Thanks to the launch of Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo's Legendary CEO, a new book that pulls together various Iwata Asks interviews and touching words from Iwata's colleagues at Nintendo, fans are discovering (and rediscovering) all sorts of fascinating facts about the company.
Over the past couple of days, one topic which seems to be doing the rounds on social media is the Wii's infamous 'Why not take a break? screen. As anyone who owned the console will likely remember, this screen used to appear pretty frequently when playing games like Wii Sports; Nintendo clearly thought that players should be reminded to relax after their strenuous tennis playing, even though we dare say the majority stayed firmly seated on their sofa while waving their hand about.
The new book reveals that this screen was actually inspired by a similar feature found inside Earthbound, or 'Mother' as it's known in Japan, and judging by the traction this tweet's gained, it seems the info is new to a lot of players.
In actual fact, this was first revealed by Iwata back in 2011 in a discussion with Shigesato Itoi and Yasuhiro Nagata. Here's a quick translation courtesy of EarthBound Central:
IWATA: Also, there’s the “Two-hour Dad”.
ITOI: Yes, yes, there was that too.
NAGATA: Your dad calls you when you play for over two hours straight. He says, “Don’t you think you should take a break now?”
IWATA: I was dumbfounded when I heard you were putting that into the game. I was like, “What are you thinking?!” Here we have a player who’s fully immersed in the game, and then we say, “Hey, why don’t you quit?”
NAGATA: But then you added a similar feature to the Wii later on.
IWATA: That’s right. (laughs) Mr. Itoi’s idea of adding a “Two-hour Dad” had at some point taken hold of me, and I wound up adding something similar to the Wii.
So, we hand it over to you. Did you already know this little console generation-spanning fact, or is this completely new to you? Either way, it's pretty cool to see that EarthBound inspired a system feature so many years down the line.
Comments (16)
Take a break from time to time... to eat a banana
Game theory: Ness's dad is in Wii Sports and he was reincarnated as Navi in Ocarina of Time 3D.
Nausea, heartburn, indigestion, upset stomach, diarrhea. Signs you should take a break
The Wii is still a great console that I wish would show up more in the Switch OS.
@Donnerkebab Yeah me too, I've had it pre-ordered since January.
I've seen that in alot of Nintendo games. Mario galaxy 2 and I'm pretty sure DKC tropical freeze asked me to take a break. I was like hey game I'll take a break when I'm good and ready!
Strangely i don't recall any game on playstation ever suggesting i take a break. Maybe in the games booklet but not the game itself.
I just want to add that I did not stay firmly in my seat while playing Wii Sports. Really don't see the fun in that unless, for whatever reasons, you had no choice but to.
Wasn't this concept also included within the Virtual Boy? Except I think there it was every 20 minutes or so
@Zeldafan79 I finally got around to playing A Link Between Worlds and it also had that. But for some reason I was about to relate Sturgeon's final note from Wind Waker about "not staying up all night playing" as relevant, when this is about an intervening mechanic. Same principal though, I guess.
It was part of the charm of playing it, and it was a good reminder for me that I probably need to be doing something else.
@ryancraddock
You've got the history somewhat wrong. That feature originated in Earthbound Beginnings/MOTHER for the Famicom/NES in 1989, not with EarthBound/Mother 2 (1994).
@Ulanda This works on two levels, given the DK Jungle Beat screen and Iwata’s bizarre banana moment.
WiiBound confirmed.
I did not know, but suspected.
@TheBigK for Pepto Bismol?
@everynowandben Yeah, that message would show up on Virtual Boy every 20 minutes I think, but at least for most games I played, it was a setting you could turn on or off when the game started.
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