It’s been quite a while since we last saw Nintendo’s cool, silent, tough-guy armadillo bounding around the Wild West, but the titular mammal has now made his return to the 3DS in Dillon’s Dead-Heat Breakers, bringing some fancy new tricks along for the ride. His original game Dillon’s Rolling Western was an interesting new venture for Nintendo at the time, with the company putting its own stamp on the indie-sized world of gaming through its newly introduced eShop service, but Dillon has now made the jump to a full retail release. So how have things changed?
Well, in many ways, Dead-Heat Breakers feels like a very familiar experience to anyone who has played a Dillon game before. You’ll be taking on waves of enemy ‘Grocks’ in a blend of tower defence and action battles, managing a day-to-night cycle which consists of these battles and resource management, and much of this looks and feels almost identical to how it has in the past, both in gameplay terms and its cartoony visuals and decent but forgettable soundtrack. It does change these aspects just enough, however, with a fun new addition to the battle sequences and a much more refined experience during the daytime gameplay.
One of the biggest changes is the introduction of Amiimals. The game opens up with your Mii character being transformed into an animal-like version of yourself, ranging from cats to wolves to slightly disturbing bear things. While this introduction of what is essentially a Mii-themed set of ‘furries’ had us initially wary, the gameplay possibilities that your character opens up are actually pretty fun.
In the daytime, you’ll wander the city streets as your Amiimal, taking on part time jobs to earn cash for the battles ahead. Some of these are quite addictive – such as managing a supermarket, working at a recycling centre, and playing a shoot ‘em up game to earn prizes – and they all feel like minigames that have a beneficial purpose to your main aims. At specific times you’ll also be able to enter Dillon into races, essentially acting as time trial events that can earn you some seriously hefty amounts of moolah. They are all relatively enjoyable while they last, and help to break up the main tower defence sections better than before.
Your Amiimal does actually play a major part in the tower defence portion of the game, too. When the day is over you’ll be called back to your hotel by Russ – Dillon’s squirrel buddy that has returned from the original games. When you arrive, you’ll need to organise a team of gunners to help you in the upcoming battle (which happens once a day). In a nice – but also kind of creepy – touch, these gunners are Amiimal versions of the many Mii characters you have saved on your 3DS, so expect to see your friends and whacky creations appearing alongside you in battle.
The gunners will have different wage requirements depending on their specific weapon’s destructive power, so you’ll spend the first few battles discovering which price point (and therefore weapon range) works best for you. When you’ve got your team assembled it’s time to head out to whichever village needs your help, meeting up with that particular town’s mayor in the process. It’s quite tempting to skip all of the dialogue in these sections, especially as everyone talks in a ‘bleepy bloopy’ gobbledegook language, but you can actually pick up some useful tips heading into battle from these discussions.
The battles themselves are actually rather light on the tower defence in the end, as there are several things happening all at once. You’ll start by placing your gunners at particular gates – the ultimate aim is to prevent Grocks from entering these and stealing the sheep-like ‘Scrog’ creatures inside – and then roam the battlefield for materials and ‘scruffles’. Your materials can be used to strengthen any gates you think could be vulnerable, and the scruffles can be traded in to house more Scrogs in any particular gate, therefore giving you a little more time should a Grock make its way inside.
From there, once the battle actually begins, you’ll be charging around the area as Dillon, keeping an eye on your gunners at each gate and manually ordering your Amiimal around in a similar fashion to Pikmin or the Warriors series of games. Your Amiimal is key to success here, as sending them off to deal with any threats can prevent many potential disasters. You can also charge right up to any Grocks on the field as Dillon and, just like before, this will cause a separate mini arena to appear, requiring you to take on a few enemies in close-up combat, before returning you to the main arena.
The stages and enemies vary as the game progresses, with different enemy types and hindrances blocking your travel routes and causing headaches in later levels, but the star of the show in this new title is the end-of-battle race showdowns. When you have whittled down the enemy count to around five the Grocks transform into wheeled variants of themselves, starting a new phase in the battle where you need to chase them down using boosts and acceleration, grind against their shields or attack with your claws, and eventually take out the last remaining opponent. It starts to feel quite repetitive as you do the same thing at the end of each battle, but it definitely provides an initial thrill when you experience it for the first time.
Unfortunately, this repetition is something that is present throughout the whole game – not too dissimilar from Dillon’s original titles. Each day feels very, very similar to the last, and while the new additions are good fun, you only need to experience them a few times before you’ve had enough. One major upgrade, however, is the control scheme, which gets rid of the forced stylus-based mechanics from the original titles, and instead allows you to control Dillon almost entirely with the ‘A’ button and circle pad. The end result is something that definitely feels like an improvement over the series’ early beginnings, but one that maybe would have felt better suited to a higher-tier eShop release rather than a full retail one.
Conclusion
Dillon’s Dead-Heat Breakers takes the best part of the series’ early games, adds some nice improvements, and provides a more refined overall package. Some of the drawbacks from those originals are still present too, however, with a repetitive nature putting a bit of a downer on proceedings, and the jump in cost from a £9/$10 game to a full retail release doesn’t feel fully justified. It’s a fun and solid experience, but you might want to give this purchase a little more thought unless you’re already entirely convinced.
Comments 31
Oh, snap...
No Physical retail for USA Version.
I enjoyed the other Dillon games. It may be time to dust the cobwebs off my 3ds and give this one a shot.
As i feared, this seems like an unjustified upsell of a fun little eshop diversion. It's increasingly feeling like Metroid was the system's swan song.
I really enjoyed the demo so I probably end up pick it up sooner or later.
@Muddy_4_Ever Not as long as Atlus is releasing games on 3DS.
I'm not liking the full retail price, but I've been excited for this game since it's announcement, so I'll still be partaking.
Is the NA version still $40, despite being eShop exclusive?
Going to wait on clearance for this one.
@thesilverbrick Yep, currently £34.99 / $39.99.
Oh wow, this is full-priced?
I mean, I'd be all for a triple-A version of Dillon, even if it costs full price, but this certainly doesn't seem like it's that.
I'm certainly interested since I liked the first two, but I'm gonna have to give it some thought with that price...If it were priced similarly to the other two games it'd be a no brainer.
Man I did love The Last Ranger and put well over fifty hours in it but I don't know if I would be willing to pay full price for this game. I love everything about that game from the music to the art style and characters to the gameplay but 40 bucks still seems like alot. I do like that they consider it a big enough IP to sell it at retail though, hopefully one comes to Switch in the future.
Loved the first two games. Day one for me!
I want to get into this series so bad. I’ve always believed in Dillon... does that sound dumb? Haha
Man, I might pick this up or at least try the demo, but I have only picked up my 3DS like 3 times since I got my Switch all the way back in early July.
Bout a normal score for a Dillon game... I'll pick it up later in the year. My 3ds cases are full anyway.
no mention of 3D effect like the other 2 games have?
I HATED the stylus controls in the original, but really like all the Zelda references. The fact they changed the controls makes me interested, but $40?
Nintendo has moved on from the humble company they were during the WiiU era.
Switch sales are stalling.
Soon they'll realize you need good games and good value.
$40 for this is blindness.
@ryancraddock Yikes. I’ll pass for now, then. Here’s hoping for a sale in the future.
I would have bought this one if it was given a physical release in North America, but $40 for an eShop-only digital release? No thank you. I'm not that hardcore of a furry.
I would happily pay $40 for a physical compilation release.
I always thought that the Scrogs were meant to be pigs, or hogs, rather than sheep.
Anyway, probably going to pick this up soon, but will likely hold off playing until I spend more time with the two earlier games, since I want to get a good feel for how the series has changed, especially in the latest entry. Everything added sounds like an improvement from before, and I'm loving how it all looks, and not just the aesthetics. Playing through the first game, and so far the repetition hasn't been a problem, especially since I'll probably need to experiment more to find the most efficient way to deal with the Grocks. If they at least change up the placement and order of things in combat, steadily add new kinds of Grocks, and let me alternate between which jobs I take in the day, I should have a blast without things getting stale.
One last thing I'm curious about is how this title is going to tie into the previous two, especially with the changes. It is a LOT more sci-fi, with the Mad Max and Book of Eli inspiration, and even the Grocks seem to have gotten massive upgrades. Excited to get to it all when I can!
@Muddy_4_Ever It shouldn't be a surprise. The 3DS is past it's prime, and Nintendo is just trying to milk the very last of it's demand before they finally retire the console. The Switch is clearly where they are placing all of their AAA effort these days, I wouldn't expect anything too special on the 3DS at this point.
Damn, now I’m left craving Dillon on the Switch. Please let it happen!
I really liked the first two but I just can't spend 45 dollars on a download only title if a retail boxed version shows up then I would most certainly pick it up especially since they changed the one thing that was my biggest complaint the use of the stylus I didn't like how you are forced to use it in the other titles.
The use of Miis collected from streetpass would have been an awesome idea... about 3 - 5 years ago. About 5 years ago, when I was in college in the US still, I got a few streetpasses regularly on campus daily. When I came to Japan on study abroad that year, I could not keep up with the flood of streetpass. Especially in big cities like Kyoto.
But today, well just last week I was in Kyoto walking around the city in a very busy area with lots of people out and about almost all day. 8 streetpass. Something I used to get standing still in the same city 5 years ago in 10 minutes time. I imagine streetpass is effectively completely dead in the US at this point. I haven't been back in about 2 years now.
I've got a feeling this game will have quite a limited print run here in Europe and could well end up being rare down the line, games coming out at the end of a console's life-span often do. I still haven't played the first one yet but think i'll get this pretty soon just in case i am right lol Love how it looks
@Anti-Matter , There is but it comes from UK. That the only way to get it.
I just can't take the game seriously with the Mii integration
I'm happy to hear that the controls are button based this time. I bought the first game but I could not play it because I'm left-handed and I'm unable to hold the stylus with my right hand, at least not comfortably or as precisely as I'd want to for a video game. I might give this one a try.
The same thing happened for Liberation Maiden. I really liked it but after one level I decided it was too hard to control.
So Nintendo now basically sells download-titles as full priced retail-titles? Detective Pikachu, Sushi striker and now Dillon. Pass!!
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