We're used to seeing brand new tricks and secrets being discovered in Zelda: Breath of the Wild on a surprisingly regular basis, but here's something a little different.
Zelda fan and modder Waikuteru has been digging around in the game's files, cooking up a visible, playable version of a Shrine that didn't make it into the final game. As Waikuteru explains in the video below, the 136 Shrines available across the base game and its DLC are listed as 'Dungeon000' to 'Dungeon135', but there's also a secret 'Dungeon136' to be found.
As you can see when the Shrine is loaded, it appears to be some form of base model used for development purposes and takes on the form of a Blessing Shrine; Waikuteru speculates that it was likely a template that could be used to build new Shrines in the game.
Seeing an empty template Shrine readily available in the game's files has us pondering the possibility of a Super Mario Maker-style Shrine builder, similar to Zelda: Link's Awakening's dungeon editor. Imagine if players could design their own Shrines and puzzles in Zelda: Breath of the Wild 2!
No, let's not get ahead of ourselves...
Huh, we were just talking about that the other day lol
I'd be down for a shrine building feature that you could share online with friends. That actually sounds fantastic given how fluid BotW physics are. As long as its not a Links Awakening style "connect random rooms from other dungeons together" method
Maybe it was just a starter-template for shrines that devs used while making the game.
What's he playing that on? It definitely has a texture upgrade as well.
I don't want to make dungeons in a Zelda game. Link's Awakening tried it and it sucked.
I don't know about a dungeon maker. I've played a lot of Mario Maker 1 and 2, and I think they showed us that quality levels are actually really tough to make. Imagine something more complex, like a Zelda puzzle. I'll stick with the official stuff
136 is a good number, yes.
@tseliot I was playing on Cemu in [email protected] and a visual Clarity enhancement pack.
bUt MoDdInG iS bAd.
So it's not exactly an "unused shrine" like the headline says but is, rather, a room template that was used well over a hundred times in the game.
I'll always wonder how poorly most game files are optimised. This is minor, but it makes you wonder what percentage of each game is completely unused, especially in 100+GB games we see nowadays.
@shaneoh nobody says that
You must be new here
@Desrever thats really some idea for a BotW2 DLC
@Desrever Fluid when not totally crazy.
I would love a shrine all about Wind Bombs and stopping speed using the Bullet Time to fall on the right places
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