Comments 191

Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo

CEObrainz

@cicewe2514 I'm not talking about or justifying the action, all I was pointing out is that it's unrelated to SW. This is getting reported as if its an issue for the SW team when in reality its an issue for one modder and his youtube channel who happens to make videos on SW.

The content behind his patreon doesn't include any SW stuff afaik. As for hiding things behind a paywall, that's a fair discussion to have but not really the topic I'm discussing.

Re: Zelda: Breath Of The Wild 'Second Wind' Mod Videos Targeted By Nintendo

CEObrainz

The reality of the situation is that Second Wind videos aren't being taken down, it's just most/all modding videos from this one YouTuber which are getting copyright strikes (not just the SW stuff). There's a big difference, for the most part Second Wind is independent from Waikuteru. I'd be nice if the article actually reflected that.

Re: Zelda: Breath Of The Wild 'Second Wind' Expansion Mod Adds Brand New Hinox King Boss Battle

CEObrainz

@Meteoroid that still doesn't justify claiming things were randomly put together. The team may not be official, and has never tried to push to be seen as official but it has its own standards.

As for actually adopting mods, it's not impossible just unlikely as Nintendo's OS was not developed with that in-mind. It'd take an overhaul of their existing game launching framework as well as other real-world developments to allow it all. However, the big thing that gets in the way is their view on how they protect their brand and what impedes on it. Modding is just not within their interests.

Re: Zelda: Breath Of The Wild 'Second Wind' Expansion Mod Adds Brand New Hinox King Boss Battle

CEObrainz

@Meteoroid

"They don't just create a random collection of content and then stir it all up and a game is made. This process has not been followed in the creation of this fan-made content."

Unless you're in the development team it's best not to assume you know how things are done. Content is reviewed, evaluated, refined/rejected and often times scrapped as its being developed.

Re: "I Don't Think The Switch Needs A More Powerful Version" Says 'World War Z' Lead Designer

CEObrainz

I've also experienced framerate issues with Dread during the latter half of the game (in boss fights) as well as common instability during Hyrule Warriors. I'd be fine with the Switch if it weren't for the fact that their own games often suffer in places.

I'd be perfectly fine with an upgraded switch that could at least maintain 1080/60 in something like Breath of the Wild which shouldn't require hardware that'd alienate the current hardware enabling new titles to at least run on it. Something like that I'd be fine using for the next couple of years and I don't think it's that unreasonable to ask for in 2021.

In the future, once 4K is a lot more widely used by console gamers Nintendo can come in with their next system that utilises that scaling technology they're looking into.

Re: Nintendo Shares Tips So Parents Can Stop Kids Using Their Credit Cards

CEObrainz

For the Switch specifically actual user accounts would be nice with passwords. It protects against accidental save deletion, access to games you don't want others playing (due to age ratings) as well as keeping payment details secured to that account. Plus account specific themes could be a thing. And of course the option to still request a password when paying is fine too.

Re: Random: One Of Zelda: Breath Of The Wild's "Impossible" Treasure Chests Has Been Reached

CEObrainz

There's around 5 chests that are either unintentionally hard to get or impossible via normal means.

1. Hateno Village, in a pond east of Ton Pu Inn, contains a Purple Rupee.
2. East of Aris Beach, on the east shore, contains an Amber.
3. East of Aris Beach, in the water, contains an Opal.
4.East side of Rassla Lake, contains a Knight's Shield.
5. Upland Zorana, northwest of Toto Lake, contains a Soldier's Bow.

Re: Zelda & Loftwing Is The Only amiibo Compatible With Skyward Sword HD

CEObrainz

@CactusMan Amiibo should be like BotW or TP. Personally I'd do something like:

1) Link Amiibo - Changing Link's outfit (imagine a playthrough in his Skyloft Clothes). After unlocking the item you get normal drops.
2) Enemy Amiibo - Enemies dealing double damage, have double health or just move faster. Use it again to toggle it on/off.
3) Zelda Amiibo - Rare Drops once per day and any other Zelda amiibo gives random drops (health, rupees, etc).
4) Any other Amiibo - Random Drops

Re: Zelda & Loftwing Is The Only amiibo Compatible With Skyward Sword HD

CEObrainz

Def not a fan of this move. Locking a feature that could easily have been a new in-game item behind a paywall, making it the only amiibo that works with the game and making it more expensive than usual seems like the worst combination possible.

Nintendo could have easily made some sort of Gale Item with a recharge time, then made it one of the later rewards in the boss rush mini-game.

Re: Introducing Second Wind, A "Free Large-Scale DLC" Expansion Mod For Zelda: Breath Of The Wild

CEObrainz

@Medic_Alert @locky-mavo In the event that Nintendo does do something about it we can just do things differently. Second Wind doesn't need to be one big project; it's like that currently because it's easier to make. Different people can release different parts of the projects under different names.

That being said, I'm just doing it for fun. Even if we can't share it I'll still do bits and pieces privately for myself.

Re: Introducing Second Wind, A "Free Large-Scale DLC" Expansion Mod For Zelda: Breath Of The Wild

CEObrainz

@sanderev I see this comment a lot but I don't really get the logic behind it. I'm not looking to make new games, become a game designer or make my own studio (at least not now). I just want to do something cool in Zelda and share it with others who also want to experience that.

Not sure who stole from Nintendo though, the files we distribute don't contain any game files, we specifically got a format made to avoid that.

Re: Video: A Full Playthrough Of GoldenEye 007's Cancelled Remake Has Leaked Online

CEObrainz

@FredsBodyDouble to be fair I think keeping it like is was intentional to appeal to those who grew up with the original game. Not every game needs to have the latest visual as long as it plays well and is a smooth experience.

@sixrings funnily enough I really enjoyed that game, the multiplayer was something I'd often spend a lot of hours on and the music def had that cinematic quality with the way it shifted depending on who was winning.

Re: Dead By Daylight Is Getting A Colourblind Mode Following Provocative Comments By One Of Its Designers

CEObrainz

The comment is a bit distasteful but the core argument makes sense. Any work that is required for a project; especially something that requires additional modes, text, and other changes requires a suitable amount of resources to produce.

It's not as easy as flicking a switch but accessibility features should be part of the mid-rim design nowadays anyway so it's less the devs fault and something the directors should have thought of instead.

Re: Frame Rate And Resolution For Monster Hunter Rise Demo Revealed

CEObrainz

@johnvboy I haven't played this demo yet so I was speaking in general terms. As for the Switch itself I never use it as a handheld, I much prefer console devices and if I want to get the best/smoothest Zelda/Metroid/Mario experience the only other thing I can do is play on PC (which isn't always easy given unique control schemes).