from the franchise at all, sadly.
Nah, it's coming out sooner or later.
I have the first two on Gamecube, Prime 3 on Wii and the trilogy on Wii. I saw that the trilogy was also released on Wii U as well. I personally think those games deserve a rest and that not every classic from the past needs a Switch release.
Let's enjoy something completely new when Metroid Prime 4 releases
Not buying it. Does this guy forget that Metroid Prime 3 was built on the GameCube with standard controls? There's a build of it on the internet you can play on Dolphin.
Skyward Sword? That was full on wii motion plus! Then again MP3 has more specific aiming as opposed to slashing gestures.
It depends how much of a will they have for porting Metroid Prime 3 in a trilogy package, I suppose
Or they’ve already done it in the years since he left the company and are waiting for the right moment to release it
Hope this clears things up for people who just assume anything can just be ported at anytime by copy/pasting a file
@Discostew He may be a "former Retro dev, but just like was stated, he was the lead designer on all 3 games. Pretty sure he's not just talking out of his butt.
Wasn't this supposed to be sitting on a shelf somewhere ready to go? 🤔
@Dpishere Yeah, at this rate, the Switch will end up being just like the N64 in never receiving a metroid game.
@Crockin Didn’t you know? You just put games into the port-a-potty, chuck a couple million pounds at it and out comes a ready made Switch version.
aaaaaand have all a very depressed week-end.
I think it’s strange to say that they’d have to convert to normal controls. Joycon can emulate the pointer controls, though I suppose that’s not “up to standard” to say that it can’t be played in handheld mode. I mean, there are handheld only releases tho... why not TV mode only?
And the news would have you believe that Nintendo has just been sitting on a port since 2018. Along with Star Fox Grand Prix from Retro, and Atlus has Persona 5 for Switch ready to go, and Miyamoto is cooking something that smells like Pikmin 4.
If it’s not gonna happen, it isn’t gonna happen
Yeah I'm sure Nintendo appreciates someone telling people about this...
Well Dolphin, time to do your thing.
We kept hearing of a Metroid Prime Trilogy coming to Switch since the Game Awards 2018, I’m not saying this deconfirms the game’s possible existance, it just gives possible insight into what it could take to get Prime 3 running on Switch.
The fact rumors go as far back as 2018 is what deconfirms it.
@LXP8 I completely disagree. Every game that I love needs to be remade for Switch RIGHT NOW! 😂
On a separate note, Chibi Robo DOES need to be remade for Switch right now.
What a load of hot air. Worst case scenario, just restrict MP3 to tabletop/docked mode. Problem solved. Not everyone will be happy of course, but developers shouldn't have to restrict themselves to the design constraints of handheld play for a hybrid console. It's not unreasonable for there to be compromises in some situations, so long as they aren't completely arbitrary (cough Let's Go, Pikachu/Eevee).
While I appreciate Nintendo trying to tailor Skyward Sword for handheld/conventional controls, I think I'll be sticking to tabletop/docked for this one as the alternate controls do not look intuitive at all (even though I almost never play games docked). Plus, I miss a good motion control game (oh, Bully, where art thou?!).
Never say never.
(Oops, I just said it twice. DAMMIT!)
Metroid not getting love? How weird and unexpected!
@Slowdive While I like your comment about Imran Khan you might want to recheck his Twitter feed from January 25th, 2019 when he last spoke about the Trilogy and do a deeper dive into what was said. It may NOT actually be done right now if they are actually working on it. Twitter user @Than_Kou (Mike LeMieux) back then said, "Also restarted from scratch." (this referring to the Trilogy). Meaning the Trilogy if Mike is right went back to formula as well as Prime 4 and if they did that with it I know why. They saw what Microsoft, Bungie and 343 did with HALO: The Master Chief Collection and said, "HEY! Let's do the same thing for Prime Trilogy if we're going to release it again!" We'll see though. Out!
Well considering Retro Studios last released a new game in 2014, I think its reasonable that a 4-5 person team could in fact have a year's worth of time to make this work.
@Slowdive You mean about the potential of they decided to give Metroid Prime Trilogy HD the HALO: The Master Chief Collection remaster treatment? I hope so too. When I said I "know" that's what they're up to I look at the use of the word "know" like this: what else would cause Nintendo to take a finished Prime Trilogy and restart it (if @Than_Kyou is right) from scratch? For Nintendo to do something like that they have to be really motivated to make that call. Something in my heart tells me they saw HALO: The Master Chief Collection, looked at their finished Prime Trilogy in 2018 and decided, "We can do better than this!". Out!
"would probably take a year with a 4-5 person team, full-time, by itself."
You have 600 people working on one title nowadays, for 3+ years. 5 people working to get MP3 working on Switch sounds reasonable to me.
Former dev who isn't with the company anymore. I would trust that we are probably safe in getting something related to older Metroid games at some point
They say it's not possible then a fan made a version of the Metroid Prime Trilogy complete with motion control support for PC. Nintendo then sent a c&d and then release their own lazy versions for Switch saying they were planning to release it anyways which is why they sent the c&d.
considering Retro Studios last released a new game in 2014, I think its reasonable that a 4-5 person team could in fact have a year's worth of time to make this work.
@kkslider5552000 Excellent point. Conversely, if one believes the rumours of staffing chaos and projects stuck in development hell, Retro or NCL management may have forbidden such a thing.
@LXP8 If Metroid Prime Trilogy ever leaves the Wii U eShop, then you know it will be coming to Switch.
Does anyone with more knowledge of the industry than I (developers or business types) know if Mr. Wikan is entirely free to make such comments, given the NDA he surely signed? @ThomasBW84, perhaps?
This is why I hate Nintendo forcing gimmicky controls into their mainline games every time they release a new console 🙄
Near-sightedness like this sabotages the chances of a game's re-release.
Nintendo pulled the same near-sightedness crap with Samus Returns: they wasted all that money and effort to release it in low resolution on a practically end-of-life system (3DS) instead of the Switch. Now we will never see a re-release because they'd have to completely remaster it for single screen and non-touch.
Metroid prime 4 also unlikely in this version of the switch.
Luckily still have the Wii with the Metroid titles, including Other M. Would be nice to see Metroid 4 to be honest, surely they must have something up and running by now.
I wouldn't take this guy all the way seriously.
Nintendo already proved that if they tried, games made for the Wii can be ported with a degree of Ingenuity (Skyward Sword HD).
Also, there were rumors that Prime Trilogy was already done, but that's not to say that it wasn't/isn't difficult to do.
Hi, I'm Nintendo, otherwise known as the Big N. We hate free money for minimal work and keeping good relationships with our fans. We will never give you what you ask for but send you emails asking you what you thought of a game you recently purchased and played. We hope that making it hard to peg our intentions that you will accept our decisions and future plans. In the future we will (REDACTED) and we are very excited about that! Thanks for being a fan!
@Prizm yup this has always been my concern with any game that relies on anything but standard controls. Surely someone at Nintendo could have forseen this? They should always have included a standard option in my opinion. Even if it wasn't the “best” way to play at the time.
Just do the first 2 games. The 3rd one is an abomination anyway. All that chinwagging at the start of the game with NPCs is not a bloody Metroid game.
I just want to know if I should replay the 3 games before 4 arrives on my trilogy disc on WiiU ... or should I wait for the remasters. I need confirmation for the HD trilogy port!!
Once in a lifetime do we get a Metroid trilogy.
I'd rather have the original GameCube versions of Prime 1 and 2 and call it a day. Motion controls didn't improve a thing in those games.
@LunarLunatone Lead designer that left the company 10 years ago, who unlikely knows what's going on in the company now. Even if it took the Herculean effort he describes, it could have been started when the Switch launched, giving ample time for the conversion.
@LXP8
I also have the first 2 on GCN, and the trilogy on Wii. But to have it in a handheld, portable system? That's a thing of beauty. I think a team of remakers set aside to do just that shouldn't hold up any progress on any new games.
I guess they just don't want to tell people that they don't care about the Metroid series anymore and don't think porting Metroid Prime Trilogy again would be worth it. So when playing Metroid Prime 3 on Wii U in Trilogy, did you need to use a Wii remote and nunchuck?
As @LPX8 said the Trilogy has been ported frequently and needs a rest. I would rather just wait on Prime 4.
If there had to be a port of a Metroid Game I think it should be Metroid Other M developed by the team that did Samus returns on 3DS.
Speculation only but maybe we are still getting it but this is the reason why it's taking a while.
Guys an insider literally telling you it's not gonna happen. also meh. i played the first two recently, they really don't hold up in a lot of ways. i still like them, but they aren't like masterpieces or anything.
@AvianBlue I'm gonna make a bold statement that the more popular and vastly better received games that are like the new game coming out makes more sense to be ported.
@LunarLunatone Yeah I am starting believe that to be the case and really even if Metroid Prime 4 comes out and is amazing, that still only leaves us with 3 Metroid games on the system, when there are so many more great ones.
It's easily possible, it just depends how much Nintendo want to spend on it
The OG was the best anyway. I'd love a remake of that in HD
It can be done. We have official Nintendo games running in official emulation from GameCube and Wii now on the Switch. 3D Mario All Stars. Even if not a native port they can easily do the games Thur emulation and use the joycons for the aiming in Metroid 3
Skyward Sword (a Wii game that required Wii Motion Plus) being ported to Switch was also supposed to be a Herculean effort...until it happened.
@Crockin Well, you played them recently. They were masterpieces for the time they released. Your argument would be like saying that Ocarina of Time isn't a masterpiece because you just recently played it for the first time and didn't find anything special.
This is really the only port, other than freaking Galaxy 2(!!!!!!), I'd like to see at this point.
It's important to note that Nintendo usually hires other studios to handle re-releases, such as Grezzo with most of the Zelda remasters/remakes, while the original studios are busy working on new titles.
Probably not the strongest argument, but just something to throw on the pile; if he left prior to the Wii U ports, sounds like he missed key details in that they do in fact own the source code he's assuming is still missing as it was at the time of his departure.
It's not exactly a LIKELY outcome, someone in his position at the time would probably be in a good place to know what's being saved or not, but he has also been gone for a good long while and things have transpired within that time.
We need you Panic Button.
"Nobody ex dev says things that don't matter. Film at 11"
I've considered Prime Trilogy HD to be a non-existent project since the rumors have not panned out for 2+ years. If it were to happen, I would expect the Trilogy this year to be on Switch since I fully expect Prime 4 by the end of 2022. The Trilogy with the Switch's media features would be a great time and would give Nintendo's line-up more buzz.
@dmcc0 that was a rumour, probably thought by a guy, sitting on a toilet.
Finally, someone spoke with common sense. People can go and buy Metroid Prime Trilogy on the Wii U, why not do that eh?
@Edu23XWiiU
Because nobody owns a Wii U lol
@Ocaz Well, video game development is never minimal work, and no corporation hates money, meaning anybody who suggests that with even the merest whiff of seriousness loses all credibility entirely. But apart from that, interesting post.
That employee literally left Retro Studios before the Wii U was even released. I don't know why some people are taking this as a definitive deconfirmation of Metroid Prime Trilogy on Switch.
@JimmySpades well thanks for being a buzzkill before saying something nice after.
@Silly_G RIP the Switch Lite only owners since they'd only get 2/3 of the Trilogy they spent $60 on if they went that route.
i have to call bs on this cause theres been some rumors flying around that prime trilogy for switch has been done for a while which most likely wont release til prime 4 release date gets announced since this guy is no longer with retro i take wat he says with a grain of salt.
@Kirbo100 : Or... they can get a Joy-Con pair and play MP3 in tabletop mode.
Why must you put up articles like this? Oh yeah to get the clicks.
Super mario galaxy on switch has motion controls which was also a wii game
Wii U: Well well, looks l still have some use because look at that! I have the game on my eShop for under 20 bucks! Good luck finding that physical for under that!
OK then, just port Metroid Prime 1+2. Better than nothing.
@Silly_G That would be the best way to do it as completely locking it away to tv mode only would probably make a lot of people mad
Wii U for the win!!
So you’re telling me there’s a chance? YEAH!!
I sold my two copies of Metroid prime trilogy just because it appear in a listing on some place else 🤬🤬🤬🤬🤬🤬🤬
Hrmmm...Ok so he's the lead designer of a game most recently released in 2009 with the full trilogy and left retro in May 2011. 10 years ago exactly. For some reason he doesn't think a small team wouldn't dedicate time to re-release one of the greatest trilogies ever made? This is a weird viewpoint. I'm not sure if this is like an artist's snobbery of how wonderful his game was and how hard it was to make (most likely) or some other business. Look, ALL the Wii and Wii U ports that supported Motion Controls STILL have them! I adore Mario Galaxy and every time I play it with the Pro Controller it feels just wrong. But given that playing thru the Metroid Prime Trilogy gave me a hard-case of nasty Carpel Tunel, I'd be very grateful for the inclusion of regular controls.
Can't wait for Nintenolifes next story about how the trilogy could be happening.
I think ultimately Nintendo wants these games on Switch to prep people for the release of 4. Honestly 4-5 people working for a year doesn’t sound like a bad investment.
It can probs still happen but I get where he's coming from.
MP3 is spaghetti coded to try and work with motion controls. Making P1 and P2 work with motion control ain't a big deal, just makes the difficulty easier worse case, but prime 3 the game was built with motion control in mind so a lot of bosses, enemies, some of the upgrades, environments, etc would need to be adjusted or balanced to make gamepad work, and to cover any potential bugs that would cause. A lot of hit detections are very small because you can just aim, but on gamepad there's a lot of stuff that gets model blocked so you can't really lock on, the ghor fight is a good example of that, you'd have to stand still cause you can't move your cursor while standing at a slight different angle during lock on.
That being said, its still 100% possible. 4-5 man team in 1 year is really not that major in terms of game development.. unless they really need all men on deck for P4, but often companies take 1 year making a model with textures, animations, visual effects, etc.
Even if HD trilogy isn't a thing right now, they have time to make it a thing before releasing Prime 4. Prime 1-3 run on old phones, in HD. There is AI up-scaling now. All compressed files can be sharpened up, this isn't a massive job. They did a bit of that AI up-scailing with 3D All Stars, I think. Even if there is a bit of work involved, it can be done. Alternatively, Switch could have GameCube and Wii games on virtual console (not switch online service), in their original format. Things needn't be all doom and gloom.
Well this and Galaxy 2 are primarily why I keep my Wii U around.
As many already said: Not buying it.
Today's emulators are able to relatively competently translate button presses into simulated Wiimote motions and gestures.
And if a catch-all program can do it, a dev with (hopefully) source-code access can do so as well.
Yes, it would be effort, it's not a "dump it on there and be done with it" deal.
But in the hands of a somewhat competent team, i highly doubt it will be anywhere near "herculean".
Thats why ive kept two of the best consoles that have backward compatibility; xbox one x & wiiu.
I use the wiiu way more than i have the switch.
On the wiiu get to play prime trilogy, the galaxy games, zelda windwaker & tp, then ive got all the n64, snes and gba on wiiu as well.
Best nintendo console.
For me, thats what really hurts the switch, no back compat games.
Not interested in indie games, animal crossing etc. Only games im interested in are botw 2 & metroid 4 if nintendo ever cared about releasing them.
Now, cue the nintendo fanboys telling me to stop being impatient and why nintendo can never do no wrong...
Seeing as they will charge $60 for prime trilogy HD, I think some work from Nintendo to get it running is appropriate and expected.
I don't believe it for a second. It's his estimate for a start, he's ignoring Nintendo might have already developed tools to make quick conversion of motion controls, or new tools could be developed to sstreamline the process. One year for 4 to 5 people to convert MP3, I simply don't believe it.
I can’t say from experience as I’ve never played skyward sword, but I doubt converting it into analog stick movements was a ‘herculean effort.’ What I can say from experience is that applying basic swinging directions to a controller easy in dolphin. Converting the extremely integrated motion controls of prime 3 would likely be similar to my experience with wii sports on controller - technically possible, but unplayable. It really would take an entire rebuild of the controls to make it work.
That's good news. They should make new games, not ports of ports. I can still play that Wii collection on my Wii u.
Well, it's an interesting insight nonetheless. A ''herculean effort'', where everything has to be "brute force hard coded" only requires a 4-5 person team about a year. That suggests that most other ports (that don't require converting controls), generally take much less effort. Which is a good thing, because then you know it doesn't distract from main projects, but also makes you wonder why you're paying full price for them.
Two things:
1. That pun really sucks
2. Maybe the employee is not aware that there are quite a few Wii ports on Switch right now that overcame the motion-control issues and are really playable. I'm sure that Prime Trilogy will be released at some point in the future
Considering the amount of sales they would get the time and money put into it is little to nothing. This is just an excuse I think. Next year is metroids 35th just a reminder.
Maybe a put off for what's to come.
the original Metroid Prime games worked without motion controls so just port these ones....
@fafonio the difference being that ocarina is much better than Metroid prime
Besides, they'd just be making the games worse by going back to traditional controls or losing the finely-tuned motion-controlled aiming that was only possible with a sensor bar. Why in the world would we want a remaster that plays significantly worse than the previous release?!
@BlackenedHalo They didn't work anywhere near as well as they did with motion controls, and even if they were to port them that way, why would they bother porting the first 2 games without the 3rd one?
@Timptation No, the Joycons can't properly emulate pointer controls. That's why the Switch should've had a sensor bar!
@Prizm First of all, the controls aren't gimmicky if they're the much superior way to play.
Second, just play the games on the Wii (or Wii U) and 3DS. Not every good game needs to be re-released on the current system, especially if the quality of the controls takes a nosedive in the process. At least "Skyward Sword" wasn't very dependent on the sensor bar, so the best way to play is still mostly intact in that case.
@Jbuggydroid With what sensor bar? If you're doing emulation of motion-controlled games, then the motion controls need to be fully compatible with the Switch, but they aren't.
@Darkyoshi98 But they still had to reconfigure the pointer controls in the "Galaxy" port. That's not possible in "MP3" without making the controls a lot worse.
Nintendo could make up to a billion dollars in revenue off of a Metroid Prime Trilogy collection. Pretty sure they can afford to hire 100 people, never mind 5.
@BulbasaurusRex
Completely remake the games with normal controls, not a big deal. That's what game developers are for. Tired of excuses for laziness. Every game that Nintendo releases that sells 16 million copies is a BILLION dollars in revenue for the company. Remake them all in Unreal 4 for all I care. A team of 20 people could completely remake all 3 games in Unreal in 2 years. They have all the art assets, the music, the designs, everything. Hire the company that made Samus Returns for 3DS.
Could they add a wii VC library to switch e-shop that required motion controls? If Skyward Sword is possible then surely MP3 could work on some angle
It would take a year to do MP3...so let's say it's been worked on for the last few years which it probably has...I'm not seeing the issue? This individual hasn't been there for quite some years so I'm just gonna go ahead and say they're in no position to know what Retro Studios is doing at this moment in time. I say it's still happening.
He clearly doesn't realise both Joy con and Pro controller have the Gyro for aiming, so that isn't an issue at all. The gestures, using the nun chuck to pull off pieces of armour and the odd door lever twist are all that need addressing. Hardly herculean, theres at least 3 extra buttons to override the old inputs. Someone could slap dash it in a few weeks in an emulator, a professional company like Nintendo? Sure give them a year to port it, as that is literally the only hurdle.
Skyward Sword also proves Nintendo is completely capable of de-motioning gameplay and that was a poorly selling Zelda game.
A 4-5 person crew for one year is hardly what I describe as a "herculean effort."
It can and likely will be done at some point. Too much money to be made.
@BulbasaurusRex I played MP and MP2 on the Gamecube and the Trilogy on the Wii with Motion controls.
As someone who did both, can tell you straight up: which one is superior is entirely a matter of preference. The Gamecube controls might not have the freedom of movement you get out of using the Wiimote, but least with that your arm doesn't eventually get tired holding the Wiimote and moving it around to aim, but that's only if you don't want to utilize the lock-on and be El Sniper of the 'Mote.
Both have their pros and cons... but calling the motion controls of the Trilogy outright superior is really pushing it.
@Crockin thats not a valid argument. That’s your opinion.
However Metroid Prime is the Ocarina of Time of the Metroid franchise. Being in that it was the first attempt of evolution into 3D for both series, and that it came at a moment where there wasn’t nothing else like it before it.
So saying that MP is nothing special just because YOU played it in 2020 is not a valid argument either.
@napabar Metroid prime 3 was only released on the Wii.
But imo, what this former dev said is kinda bs. People said the same thing about skyward sword and even Nintendo said themselves that it would be impossible to port it to switch but guess what, they are porting it to switch.
Also to note that MP 1 and MP 2 were on GameCube so they could use the GC versions of the game and use the Wii version of 3 only
Yeah, it’s absolutely not going to happen IMHO. Nintendo messed up big time by abandoning proper motion/pointer controls in the Switch.
I get his point but then we're getting a full remaster of SS whose's entire combat system was based on motion controls. Really it boils down to if Nintendo wants them on Switch or not and he's a former employee meaning he doesn't know what Nintendo has planned. End of the day Galaxy 1 and SS are proof Wii motion controlled games can be brought to Switch so i suppose we will see what happens.
One thing I've learned from listening to game developers is never listen to game developers.
@westman98 And didn't nobody owned a Wii, back when that collection came out? It sold less than Metroid Prime 3.
That's a bunch of BS.. they can remake or update every other game but not Prime series.. for god sakes there doing Zelda Skyward Sword , super complicated controls. That would sell like hot cakes a remake of the prime games.. Big N doesn't value those games enough to try to remake them.. you can already make them HD through emulation.. Such BS. Click bate, come on Nintendo Life your better then this. Just wait N is holding back on Metroid stuff till MP 4 is closer to being done.
@Edu23XWiiU
Metroid Prime Trilogy on Wii was a limited-edition product in North America and Australia, where the game is discontinued from production after 5 months. The game also never launched in Japan (though Japan never cared about Metroid Prime to begin with).
The only region where Metroid Prime Trilogy had any potential to sell was in Europe.
This makes me appreciate Nintendo's work on SSHD, and accept it's price a little bit more lol
@WallyWest agreed, he's really not worth the time, with all due respect, for the reason you pointed out.
Nintendo isn't crazy either, they know releasing a game like Metroid Prime 4 as a series is going to struggle considering the 1st game is from 2002 and the trilogy is over 10 years ago. whether they come individually or as a trilogy, it's certainly coming.
@LXP8 there are people like me who want to play the original Trilogy and the only way possible outside of emulation is to pay out the nose for a Wii disc or pay out the nose for a Wii U.
Frankly I'm about to just say screw it
@BulbasaurusRex technically the dock is the sensor bar
@AvianBlue Other M is garbage compared to the entire Metroid Prime library, as well as the 2D offerings. They stripped back the exploration aspect and that alone makes it not worth playing. I'd take Metroid Prime Trilogy on Switch, as I've not been able to find a cheap way to play it outside of emulation
I hope it does come out on Switch because I'm never going to buy a Game Cube or a Wii. I think the Metroid Prime series is important enough a Nintendo franchise to put all four games out on Switch. I'd be happy if they just put emulated versions out.
The difference here seems to be Skyward Sword still has the code.
@westman98 And still it didn't sell anything. And Metroid Prime 3 didn't sold well, and that was not a limited release. Donkey Kong Country Returns sold better than the entire Metroid Prime franchise put together. What does that say about the Metroid "fandome"?
@BulbasaurusRex just because gyro isn’t as accurate as the sensor bar, doesn’t mean they can’t do it.
Well that does it.
Haven't bought a Nintendo console since the N64.
Bought the Switch cause of all the hype around it and was hoping to play the Prime Trilogy on it.
BOTW was a complete letdown.
Off to Ebay I go with this dust collector lol
@napabar does this guy know that Skyward Sword is coming to switch and yet it was thought to be impossible.
Nintendo themselves skyward sword would be impossible but they did it. Surely they can port the 3 Metroid prime games easily. The first two were on GameCube. They could just improve the 3 one to fit on switch
@napabar actually, that is incorrect. prime 1 & 2 were origionally for the GCN while prime 3 was only on the wii with motion controls, factcheck boiiiii
@MetroidBoi13576 Better re-read what I posted, dippy. Metroid Prime 3 was originally developed on the GameCube. It was never RELEASED on the GameCube, as they shifted it to the Wii and created the motion controls for the game. As I stated, there is an early build of it you can find online that you can play in the Dolphin emulator (as it was written on a GameCube dev unit which had more RAM than an actual GameCube) only. Next time, do your factcheck before you reply with ignornant statements.
@napabar oh, i dont really know this stuff, sorry
@napabar im kinda an idiot
"...the ease of gestural aiming.."
Could NOT disagree more. I could not play Prime 3 due to its clunky and unresponsive Wii motion controls. Even with the Switch's improved functionality, I prefer aiming with conventional controls, which is what I would expect to have the option for with any shooter game, including the Prime remasters.
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