DDFawfulGuy

DDFawfulGuy

Just a happy-go-lucky otaku!

Comments 257

Re: "It Will Have A Chilling Effect On Game Design" - EU Group Responds To 'Stop Killing Games'

DDFawfulGuy

It's kind of amazing how many people in the comments are repeating how the lobby is purposefully misinterpreting the point and explaining what the point actually is, but there's still a lot of people siding with the lobbyists because they didn't bother to skim a single comment to watch the video.

I don't play any online-only video games that require a subscription, unless you count NSO, so I don't feel very affected by this personally. But I certainly understand that when you buy and invest in a game you'd want it to remain playable in some form for as long as possible as with any other game, even if it doesn't have the same online modes. Splatoon has offline modes, for example. Failing that, if you're selling a service that you planned to discontinue from the start, isn't it only fair that you give an estimate of how long it'll last?

Re: Rumour: The Search For The Zelda Movie's Link & Zelda Has Begun, Apparently Seeking Actors 16-23

DDFawfulGuy

@AussieMcBucket
Basically people ask the Zelda devs and Miyamoto how old Link is in certain games. Or sometimes we get info in gaming mags and guides, but it's really inconsistent. Sometimes what the guides say and what the Nintendo devs say is different, or sometimes the same devs say different ages in different interviews. You can find all of this on Zelda Wikis.

@VoidofLight
I checked one of the Zelda Wikis and it says Miyamoto said Ocarina Link starts as a 9 year old and is 16 post-time skip.
Either way I got it wrong, whoops.
The Wiki also stats that WW Link was either 9 or 12 due to getting the uncomfortably warm green clothes at the same age as when the Hero of Time set off on his journey.
There are similar inconsistencies with the first two Zelda games as well with Link being either 10 or 12, 16 or 18.

As for Totk, since the couple at Tarrytown had a child old enough to be taken back to Gerudo Town inbetween the games, Link and Zelda should be about 24/124 years old.

In any case, I think the idea that 'Link and Zelda are usually 17' comes from mainly the 3D games. If you included all of the Zelda games, they're probably usually between 9 and 17.

Re: Rumour: The Search For The Zelda Movie's Link & Zelda Has Begun, Apparently Seeking Actors 16-23

DDFawfulGuy

As usual, Nintendo Life's comment section doesn't disappoint.

Personally, I'm happy with this decision. Assuming it's even true.
This cuts out a lot of actors that are too old or common and gives younger talent that closer matches Link and Zelda's usual ages a chance.

This Daniel fellow doesn't seem like a reliable source of info, but someone else on Twitter mentioned weeks ago that they were looking for actors around late teens-early twenties so hopefully this rumour is actually true.

Re: Disgaea 7 Complete Is Launching Exclusively On Switch 2 In The West

DDFawfulGuy

I remember looking up a review that said the translation was pretty bad and plenty of abilities etc. were mistranslated, so you'd have to trial and error to see which abilities stacked or how they actually worked.
Have they actually fixed these issues?
I hope so, it's bad enough they make you buy DLC of all the previous characters in every entry whether or not they have the models and stuff ready. At least in Complete versions you get everything at once.
And Disgaea games are certainly timesinks, but you get a lot just from doing the story. Having the DLC chapters and characters in Disgaea 5 Complete was a very welcome bonus though!

Re: Nintendo Files New Trademark For A DS Cult Classic

DDFawfulGuy

I just finished playing Hotel Dusk the other month and now I'm hearing there could be a remake? lol
Somewhat mixed feelings about this, but if the remake for Hotel Dusk includes the sequel like Another Code did then I'll gladly buy it!
Hotel Dusk is a great game with way better writing than I expected. Hopefully the remake doesn't take 5 years to come out!

Re: Sakurai Says Japanese Developers Should Avoid Trying To Appeal To Western Tastes

DDFawfulGuy

My sentiments are the same as the majority here.
But it may be important to note that 'Americanised' or making games more western-like doesn't mean things like a medieval European setting. But something deeper than that like the art style, mood and writing style of the game itself.
Compare XCX, where Monolith Soft explicitly said they were trying to go for a more western style feel (e.g. the different art style of the models and open world gameplay) to XC2, where they said that, moving on from XCX, they wanted characters to be more expressive.

It's pretty clear to most people who've played a lot of JRPGs how the writing, plot, character designs, gameplay and characters/character interactions differ from western games, but I thought I should point it out just in case.

And I'm not saying XCX is bad or anything, but I agree with Sakurai that Japanese devs are usually better off pursuing their own style and interests and doing whatever they think is fun than trying to do what they think westerners are into.

Re: 'Rune Factory: Guardians Of Azuma' Spreads The Love With New Romance Candidate Trailers

DDFawfulGuy

@Ulysses
Ah, well I'm glad I'm not the only one at least.
But I think I feel this way for this game partly because I'm British and a lot of American voices and accents sound the same to me.
Still, even the English voices in Three Houses sound way more distinct than the ones in the trailer. I think its a voice direction thing as much as it is an American dubbing thing.

Side Note: XC3 has some of the best English dubbing I've ever heard.

Re: 'Rune Factory: Guardians Of Azuma' Spreads The Love With New Romance Candidate Trailers

DDFawfulGuy

Is it me, or is the voice acting especially flat or monotone?
Just about all of them talk in the exact same way and tone. It's actually amazing they can all sound so similar.
I mean sure, some of them have eccentric personalities so maybe it doesn't feel like the same voice at first, but if you really listen to how they say things, they really do all sound the same.
Hell, when it was showing the guys I couldn't even tell the difference between the last two voices.

The graphics seem okay, but I'm not really sold on the Rune Factory series just yet.

Re: Sorry, But There Are "Currently No Plans" For A Unicorn Overlord Sequel Or DLC

DDFawfulGuy

Some people are saying that the characters' story arcs are all complete so there's no need for a sequel, or that the game is already 80 hours long, but I'm afraid they don't get it.

I can easily reach 300 hours when playing most JRPGs or SRPGs.
And the sequel story could have a completely different set of characters set in the past, future or a different continent or world altogether.

Unicorn Overlord's gameplay mechanics are IMMACULATE. The simple genius of giving characters a small but effective active/passive skill pool and letting you decide when they activate is incredibly fun! The game director is a programmer and made IF/ELSE statements a gameplay mechanic! I love it!

And I want more!
Unicorn Overlord is already my game of the year, but imagine UO with longer play time, better story and characters, all the job classes that didn't make it into the final game and more?

It would be glorious! Fire Emblem would be quaking in its boots!
I don't mind it not coming out any time soon, but I hope Noma gets his wish and we get at least one more game like Unicorn Overlord. A game mechanic that good CAN'T be left to just one game!

Re: Talking Point: Is It Time For HD-2D To Take A Break?

DDFawfulGuy

@PinderSchloss
Hmm, then yeah. I have no clue what you're talking about.
Doesn't help that there's 3 different poles.
I've already expressed my opinion on this article and the polls.
If you want to continue this conversation I'm afraid you'll have to articulate your reply a bit better so I can understand.
But it's not a big deal, so don't worry about it.

Re: Talking Point: Is It Time For HD-2D To Take A Break?

DDFawfulGuy

@PinderSchloss
I'm sorry, I'm not really sure what you're talking about.
How you made 6, soon to be eight, different games into three is beyond me. You can't just say different games are one game because they're part of the same series or franchise.

If you want to say you think it's silly that someone would think '6-8 games in a certain art style is too much and needs a break' then just say that.

Re: Talking Point: Is It Time For HD-2D To Take A Break?

DDFawfulGuy

@-wc-
Oh, I see what you mean.
Yeah, creating too many options in a poll with similar answers can muddy the results.
I think Nintendo Life may be too used to creating a lot of options in their polls for some reason. Which would fine if the question was complex and each option was more distinct.

Re: Talking Point: Is It Time For HD-2D To Take A Break?

DDFawfulGuy

This article deserves its fair share of criticism, but a lot of the commenters would benefit from at least skimming it first.

@PinderSchloss
'HD-2D' is a term that Team Asano coined for their pixel art games. So it specifically means stuff like Octopath Traveler, Triangle Strategy and the remakes they made. It's not to say that stuff like Star Ocean isn't HD, but as far as I know, only Team Asano says 'HD-2D'.

@-wc-
Maybe it's obvious, but I think the former option means that it's not your favourite art style out of every possible video game art style. Whilst the latter refers to pixel art styles specifically.
At least, that's how I interpreted it.

Re: Talking Point: Is It Time For HD-2D To Take A Break?

DDFawfulGuy

Some people seem to prefer other pixel art styles more, but I'm the opposite.

I love Team Asano's HD-2D and find that other similar styles just don't hit the same, including Star Ocean. It feels off somehow by comparison.

Sea of Stars looks pretty good, but HD-2D feels more polished. And from the looks of Octopath Traveler 2 it just keeps getting better.
But as someone who loves Team Asano's titles, I'll agree that I'd rather they kept on making their own stuff, like Bravely Default rather than stuck on remake duty. Live A Live was fun but still dragged down by older and, dare I say, outdated game design and was a pain to play at times. I'm wary of playing older RPGs due to things like this, but I love the direction Team Asano takes with their own titles.

If most of the dev work is outsourced and Team Asano can make remakes and their own stuff at the same time then that's fine too. But if it means less original titles then I think we have a problem.

Thinking more positively, since SE didn't announce anything new at TGA, I hope that means they'll have a major presence on the Switch 2 when it's revealed! I'm so excited!

Re: New Switch Anime Fighter Due Out In 2025 "Refused Classification" Down Under

DDFawfulGuy

They should really change the rules on how rating boards justify their decisions.
Like it being Hisoka is likely considering his personality, but he's never done anything that could be considered 'sexual violence' in the anime. At worst he just looks at you funny.
So what's the specific instance they're talking about?
Is going 'SCHWING!' a crime now?!
In any case, I feel bad for Australia. Funny how the country with some of the wildest, craziest nature has the most strict and ridiculous rating board.
But also I hope the game is actually good. Anime games aren't exactly known for their quality.

Re: Tactical RPG From Danganronpa & Zero Escape Creators Gets April 2025 Release Date

DDFawfulGuy

Master Detective Archives: Rain Code has practically perfect gameplay and an amazing story, so if this game is anything like that but as a tactical RPG, then that's all I need to know!
In fact, I was wondering what a game would be like if you mixed visual novel elements with RPG gameplay. This looks like one possible answer to that, so I'm interested.
It does feel like these Danganronpa-esque games are underappreciated though. I hope this one sells well.

Re: Bullet-Hell Shmup Refused Classification In The West Over 'Expression Restrictions'

DDFawfulGuy

@KingofRedLions
The irony is you showing far more misandry than I've seen anyone show misogyny here on Nintendo Life.
How you or anyone else thinks this one very cartoony character with comically large breasts is some kind of pornbait and not just a joke is beyond me.

That said, I'm not really into bullet hells, nor whatever art style this game is going for. But hopefully this is mostly about the drug thing and they didn't get the age rating they wanted, rather than it being an issue of the art style contrasting with the content.

Re: Xenoblade Chronicles X Fans Are Once Again Discussing The Game's 'Censorship'

DDFawfulGuy

@World
I'm glad we could reach a mutual understanding on this!
It can exhausting trying to explain or persuade people on the internet, so this practically restored my faith in humanity, lol.

And I think I understand why you didn't see this as censorship and what usually counts as censorship to you. It seems that you, and perhaps people like HeadPirate, only consider something 'censorship' when things like laws, governments and other politics force a change, rather than regional differences and rating boards for marketing and sensibility purposes.

But you get it. When people like me are against censorship in games, it's usually because we want to experience the artist's original vision rather than what a second or third party thinks is suitable for us.

And I appreciate this discussion as well!

Re: Xenoblade Chronicles X Fans Are Once Again Discussing The Game's 'Censorship'

DDFawfulGuy

@World
I'm afraid we're not looking at this from the same perspective.
I can see what you mean about branding and how a company would try different flavours and recipes in different regions, but this isn't one company making food and selling it around the way how they see fit, this one company creating art and their sister company deciding said art should be changed regardless of the input of their consumers.
In the first place, I don't like idea of anyone, but especially NOA, deciding for me what's acceptable and what's not.
I'll admit at least that Lin's outfit being changed due to her age is conforming with American sensibilities since they're (sometimes?) less comfortable with showing skin etc. than Japan is in fictional media. But plenty of other games have bust sliders so I think that was a non-issue.

If you want to compare actual alterations that are censorship and ones that aren't though, one example is Bravely Second.
There's a class called Hawkeye. In the Japanese version, this class is based on Native Americans and has a feather cap. But in the western release, this was changed to a cowboy and cowboy hat because Nintendo Treehouse thought people would be offended. This is censorship because a second company decided changes should be made due to 'sensitive' content that could offend people.
But another change in the western version of Bravely Second is how side quests are concluded. Apparently feedback from their Japanese players said that they felt dissatisfied with how quests with the old Asterisk holders went because you had to choose between two sides and something tragic happened either way, so it felt like you always made the wrong choice. This was changed in the western version so that completing the side quests and choosing a side felt more satisfying and like you made the right choice either way. I don't consider this censorship because it's the creators trying to improve their work and make it more appealing to everyone based on feedback, rather than trying to hide something risqué or offensive.

A simpler example is the Pokemon anime. Or 4Kids dubs in general. Any mention or sight of guns was never allowed with 4kids, so removing that is censorship. But remember the infamous 'jelly filled doughnuts'? That's not changing something sensitive or offensive, but a silly way of localising something so that the audience can understand what it is. So I wouldn't call that censorship.

Sorry it was a bit long winded, but I hope you can understand what we mean by 'censorship' now. In general, it's when a second party other than the creators makes changes to or suppresses art or work that they think is sensitive or offensive.

Re: Xenoblade Chronicles X Fans Are Once Again Discussing The Game's 'Censorship'

DDFawfulGuy

@World
A lot of people seem to be adamant that this isn't censorship or that this is what the company wants. But they're leaving out the fact that it was the Japanese devs/Monolith Soft that clearly wanted these things in the game and that it was NOA that decided to take them out.
So it was NOA that censored the game, not the creators themselves.

And it's interesting that you bring up the age rating, because not long ago the creators of Dragon Quest were complaining about how they have to censor/alter their works "in the name of compliance" and America was brought up, so it's not like companies or creators are happy to change their own works to suit certain rating agencies or advisers or whatever. They comply because they think they have to.

Re: Xenoblade Chronicles X Fans Are Once Again Discussing The Game's 'Censorship'

DDFawfulGuy

Does no one else find it odd that a lot of people say "it doesn't really matter" yet just about everyone feels the need the give their opinion on it? Like I honestly didn't think people cared enough about this for the comment section to be so long, lol.
It's hard to say 'it doesn't matter' seriously when so many people clearly care.

Also why are we saying "Censorship" in quotation marks?
Lin's outfit was altered and the breast slider was removed so I'd call that censorship. It's how people use the word, regardless of whether or not you think it was the right choice.

Plus, lol, there's a lot of people saying "good, I don't want fanservice in my video games!" or "why don't you just watch porn instead". And... have any of you actually played this game?
Have you played any game in this entire series? Girls in sexy outfits have been a thing since the first game. And if you think XC2 had some spicy designs then you have not seen what the Xenos/aliens look like in this game. Seriously, if you want a game without fanservice, you've found the wrong one in XCX.

Anyways, breast sliders are in plenty of character creators like AOT2's and I don't see people complaining about it usually, so I don't think removing it XCX is a plus in any way. People do realise you can make them smaller too? Some are desperate to say it's only for guys to make them bigger and use that as an excuse to remove it, as if lesbians don't exist or that a lot of characters in XC games have large breasts. Again, if you don't like the idea of people looking at boobs, you've found the wrong series.

Lin's censorship is something that I can understand people defending. But wasn't she aged up in the western version? She should be 15-16 or something.
Personally, I'm not desperate to see Lin in a bunny outfit. But I'm against censorship, so I'd still rather have the Japanese version of the game. I can just not put the bunny suit on Lin if I want, lol.

Also, was anything else censored in XCX? No dialogue changes or anything? Ah well, I will get the game eventually either way. But overall, I think the less censorship a game has, the better. Nothing good comes from people getting too comfortable with censoring content.

Re: Dragon Quest's Creator Criticises 'Mistranslation' Of DQ3 Remake Costume Comments

DDFawfulGuy

@amongtheworms
Underrated comment.

But speaking of design changes, Dragon Quest is known to have ridiculous clothes for playable characters and NPCs. Being a jester is literally a job in many DQ games, or dressing up as a Slime Stack or a cat suit etc.
Also there's a warrior NPC in the DQ7 3DS remake who looks almost exactly like the original female warrior but with a tiny bit of cloth added to the sides as a kind of side skirt, lol. Even that would've been better than what we got.
No censorship is best, but I think we can all agree that if you're going to alter a ridiculous design, you could at least still keep it the good kind of ridiculous.

Re: Dragon Quest's Creator Criticises 'Mistranslation' Of DQ3 Remake Costume Comments

DDFawfulGuy

lol
I thought it'd be something bigger.
Mistranslations should be corrected but I don't think anyone was hung up over the "sex education" part.
And if the mistranslation into English was the issue then why didn't they type all this in English? Are they telling Japanese people not to spread videos with a slight mistranslation on Twitter when it was English speakers doing so?
Well, this doesn't really change much, but it'd be nice if the whole video was just translated so nothing can be taken out of context. I'm kinda worried this'll just discourage other creators from talking about this kinda thing.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@Eel
Yeah, you're right. Vivian at that point is too scared to talk back to Beldam. And you can't talk back to Tattles and system text, lol.

I think in Japanese Vivian just says to the Goomba "Hmph. Well you're not my type either!" or something like that. Or maybe I'm thinking of the English version, lol. Everyone's offended by this random Goomba saying they're not his type.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@GooseLoose1
Please. Even on Twitter it's mainly guys saying women's outfits should be censored. And I've seen women saying in response that he's the sexist one for saying women can't decide how they dress.
Even in this comment section is mostly men.
If more women are okay with or even like these kinds of designs than there are women complaining then is there really any reason to censor them?
If there's any evidence that women wearing sexy outfits in video games hurts real women I'm willing to see it.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@Ulysses
Honestly, whoever is in charge of SE's marketing and sales prediction needs to be fired. How can you be so wrong so often?

On a separate note, I'm tired of people supporting censorship whilst saying it's for women. It's almost always men saying this. If women hate having sexy women in video games so much why aren't they the ones speaking up?
And saying 'male gaze' as if lesbians don't exist. The truth is that women like having pretty and sexy women in video games too. Hell, there are plenty of women that like Senran Kagura, Bayonetta, 2B. If you look at the interview, the woman is the first one to bring up the censorship topic and say that in fantasy games, as long it's fun, everything is fine.
So where are these women supposedly being negatively affected by video games?
And who are these men that somehow have their views on women warped because a video game has a woman in skimpy armour? Absolutely ridiculous.
If you're going to be pro-censorship you could at least have the decency to make a proper argument supported by facts rather than just pulling stuff out of your arse.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@Ulysses
lol, this isn't some niche franchise like TWEWY.
It's bloody Dragon Quest and Team Asano.
It'll sell well in Japan regardless of literally everything else because Dragon Quest is Japan's national treasure. I'm not joking, they had DQ music playing at the Tokyo Olympics it's that big.
And Asano from Team Asano recently got a promotion this year and no doubt he's directing, producing or otherwise overseeing other projects HD2D or not. Octopath and Triangle Strategy sold reasonably well so they're not going to change course because of this one game.
Now let's say DQIII did sell badly. I can't say for sure if the decision makers at SE will actually acknowledge why it happened but considering the noise made recently I think someone at SE would've taken note of it.
Either way, I don't think the Type 1/2, censorship or HD2D games is something that'll change with bad sales of just one game, but it doesn't really matter because DQ will sell brilliantly in Japan at the very least.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@Poco_Lypso
If I had to guess, someone insisted that Male and Female were changed to Type 1/A and Type 2/B for the sake of non-binary people?
But it's a mute point because you're still choosing the body of a male or female and in most cases characters will still refer to you as a guy or a girl, like FE: Three Houses convos/marriages, so why bother?
Besides the why, I'm also wondering how they convinced creators that this change was even necessary? It sounds silly even as just a suggestion.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@Poco_Lypso
Their games are usually PEGI 12 in the UK anyway so I agree, they could've gone with a higher rating if it meant keeping everything the same.
So either they think the age rating in ESRB would've been high enough to affect sales or there's something else asking them to comply with changes.

@JohnnyMind
Oh, fair enough.
Though in Japan, and especially in media, it's not uncommon for people to use pronouns often used by the opposite sex. Like there's a lot of tomboys in anime that use 'boku' and rarely 'ore'.
Similarly, there are characters that use that 'body of a man but the heart of a maiden' line but are still guys, like Leeron from Gurren Lagann.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@GoshJosh
They're "forced" to make changes to their creations if they want that American market.
If you saw the interview, or even just read the article, I think it's clear that they'd rather not make the changes but have to "comply" if they want the age-ratings or sales or approval from the west.
If your options are either "censor yourself or don't sell your game/manga in the west" that's not much of a choice, is it?

Anyway, we're arguing over semantics instead of the actual matter at hand. If you want to rephrase what I said to better suit your understanding of the English language, whilst still understanding the point I'm trying to make, then go ahead.

Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake

DDFawfulGuy

@JohnnyMind
I'd rather not mention this here because there's a chance Nintendo Life won't like it, but Vivian wasn't actually trans in the original Japanese version. That was a change made to the Switch version.
In the original Japanese version, Vivian was called an Otokonoko/trap/femboy and was referred to as a boy by Goombella as well as Beldam.
In Super Paper Mario, Vivian is again referred to as an Otokonoko and a boy in a character card.
In the Japanese Switch version of TTYD, Vivian's gender is left more ambiguous.
Some people interpret Vivian as being trans in the original Japanese version because how the bullying is portrayed, but the game never says this and actually states otherwise.
Anyways, I just don't want the misinformation that Vivian was absolutely trans in the original version of TTYD spreading.
I could link to my sources but it's up to you if you want to believe me or look into it yourself.

Back on topic, censoring art is bad.
Even Animal Crossing keeps all the nude statues and stuff exactly as is.

Re: Review: Emio - The Smiling Man: Famicom Detective Club (Switch) - A Stylish Mystery With One Foot In The Past

DDFawfulGuy

@Mehmori
Yeah, I think you get it.
There's a lot of instances where a character will say something and the person they're talking to will repeat the question or sentence as a question. The localisation will instead rephrase this as the 1st person (usually the protag) asking something in a vague way that the 2nd person then clarifies. Which wouldn't be so bad if I could clearly hear the difference between what's being said and the subtitles.
Or Kamihara's eccentric attitude and phrases will sometimes be changed to sound more dudebro. It can be really grating when it happens for too long. But then there are other scenes like with Detective Kamada or when you play as Ayumi early on and everything is translated perfectly.
And yes, I agree the translation gets everyone's personality and tone right. And even if I don't like some of the translation choices the humour is often there. So the dialogue and story is still the draw of the game.
Trying to get a taxi took forever though, wow. Why'd they do it like that?

And on a side note, someone mentioned the MC being voiced by a woman and it not suiting him. I have to agree that I thought the same at first. He's like 19 but sounds like a 12 year old boy at best, a woman at worst.
BUT, he's voiced by a pro in the anime and video game industry whom I've heard hundreds of times by now, my favourite role of hers being Kumagawa Misogi from the Medaka Box anime. And I believe she's played some notable roles in other visual novels too like the protags in some Danganronpa games.
So whilst I agree that the MC's voice in itself doesn't really suite a 19 year old boy, it's offset by the sheer quality that his voice actress' brings to the table.
That terribly long Bus waiting scene was just about worth it just to hear her talk and call for a ride, lol.

Re: Review: Emio - The Smiling Man: Famicom Detective Club (Switch) - A Stylish Mystery With One Foot In The Past

DDFawfulGuy

Some interesting opinions here.
I feel like the review and the comments mentioned most of the issues I had with the demo.
Having to 'guess' which interaction will yield new dialogue or progress the story can feel tedious, but I can also tell it's part of the game for you to figure out yourself what you need to do to make progress on the case. Plus it seems some things are optional, so there are things you can fun expecting yourself before moving on that may change what you know or how people react later.
So it's by no means a perfect game mechanic and some will find it a pain, but it has its purpose can be still be fun. Flawed, but meaningful and fun.
One thing I don't see being mentioned is the localisation though. The writing for the game in general is good, but since there's no English dub you have to play in Japanese. This isn't a problem in itself, I watch anime in subs and I've played visual novels in Japanese before (Process of Elimination, World's End Club). But every so often, it feels like the localiser would decide that the Japanese writing wasn't good enough and change around how characters express themselves and what words they use. If there was a dub, maybe this wouldn't feel so awkward. But as someone who knows quite a few Japanese words and expressions, it feels very weird hearing a character say one thing and the dialogue say something very different. It only happens a few times or with certain characters like Kamihara, but it's quite grating. Somehow more so than other localisers that tried to 'spice up' the dialogue.
Also, it seems like 'Emio' itself means 'Smiling Man' in Japanese, so the English dialogue is forced to say both or either even when the Japanese just says one word, which is a bit awkward.
So overall, the dialogue is great, I think, but the localisers attempts get around the Japanese script or change how characters express themselves can be annoying.

Re: Paper Mario: The Thousand-Year Door Online Pre-Orders Are Apparently Being Cancelled (US)

DDFawfulGuy

@Grail_Quest
You're saying that the supply for TTYD was so scarce that they had to limit sales of retail juggernauts Amazon and Walmart?
Just sounds like a supply issue overall, then.
3D All-Stars had the unique position of being a limited time sale. Scalping was inevitable but if even retailers were doing that then it was a serious issue.
Whatever the excuse is, Nintendo must've underestimated how much a remake of one of their most beloved games would sell. It's just the US but it hurts to think about how many more sales TTYD could've gotten if this never happened.

Re: Paper Mario: The Thousand-Year Door Online Pre-Orders Are Apparently Being Cancelled (US)

DDFawfulGuy

@Diowine
This isn't a particular 'sweet spot' for me but I do find myself question someone's ability to understand other people a lot.
Good on you for taking back the fanboy thing though.
Anyways, you have to remember that people have different experiences regarding things like pre-orders. Like you said, sometimes you get it a day late. But others get them a day early. And I must assume most people get them on time otherwise pre-ordering would probably be less popular.
Then you have things to consider like those that will only buy stuff online from stores they know. Like my mum will happily buy stuff from Amazon but if I tell her she could buy it cheaper from another online store she looks uncomfortable.
In a sense I get what you're saying. Personally, I probably wouldn't pre-order without an added incentive. Partially because I have a big backlog and don't buy many games on release anyways and partly because if I'm eager for a game it'll likely either be cheaper somewhere or have a bonus or deluxe version and then of course I'll go for those.
But not everyone bothers looking for stuff like that. Maybe they're busy on the day of release and having it sent to them is easier for them then grabbing it in a store, or maybe they don't have NSO so they can't get it digitally.
On the topic of buyers remorse, I already gave my reasons why people would already be able to tell why they'd like a video game before playing it. And you can change your mind and cancel pre orders so you aren't obligated to buy it once you set it.
My point is, I think you're right that if you're going to order a game online you should look for discounts or bonuses, but not everyone thinks and works the same way and you're simply not considering everyone else's circumstances.

Re: Paper Mario: The Thousand-Year Door Online Pre-Orders Are Apparently Being Cancelled (US)

DDFawfulGuy

@Diowine
Considering that you default to calling anyone you don't understand a fanboy, despite all the replies, you either are trolling, lack empathy or struggle to think logically.
You don't always pay immediately for a pre-order. For myself, the money is usually taken out of my account during the week of release or two days before it gets shipped. And then more often than not I receive it on release day. That's it.
You order it early, you pay before it gets shipped, it reaches you on day of release. Why do you need more justification from others than that to not judge them?
Also, you assume people aren't sure they'd like a game months before release, under an article about a remake of a game from 24 YEARS ago. Other things like demos, trailers or being from a familiar series can convince people that they'd enjoy a game too.
If you really aren't trying to bait people, at least try to understand instead of being condescending.

Re: Paper Mario: The Thousand-Year Door Online Pre-Orders Are Apparently Being Cancelled (US)

DDFawfulGuy

Not enough people questioning why this is only happening in the US and with a select few retailers like Amazon and Walmart.
Are they the retailers most likely to send a game a day early?
Does having a game a single day early really matter?
And why is this happening week before release?
It's all so messy that it seems very likely that it wasn't planned. Unless Miyamoto still holds a grudge against TTYD and felt like targeting the US specifically, it seems more likely that there was an issue with the supplies than self sabotage.
Whatever happens, I hope Nintendo gets the message that we're starving for another TTYD-like Paper Mario. Or a decent Mario RPG in general.

Re: Review: Dragon Quest Monsters: The Dark Prince (Switch) - A Near-Royal Return For The Addictive Monster-Catching Spin-Off

DDFawfulGuy

@twowingedangel
I'm not sure what's more surprising, that you're replying to me after four months or the subject matter.
I didn't start a topic about the Switch's success so I'm not really too interested in discussing it. But it still seems to be the more popular console judging from sales. Games like Mario Kart 8 Deluxe continue to be in the top 5 each week.
Anyways, your argument is incoherent. What other handhelds actually compete with the Switch besides the steam deck?
And then you talk about your sister and her PC when the PC isn't a handheld and your sister is not representative of the gaming market as a whole.
And then you proceed to judge the Switch 2 solely on rumours.
None of what you're saying makes sense, let alone saying it to me.
Personally, I think the Switch has done just fine. And I think the Switch 2 will do fine too, but it may depend heavily on how Nintendo markets it, like with the Wii U. I'm good either way though because I'd love to see a fire lit under Nintendo's butts, that's how we got actual sales and the Switch.

Re: Video: We've Played Tales Of Kenzera: ZAU - Here's 12 Minutes Of Switch Gameplay

DDFawfulGuy

@RBRTMNZ
Crass assumptions and name calling is all you have.
No actual reasoning, logic or even an attempt at understanding others.
Just label people bigots for so much as mentioning something, pretend that it's the normal, righteous thing to do, then act like you're a good person. Since you have no argument, I hope for your sake you're acting like this on purpose and not actually willfully ignorant. That'd be rather sad.

Re: Video: We've Played Tales Of Kenzera: ZAU - Here's 12 Minutes Of Switch Gameplay

DDFawfulGuy

@RBRTMNZ
The hypocrisy of calling anyone a bigot due to not liking SBI and even just bringing them up. I literally gave you a link that shows SBI are quite racist themselves, and you're telling me that if I don't assume anyone who mentions them is a bigot, that I don't understand context? Ridiculous.
You're making this a more intolerant and 'us vs them' thing than they are. If someone decides to boycott something, a game being set in Africa doesn't change that.
If you seriously think SBI just 'makes things more diverse' and anyone against what they stand for is a bigot, then I'd be happy to provide you with more evidence that they aren't the 'good people' you think they are. But if you haven't deduced that maybe, just maybe, there's a legitimate reason to not like the people at SBI or their work from the link I gave you, there's a good chance it's you who wants to remain ignorant and die on this hill despite any evidence to the contrary.
I'll say this again for good measure: automatically assuming someone is a bigot and treating them with scorn, not even because of their opinion, but even just mentioning a company was involved and people's right to know that, is the height of hypocrisy. You're not the good person you think are when you resort to hate so readily. And you'd know neither are SBI if you actually bothered to look into it.

Re: Video: We've Played Tales Of Kenzera: ZAU - Here's 12 Minutes Of Switch Gameplay

DDFawfulGuy

@RBRTMNZ
Except ninjapenguin1 didn't show an intolerance of anything.
Yet still he's being insulted and called a racist. This is hardly reasonable.
What's funny is how SBI has been racist themselves, but I guess just calling them 'woke' and saying anyone who doesn't like them is a racist bigot is easier than actually looking into why people don't like them.
Now personally, I don't let things like SBI alone decide whether or not I play a game. They don't work on most of the games I'm interested in anyways so it's hardly my problem. But if you want an example of why some people don't want to touch anything made by SBI with a 10 foot pole then take a look at this.

https://twitter.com/Grummz/status/1771230592044024130/photo/3

Anyways, that's about as far into this as I want to go. This game doesn't look that great anyways and NL themselves just gave it a 6/10. But I suggest that if 'good people should scorn bigots' is how you think then maybe think a bit more before you label people.