Comments 516

Re: New Nintendo President Shuntaro Furukawa Receives 96.51% Approval Rating From Shareholders

Andrew5678

@Executer66 Iwata's strengths are evident during the Wii and DS era. While the Wii is infamous for it's shovelware and gimmicks, it still had great games and was very popular. It was also the biggest push yet for motion controls, which Nintendo has been working for for a decade. The DS also brought in a metric ton of great games with the dual screen.

While the previous era wasn't as successful, I'll never write it off as a total failure. Wii U never did well, but it did have some good games on it, and was where Splatoon first premiered. 3DS only sold poorly by Nintendo's usual handheld standards, and has plenty of quality titles just lie its predecessor.

I'll admit, a more business-centric person might be best, but I'll never forget Iwata's contributions.

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

Andrew5678

@cyberlocc The games that can't be played on the New 3DS are in the vast, VAST minority and came out long after the 3DS' sales peaked. The most significant ones I remember are Xenoblade Chroncles 3D, Binding of Isaac and Hyrule Warriors. You could count the Virtual Console titles as well, but those aren't anything close to being system sellers, despite still being great titles.

I don't doubt it happening, but the most likely situation would just be a Switch that came without a dock. It's be the easiest way of lowering the price for those who don't have a ton of cash, without compromising the whole point of the console. It was meant to be portable and playable in multiple spots or at home, and at least allow instant two-player co-op at the drop of a hat without having to worry about accessories that don't come out of the box. I mentioned the problems with going for miniature Joy-Cons and co-op on a smaller screen, but another issue with a pocket-sized Switch would be the system's oversized screen potentially getting damaged in your pocket. You could go with a clamshell design again, but then you've practically got a whole new device that could easily get forgotten in the hype, or cut into the Switch's market if you push games and backwards compatibility for it.

Re: Nintendo Is Considering A Successor To The 3DS According To Its New President

Andrew5678

If the 3DS and it's games are still selling, they should keep pushing it and it's games and convince people to take the dive. The best way that they can do this would be to just toss out more 3DS variants, but at this point, with the cheapest 2DS just being $80 when bundled with something like MK7, I can't see them dropping the price right now. The 3DS works best as a cheaper alternative for anyone new to gaming, or doesn't have money to throw around, and they've got plenty of options and designs (okay, not so much with the New 3DS, but I know people are probably willing to forego a bit more horsepower and 3D for their games). Just keep the 3DS next to the Switch as a cheaper option, and you grab people who can afford both.

I don't think a 3DS successor is needed, and I don't see any signs that it's happening. Best case scenario for such a device would be more dual releases with the Switch, but doing that for an entirely new console would probably be awkward. They tried the more power 3DS already and that didn't catch on, and like I said, there plenty of options for people as is with 3DS.

For Switch, I know people are hoping for a pocket edition, but I really think that has a lot of fundamental problems. A smaller screen would be harder to see things on, and make local multiplayer especially difficult to play with, and they're the issues of the Joy-Cons. Assuming they don't try giving a mini-Switch microscopic detachable controllers, just keeping it as a single device would go against the whole design philosophy. Plus there are games like ARMS and the upcoming Mario Party that utilize individual Joy-Cons uniquely, which they couldn't do in this case.

Re: Talking Point: What Are You Playing This Weekend?

Andrew5678

Mainly a Splatoon 2 weekend for me. Just finished the Octo Expansion (I still have those medal things to get, but I got all of the Mem Cakes and beat the secret boss-it was terrifying, even for the challenge I get throughout the levels) thanks in part to being sick, and being bored of just lying in bed.

Going to be spending some time later enjoying a pulp-free Splatfest, but that's probably the last of my gaming this weekend. Definitely going to take a break from Splatoon 2 after this, probably hop in and out of ARMS while focusing on more single player stuff.

Re: Reggie Knows You Want Nintendo To Localise Mother 3 And Make Another Animal Crossing

Andrew5678

Someday, we're going to get a LONG and detailed interview from someone high up in Nintendo about Mother 3 and it's localization situation. Hopefully it'll come with the Nintendo Online Subscription service, if they get to adding Gameboy Advance titles. It would be cool, especially if they had Earthbound and Beginning there too.

As for Animal Crossing, it's going to happen, and I've had to reason to think otherwise. The phone game always felt like a means of helping to push the main series ala Pokemon Go for Sun and Moon. It's not bad in itself, but as a free-to-play phone game, it's not up there with the main series, so I never assumed it could hold as a replacement.

That aside, AC's gotten pretty big over the years and did great on 3DS. Having a life-sim title on a console you can play on the TV and on the go sound perfect for getting through your daily in-game responsibilities.

Re: Sushi Striker: The Way of Sushido Has Shockingly Poor Launch In Japan

Andrew5678

I actually haven't grabbed a copy of Sushi Strikers yet, but that's mainly because I've been busy. I WANT to, but something keeps coming up that makes me have to put it off. Probably going to grab it by this weekend, though I'll probably be hopping in and out of it this weekend until the Party Crash is over.

On the sales, I know the pricing may not have been the best (I need to play it myself to find out), but I'm actually more surprised that the 3DS version didn't sell as well as the Switch edition. I'm getting it on Switch, but I figured the 3DS' stylus and lower screen would be more appealing to people. I think the timing also worked against the game-I would have aimed for July or September, when there aren't as many blockbusters or big announcements so that it would have more attention.

Really curious to see how it does in the West. Fingers crossed that, either way, Nintendo pushes the game with things like sales, featuring it in the eshop, etc. (maybe something crazy like having Musashi as an assist trophy, I can see him tossing sushi plates at opponents, but that's WAY out there) Otherwise, I'll probably just try chatting about it when I can to get peope to try it out. I always get antsy about hidden gems like this, I figure I might as well talk about them instead of just scanning sites for opinions and numbers

Re: Review: Sushi Striker: The Way Of Sushido (Switch)

Andrew5678

@NEStalgia I tend to back smaller, newer titles hoping they'll do well, but I wasn't sure about personally liking it myself. I was pleasantly surprised when I was almost heartbroken by the abrupt ending to the demo.

I may want to mess around with touch controls and practice more with the buttons (I tend to be a little unsure where the cursor will be at the start if I'm not using the touch screen), but it was surprisingly rewarding to beat the levels, even after repeating them. I just need to try relaxing more-things like scores or ranks bring out my competitive side, and I can get too into the game. I got straight-up tunnel vision on the sushi trays, and missed other details like some of the gauges.

Re: Pokémon Quest Has Already Been Downloaded Over One Million Times On Switch

Andrew5678

I hope they keep at it with the free-to-start games. It's only free by technicality, but it's a good way to maintain interest from people, and keep getting it downloaded. Stretchmo did this best, basically offering a short demo and than other parts of the game for sale, or a bundle at a discounted price.

Ideally, I'd want a game that did that on Switch, but with a more substantial free part to improve impressions. it would at least appeal more to gamers, since there isn't any waiting period.

Re: Review: Pokémon Quest (Switch eShop)

Andrew5678

Been enjoying this far more than I thought I would, though it seems like I had some bad luck so far with the various Pokemon I've gotten. nothing terrible, but I've had to grind a bit and play smarter in some areas, and I'm currently stuck at the 3rd world.

The gameplay is weird in that, it feels like a hands-off management system that can get slightly intense. I appreciate being able to pause any time, or even being more leisurely while playing, unlike any online game, but I've actually managed well enough timing my team's retreat, and making sure everyone attacks as soon at they can. Surprisingly, because they're not under your control, it also pays to time your attacks here and there to make sure they get the most Pokemon in a horde.

Just managed to lure a Lvl 4 Scyther with my cooking, so I'll be grinding with him and a few other Pokemon, and hopefully get some better momentum. I want to see if I can beat this game without spending anything.

Re: Nintendo Announces Pokémon Let’s Go Pikachu! and Let’s Go Eevee! For Nintendo Switch

Andrew5678

@Orin41 I'd rather call you a guy who prefers when things were simpler. 'Genwunner' tends to just go towards those more militant against later entries. Your reasons are perfectly sensible, and it's looking like everyone playing Pokemon on Switch is going to win in the end.

I love the legacy of Pokemon, and how it's built up, but I can't deny the charm of booting up the simpler, original Yellow on my 3DS, and getting to play a modernized version with some different bells and whistles is interesting.

Re: Nintendo Announces Pokémon Let’s Go Pikachu! and Let’s Go Eevee! For Nintendo Switch

Andrew5678

It's a small little feature, but I do hope that the option to throw the Pokeball remains in the main Switch entry. Also, hoping that the Pokeball Joy-Con is compatible with the main entry.

The game itself feels fairly simplified, which will appeal to casual gamers, and might not do much for dedicated ones, though that's likely expected since it ties into Go, which does seem to have a good amount of mainstream appeal. Looking forward to jumping back into Go, and eventually seeing how these tie together.

Re: Pokémon Quest Is A New Free-to-Start Game for Nintendo Switch & Mobile Devices

Andrew5678

Looking forward to more of these free-to-start titles coming to the eshop more. The free factor means that they can stay popular for a while (especially if the eshop gets some new features to expand on exposure) and paying for a game in chunks, rather than endless microtransactions, feels like a business system that's less easy to abuse or risk people getting hooked on buying them. Also curious if they'll reveal how the game performed on Switch compared to phones.

The game itself reminds me of Pokemon Rumble in gameplay, though the party formations and control of attacks seem like they'll help distance it from that. This seems to be more something with optional additions that will make things go faster, so I'll check it out and see if it gets a bit too grindy without cash.

Re: Review: Dillon's Dead-Heat Breakers (3DS)

Andrew5678

I always thought that the Scrogs were meant to be pigs, or hogs, rather than sheep.

Anyway, probably going to pick this up soon, but will likely hold off playing until I spend more time with the two earlier games, since I want to get a good feel for how the series has changed, especially in the latest entry. Everything added sounds like an improvement from before, and I'm loving how it all looks, and not just the aesthetics. Playing through the first game, and so far the repetition hasn't been a problem, especially since I'll probably need to experiment more to find the most efficient way to deal with the Grocks. If they at least change up the placement and order of things in combat, steadily add new kinds of Grocks, and let me alternate between which jobs I take in the day, I should have a blast without things getting stale.

One last thing I'm curious about is how this title is going to tie into the previous two, especially with the changes. It is a LOT more sci-fi, with the Mad Max and Book of Eli inspiration, and even the Grocks seem to have gotten massive upgrades. Excited to get to it all when I can!

Re: Feature: Waxing Apocalyptic With The Makers Of Dillon's Dead-Heat Breakers

Andrew5678

@Oat Both systems have their place, and Nintendo would be stupid to cut off the 3DS' lifespan prematurely at this point. The system practically sells itself as a cheaper alternative to the Switch, and has nearly a decade of games available. It's reign will come to an end, but that'll be when people stop buying it, and at this point, both the lower resolution and power apparently haven't stopped sales yet (and even if they did, there are probably still going to be a few games stuck in the pipeline that they'll need to get out, which just can't be jammed into the Switch all willy-nilly)

Re: Feature: Waxing Apocalyptic With The Makers Of Dillon's Dead-Heat Breakers

Andrew5678

@Giygas_95 I do agree with standard runs, but even then, finishing them on the first try with just the bare minimum completion can feel tough. Along with some knowledge of the basic patterns being really helpful (vital to the elusive perfect run), I needed WAY more cash than I initially got on the first run of the levels to grab all of the stars, let alone keep up with some later stages I'm at right now. Between that, and making sure to gather Scrogs for money, it's like I'm an investor in a tower defense game. It's fun, but really weird.

One thing I heard was that the star system got some changes in this game, and if it's less strict, especially with it being tied to level access, that'll only be an improvement.

Re: Feature: Waxing Apocalyptic With The Makers Of Dillon's Dead-Heat Breakers

Andrew5678

@NapalmPsalm I hope he's not a clone-or at least a direct one. I can easily see Dillon similar with the rolling attack, and charging a roll attack, but make him a bit slower with more initial damage, add the option for his grind/melee attack after a rolling hit makes contact, and you've got the foundation for a fairly different character. I also foresee him having some poor air game in exchange for ground control, similar to Little Mac.

Re: Feature: Waxing Apocalyptic With The Makers Of Dillon's Dead-Heat Breakers

Andrew5678

@Giygas_95 Currently in the middle of the first game, and getting all of the stars is feeling a bit too tough. Doable, but when I barely have much of a margin of error in the second stage, it foretells greater struggles with perfecting the other levels.

I do think multiple difficulty settings would be best for games in general, but if you're going to stick with a default difficulty, I think Dillon can afford to be scaled down.

Re: Guide: Nintendo Switch Online FAQ - Everything We Know So Far

Andrew5678

@cleveland124 Do you mean recent improvements, or improvements from the last generation? I'm not up to speed on the details of XBox Live and PS4 Plus, I just know about the basics (voice chat, free games, etc.)

I do agree that the service could be better, and I feel like a few more perks will make it worthwhile. For free, we got a very basic online service, and for $60 you get all of the bells and whistles on the other consoles. Charging $20 does give leeway for there to be less features, there should just be some fairly significant additions/improvements since it's $20 more dollars than what people paid before.

Re: Guide: Nintendo Switch Online FAQ - Everything We Know So Far

Andrew5678

As of now, what's offered for the online is alright. Not great, but I feel like it can only improve from here. Nintendo's been dead silent on the mobile app, which as stated on their site, is at least going to be applicable to other games, and I feel like more can be added. Of course, while they're older NES titles, I feel like some gems could come (I want to play Star Tropics 1 and 2) and I'm still a bit hopeful that other systems can come. Fingers crossed for a version of the Online that just uses the Switch, without the phone (and allows wireless headphones)

I feel more optimistic about this after thinking about it than I thought I would, mainly because it feels like a lot of info still needs to be given out. Info on the cloud system is yet to be revealed, we're in the dark of well over ten upcoming games and how the service will work (do you download them and keep them after the service runs out?), and I'm clueless about what's coming with the smart phone app. I do like the Splatoon 2 app, and while I think some features should be viewable in-game, it's a cool way to look at how you're doing when you're away from the system. I'd love for that to be expanded on and brought to other games in some capacity.

Re: Reaction: What are Your Thoughts on Nintendo Switch Online?

Andrew5678

I'm one of those weird anomalies that was actually pretty happy with Nintendo's previous plan of free online. Yeah, the system lacked a lot of basic features, but it also never charged any money for online, compared to the $50 spent on the other consoles-it always seemed like an alright tradeoff to me.

That being said, I don't mind paying money for online-it's something that I'm guaranteed to get $20 of use for with ARMS and Splatoon 2 alone. Cloud saves to me are just a decent bonus though, and enhanced utilization of the online app for voice chat is in the air (I would like more options, like an ARMS version similar to what Splatoon 2 has, and a version that can be accessed from the Switch just to streamline things). What really has me interested is the current plan to handle retro titles by pricing them under one banner, rather than selling them individually. It feels more like Netflix, letting you pick and choose what you want to play whenever, and the added online gameplay, screen swapping, and passing controllers to people sounds like a cool addition. I do hope that the rest of the additions to the initial opening are enticing, and that more systems beyond the NES are added-that would definitely elevate the worth of this program.

So, my thoughts are generally positive with what we have, with some fairly reasonable hopes for improvement (online app updates, more old Nintendo systems supported in the online plan, and just some really solid NES titles, possibly a few niche ones here and there that people haven't played before). For unreasonable hopes, I'd love for a successor to Miiverse to come about, but I'll hardly be shocked if that never happens. Overall, glad, mostly because the news won't make the internet meltdown.

Re: Federal Government Is Officially Investigating Nintendo For Possible Patent Infringement

Andrew5678

@rjejr Kind of a bummer it has to work out that way, but at least these cases don't usually win. Probably one of the rare times I'm happy bigger companies have tons of cash and lawyers-if the guys suing them don't have a good case, there's no way it'll go through (yeah, I know the opposite is true for genuine cases, but outside of the recent refund policy case, I'm pretty sure they don't usually happen for anyone with game consoles out)

Re: Nintendo Plans To Operate "Under A Next-Generation Collective Leadership System"

Andrew5678

@Agramonte Out of curiosity, were there any specific problems you can think of? The immediate issue that seems possible is that people step on each other's toes without consideration for other parts of the company. This seems like the kind of thing that works best if one person is focused on a specific set of sections and each of them consulting together, rather than constantly shifting between different pillars of the business.

Re: Federal Government Is Officially Investigating Nintendo For Possible Patent Infringement

Andrew5678

@rjejr For what it's worth, I appreciate the explanation. I guess I won't consider Gamevice "patent trolls", just people wasting everyone's time. The patent if for a control system that is bought separately from a tablet, while the Switch comes with the devices. The former is an add-on, and the latter is a requirement.

TBH, I think I'd have a bit more sympathy if their second attempt didn't try to block Switch's from coming into the US. It just feels spiteful, like a way to threaten Nintendo into settling.

Re: Nintendo's Mobile Titles Have "Not Reached A Satisfactory Profit Point"

Andrew5678

@Caryslan The focus solely on the Wii U was the absolute worst part of the reporting going on about Nintendo until the Switch came about. Wii U had plenty of problems, but the 3DS was doing great, only "poor" by the standard of previous handhelds that sold a hundred million. Everyone was quick to praise the PS4 and dump on the Wii U, happily ignoring Nintendo's successful handheld, and Sony's failed Vita, which arguably got even less support than the Wii U.

Re: Splatoon 2 Is About To Have A Teenage Mutant Ninja Turtles Splatfest Tournament

Andrew5678

@Vee_Flames They've done this with Spongebob and the Transformers, so it's not too surprising, and the format easily sets aside any concerns I have about this as a whole (any issues with the show itself are on Nickelodeon's head).

Though there was also the Pokemon Red vs Blue Splatfest. I'd for a new version of that to come out, but I can't think of a good fit for a similar theme.

Re: Splatoon 2 Is About To Have A Teenage Mutant Ninja Turtles Splatfest Tournament

Andrew5678

Huh, that's surprising. I was put off by the idea itself, since I know about the flak the show is getting for it's design, and the trailer doesn't look too appealing. I'm willing to give it a shot, since I don't lose anything if I like something that initially seems bad, though I don't blame anyone for being put off. I hope it does well as a Turtles show.

That aside, I do like the franchise and characters, (most familiar with the 2003 version, and need to get around to watching the 2012 iteration) and I REALLY love the format of this Splatfest, and I hope this "tournament" style comes back. I fully expect there to be a "which is the best Splatoon Idol" or something, with Callie vs Marie, Pearl vs Marina, and the winners facing off against each other.

Re: Shuntaro Furukawa Is Nintendo's New President

Andrew5678

Credit to Kimishima, while he wasn't at the forefront of the advertising like Iwata was, he helmed the ship, and managed a lot of Iwata's previous plans well. The Switch is doing great, and there are even a few million-sellers.

Not sure what to think of Furukawa. I've always gotten the impression that Nintendo of Europe was always a bit better at listening to fan demand, and had some better deals, and the Pokemon Company has always had really good advertising for their franchise. He seems like a fairly good fit, and reading about how he was involved in the Switch's ad campaign gives me hope.

Also not sure how involved he was with Pokemon. While I do think the series can stand to shake things up more (Sun and Moon did have a good amount of changes, and it's my favorite entry so far, haven't gotten either Ultra version) it's without a doubt one of the most consistent brands, and the stinginess with spin-offs has allowed for some well made, and offbeat games like Pokken to come about...

I may be slightly (or very) biased in that regard though

Re: While Other Toys-To-Life Products Struggle, Sales Of amiibo Continue To Grow

Andrew5678

I'm surprised to hear that the sales are still growing since they haven't had major presence in the games. They kind of feel like the cheaper version of collectible figures. Not poorly made, but easier for the average person to take the plunge on.

I really hope that they bring back the amiibo compatibility in Smash, I still feel like its amiibo fighters that learned as you fought hit the perfect sweet spot of being not necessary for the game, but still being a cool addition that you wanted. Also, I really want there to be reprints for the amiibo so I can add to my collection (come on, Spring Man, get into Smash, it's the best way I'm going to get an amiibo figure for you!)

Re: Nintendo Labo Racked Up Almost Double The Sales Of God Of War In Japan

Andrew5678

God of War always pegged me more as a Western kind of adventure, which I respect. I only played a bit of the first, but it was a bit of brutal, QTE fun. Labo's definitely got wider appeal, with the family friendly rating, and it seems like something Japan would go for. Between the mini-games and the Garage, it does feel like one of the better example of making your own fun, though I can perfectly understand preferring a more straight forward kind of game. I can't say GoW standard, since I don't know much about it, just easier to understand as a single play adventure game, something that's been around for years, and has always been a well-known source of fun, as opposed to the cardboard goodness of Labo.

Re: The Creator Of Seaman Worked On A DS Title Called Mario Motors

Andrew5678

I haven't played it myself, but I do know Seaman-probably one of the weirdest games to ever be released, but in a good way, and this project seems to be pretty creative in its own right. I hope he gets another chance at a new project some day, he seems like he can make something that can stand out and shake things up.

Re: Site News: So, Where's Our Nintendo Labo Review?

Andrew5678

Along with a lack of time and cash, the main reason I'm holding out on Labo is that I'm worried won't really be able to make full utility of its capabilities. The mini games and toys look like great fun, especially the Robot Kit, but the Toy-Con Garage feels like where the magic can really happen. Not sure if I'd be able to max out the potential... and yet I'm so anxious to try! The idea of cutting out your own shapes to make new creations is really tempting, along with reworking the concepts given to you. Reviews have me sold, but I'm curious about what NL thinks.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

Andrew5678

@ACK I'll give you the first part. I've heard of that being done before, but I'll be honest, it's something I rarely hear people talk about. Is it that common? I've heard of doing it in World of Warcraft and TF2, but that's about it (though if it's only a handful of games, it being in big games like those does present something different to the base offerings of loot, but it feels like a workaround made by the community, rather than what Devs have in mind). Generally, the most positive experience with lootboxes I hear are when people manage to avoid spending them and earn things the fair way.

I can see a give and take kind of thing with the Devs offering a quick path to cosmetics, people buying the cosmetics, and Devs having more profits to improve the game and add more cosmetics. In the best situations, it seems like an okay give-and-take. When I think of negative impacts on games, I think of balance being thrown off when offerings aren't cosmetic, and poor RNG to encourage people to pay more to get loot that they want. Blizzard has apparently done this with Overwatch's lootboxes, and they're offering even less gold to purchase costume regularly. It doesn't affect the game itself, but it's disingenuous to have a system that's rigged against giving good stuff, and also have it in a title that you already pay for.

Honestly, if all of these practices stayed on freemium titles, I'd be much happier-just add some sort of payment cap to those for people to avoid making a handful of them whale's, and be outright about the odds of grabbing what you want, like giving percentages or earning special loot so people are limited like with regular gambling. As much as I want this practice to be thrown out the window entirely, I can accept it's existence as a means of making money-I just want to stop companies from abusing customers, because they're liable to keep getting worse with these practices, like Activision or EA.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

Andrew5678

@KcebEnyaw Part of Mario's problem was likely the pricing, which was a pretty high entry point for any mobile game, whether or not it's worth the price. I hope they don't give up on the Free-To-Start thing. I much prefer it to microtransactions, and if the initial price point is lower for whatever they use it for next, I can see it doing better.

If anything, I'd like to see the Free-To-Start method continued on the eshop, if only because it helps keep certain titles in the spotlight by pretty much giving demos that gives a sample of the free game which you can continue by paying-similar to Miitopia's demo that implements your progress in the demo into your main game when you get it.

Re: There's Trouble In Paradise As Nintendo Adds Loot Boxes To Animal Crossing: Pocket Camp

Andrew5678

Microtransactions are a money maker in games, that's it. They cannot enhance a title in any way, and as far as I'm concerned, the changes made are usually to the detriment of a game. It's not an inherently evil system, but it's been abused worse than DLC or season passes over the years.

The biggest problems I find with microtransactions are where they go and who they affect. Putting them in full priced games is scummy and should be met with as much scorn as it usually does (so far, Overwatch is the most notable paid microtransaction/loot box game to avoid this). The other issue is who it affects. A lot of people don't really recognize that it's pretty much gambling, which is risky on its own without some sort of moderation. The bigger problem is really how a handful of people become "whales" so to speak, with a handful dumping money into the game, rather than everyone just paying a bit with some sort of cap, and getting a decent haul. Loot boxes are the main offender here, especially if the RNG is really bad like with Overwatch.

Pocket Camp avoids the former (there will be Hell to pay if Nintendo does this in a paid game, and it doesn't matter if execs are on the other side of the world, they WILL hear it) it's the latter that has me worried. Pure randomness is better than outright avoiding giving players cool stuff, but unless there's some sort of cap, I can see the "whale" affect occurring, and Pocket Campwould be a special exception.

Re: Nintendo Switch Version 5.0.2 Is Now Live

Andrew5678

We may not have traditional voice chat, but is there a single console that can boast Nintendo's stability?

I have noticed occasional oddness when playing Splatoon 2 recently, though it could have just been some weirdness when using the Brush. Guess I'll hop in and see if anything changed.

Re: Sega AGES Is Officially Coming to Nintendo Switch In The West

Andrew5678

I only really got super into gaming in 2013. I never even knew Sega made game consoles until long after they were discontinued, and most of the titles I've never even touched. I'd kill to get a chance to play some of these games. Heck, play it safe and port SA 1 and 2 to the Switch, they've been pretty much everywhere besides Nintendo consoles in recent years, so why not? I'd also like to see Panzer Dragoon, since I've been a bit into rail shooters thanks to Star Fox, as well as Nights into Dreams.

Heck, just flood the eshop with titles new guys like me can try out. I'm barely able to hold the pretext that I'm able to finish my backlog before buying new games, this would just help me let down the facade

Re: Shovel Knight Just Crossed Two Million Units Sold

Andrew5678

I'm waiting until King of Cards releases before I pick up Treasure Trove. I really liked the original game and Plague of Shadows, and it's been a good while since I played either so it should feel fresh. I don't normally replay titles much, but I'll make a special exception. The other new additions to the pack just make the deal sweeter.

I do hope Yacht Club Games is managing well internally. I respect them a LOT to commit to their campaign goals, especially with how easily Kickstarter campaigns can get screwed up, it's just that they've been committed to this project for years.

On the bright side, when all is said and done, they'll have a reliable package to port and sell for new consoles for a good while, I'm just hoping the work isn't wearing them down, and wish them the best on their next project.

Re: ARMS Version 5.3.0 Is Now Available

Andrew5678

I never knew how much I wanted the Dashboard in ARMS until it actually came. This and the tips are going to be big for players, especially newcomers (now if only I could climb into the top 200...)

Re: Hacker Praises Nintendo's Switch Security Efforts, But Says Console Is "Completely Compromised"

Andrew5678

@JaxonH I kind of see hacking as something easily abused to mess with online games. I'm neutral on it as long as it revolves around older games that can't be purchased by modern means, it's when it impacts current sales (available to anyone) and active games that the problems arise.

TBH, I avoid it mainly because I'm paranoid about it screwing with my system. Putting sketchy software on the consoles I invested hundreds of dollars in? Yeah, sure.

Re: Hacker Praises Nintendo's Switch Security Efforts, But Says Console Is "Completely Compromised"

Andrew5678

Hacking seems to mean anything that can be defined as adjusting any sort of software to operate in a way it wasn't supposed to. We're probably just a few steps away from Devs patching their works and being accused of "hacking" their own games.

I'm generally against it as a whole. I see the good, mainly for giving people access to really old games that don't have any means of being played. I can see mods adding to the fun of a game, but I've never seen them as anything to kill for. If anything, the work people put into things like patches and games like ASMR makes me wonder why they just don't make their own games. Nintendo isn't the only one stingy about copyrights, their just most infamous about it.

As far as I'm concerned, there are a lot more problems with this, mainly when it's done on hardware that's on the market-people are pirating games that can be played. Whether or not it's on the system you want it for, it's still available, and you're ripping off the dev for not paying for it (I know there's an argument for buying one game constantly, which makes sense, but I lean towards just sticking with the older console for it if it's not worth buying again). Along with the obvious pirating, the absolute WORST thing that can happen is when people screw with multiplayer games and ruin the community. Online shooters are just the biggest example, specifically because of how open online gaming is. Consoles may be more limited, but I attribute that to the reason hacking in online games isn't as much of a headache

Re: Talking Point: What Games Are You Playing This Weekend?

Andrew5678

This weekend's probably going to be a bit light on gaming since I'm working most of today, and visiting relatives tomorrow. Might bring my Switch with me to play a bit of RIVE or the Pokken Tournament demo with the family. I'm tempted to hop into the ARMS Testpunch, but an experience player versus new players would probably be discouraging. If I do, I'll make sure just to mess around.

Thinking about hopping into one of my unplayed 3DS titles, but I think I'll give the old dog a bit of a break-just burned through the last of Kirby's Mass Attack (a DS title, but still good) and I want to focus more on Switch for now.

Re: Review: Toki Tori (Switch eShop)

Andrew5678

This game kicked my butt near world 3 on the 3DS, but being as stubborn as I am, I double dipped with the pre-launch discount. Getting ready to cut my teeth on these digital releases (got to grab the Shantae DLC, as well as beat Toki Tori 2, Mutant Mudds Collection, and RIVE) in between the first party stuff, which should provide some nice variety

Re: Nintendo Comments On Third-Party Docks Bricking Switch Systems

Andrew5678

Sounds simple enough, third party tech not tested by Nintendo causes problems, possibly because said third parties didn't put it through the ringer with testing. Nothing against those peripherals, but I'm glad my paranoia about using them on my stuff paid off. I'm utterly terrified about those causing problems with my systems. Maybe it happened more because of the latest update, but even so, that's just an unfortunate coincidence.

As for the price of the dock, I'm not crazy about it, but it's also not something that I need right now since I only have one TV I mainly play Switch on (my other has the SNES classic on it). I'll admit, I'm the type that would bite the bullet and just pick it up since I go out of my way to support companies like that, but since it's mainly a streaming device, as well as a charger with a plug that can be put into the Switch tablet on its own, I think a price cut would make sense, and do it well.

Re: Will Travis Strikes Again: No More Heroes Get A Retail Release? Suda51 Says "Maybe"

Andrew5678

I'm not familiar with No More Heroes' core gameplay, but the demo for Travis Strikes Back got me interested, and the interviews regarding the difficulty being toned down for said demo, and optional ways to mix up moves and take on opponents has me optimistic. I've got my 3DS and Switch backlog, as well as my SNES Mini (just got through my first round of Star Fox) so I probably should hold off... I should, but if the game hooks me, I probably won't.

On physical or digital, I'm starting to lean more towards digital and thinking about getting some bigger retail titles for my Switch in digital form, that way I'm better prepared for my life to become a Switch commercial, and Travis Strikes Back seems like one of those digital purchases. If there is a physical, it's probably going to be released along with the digital, so either way, we'll find out when we get there. NMH seems like a niche game, but usually those niches can be super dedicated, so I think at least a limited release would be worthwhile.