Comments 227

Re: Random: Solving the Joy-Con D-Pad Problem With a 3D Printer, Sort Of...

BustedUpBiker

I'd hate to have been the guy who had to decide between a stick & d-pad and a stick & 4 buttons. Choice would be nice as I didn't mind using the Wiimote d-pad as 4 buttons when required.

For me the major boon of the Pro controller (other than ergonomics) is the travel of the sticks. However, I have used my Switch as a handheld extensively and have nothing bad to say about the buttons. I rock my thumb from the centre to hit whichever button I want on both sides now.

The finish on the joycons is a strange one though. My greasy paws have seasoned the grey finish where my palm rests. I like keeping tech squeaky clean but really it's also a first world problem.

Re: Video: Can You "Button Mash" Your Way to Victory in ARMS?

BustedUpBiker

Have only tried portable mode so far. It can be so frantic that I feel like I'm occasionally button mashing, however missed attacks can be costly and the swerve mechanic (left stick) is so good that I find I'm playing strategically more often than not (especially on that temple level where you start a mile away from your opponent - that's tense).

Jumping and dodging are essential. The only aspect I'm not fond of so far is the 2 v 1 battles. Lot of ganging up going on, rather than a royal rumble. The right stick is handy for switching opponents with a quick flick here. Of course it's extremely satisfying to take down the other two and be the last man standing!

Edit: Of course, when you charge up a flurry attack and unleash hell, button mashing is completely viable!

Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)

BustedUpBiker

@Firehawke You are right, you didn't say that, my apologies. I'm too tired and the hot weather has fried my brain.

Thank you for your response. I get where you're coming from, and we'd probably agree on a lot. Rather than a fundamental lack of understanding or respect, I just didn't consider the impact of scaling here. How about, if we disagree again, let's settle it like men online

Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)

BustedUpBiker

@Firehawke
I see your point about widescreen interfering with a pixel perfect presentation and balance, and I get that purists may balk at the idea as you have demonstrated, but as an option it may have been interesting to change things up. Turbo modes would have been fun, as would a larger roster and arcade bonus rounds, but I guess that is all moot because I made the mistake of mentioning widescreen.

See, I enjoy games, I like to have a laugh playing them, and with games, sports and in fact many things in life the more fun I'm having the better I tend to do. This means I don't always take them or myself completely seriously all of the time. I think that would be unhealthy. You carry on shouting at people in CAPS on the internet if you like, I'll carry on having a blast playing Nintendo. Remember, if someone doesn't get the point, or has an opinion that is incorrect on some level, you can always educate them and still be civil about it.

Also "Not thrilled with the pricing" and "The pricepoint that manby are moaning about doesnt alter the game" seems a little inconsistent. Value matters to a lot of people.

Re: Review: Ultra Street Fighter II: The Final Challengers (Switch)

BustedUpBiker

I don't agree that if you're looking for the ultimate edition you'll be impressed. If there are no turbo speed settings, no bonus rounds, no widescreen in the pixel graphics mode and with this limited roster it's a shameless cash in. The HD gallery doesn't add that much value for me. I'll stick with Champion Edition on the Megadrive (picked up for £10 with no box from Tandy, when Woolworths were still asking for £60).

Re: Here's How Much Space ARMS Will Take Up On Your Switch

BustedUpBiker

That's very efficient, but not very surprising. MK8D was about 6.5GB right? Approx. 5 times as many stages and characters, plus battle modes. ARMS also uses some assets repeatedly, such as the arms themselves, with colour and stat changes. An over-simplification, I know, but it seems logical to me.

Very impressive though - Nintendo is trying to make sure that we don't run out of internal storage too quickly, and I like it. Their bespoke engine must be very well designed.

Re: Gallery: Check Out Five Control Schemes for ARMS

BustedUpBiker

Personally I was hoping for the triggers to be used for left and right punch in portable mode and with the Pro controller. Perhaps the controls will be reconfigurable, but I doubt it.

@JaguarWong Ah, you're right, I missed John's hands on piece on Eurogamer. I wonder why it isn't shown in the diagrams?

Re: Rainway In Talks With Nintendo Regarding PC Game Streaming On Switch

BustedUpBiker

Fingers crossed for this one.

I use Moonlight for Android to stream games (and my actual desktop) via Nvidia GeForce software. It's versatile and brilliant. My PC is about as high end as a chippy sat on the kerbside and it still works great. Personally I'll love being able to play Steam games in portable mode anywhere in the house.

Being able to do this on Switch would be great because of the Joycons. Even better if it will work when docked as well. The only pity is the lack of analogue triggers for racing games. @Yorumi Mouse control will be fine on analogue stick. Having a touch enabled screen is also good for this.

I don't think it'll eat away at software sales too much. Don't forget you'll be limited to your own WiFi network, so if you want that indie game on the go you will have to double dip.

It may also encourage hardware sales for PC gamers who want this functionality. @NEStalgia Hardware sales are not necessarily a bad thing. They will drive developer interest (especially AAA) which in turn will drive further hardware production and sales, which will encourage more software, and so on.

Please let this happen. And for free? It's almost too good to be true.

Re: Talking Point: The Nintendo Switch Has a Chance for Significant Success, Especially as a Portable

BustedUpBiker

IMHO the Switch is a dream come true.

I have a 3DS, second hand, but having never really invested in much software I typically prefer playing games such as Ride 2, Fallout 4 and Shadow of Mordor on my ageing PC, especially as games are so relatively inexpensive on that platform. Bought a Wii for the kids but skipped the Wii-U, so this is my first experience of owning a Nintendo console that pumps out HD.

So far I only have BotW and MK8D but I'm more than satisfied with these top class games. I'm in love with Switch for sure. The hardware feels "grown up" and premium, and I love showing it off. I take great care of my tech (often being the go to guy for old spare phones that are good as new etc) and I find the ruggedness of the Switch reassuring. Great screen, nice speakers, and the Pro controller is, well, it's the shiz.

The sheer versatility of the system is pleasantly surprising every day. Brilliant on the telly, and for me just as good as a portable for a visit to Hyrule or a blast of karting before bed. I'm confident my love affair with Nintendo and particularly Switch will endure.

Re: Feature: Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett

BustedUpBiker

I suspect she was unfairly criticised for her voice acting when people had only seen snippets of the story from some memories and didn't have the whole arc for context.

Edit: This may be considered a bit spoilery...

After all she played a teenage girl with so much pressure and responsibility to bear, who is struggling to find her path and live up to her family's legacy. For me her delivery reflects the character well, despite the limited overall length of the cut scenes. In fact extra story detail in the world like the King's journal and the Kass side story add further context and make it all seem very well considered.

Personally I have enjoyed her performance and Zelda's journey in the game. Credit to the animators as well. Can't wait for the expansion in the winter.

Re: Editorial: The Ongoing Pleasures of Nintendo Switch Boxes, Cartridges and (Occasionally) Manuals

BustedUpBiker

Love the Switch physical media - but I think it's far better when there is print on the inlay. No excuse for plain white. I remember how cool it was to anticipate your new speccy game on the bus home by reading the nonsense inside and squinting at the screenshots on the back.

There was always a tiny bit of me that resented the cardboard boxes of the N64. You wouldn't swallow one of those carts whole though.