It's been suggested many times now that a future Nintendo Switch Pro console may take advantage of Nvidia's AI upscaling system called DLSS, or Deep Learning Super Sampling to be precise. Our chums at Digital Foundry have explored the subject thoroughly if you're curious to learn more.
To that end it's not entirely unrealistic to image games like The Legend of Zelda: Breath of the Wild running at resolutions approaching 4K due to its small CPU usage, but we can go one better than just imagining thanks to the hard work of SnazzyAI on YouTube.
They reached out to us to ask if we wanted to host their latest work; using AI upscaling to make the 2017 Nintendo Switch presentation trailer for Breath of the Wild present itself in 4K and at 60 frames per second. Naturally this is only an artist's interpretation of what might be possible, but nevertheless it's still wondrous to think that visuals even approaching this level may not be completely impossible thanks to this swanky new technology.
Is your heart racing like ours at the sight of all the loveliness? Drop us a comment in the standard depository.
Comments 58
Cries with no news of BotW 2
I need. I need, I NEED! I don't care how much you want just give me it!
It looks exactly the same as it usually does. The graphics evidently aren't going to get any better, and Nintendo should stick with the Switch forever instead of making a new console.
It's so much smoother though look at the animations for everything, and the vegetation
Very disturbed that Alex didn't start the video with "Hello there, lovely people"
It looks like heaven...
I'm starting to think you guys might have some affiliation going with SnazzyAI.
And it bears repeating, 4k 60FPS BotW has been a thing for a while. Your AI can't fake raytracing either.
https://www.youtube.com/watch?v=w4UHrM0LzYo
With Cemu it's already possible to do all this and more. Simply having the game running at a constant 1080p/60fps is nice though and the increased render distance that can be achieved helps a ton.
We don’t need it. No way Nintendo releases a switch pro this year. Next switch 3-4 years away..... /s
It looks smoother, but the way people talk about it, you'd swear it changes the game completely, when it really doesn't.
@CEObrainz I started a new BotW save over the weekend. The promise of increased render distance has my interest piqued. Time to dig into some Cemu tuts. Thanks!
@chronicles yeah the new updates to Cemu consolidated a lot of options and added a few new things as well. Be sure to check out the mod scene, there are a couple of decent content mods out there worth using.
Switch pro sounds like a lot of work for a visual uptick on existing and future games.
Steadier framerate and object handling? Sure, but i doubt we will see exclusive games come to the switch pro. More like exclusive features.
It doesn't really add anything. In fact, it looks kinda fake now. You know how when you watch Avengers on TV, it kinda looks too sharp and you can tell it's graphics.
I'm already subscribed to NL's youtube, because I know it helps.
Unpopular opinion...but 60fps just doesn't feel right for a Zelda game (aside from the Link's Awakening remake).
After playing on the XSX, it feels like the Wii / PS3&X360 days with the power gap with the Switch. I'm hoping NVIDIA has some silicon up it's sleeve for Nintendo's successor as might not be able to resist the dark side.
Seems like someone may have goofed up the Black Levels on the capture...
So, if no "Switch Pro" or other revision appears this year, NL and various others are going to stay down here with us in the comment trenches, calmly and repeatedly explaining to people that it was never in the cards... right?
You don't even need that powerful of a PC to play this in 4K 60fps with Cemu where the difference is actually huge unlike the best efforts of whatever upscale tech this is using. You could have linked to a video from the last few years of anyone playing on CEMU and it would have looked a lot better, I don't know why whoever made this even wasted their time.
Simply having the game running at a constant 1080p/60fps is nice though and the increased render distance that can be achieved helps a ton.
Draw distance and frame rate, in that order, are the features that would interest me for future remastered/deluxe versions of open-world games, given their importance in supporting player immersion in the setting. A solid frame rate, that is; I am not seeking 90 FPS or anything PC-level.
Given the importance of mountains and distant scenery in the game, this would be an actual instance of technology reinforcing art, and not vice-versa.
Will never happen. Nintendo's focus isn't on "the best graphics and frame rates", it's about the gameplay and experience.
As long as people are having fun, the specs the game runs at will be an afterthought. It would be nice to see 60fps for BOTW / BOTW 2 but I highly doubt it as something Nintendo would make into a reality. Expect 30fps until proven otherwise.
Unpopular opinion...but 60fps just doesn't feel right for a Zelda game (aside from the Link's Awakening remake).
@NathanTheAsian Ah, this discussion again, hehe. I should ask you then, given your consistent position: would 60 FPS detract from the game, for you? The jungle sections of BOTW could really use a solid frame rate, and I am sure that will not be the last appearance of a complex woodland setting in this series...
after 3ds enhanced cough cough look at what nintendo will do. compare that to MS and sony with pro and x and all the enhanced patches.
I couldn’t really appreciate the 4K change because I don’t have a screen that can take advantage of it, but the 30 -> 60fps made some scenes look so much better.
But really, didn’t Nintendo actually say ‘no’ to switch pro rumours?
@COVIDberry
60fps doesn't necessarily detract me, but it won't hold the same magical feeling that 30fps has. I think you already know the comparisons I make between 30fps vs 60fps in games to 24fps vs 30fps in film/TV.
The way you're describing 60fps sounds like insurance for when the game needs to load up numerous assets, which is as true as it gets. Yes, 60fps means that frame dips won't be as annoying or noticeable, but that's where the argument comes in that you could just have a stable 30fps all across the board.
I think the problem with this (technically realistic) rumor is that people expect the next hardware revision to be sold with a big 4K yellow stamp on the box. Of course it's not about that. Get real. I tried for months, and even recently on the forum to explain to people the benefits. Until it becomes a reality, DLSS it's just too obscure for people to understand it's not just to enable a nearly cost free 4k upscale. Imagine a less blurry DOOM16. Imagine a nearly perfect anti aliasing on every game, even Nintendo's, with little impact on performance. It's an added benefit that should come with an overall new design and a better hardware (and solved analog sticks), otherwise I think everyone agrees it's not worth the effort.
I hope Nintendo looks at this and sees the benefit in patching BOTW so when it runs on the Switch 2 it takes advantage of the more powerful hardware.
@NathanTheAsian I understand you, and I mostly agree. But yes, this will be an unpopular opinion, haha.
Now if only it was Twilight Princess and Wind Waker in 4K.
The thing I would love to fix the most about Nintendo games, all of them, is aliasing and jaggy edges. It's been a peeve of mine since the N64 and I had hoped it would be a thing of the past by now but nope, it's still jaggy edges and flickers galore, New Donk City being particularly bad. For me, it's the one thing holding Nintendo graphics back.
Splatoon 2's incredible looking hub world is a tease of how good Nintendo graphics would look,cleaned up with some anti-aliasing. It's clear some was added to this BOTW trailer too, whether by the guy who altered it or Nintendo themselves originally to make the graphics look better than they actually are. They do it with screenshots they release so they're definitely guilty of it.
@OorWullie amen
@OorWullie Absolutely, the jaggies are a big part of what stops most Nintendo graphics looking ‘clean’.
This whole SnazzyAI thing is utterly pointless when Breath of the Wild on Cemu has so many graphics and content mods that it blows any sort of AI upscale out of the water. The amount of articles about SnazzyAI are a bit sus.
I couldn't give a mickey about 4K BotW. Give me 60fps + HDR and we'll talk.
Check out the mclassic, its not quite this but it makes quite the difference.
Thats cool. Too bad a switch pro isn't happening though.
I'll never understand the support that many people give to companies when it comes to releasing 2.0 consoles.
@Ironcore Yes the MClassic is magic - the difference it makes to Breath of the Wild alone is impressive.
I feel like I’m the only person left that could care less about FPS and 4K of Nintendo releases a first party title it’s gonna be amazing and look amazing regardless of FPS and number K. I played swings and Nintendo on TVs that used dials instead of remote graphics today are just fine.
We don’t need 4K. Every Nintendo fan when Nintendo introduced the Nintendo Switch.
I notice no real difference. It all looked.. pretty much the same as in the actual game itself.
It looks a bit sharper but honestly just give me 1080p at 60 FPS on a Switch Pro and I'll be happy.
Don't think a Switch Pro would even run BotW at 4K 30fps.
@Euler are you using a 1440p to 4k display ? Try playing botw at 4k 60fps in Cemu and I promise you will see a massive difference
@nessisonett Cemu is by far the best way to play BOTW and it will be after the switch pro is released.
Nintendo need to fix the Joycon before it does anything.
Literally looks the same to me though the 60fps is nice
Hate to be that guy but, it looks the same to me 😕
...but maybe it has to do with youtube compression
Yeah, not really that stunning. Toon games just don't have the textures to look good in 4K. Your writers man... seem to be getting worse every day.
4 years in realtime and hundreds of hours in gametime later, when I see this trailer today, I still smile from ear to ear, feeling goosebumps.
I really came for the fps and stayed for Zelda.
@RupeeClock This is gorgeous ... but old now.
THIS is the state of Breath of the Wild on PC right now :
https://www.youtube.com/watch?v=cU31kNa3H0A
It's stunning.
(some shots in this video features graphic pack enhancement, some juste further draw distance, etcetera)
Resution only matters when you go backwards. I enjoyed tv shows, games, and movies on my crt tv. Going back looks awful but at the time it didnt. The future will come I am not in a hurry.
for some reason genshin impact looks better in 4k , maybe cuz it was optimized for pc
When 4k comes, it comes. I think we all need to stop asking for it, and wait and see what happens. Ever since the DS and Wii, Nintendo has always held themselves back from the most powerful hardware and continue to do so.
Looks exactly the same...as these things usually do to me. Lol
Nintendo. 4K. 60Fps.
Dream on Nintendo Boys. 1440P 60 mayyybe.
Someone took a video that was the native 900p30 and upscaled it OFFLINE then uploaded it. This was not upscaled as the game was being rendered, so you couldn't get that kind of result, at least on the framerate side of things, on a console.
Each intermediate frame added to double the framerate is calculated from the current one and the next. The input lag if you implemented that in a real playable product would be atrocious since you'd always be seeing visual information that's two frames late. If it was possible to do so on a playable product, you'd already see it on PC now.
DLSS for resolution though is totally something Nintendo could and should get in a future system. It works very well on PC.
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