Let’s get one thing out of the way upfront: Picross S6 is just more Picross. No unique bells or whistles, no interesting gameplay hooks or gimmicks to make this sequel ‘different’, no bold new direction for the franchise. It is simply a new collection of almost 500(!) puzzles for you to solve, all of which are completed in exactly the same manner as the last couple thousand from the previous releases. In most game franchises, such a lack of distinguishing identity would be outright damning for a series on its sixth iteration (not counting spin-offs), and yet Picross shows yet again that it is the exception to this rule.
Picross S6 is nothing outstanding, but neither is it disappointing. If you’re not yet familiar with the franchise — come on, where have you been? — Picross is a relaxing and zen-like puzzle experience wherein you’re tasked with drawing up cute little pixel art drawings cell by cell using numbers along the sides of the frame as a reference. The rules aren't hard to grasp, but each puzzle requires a certain degree of mental focus as you canvas each row and column in search for numbers that stick out. With each pass, you find cells that you can either fill or cross off, and this methodical process eventually teases out a (dubiously) recognizable image. It could be a cat. It could be a mountain. It could be a train. It could be a hot dog. It’s that ever-enduring question of “What is it?” that proves to be a strong lure, constantly taunting you to try one more puzzle to uncover what’s being obscured.
Considering there’s twenty-something entries in the whole franchise, Jupiter Corporation has gotten it’s tutorializing down to a science, so newcomers don’t face a steep learning curve to get into the groove of things. Not only do these tutorials do a great job of teaching you the underlying concepts, but there are various ‘training wheel’ kinds of mechanics to ease you in. For example, you can opt to have a roulette reveal one full row and column at the start of each puzzle, giving you a solid head start. Or you can have the hint numbers on rows or columns light up blue to show you that there’s something you can note in that region — all of which veterans can disable or bypass.
There are 485 puzzles in total to solve this time, spread across a diverse array of ‘modes’ to keep things interesting. Aside from the standard mode, Mega Picross changes things up by giving you some hint numbers which cover two rows or columns rather than one, which ups the difficulty a bit and gives the standard puzzles a little more replayability. Color Picross gives you the ability to fill in more than just one color for a cell, which adds a cool extra layer of complexity without changing up the ruleset that much. Finally, there’s Clip Picross, which has you doing a series of smaller puzzles which all link up later to form a huge picture. Obviously, if you aren’t swayed by the central idea of this puzzler, these extra modes won’t change your mind, but those of you who have fallen for its wiles will be pleased at how well-rounded the package feels.
Believe it or not, there has been a slight change made with this latest iteration, although it’s so small that it could be easily missed. The gargantuan 30x30 and 40x30 puzzles now have two colors for the underlying grid structure, which alternate to make it easier to count out larger numbers. Nothing world-changing, of course, but at least it shows that Jupiter is committed to improving the Picross experience right down to the smallest details.
Much like its predecessors, Picross S6 is little more than a glorified level pack. But, that’s okay. The addictive nature of its core gameplay is as strong as ever, and those who are hooked will be pleased to know that there’s another ten to twenty hours of new content to chew through. If you’ve still got a few of the past entries in your backlog, we’d recommend you hold off until you’re sure you want even more puzzles to solve; there’s nothing new or exciting here that you’re missing. If you’re a newcomer, however, this is as good a place as any to jump in.
Comments 39
can't wait for picross 7
dude, the PS5 just came out, why is the PS6 here already?
I'm not even done with that Miku Picross games after finishing S5. I feel that I'll NEVER be able to catch up with all the Picross games available on Switch....still bought it.
I love picross games but it doesn't feel right for me playing them on Switch in either handheld or docked mode so I'm just going to stick to the few 3DS entries I havent played yet.
I'll never understand the yearning for innovation in Picross games. I play Picross for Picross; nothing more, nothing less
It'd be cool if they could bundle these into a Jupiter Picross "App" You can open it and then purchase each game as DLC. This way each game doesn't clog up your library. Although folders would do this too Nintendo >.>
Well, it's picross. I don't understand which innovation we are looking for
I'll wait for the netflix adaptation.
Give meh more picross. Rain it down on meh.
@VenomousAlbino Color picross is pretty great though.
If you like picross, check out Murder by Numbers. It's a blast!
@AnnoyingFrenzy Lol
Isn't this review a copy paste from the last one?
@bluemage1989 100% agree, I love Picross on the 3ds but on the Switch it doesn't have the same appeal to me.
It's Picross, so what sort of innovation are you looking for exactly?
That 'Con' is sort of like dinging a Sudoku game for not innovating something that is well established and formed. You know what you are getting and it runs well. If anything S5 (and I would assume S6) has been a little disappointing in that the puzzles just seem more abstract than previous entries.
EDIT: I say that in previous entries, I have been able to figure out what I am creating from the black and white dots. With S5 it isn't as obvious and a lot of times I am just working a formula instead of seeing a picture.
co-op or dont bother releasing another one.
I just can't get enough.
Please consider playing with all the hints disabled. You'll likely need more time, but believe me, the satisfaction you'll obtain in return is HUGE.
I'm fine with "just more Picross", but without innovation we wouldn't have had Mega and Color Picross, and they are both great.
@Darknyht I've reviewed all these games, and I've enjoyed them plenty even if they do all run together. I don't think they need to innovate, but it certainly wouldn't hurt. For example, the introduction of Color Picross was pretty cool, and it's made the later entries all around better than the earliest ones.
Beyond that, I imagine having something like an incentive to complete puzzles beyond just the sake of it. Maybe like a shop of alternate skins and music tracks that you exchange gold stars for. These games always do what they need to do, but I'm sure there they could come up with some cool ideas if they wanted to.
I grabbed S5 a few months ago, and it’s a solid Picross game. Maybe this is demanding too much, but I wish the Mega Picross puzzles were their own unique puzzles rather than the same ones from Standard Picross. I guess I would even be fine with them being the same puzzles if you could still unlock the Clip Picross puzzles by completing Mega Picross. Perhaps that’s the tiny level of innovation I want for S7.
Picross S6: Lack of innovation = 7/10
FIFA 21: Lack of innovation = 2/10
cough
@Silly_G Lack of innovation but new puzzle. Not the same!
I'd play it if it's a free game inside NSO. I prefer this king of puzzle than battleroyale
I haven't even bought the 5th one.
The music here is bad though. So I'll pass.
@RCGamer
You do have access to Mario's Super Picross as part of NSO, actually.
I bought Depixion for $2. It's similar to Picross but there are three parts to the puzzle to give it color (red, yellow and blue variants). Then you have a replay of all 3 parts playing at the same time to make the color puzzle come to life.
I really, really hope at some point that another Picross 3D turns up on Switch. As much as I love the regular Picross games, 3D and 3D Round 2 are just another level entirely.
I wish the difficulty levels would start off higher for the later entries in the series. I get sick of blasting through 5x5 and 10x10 regular puzzles. I’d be way more interested in a Picross Hard series.
I'm so far outside the target audience for this, so I have to ask those who like these games, why are you okay with so many releases of what appears to be largely the same title? Couldn't they just update the existing entry of the game with more puzzles?
@BananaMetallurgica A small QOL feature. Filling in the X's when you complete a line. Make it optional of course. I played some other Picross game that did that (don't remember the name) and I really liked that feature.
Did they ever re-add "try it out" mode? This has been sorely lacking since Picross DS
Slightly unrelated but does look like Picross in style- but who remembers Polarium? What a game that was
I got about three months out of Mario Super Picross including secret levels, so that's not a bad way to save some money (and brush up on your Japanese)
Regarding innovation I liked what the Hatsune Miku Picross game was doing, even if the execution was a bit lacking. For example if you finish a row or column it automatically fills in the missing Xs. The downside is that you can't turn off that the game checks if the squares you placed are correct so one misplaced square means you have to restart entire puzzle if you want a three star rating.
Similarly, unlocking new songs with the stars you earn from puzzles was cool, but the fact that you had to go to the settings menu to actually change the background music was annoying.
Picross 3D is still and will always be my favorite Picross.
@AnnoyingFrenzy time to find another £500 for the right to keep playing games... Aren't constant manditory upgrades fun??
@Crono1973 but it's more simple with the auto X. try hatsune miku logic paint: it's more easy than normal picross. you have more helps
@Chamver Agreed! I just picked up Round 2 last week and I've been deeply enjoying it. I'm not holding my breath, but I'm still hoping they end up doing a Round 3 for Switch. Touch controls in handheld and motion controls in docked could make it work!
@BananaMetallurgica I don't think auto X is more simple, it just saves time.
@SwitchVogel fair enough, but I feel that is still mostly window dressing. I agree color picross was a move forward and I wish it was more than a novelty (as much as they can aggravate me).
@Darknyht Well cos it's a new game and theres plenty of these on Switch. If you had a Sudoku book and finished it, just wipe it and start over, your not, gonna remember all the solutions surely.
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