The Outer Worlds' first helping of DLC finally makes its way onto Nintendo Switch, having released on all other platforms back in September of 2020, and it's a very solid return to the Hyperion System for the colourful crew of the good ship Unreliable. Peril on Gorgon sees fans of Obsidian's satirical sci-fi romp indulged with a handful of brand new areas to explore in a ten-hour adventure that fills in some interesting lore with regards to the game's marauder enemies whilst also providing an atmospheric and engaging noir-style detective mystery to get stuck into.
First things first though, if you're planning on grabbing Peril on Gorgon you're gonna need to make sure you've played up to and completed the main game's Radio Free Monarch story quest, which is roughly four or five hours into The Outer Worlds' core campaign. However, further to this, and something that hasn't been made in any way clear in the run-up to release, you'll also need to ensure your squad are ranked up to at least level 20 before landing on the great green asteroid if you don't want to get yourself one-shotted into oblivion by the first bad guy you happen across upon leaving the confines of your ship. To make matters even more convoluted, if you've actually already beaten the game or are right at the end – past a certain point of no return towards the finale of the campaign – you'll also need to either load an earlier save or, heaven forbid, restart the game entirely as you can't access this new DLC content from this late stage of proceedings.
With all of that out of the way, Peril on Gorgon kicks off with a surprise mid-flight delivery to the Unreliable that sees you come face to face with a severed hand holding a cryptic clue that leads you and your crew to Gorgon's Ambrose Manor and its wealthy recluse owner, Minnie Ambrose, who tasks you with finding her deceased mother's research notes in the ramshackle scientific facilities that dot the now abandoned outpost. What follows is a genuinely intriguing detective romp that investigates, amongst other things, inhumane experiments carried out by Spacer's Choice in their attempts to create and perfect the Adrena Time drug that you've been happily stabbing yourself with throughout the game's main campaign.
Gorgon itself is a reasonably sized new area to explore – although perhaps not the most engaging from an aesthetic point of view – that's absolutely jam-packed full of enemies and wildlife to battle with and copious notes and all-new audio logs to mull over as you work towards solving the mystery at the heart of this fresh slice of narrative. As well as taking place on this all-new planet, Peril on Gorgon also cleverly works to avoid growing stale by having your crew jump around a handful of other new locations, which we won't spoil here, as well as opening up some previously locked areas in places you'll have already visited on your interstellar adventures.
Alongside these areas, and a host of well-written new characters to get acquainted with (we love you, Clarence Mostly) there's also a couple of fun new science weapons to get to grips with, armour and perks to get your hands on and a level cap raise to 33 which also introduces a Virtuoso bonus ranking to all previously existing skills. Tweaks have also, less successfully, been made to skill checks, upping the highest level of locks from 100 to 150, meaning you'll have to work harder to open sealed off areas and chests, a change-up that feels a tad unbalanced and makes something that you rarely thought about previously feel like a bit of an unnecessary chore.
This small issue aside, however, Peril on Gorgon is really just more of the same great Outer Worlds that we already know and love, a sharply-written and consistently entertaining excuse to return to a game that we're more than happy to re-engage with. It really does feel great to get back into action with our old squadmates – especially the kickass duo of Parvati and Nyoka – and it's good to see that each and every one of the old crew here has had lots of new incidental dialogue recorded for this fresh set of quests.
One criticism that we noticed repeatedly levelled at The Outer Worlds when it originally released was that it was surprisingly short all things told and, in this regard, Peril on Gorgon really does feel like it helps beef-up the game's slightly slender central narrative. It's been considerately woven into the fabric of the existing adventure too, with its events even referred to in the main campaign's retouched closing moments, making it feel much more like a properly embedded part of the core experience rather than a throwaway, disconnected storyline. There are also multiple endings to this slice of DLC that gives it a decent amount of replayability, a good thing since it's certainly easy to miss out on plenty of secrets first time around here.
Of course, with regards to this Switch port of Obsidian's sci-fi RPG, there are nagging technical issues and drawbacks that also need to be re-addressed here. When the game initially released on Nintendo's hybrid console there were a handful of bugs – most notably a streaming issue that saw some unexpected loading occur as you ran around open areas – that held the experience back, as well as an overall level of blurriness to the game's visuals, especially in handheld mode, that inevitably put some players off.
Thankfully, Private Division has been hard at work in the meantime and, after patches 1.2 and 1.3, this is an experience that's had its most serious bugs thoroughly squashed, now looking noticeably crisper and cleaner and playing much more smoothly than it did back in June of 2020. Indeed, during our extended time spent with Peril on Gorgon, and in replaying through enough of the core campaign to initially access the new DLC, we didn't experience any of the old random loading issues or bugs and the game, especially in handheld mode, is much easier on the eye overall.
There are still some framerate drops here and there, the action occasionally dropping down to around 25fps during intense firefights, but overall this is a port that's improved considerably over the past eight or so months. You'll still need to measure your expectations, especially with regards to visuals here which are more in line with Fallout New Vegas on PS3 than they are other versions of this game on more powerful consoles, but, in terms of gameplay, things are absolutely much more playable and enjoyable in both docked and handheld modes as things now stand.
Overall then, Peril on Gorgon is a solid expansion to a cracking sci-fi RPG that might not do anything particularly new but does manage to succeed in providing plenty of interesting new lore and background whilst whisking players off to a handful of new locales on a genuinely intriguing noir-style detective mystery. With a base game that's been patched into a much more playable state, there's really never been a better time to jump into The Outer Worlds on Switch.
Conclusion
Perils on Gorgon is a well-written and highly enjoyable expansion to The Outer Worlds that provides lots of interesting new background info and lore whilst whisking players off on an engaging eight to ten-hour long sci-fi mystery. There's nothing new here in terms of mechanics, no great big surprises or new gameplay additions, but it sure does feel great to get back together with the crew of the Unreliable in a Switch port of Obsidian's sci-fi RPG that's been patched into a much more playable state in the months since it initially released.
Comments 29
Video review
I still need to grab this at some point.
Mines coming in march amazon did not have it.
Haven’t finished it, but so far solid DLC. Great review
I heard that the Switch version is much worse than Xbox/PS4. While I usually prefer to play in portable mode on Switch, this may be one I end up playing on PS5 ( when I am able to finally get hopefully at some point in the next couple of months).
If you haven't played the Switch version and is worried because of how the game looked when it released, they did a pretty good job on the updates and it looks and runs a lot better now, and they are still regularly putting out improvements. It still have some hiccups, but I'll say that for Switch owners, now after the updates the game is a pretty good call.
@IamWaluigi Thanks for the great update, I've been unsure! I'm playing through Immortals right now, and have bioshock and witcher 3 lined up, but I keep drifting towards the Outer Worlds... we'll see. Thanks!
Feels great to be back with the crew. Decided to bring along Nyoka and Ellie for the start of this journey and so far I really like the interactions with them.
Combat and character progression was always OK with me (can't wait to try out the new weapons and skills), but it's the intriguing story, sci fi world, witty dialogue, and player choice driven narrative that gets me excited about this game. Oh, and SAM. I love that big ol lug nut.
@Dman10 you can remote play, so now you can still play kind of play portable (as long as you have a decent WiFi connection).
The PlayStation app isn't as good as xbox's and there's no cloud play option, but it's serviceable enough and still performs a million times better than the switch port.
@Dman10 I pre-ordered it and started playing Day 1 - never had the infamous issues.
Looks even better after the patch! Def recommend, especially now that it’s usually on sale.
Darn good news. Heading to the eShop to make the purchase right now. Thank you!
Can we date Parvati in this expansion?
@Dman10 It was never a broken game. The graphics and frame rate were definitely much worse on the Switch pre patching, but now they look fine, even if they still aren't up to the same level as the PS4 and Xbox One. I think the game is a blast and love having these types of games on the Switch. As a Switch only gamer, it's the way I play them.
@FredsBodyDouble Parvati has already got an awesome girlfriend.
I’ll have to restart my game as id already passed the point of no return. Excited to replay with the DLC and the game improving patch...
I want a definitive edition!
I’ve really enjoyed this game on Switch and was playing it a lot (until Mario showed up the other day). Hopefully I can make the time to finish it and pick up the DLC.
I hope the second expansion doesn’t integrate in this way, where if you’re beyond a certain point you can miss it - just about to start my first play through and will get this expansion so I can experience it. I’m not one for replaying games as I don’t have the time to
I will never understand the hype for this game. I played 30ish hours and i wanted it to be over the entire time.
@ozwally it's a good idea to have multiple save points. I was lucky enough to have one before the prison. To be fair, the game did mention about not being able to return to the open world (galaxy?) when entering the final dungeon.
It wasn’t a bad expansion. I finished it in a weekend. The skill checks required me to rebalance my character on the ship, but with the right perks and/or buddies I got past everything that mattered. Of note, this also adjusts the skill checks in the entire game not just the expansion.
As for combat, I was clocking in at level 30 at start so most battles ended with a few time snipes to the head with my favorite heavy revolver. Overall it was a nice addition to the game and I look forward to the second one.
What exactly can you not do before locking yourself out of the DLC access point? Like: what is the point of no return.
@Darknyht You can respec to beat skill checks? I can see how most people want that but I want my choices to matter, if I can respec it makes me not care about any choices. Just my opinion of course, don't hate me for it
@FredsBodyDouble I assume you missed the massively long quest line in which you find Parvati a suitable girlfriend. Why on Earth would you be able to date her?
Is this basically a shooter? Any puzzles or adventuring at all? RPG stuff?
@shining_nexus ah that’s good then that it notifies you, thanks for letting me know. Currently am playing Tokyo Mirage Sessions and for the true ending you also have to do all side stories before final boss apparently otherwise you’re locked out similar to this
Just completed the switch version of Outter Worlds. I’m considering hopping into the DLC. I played after the updates and I was so impressed by the game. I played a healthy mix of handheld and tv mode and I was happy with both. If you were around for ps3 games like fallout, you’ll be grand. Great RPG, happy to see the DLC reviewed well.
@sirmrguitardude there is a machine on the ship you can use to respec. I used it because I had capped out on my primary abilities and had started dumping into other skills before the change. Had the game allowed the over 100 specs before, I would have done what I did. I didn’t run back to it every time I needed to access something, but used it once.
Technically it was my second respec, but the first was a restart when I realized Science was way more important than Engineering. I also realized I preferred pistols to long arms.
The perquisites for this dlc are ridiculous. Just why?
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