Yeah, the game never went into my wishlist for similar reasons. Wishlists aren’t shopping carts, their wishes of what you think you want. Mine currently has a lot sitting in it and to be honest most will never be purchased because they are wishes. Like if I had a million dollars and infinite time.
Nintendo games linger there for eternity because the ones in there I like the idea of, but something holds me back. Usually it is the years of history of disappointment caused by games that are really at the edge of what I prefer. If the price becomes right, which Nintendo never does, I might purchase if A) I have funds and B) I don’t have other games (or really anything else) that are higher priority to purchase.
Super Mario 64 is an edge game. I have no nostalgia for it, but I can purchase at a much cheaper rate elsewhere. Super Mario Galaxy 2 is perfectly playable on my Wii U that is still hooked up and is superior to the first game which I gave away. Super Mario Sunshine was tempting but not at a $60 asking price.
This does make me wish I had thrown them into the wish list now just to irritate their black Disney-esque hearts with their “locking it back in the vault” mentality.
They should model on how most people play The Sims. So the series finale can be a pool party where the ladders all mysteriously disappear while everyone is swimming.
I miss Prince of Persia, but there isn't much past that. I would love the dormant IPs brought back, but understand that is sometimes harder than it sounds.
@Einherjar it was a strange gambit by Microsoft all around. I think they were trying hard to get some sort of base in Japan with those games (and a few others like them), and failed hard. Everyone already interested in jRPGs knew to go to PlayStation for them since the PS2 era. I remember having serious pain when I went to GameCube for the lack for that style game, and 360 had decent western RPGs but was a pretty empty place for jRPGs.
With the crapfest that was FF: the corridor walking simulator, Lost Odyssey was amazing. It is a shame that the majority of the target audience probably never experienced it and the majority that could didn’t care because it wasn’t Skyrim or a FPS. Hence why Microsoft eventually gave it away as a reward for searching the web with Bing.
Lost Odyssey was one of the best free games I got from Microsoft Rewards when they used to do that. Loved every minute of it. Blue Dragon didn’t land as well for me and I don’t think I ever finished it.
Last Story was one of those games I missed in the Wii era that I couldn’t justify the inflated price for that I always found it at. Too many other games that I could play that stretched my dollars further. Maybe one day, or not...
@Paej13 The swift sail makes everything much shorter as the biggest time sink was travel between islands (wind always at your back and you move twice as fast). The Triforce map quests were changed, but my memory of how they were originally is fuzzy to give specifics.
I also remember that chasing Tingle treasures and deep sea chests made up a large part of the gameplay for me.
I had skipped the N64 and although I borrowed an N64 from a friend to play Zelda OoT, I had stopped paying attention. Playstation was cheaper, and I picked up a PS2 because of backwards compatibility and DVDs. When I picked up the GameCube after the price drop, Wind Waker was one of the first games I picked up.
The art style didn’t bother me, although the idea of a 12 year old crawling in dungeons and sword fighting still bothers me. But that is a Japanese cultural thing that just has to be acknowledged and moves past. The gameplay bothered me in that it seemed anti-climatic. Once you mastered the basic sword skills combat was a joke. It also had a “lot” of filler fetch quests, so much that it is almost comical how short the HD version becomes.
All that said, I enjoyed it but was most disappointed by not dealing with the other sages.
This all is not surprising. Microsoft paid a lot of money for Bethesda just so they could have exclusives, much like they purchased Rare back in the day. Eventually, this is going to become more the norm as each console tries to lock up more exclusives and gain an edge over the other. Hence why Nintendo purchased Monolith in 2007 and has acquired other developers along the way.
The costs are too high and the risks are too steep for them to not do this now. Plus this makes Game Pass more appealing, like how Disney is leveraging the Disney/Marvel/Star Wars properties to make Disney+ more appealing.
Innovation has become a casualty of demands for 4K and 60fps that drive up the costs of development. These push publishers to go with known money makers.
But Nintendo has published smaller stuff this gen. Sushi Strikers, Snipperclips, 1-2-Switch, Arms, Fitness Boxing, Deamon X Machima, Flip Wars, The Stretchers, Good Job!, Jump Rope Challenge, Super Mario 35, Nintendo Labo, Mario Kart Live and Part Time UFO all are new IPs (or new branches of IPs) from this generation.
I might have to break down and download this just to see. I feel like I am hearing a lot of the same things I heard about The Outer Worlds and after a patch, it was a perfectly playable game for me.
Shadowrun is one of my favorite SNES RPGs that are not well know, but it brings a lot of the frustrations of western RPGs of the time. Surprised Mystic Quest got anywhere near this list as it made The Final Fantasy Legend look deep and complex.
Wizardry V (well really the series) has so much history in the forming of what we consider JRPGs, but it too suffers from the porting.
This totally will not be just like all those exclusives for the 32X, PS2 HDD, DSi, New 3DS that we all remember so well. Or even all those awesome games for the SNES Mouse, Wii Zapper thingy, Bongo drums, or other optional add-ons. This always works and never, never backfires when they upgrade a system or create an optional add-on.
I can understand Super Mario 3D All-Stars being discontinued (sort of), but not keeping Super Mario Bros 35 on a service that desperately needs things to justify it's existance doesn't make any sense. It is a selling point for the service that only has NES/SNES games and Tetris 99 on it.
Has 4K become so widespread for Nintendo to invest in something? They famously sat out on HD with the Wii and struggled to make HD with Wii U. Seems a little far fetched that they would plunge into 4K and start chasing specs now over gameplay and style.
@Seacliff I highly doubt that footage from roughly a year before release is final product. The point was the announcement that the game exists, not to compete in a “look at our specs” peeing contest.
I think you are also forgetting the primary target audience. 6-12 year olds don’t care about frame rate and key frames. Mine are just as happy to be playing Asphalt 9 as Need for Speed or Gear Club. Their thoughts are more “does it have cool cars and crashes” more than “that frame rate stinks”.
While you can still enjoy them, it is sort of like complaining that Paw Patrol doesn’t offer a deep, mature plotline.
@Moshugan How exactly did you figure out the framerates from a YouTube live stream? Also, how do you know they are not working with Nintendo/MonolithSoft? Do you have an uncle that works for Nintendo?!?
@NEStalgia I miss the “AA”. Some of my favorite games came from that tier. I miss when Squaresoft had Mana, Saga, Bushido Blade, Final Fantasy Tactics, and weird games like Parasite Eve, Xenogears, and Brave Fencer. Then everything became about Final Fantasy.
@blindsquarel Yes while inflation has grown an average of 2% per year over time, wages has only grown an average of 0.2% over the same period. So it may cost “less”, but we have a lot less buying power to spare to purchase games.
@NEStalgia partially copyright is too long and partially games fell into the same stupidity that Hollywood did after Star Wars. They constantly bet the farm on Blockbusters and use/manipulate the gaming media to shill it to us (unintentionally as they report on what they are allowed to see and interact with). Then they setup “Awards” to give accolades to themselves while ignoring the deplorable work conditions people suffered under to create their blockbuster.
I miss the days where companies experimented with smaller budget titles instead of trying to build the next mega-franchise. As much as I disliked it, Cadence of Hyrule was at least an interesting experiment. It seems like the major publishers have just abandoned the spaces that brought us games like Mega Man, Link’s Awakening, or something weird like Jet Set Radio and Space Channel 5.
I said this before, we are the reason Nintendo is pushing ports and remakes over new IP right now. They know we will pay top dollar out of nostalgia, so why release this as a $20 virtual console game when they can get $60 out of it by up-ressing the assets and adding in normal controls? Nintendo could remake Urban Champion and there would be people lining up to throw $60 at it.
All companies have caught on to this and are milking their past IP. This is why there is no virtual console and NES/SNES online is so pitiful. We have collectively told them we will happily pay more for Collections of ROMs and lazy remakes.
All I’ll say is that with the Wii U we would regularly see things like the “Summer of No Games” droughts. It appears that 2020-2021 will be remembered as the “Years of the Remake” for Nintendo. I really hope this is a sign of the times and not a new trend for them.
My copy of Skyward Sword still works and an HD facelift is not going to address the problems I had with that game. The controls were bad because of the motion, but the gameplay was equally uninspired. But if I am honest, so are the other two (Wind Waker and Twilight Princess). Twilight Princess is probably the best of the three as it wasn’t mostly filler (WW) and gave enough nostalgia nods to Ocarina of Time.
However that is mostly my opinion and not worth much.
@sirmrguitardude there is a machine on the ship you can use to respec. I used it because I had capped out on my primary abilities and had started dumping into other skills before the change. Had the game allowed the over 100 specs before, I would have done what I did. I didn’t run back to it every time I needed to access something, but used it once.
Technically it was my second respec, but the first was a restart when I realized Science was way more important than Engineering. I also realized I preferred pistols to long arms.
It wasn’t a bad expansion. I finished it in a weekend. The skill checks required me to rebalance my character on the ship, but with the right perks and/or buddies I got past everything that mattered. Of note, this also adjusts the skill checks in the entire game not just the expansion.
As for combat, I was clocking in at level 30 at start so most battles ended with a few time snipes to the head with my favorite heavy revolver. Overall it was a nice addition to the game and I look forward to the second one.
Well, with 65+ million more consoles sold I would hope that the game performed better on the switch. At most, only roughly 7-8% of Switch owners have purchased the game previously (5.86 million sold) so it should make bank for them. That said, I will pass as my kids are contently playing the Wii U version still, and there isn't enough to justify repurchasing at $60. Hopefully, Nintendo will actually produce something I haven't already previously purchased. Metroid Prime 4 or Breath of the Wild 2 would be a good start.
I got The Outer Worlds DLC and downloaded the free to play game from Obsidian to mess around with. The second will probably not last long on the console, and I am really going to have to start price watching for a bigger SD card.
@Bolt_Strike it isn’t tone deaf, it is speaking with the only thing they listen to, $$$’s. Why would I purchase something I already own again (and am happy with) at full price just to get a tacked on $15 DLC? I am glad other can enjoy the game, but frankly Nintendo has published little I am interested in on Switch. I bought XC2 and XC2: The Golden Country, Super Mario Odyssey, Pokémon, Link’s Awakening (my favorite Zelda which I haven’t been able to play since the original GB cart (no 3DS) and Animal Crossing. Historically that is very few Nintendo titles, and for me it is mostly due to not seeing the value in buying something ported from five years ago or less.
But we, as collective video game purchasers, have shown (an industry data agrees) we will pay full price for remasters and re-releases. If Nintendo announced today that Super Mario Galaxy 2, Metroid Prime Trilogy, or any of the Zelda HD remakes were being ported they would have record sales and a significant portion would be repurchases. Heck, I have purchased Super Mario Bros. Multiple times myself (NES, SNES, GBC, GC, Wii, and Wii U), and that was a game they gave me “free” with my NES. So why would they put their Crown Jewels on a subscription service? They see value in their back catalog more than someone like Microsoft which is using theirs to grow their install base.
EDIT: that isn’t even getting into the new ploy of “limited” release before going back in the vault.
@Bolt_Strike maybe true, but the development costs were minor and they are banking much more than a $5-10 Virtual Console sale will get them. I happen to agree with you, but we (myself included) have told Nintendo and others we will pay high dollar for remakes by what we purchase.
I have purchased a lot fewer Nintendo published titles the past few years specifically because I already purchased them on Wii U.
@Bolt_Strike 8.32 million copies of Super Mario 3D All-Stars and Link’s Awakening on Switch being one of the fastest selling games both disagree with you.
@Bolt_Strike once again why give for free what people obviously pay $40 - 60 for? We have shown Nintendo we will pay for re-releases and remakes, multiple times. So why leave the money on the table?
I have purchased Rayman Legends, Starlink and Mario + Rabbits. I have started checking their Ubisoft site because they sometimes have better deals there, but I already owned a lot of the other titles I would be interested in on other systems.
Again the issue with these is that someone has to be willing to license them. Doesn’t excuse Nintendo properties, but everyone else that thinks their IP has value is not licensing but releasing collections.
So that explains why my kid didn’t get a Pokémon meal this week. For family reasons we had to travel and that should have been a bright spot in an otherwise hard week for him. Thanks, may the IRS and State tax people find you and tax the pants off the returns on your “investment”.
@Casual_Gamer95 I played the entire game and never once felt cheated by frame rate. It wasn’t unplayable, just what you would get on a slightly under spec machine. I would agree that it isn’t the best way to play the game, but if it is the system you own it is an enjoyable game on Switch.
Digital Foundry’s XBO vs Switch comparison would be like comparing a Porsche against a Japanese K car. Both are cars for passenger transport, but the designers built with different objectives and purposes. Dinging the K car because it cannot go 0-60 in the amount of time as the Porsche is just obviously stupid, and to me that equally applies to someone holding the Switch version of a game to a vastly more powerful console then acting surprised it cannot compare. Hence why I put it in terms of low power PCs which would have made more sense for Digital Foundry to hold the Switch version against (that being a PC w minimum specs, not a i7 gaming system running low settings).
@diwdiws no thanks. Mobile isn’t something I enjoy gaming on unless I have no better option, and definitely not on anything Google produces. Their security record on Android is sketchy (partially mobile companies and shady manufacturers fault) and I prefer not to be a “product” as much as possible. If I am desperate to play, I can purchase the Steam version.
@TheFrenchiestFry Unfortunately that is the version we will probably get unless it is a collection or ROMs. Just look at the horrible mobile ports of DQ 1-3, and the released FF on switch. I am pretty sure they are mostly the mobile versions.
I figured they would have at least ported Final Fantasy III and IV over to Switch by now since they it was already ported to Android. Same with the remaining DQ games. It might not rake in huge sales but there are people like me that want to play them without suffering with mobile controls or buying retro consoles.
@Heavyarms55 The Switch version got dinged at release because it sacrificed a lot of visuals to run compared to the more powerful consoles. I would say it ran on the lowest PC settings with a lot disabled at first compared to high or better on other consoles. They patched it around when I bought it and it plays fine except of some pop-in when you are full out running (which was rare for me to do). I would say that it is running on medium with some options disabled or low with things turned on now for Switch.
I am looking forward to the expansion. The delay means that hopefully any bugs are resolved, and I really enjoyed the game. Still need to complete the game on the hardest settings at some point.
I struggled with the MH3U demo on WiiU but picked it used eventually and found that Sword and Board worked best for me. The ability to guard some things and use items without putting stuff away somehow made the game easier. I’ve tried the other weapons, but they just didn’t feel right control wise for me.
This demo was hard because I had not played a Monster Hunter in a while and forgot most of the controls, so even Sword and Board felt off to me. Never got around to trying anything else.
@Crono1973 I am happy for the most part. I was a huge fan of the Wii U, so the number of ports annoys me but there enough other stuff that I haven’t lacked for games. After chasing the latest and greatest since the PlayStation first launched (everything before that my parents bought going back to Intellivision), I am trying to learn to slow down and avoid the hype/envy machine.
I managed to stick with the WiiU until 2019 and my goal is to do the same with the Switch. So a “New Switch XL” might be completely missed by me unless they actually fix Joy-Con drift on it or make the Joy-Cons better fit my giant hands.
You forgot the question, "What are the odds that this topic will come up every 2-3 months until Nintendo releases an updated Switch/replacement for the Switch?"
@KateGray I couldn't imagine having to play through a game like Monster Hunter Rise or Xenoblade Chronicles 2 in a week or two in order to write a coherent review of it. There is just too much ground to cover and in that way I almost pity reviewers that get them. But I also feel like there is also a bias introduced when journalists review online experiences before a game is released. Those journalists end up playing mostly with only other journalists and the developers themselves in an ideal situation, unlike what most of us experience when we play something online. Then there are situations where journalists are almost victimized by only being allowed to speak of certain parts of the game which is used to hide the warts and less appealing things about the title. It doesn't make for anything resembling what I would call "fun" or even "normal" gaming.
As I said previously, I try to generally purchase games well after their release these days with only a few exceptions for games I pretty much know what I am getting. I think that helps me greatly, but I know it can also hurt developers that are under publishers with "Blockbuster" mentalities. I appreciate reviews and the work sites like this do, but I am just as likely to listen to the review or let's play of the game a few months after release to understand it.
@rallydefault There will always be foolish people that will buy the hype and make dumb purchases, and there will always be those that prey on them. The rest of us probably need to stop pre-ordering games for a good start, and perhaps punish those publishers that are the most hostile to consumers by simply not supporting them. As for the media try to find those that behave the best and fully support them, but since so much of the industry is consolidated it is hard to find independent media that isn't effected at some level by the way our world absorbs information as entertainment.
Comments 2,784
Re: Dev Explains Why Nintendo Made Mario's Anniversary Games Limited-Time
Yeah, the game never went into my wishlist for similar reasons. Wishlists aren’t shopping carts, their wishes of what you think you want. Mine currently has a lot sitting in it and to be honest most will never be purchased because they are wishes. Like if I had a million dollars and infinite time.
Nintendo games linger there for eternity because the ones in there I like the idea of, but something holds me back. Usually it is the years of history of disappointment caused by games that are really at the edge of what I prefer. If the price becomes right, which Nintendo never does, I might purchase if A) I have funds and B) I don’t have other games (or really anything else) that are higher priority to purchase.
Super Mario 64 is an edge game. I have no nostalgia for it, but I can purchase at a much cheaper rate elsewhere. Super Mario Galaxy 2 is perfectly playable on my Wii U that is still hooked up and is superior to the first game which I gave away. Super Mario Sunshine was tempting but not at a $60 asking price.
This does make me wish I had thrown them into the wish list now just to irritate their black Disney-esque hearts with their “locking it back in the vault” mentality.
Re: Ubisoft Is Making A Film About A Female Video Game Reviewer Who's "Unlucky In Love"
They should model on how most people play The Sims. So the series finale can be a pool party where the ladders all mysteriously disappear while everyone is swimming.
Re: Reminder: Fire Emblem: Shadow Dragon & the Blade of Light Disappears Very Soon
I picked it up, but I think I ran it for a total of 30 seconds before realizing I like the Shining Series a whole lot more than this series.
I think I just remembered another series I want to see return.
Re: Talking Point: Which Old Game Series Would You Like To See Revived?
I miss Prince of Persia, but there isn't much past that. I would love the dormant IPs brought back, but understand that is sometimes harder than it sounds.
Re: Mistwalker Boss Not Interested In Reviving Studio's Older Games
@Einherjar it was a strange gambit by Microsoft all around. I think they were trying hard to get some sort of base in Japan with those games (and a few others like them), and failed hard. Everyone already interested in jRPGs knew to go to PlayStation for them since the PS2 era. I remember having serious pain when I went to GameCube for the lack for that style game, and 360 had decent western RPGs but was a pretty empty place for jRPGs.
With the crapfest that was FF: the corridor walking simulator, Lost Odyssey was amazing. It is a shame that the majority of the target audience probably never experienced it and the majority that could didn’t care because it wasn’t Skyrim or a FPS. Hence why Microsoft eventually gave it away as a reward for searching the web with Bing.
Re: Mistwalker Boss Not Interested In Reviving Studio's Older Games
Lost Odyssey was one of the best free games I got from Microsoft Rewards when they used to do that. Loved every minute of it. Blue Dragon didn’t land as well for me and I don’t think I ever finished it.
Last Story was one of those games I missed in the Wii era that I couldn’t justify the inflated price for that I always found it at. Too many other games that I could play that stretched my dollars further. Maybe one day, or not...
Re: Feature: Zelda: The Wind Waker Proved We Don't Always Know What We Want
@Paej13 The swift sail makes everything much shorter as the biggest time sink was travel between islands (wind always at your back and you move twice as fast). The Triforce map quests were changed, but my memory of how they were originally is fuzzy to give specifics.
I also remember that chasing Tingle treasures and deep sea chests made up a large part of the gameplay for me.
Re: Feature: Zelda: The Wind Waker Proved We Don't Always Know What We Want
I had skipped the N64 and although I borrowed an N64 from a friend to play Zelda OoT, I had stopped paying attention. Playstation was cheaper, and I picked up a PS2 because of backwards compatibility and DVDs. When I picked up the GameCube after the price drop, Wind Waker was one of the first games I picked up.
The art style didn’t bother me, although the idea of a 12 year old crawling in dungeons and sword fighting still bothers me. But that is a Japanese cultural thing that just has to be acknowledged and moves past. The gameplay bothered me in that it seemed anti-climatic. Once you mastered the basic sword skills combat was a joke. It also had a “lot” of filler fetch quests, so much that it is almost comical how short the HD version becomes.
All that said, I enjoyed it but was most disappointed by not dealing with the other sages.
Re: Animal Crossing: New Horizons Players Can Soon Order An In-Game Switch Lite Console
Well, that completely justifies the NSO subscription......
Re: Bethesda's Future Games Will Be "Where Game Pass Exists"
This all is not surprising. Microsoft paid a lot of money for Bethesda just so they could have exclusives, much like they purchased Rare back in the day. Eventually, this is going to become more the norm as each console tries to lock up more exclusives and gain an edge over the other. Hence why Nintendo purchased Monolith in 2007 and has acquired other developers along the way.
The costs are too high and the risks are too steep for them to not do this now. Plus this makes Game Pass more appealing, like how Disney is leveraging the Disney/Marvel/Star Wars properties to make Disney+ more appealing.
Re: Outer Worlds' Second Expansion Won't Launch On Switch Next Week, But We've Got New Information
It's good to know it will get here eventually. Really enjoyed everything so far.
Re: Soapbox: I'm Tired Of Ports And Remakes - Where Are All Nintendo's New Ideas?
Innovation has become a casualty of demands for 4K and 60fps that drive up the costs of development. These push publishers to go with known money makers.
But Nintendo has published smaller stuff this gen. Sushi Strikers, Snipperclips, 1-2-Switch, Arms, Fitness Boxing, Deamon X Machima, Flip Wars, The Stretchers, Good Job!, Jump Rope Challenge, Super Mario 35, Nintendo Labo, Mario Kart Live and Part Time UFO all are new IPs (or new branches of IPs) from this generation.
Re: Review: Apex Legends - A Great Game Hamstrung By A Compromised Switch Port
I might have to break down and download this just to see. I feel like I am hearing a lot of the same things I heard about The Outer Worlds and after a patch, it was a perfectly playable game for me.
Re: Video: Check Out This Side-By-Side Comparison Of Apex Legends Running On Switch And PS4 Pro
Wait, you mean people playing on a 7” screen are going to have trouble seeing the same things as people with 50”+ screen? Shocked, I tell you!
Re: Feature: The 10 Best SNES RPGs
Shadowrun is one of my favorite SNES RPGs that are not well know, but it brings a lot of the frustrations of western RPGs of the time. Surprised Mystic Quest got anywhere near this list as it made The Final Fantasy Legend look deep and complex.
Wizardry V (well really the series) has so much history in the forming of what we consider JRPGs, but it too suffers from the porting.
Re: Nintendo Switch Online Voice Chat Maintenance Scheduled For Later Today
Would anyone have noticed had they just taken it offline without saying anything?
Re: Rumour: Nintendo Switch Pro "Will Have Exclusives", Says Insider
This totally will not be just like all those exclusives for the 32X, PS2 HDD, DSi, New 3DS that we all remember so well. Or even all those awesome games for the SNES Mouse, Wii Zapper thingy, Bongo drums, or other optional add-ons. This always works and never, never backfires when they upgrade a system or create an optional add-on.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
I can understand Super Mario 3D All-Stars being discontinued (sort of), but not keeping Super Mario Bros 35 on a service that desperately needs things to justify it's existance doesn't make any sense. It is a selling point for the service that only has NES/SNES games and Tetris 99 on it.
Re: Nintendo Will Reportedly Reveal A New Switch Model This Year With "Bigger" Samsung OLED Display
Has 4K become so widespread for Nintendo to invest in something? They famously sat out on HD with the Wii and struggled to make HD with Wii U. Seems a little far fetched that they would plunge into 4K and start chasing specs now over gameplay and style.
Re: Introducing Pokémon Legends: Arceus, An Open-World Prequel To Diamond And Pearl
@Seacliff I highly doubt that footage from roughly a year before release is final product. The point was the announcement that the game exists, not to compete in a “look at our specs” peeing contest.
I think you are also forgetting the primary target audience. 6-12 year olds don’t care about frame rate and key frames. Mine are just as happy to be playing Asphalt 9 as Need for Speed or Gear Club. Their thoughts are more “does it have cool cars and crashes” more than “that frame rate stinks”.
While you can still enjoy them, it is sort of like complaining that Paw Patrol doesn’t offer a deep, mature plotline.
Re: Introducing Pokémon Legends: Arceus, An Open-World Prequel To Diamond And Pearl
@Moshugan How exactly did you figure out the framerates from a YouTube live stream? Also, how do you know they are not working with Nintendo/MonolithSoft? Do you have an uncle that works for Nintendo?!?
Re: Introducing Pokémon Legends: Arceus, An Open-World Prequel To Diamond And Pearl
@NIN10DOXD Um... didn't they just announce that the Diamond/Pearl remakes are being handled by another company....
As for the Open World Pokemon, it has my attention. Sword and Shield got pretty boring fast, and I still need to finish the final gym battle.
Re: Star Wars: Republic Commando Is Landing On Switch This April
Always wanted to play this back then, but never got around to it. If the price is right, I might have to pick this up.
Re: Zelda: Skyward Sword HD Tops "Best Seller" Chart On Amazon, As Pre-Orders Sell Out
@NEStalgia I miss the “AA”. Some of my favorite games came from that tier. I miss when Squaresoft had Mana, Saga, Bushido Blade, Final Fantasy Tactics, and weird games like Parasite Eve, Xenogears, and Brave Fencer. Then everything became about Final Fantasy.
Re: Zelda: Skyward Sword HD Tops "Best Seller" Chart On Amazon, As Pre-Orders Sell Out
@blindsquarel Yes while inflation has grown an average of 2% per year over time, wages has only grown an average of 0.2% over the same period. So it may cost “less”, but we have a lot less buying power to spare to purchase games.
Re: Zelda: Skyward Sword HD Tops "Best Seller" Chart On Amazon, As Pre-Orders Sell Out
@NEStalgia partially copyright is too long and partially games fell into the same stupidity that Hollywood did after Star Wars. They constantly bet the farm on Blockbusters and use/manipulate the gaming media to shill it to us (unintentionally as they report on what they are allowed to see and interact with). Then they setup “Awards” to give accolades to themselves while ignoring the deplorable work conditions people suffered under to create their blockbuster.
I miss the days where companies experimented with smaller budget titles instead of trying to build the next mega-franchise. As much as I disliked it, Cadence of Hyrule was at least an interesting experiment. It seems like the major publishers have just abandoned the spaces that brought us games like Mega Man, Link’s Awakening, or something weird like Jet Set Radio and Space Channel 5.
Re: Zelda: Skyward Sword HD Tops "Best Seller" Chart On Amazon, As Pre-Orders Sell Out
I said this before, we are the reason Nintendo is pushing ports and remakes over new IP right now. They know we will pay top dollar out of nostalgia, so why release this as a $20 virtual console game when they can get $60 out of it by up-ressing the assets and adding in normal controls? Nintendo could remake Urban Champion and there would be people lining up to throw $60 at it.
All companies have caught on to this and are milking their past IP. This is why there is no virtual console and NES/SNES online is so pitiful. We have collectively told them we will happily pay more for Collections of ROMs and lazy remakes.
Re: Rumour: Zelda's 35th Anniversary Will See The Return Of Wind Waker And Twilight Princess
All I’ll say is that with the Wii U we would regularly see things like the “Summer of No Games” droughts. It appears that 2020-2021 will be remembered as the “Years of the Remake” for Nintendo. I really hope this is a sign of the times and not a new trend for them.
My copy of Skyward Sword still works and an HD facelift is not going to address the problems I had with that game. The controls were bad because of the motion, but the gameplay was equally uninspired. But if I am honest, so are the other two (Wind Waker and Twilight Princess). Twilight Princess is probably the best of the three as it wasn’t mostly filler (WW) and gave enough nostalgia nods to Ocarina of Time.
However that is mostly my opinion and not worth much.
Re: Mini Review: Doomsday Warrior - A Street Fighter II Clone That's Doomed From The Start
@michellelynn0976 It's what is available for them to license. Not even Nintendo themselves seem keen on putting their titles on the service.
Re: Review: The Outer Worlds: Peril on Gorgon - A Solid Expansion To A Cracking Sci-Fi RPG
@sirmrguitardude there is a machine on the ship you can use to respec. I used it because I had capped out on my primary abilities and had started dumping into other skills before the change. Had the game allowed the over 100 specs before, I would have done what I did. I didn’t run back to it every time I needed to access something, but used it once.
Technically it was my second respec, but the first was a restart when I realized Science was way more important than Engineering. I also realized I preferred pistols to long arms.
Re: Review: The Outer Worlds: Peril on Gorgon - A Solid Expansion To A Cracking Sci-Fi RPG
It wasn’t a bad expansion. I finished it in a weekend. The skill checks required me to rebalance my character on the ship, but with the right perks and/or buddies I got past everything that mattered. Of note, this also adjusts the skill checks in the entire game not just the expansion.
As for combat, I was clocking in at level 30 at start so most battles ended with a few time snipes to the head with my favorite heavy revolver. Overall it was a nice addition to the game and I look forward to the second one.
Re: UK Charts: Super Mario 3D World + Bowser's Fury Launch Sales Are 190% More Than The Wii U Version
Well, with 65+ million more consoles sold I would hope that the game performed better on the switch. At most, only roughly 7-8% of Switch owners have purchased the game previously (5.86 million sold) so it should make bank for them. That said, I will pass as my kids are contently playing the Wii U version still, and there isn't enough to justify repurchasing at $60. Hopefully, Nintendo will actually produce something I haven't already previously purchased. Metroid Prime 4 or Breath of the Wild 2 would be a good start.
Re: Nintendo Download: 11th February (North America)
I got The Outer Worlds DLC and downloaded the free to play game from Obsidian to mess around with. The second will probably not last long on the console, and I am really going to have to start price watching for a bigger SD card.
Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles
@Bolt_Strike it isn’t tone deaf, it is speaking with the only thing they listen to, $$$’s. Why would I purchase something I already own again (and am happy with) at full price just to get a tacked on $15 DLC? I am glad other can enjoy the game, but frankly Nintendo has published little I am interested in on Switch. I bought XC2 and XC2: The Golden Country, Super Mario Odyssey, Pokémon, Link’s Awakening (my favorite Zelda which I haven’t been able to play since the original GB cart (no 3DS) and Animal Crossing. Historically that is very few Nintendo titles, and for me it is mostly due to not seeing the value in buying something ported from five years ago or less.
But we, as collective video game purchasers, have shown (an industry data agrees) we will pay full price for remasters and re-releases. If Nintendo announced today that Super Mario Galaxy 2, Metroid Prime Trilogy, or any of the Zelda HD remakes were being ported they would have record sales and a significant portion would be repurchases. Heck, I have purchased Super Mario Bros. Multiple times myself (NES, SNES, GBC, GC, Wii, and Wii U), and that was a game they gave me “free” with my NES. So why would they put their Crown Jewels on a subscription service? They see value in their back catalog more than someone like Microsoft which is using theirs to grow their install base.
EDIT: that isn’t even getting into the new ploy of “limited” release before going back in the vault.
Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles
@Bolt_Strike maybe true, but the development costs were minor and they are banking much more than a $5-10 Virtual Console sale will get them. I happen to agree with you, but we (myself included) have told Nintendo and others we will pay high dollar for remakes by what we purchase.
I have purchased a lot fewer Nintendo published titles the past few years specifically because I already purchased them on Wii U.
Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles
@Bolt_Strike 8.32 million copies of Super Mario 3D All-Stars and Link’s Awakening on Switch being one of the fastest selling games both disagree with you.
Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles
@Bolt_Strike once again why give for free what people obviously pay $40 - 60 for? We have shown Nintendo we will pay for re-releases and remakes, multiple times. So why leave the money on the table?
Re: Ubisoft Leads As The Top Third-Party Publisher On Switch In 2020
I have purchased Rayman Legends, Starlink and Mario + Rabbits. I have started checking their Ubisoft site because they sometimes have better deals there, but I already owned a lot of the other titles I would be interested in on other systems.
Re: Nintendo Expands Its Switch Online SNES And NES Service With Four More Titles
Again the issue with these is that someone has to be willing to license them. Doesn’t excuse Nintendo properties, but everyone else that thinks their IP has value is not licensing but releasing collections.
Re: Scalpers And Collectors Buy Up McDonald's Pokémon Happy Meals
So that explains why my kid didn’t get a Pokémon meal this week. For family reasons we had to travel and that should have been a bright spot in an otherwise hard week for him. Thanks, may the IRS and State tax people find you and tax the pants off the returns on your “investment”.
Re: The Outer Worlds' First Expansion Comes To Nintendo Switch Next Week
@Casual_Gamer95 I played the entire game and never once felt cheated by frame rate. It wasn’t unplayable, just what you would get on a slightly under spec machine. I would agree that it isn’t the best way to play the game, but if it is the system you own it is an enjoyable game on Switch.
Digital Foundry’s XBO vs Switch comparison would be like comparing a Porsche against a Japanese K car. Both are cars for passenger transport, but the designers built with different objectives and purposes. Dinging the K car because it cannot go 0-60 in the amount of time as the Porsche is just obviously stupid, and to me that equally applies to someone holding the Switch version of a game to a vastly more powerful console then acting surprised it cannot compare. Hence why I put it in terms of low power PCs which would have made more sense for Digital Foundry to hold the Switch version against (that being a PC w minimum specs, not a i7 gaming system running low settings).
Re: Square Enix Reports Increased Annual Sales, Despite Individual Game Losses
@diwdiws no thanks. Mobile isn’t something I enjoy gaming on unless I have no better option, and definitely not on anything Google produces. Their security record on Android is sketchy (partially mobile companies and shady manufacturers fault) and I prefer not to be a “product” as much as possible. If I am desperate to play, I can purchase the Steam version.
@TheFrenchiestFry Unfortunately that is the version we will probably get unless it is a collection or ROMs. Just look at the horrible mobile ports of DQ 1-3, and the released FF on switch. I am pretty sure they are mostly the mobile versions.
Re: Square Enix Reports Increased Annual Sales, Despite Individual Game Losses
I figured they would have at least ported Final Fantasy III and IV over to Switch by now since they it was already ported to Android. Same with the remaining DQ games. It might not rake in huge sales but there are people like me that want to play them without suffering with mobile controls or buying retro consoles.
Re: The Outer Worlds' First Expansion Comes To Nintendo Switch Next Week
@Heavyarms55 The Switch version got dinged at release because it sacrificed a lot of visuals to run compared to the more powerful consoles. I would say it ran on the lowest PC settings with a lot disabled at first compared to high or better on other consoles. They patched it around when I bought it and it plays fine except of some pop-in when you are full out running (which was rare for me to do). I would say that it is running on medium with some options disabled or low with things turned on now for Switch.
I am looking forward to the expansion. The delay means that hopefully any bugs are resolved, and I really enjoyed the game. Still need to complete the game on the hardest settings at some point.
Re: Capcom Reveals The Most Used Weapon In The Monster Hunter Rise Demo
I struggled with the MH3U demo on WiiU but picked it used eventually and found that Sword and Board worked best for me. The ability to guard some things and use items without putting stuff away somehow made the game easier. I’ve tried the other weapons, but they just didn’t feel right control wise for me.
This demo was hard because I had not played a Monster Hunter in a while and forgot most of the controls, so even Sword and Board felt off to me. Never got around to trying anything else.
Re: Talking Point: So, What Are The Chances We'll See A 'New' Nintendo Switch In 2021?
@Crono1973 I am happy for the most part. I was a huge fan of the Wii U, so the number of ports annoys me but there enough other stuff that I haven’t lacked for games. After chasing the latest and greatest since the PlayStation first launched (everything before that my parents bought going back to Intellivision), I am trying to learn to slow down and avoid the hype/envy machine.
I managed to stick with the WiiU until 2019 and my goal is to do the same with the Switch. So a “New Switch XL” might be completely missed by me unless they actually fix Joy-Con drift on it or make the Joy-Cons better fit my giant hands.
Re: Talking Point: So, What Are The Chances We'll See A 'New' Nintendo Switch In 2021?
You forgot the question, "What are the odds that this topic will come up every 2-3 months until Nintendo releases an updated Switch/replacement for the Switch?"
Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable
@KateGray I couldn't imagine having to play through a game like Monster Hunter Rise or Xenoblade Chronicles 2 in a week or two in order to write a coherent review of it. There is just too much ground to cover and in that way I almost pity reviewers that get them. But I also feel like there is also a bias introduced when journalists review online experiences before a game is released. Those journalists end up playing mostly with only other journalists and the developers themselves in an ideal situation, unlike what most of us experience when we play something online. Then there are situations where journalists are almost victimized by only being allowed to speak of certain parts of the game which is used to hide the warts and less appealing things about the title. It doesn't make for anything resembling what I would call "fun" or even "normal" gaming.
As I said previously, I try to generally purchase games well after their release these days with only a few exceptions for games I pretty much know what I am getting. I think that helps me greatly, but I know it can also hurt developers that are under publishers with "Blockbuster" mentalities. I appreciate reviews and the work sites like this do, but I am just as likely to listen to the review or let's play of the game a few months after release to understand it.
Re: Swedish Company Embracer Buys Borderlands Dev Gearbox For $1.35 Billion
You forgot to mention Randy's masterpiece, Duke Nukem Forever. Good luck to whoever gets to deal with that mess.
Re: Ori Director Criticises "Snake Oil Salesmen" Behind No Man's Sky, Cyberpunk, And Fable
@rallydefault There will always be foolish people that will buy the hype and make dumb purchases, and there will always be those that prey on them. The rest of us probably need to stop pre-ordering games for a good start, and perhaps punish those publishers that are the most hostile to consumers by simply not supporting them. As for the media try to find those that behave the best and fully support them, but since so much of the industry is consolidated it is hard to find independent media that isn't effected at some level by the way our world absorbs information as entertainment.