Remember Dillon, Nintendo's rock-smashing armadillo? Nintendo hasn't forgotten him, and he's poised to return to the 3DS soon. Before that, we had the opportunity to talk about his new adventure with Kensuke Tanabe of Nintendo, the producer on the latest title, Dillon's Dead-Heat Breakers, as well as Risa Tabata, the associate producer and Jun Tsuda from Vanpool, who serves as director. We talked about the dramatic shift in tone the series has taken to thoughts of movies, and even a potential crossover with a certain Arwing-flying Fox.
Nintendo Life: Though we quite enjoy the Dillon series, some of our readers haven't tried it out yet. Is Dead-Heat Breakers a good starting point for new players?
Kensuke Tanabe: This new game is a subtitle in the series. The last two titles in the series were more geared toward core gamers. It ended up that those two previous titles were a little too difficult for players. That's how we ended up with this game which is more geared toward casual players. The game world view has completely changed since the last two games. The last two titles had a Western theme to it, but this title is in the post-apocalypse. The world is kind of like Mad Max, so there's no need to worry about playing the last two games. If you like it and you'd like a greater challenge, you can go back and try the previous titles.
NL: What was the reason for switching to a more casual-focused audience?
Tanabe: We used to have Club Nintendo, and we looked at the demographics of the userbase for the first two games. As a developer, we were anticipating to see the games being played by older players, but it turns out the majority of the users were grade-school age boys. And to be honest, I think the last two titles were a little too difficult for players that age. I realised that the game's design and characters must have appealed to kids that age, which made me think I should adjust the difficulty to better appeal to those players.
NL: Is the Mii character's central role an idea that came about as a result of the design shift?
Jun Tsuda: As for the difficulty level and all that, we've lowered it so it can appeal to younger users. The world and story, however, haven't necessarily been watered down for kids. The same goes for the Mii element, we've created it to appeal to players of all ages.
NL: Some believe that the 3DS is on its way out and Nintendo Switch will be Nintendo's sole focus. With that in mind, would you like to see a Dillon game appear on Switch?
Tanabe: Actually, by releasing a new game on the 3DS, that shows people the 3DS is very much on our minds. Another reason is that this game requires two screens to play, which only the 3DS can do. Maybe another reason is that when we started developing this game, the Switch didn't exist.
Risa Tabata: I'm personally looking forward to a lot of people liking this game, and if that carries on to a possible Switch game next time, that would be great.
NL: Would you like to see Dillon crossover with other Nintendo franchises?
Tanabe: Actually, to tell you the truth, we've had that discussion about Star Fox in the past!
Tsuda: Since both Dillon and Star Fox use animal characters, and have cool villains and characters, I think they'd go well together. Personally, I think it would make a great collaboration.
Tanabe: Around the time we were thinking of this, there was a movie out called Cowboys and Aliens. We were worried people might copy us, so we stopped thinking about it! This time, we decided to go with a Mad Max motif.
NL: Have you derived inspiration from any other movies?
Tsuda: Even though I did like Mad Max, I didn't really draw inspiration from any others. I watch a lot of movies, but I'd rather use the designs and characters my team members come up with.
Tanabe: There was a movie called The Book of Eli starring Denzel Washington, which our art team used to create some of the scenery in the game.
NL: Would you like to see a Dillon movie?
Tanabe: I haven't even thought of it, but now that you say it, it sounds like a great idea! If you know anybody in the movie business, please send them my way.
NL: Dead-Heat Breakers is a departure from the series' norms in some ways, but mechanically remains similar, would you like to see a gameplay change in a future game?
Tanabe: If this game doesn't do well, we can't guarantee a next game, so we're hoping people enjoy this game! I'd be interested to see Dillon in a different medium if it does happen, though.
Tsuda: We went into a lot of details for designing Dead-Heat Breakers, so I'd love to see those efforts used to make an open world game or something.
Tabata: I always think that games Vanpool makes have strong characters. I'd love to see more from them.
NL: Do you want to see Dillon appear in Smash Bros. on Switch?
Tanabe: You'll have to ask Sakurai for that. Of course, we'd love it if that happens.
NL: What would you like to say to the players of Dillon's Dead-Heat Breakers?
Tsuda: We have very many attractive characters in this game and a very strong story. The difficulty has been reduced a little bit, so we hope you play through to the end and enjoy the story!
Tabata: The Mii element of the game and the animal, which is your Mii turned into an animal, means you can run into your friends as animals. We hope you really enjoy it!
Tanabe: For the first time in the series, we spent a lot of time creating the game world, specifically for a place called The City. There's a lot of great dialogue Mr. Tsuda wrote that we think you'll enjoy. We hope you feed (the character) and make him grow real big!
Tabata: There's an area called Scrog farm. If you visit it at night you can see them sleeping and they're very cute.
Tanabe: I wish they could just call it manju. (Manju is Japanese for dumpling, which is what they're called in the Japanese release of the game.)
We'd like to thank Mr. Tanabe, Ms. Tabata and Mr. Tsuda for their time and for chatting with us. Would you like to see Star Fox and Dillon cross paths? Do you think a dystopia is a better fit for the character? Sound off with your opinion in the comments below.
Comments 33
The word "Dillo" is REALLY easy to misread.
Looks like crazy fun!
"Remember Dillon, Nintendo's rock-smashing armadillo?"
No, not really.
Amiimals ?
My Miis will look so cute in Rodents animals.
Btw, what is the Objection in that game so far ?
I'm beginning to wonder if Nintendo has a greater obsession with the Post-apocalyptic genre than their kid-friendly attitude would suggest. Splatoon and Breath of the Wild come to mind....
I hope the game does well and that people give their 3DS some attention again. The demo was fantastic.
Don’t get me wrong; I like this series, but I’m surprised it has done well enough to warrant a trilogy. Can we get Dillon in Smash now?
I was starting to get interested in this until I read it's being made for "grade-school age boys."
PASS
@getyourak what Nintendo games aren’t?
I'm curious in trying this game out but I've not played the previous two and unless the games have very little connection in terms of story with each other and there's no overarching plot, I'm going to assume I'll have to play the previous ones in order to get the most fun out of it. From people that have played the first two, what was your opinion on them? Great, decent or bad?
I got information, the Retail version are just Only available on Japan & Europe version.
No Retail version for USA, just Digital download only.
Oh, bummer....
@NinChocolate Fair point. Nintendo just doesn't typically dumb the difficulty down to appeal only to that demographic - outside of Kirby. Which is why I've never found much enjoyment in Kirby games
I want this game...
But I don’t use my 3ds much these days....
I played the demo and loved it! Definitely I’m getting this game.
@-DG
Every time I see the tag-line on the main page... every single time... 😊
My problem with the first two is that as Tower Defense games, they weren't very good. Having to run around to each tower to tell them what to build or when to repair was a slog. Why couldn't I just tap on the tower and pick upgrade? They even had an in game excuse to make it work with your partner that flies around in his helicopter doing not much else. The action adventure aspect was enjoyable. Racing around fighting, collecting power-ups, and upgrading Dillion were all fun, but the added stress of having to run around managing the towers ruined it for me.
@thesilverbrick I mean, he was an assist trophy last game. Little Mac was an AT and then became playable. Why not Zoidb... I mean Dillon?
Calling it now though. Dillon will mostly be a clone of Sonic, but to make him "not a clone" one of his b moves will be changed to shooting. ;D
you know. i need go back to playing the original on 3DS again.
3DS? Really?
$50 CAD for a eShop only game? I don't think so...
I have really loved these games, but am just a tad disheartened to heart this one will be taking a drop in difficulty. I was never quite able to beat the final boss of the second game but I'm still determined, and love the difficulty and stress the game has.
I can't say I'm too pleased about them lowering the difficulty. The first two games were demanding, and that's what I loved about them. However, if it helps the game sell better and continue the franchise (they did say this might be the last one if it doesn't sell well), then I suppose I can get behind that. I just think they should have a difficulty option if they REALLY want to cater to everyone.
@H_Hunter
It’s amazing that ignorance persists enough for this to be surprising to be people. Nintendo has said they will keep supporting 3DS and this has been known as a 3DS title for many months now.
They also literally said in in this interview Switch wasn’t even a thing when this started development and that the way gameplay is set up needs two screens so...,yeah.
@Giygas_95 The difficulty did seem kinda obnoxiously high to me in the first(I didn’t play much though so maybe I just never got The hang of it)
I agree difficulty setting would’ve been a good idea.
@thesilverbrick He was, as an Assist Trophy.
@Pikachupwnage Don’t care what you or Nintendo says about this dying device. They have been milking this old cow long enough. It’s stupid
"the 3DS is very much on our minds. Another reason is that this game requires two screens to play, which only the 3DS can do. Maybe another reason is that when we started developing this game, the Switch didn't exist."
Pretty much the reason why 3ds games are still being made. There are some things the 3ds can do that the switch can't. Really wish people would stop begging for non existent Switch ports or constantly disparaging the 3ds.
@Giygas_95 Currently in the middle of the first game, and getting all of the stars is feeling a bit too tough. Doable, but when I barely have much of a margin of error in the second stage, it foretells greater struggles with perfecting the other levels.
I do think multiple difficulty settings would be best for games in general, but if you're going to stick with a default difficulty, I think Dillon can afford to be scaled down.
@NapalmPsalm I hope he's not a clone-or at least a direct one. I can easily see Dillon similar with the rolling attack, and charging a roll attack, but make him a bit slower with more initial damage, add the option for his grind/melee attack after a rolling hit makes contact, and you've got the foundation for a fairly different character. I also foresee him having some poor air game in exchange for ground control, similar to Little Mac.
@Andrew5678 You're actually right. I tried to get 5 stars on all of them, but I failed on village 6 of the first game and quit. Getting 5 stars probably is too hard, but for me, just completing the villages regardless of score felt fine.
@Giygas_95 I do agree with standard runs, but even then, finishing them on the first try with just the bare minimum completion can feel tough. Along with some knowledge of the basic patterns being really helpful (vital to the elusive perfect run), I needed WAY more cash than I initially got on the first run of the levels to grab all of the stars, let alone keep up with some later stages I'm at right now. Between that, and making sure to gather Scrogs for money, it's like I'm an investor in a tower defense game. It's fun, but really weird.
One thing I heard was that the star system got some changes in this game, and if it's less strict, especially with it being tied to level access, that'll only be an improvement.
@Oat Both systems have their place, and Nintendo would be stupid to cut off the 3DS' lifespan prematurely at this point. The system practically sells itself as a cheaper alternative to the Switch, and has nearly a decade of games available. It's reign will come to an end, but that'll be when people stop buying it, and at this point, both the lower resolution and power apparently haven't stopped sales yet (and even if they did, there are probably still going to be a few games stuck in the pipeline that they'll need to get out, which just can't be jammed into the Switch all willy-nilly)
Nice interview! Shame on me I have the first 2 games, but never played them. Only played the first one briefly. I really have to play those games someday. Thus I download the third one much later!
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