The versus mode needs two PSPs. That PSP port is coded to only accept inputs from one human player in versus mode. It relies on another console to get the informations for the second character, like it's an AI in some way. The game is not made to receive prompts from two human players. So just for that, Capcom would need to reprogram most of the game from scratch, which feels hard and inconvenient.
The extra characters always felt out of place, like a rom hack. They feel like they were just copy/pasted here, like all the roster is in Capcom Fighting Evolution (from the same era). Even on a technical and artistic level, you can feel all their sprites are from other games. Yun, Maki and Eagle are copy/pasted from Capcom VS SNK2, and Ingrid from Capcom Fighting Evolution.
I like that version, don't get me wrong.
But any time I fight one of those 4 characters, it feels so wrong. Like a rom hack.
For most players, SFA3Max (or SFZ3 Upper) is the real deal. Well balanced and 100% coherent with itself.
"meaning that Street Fighter Alpha 3 Upper is here for the very first time outside of Japan"
What? That's the version featured on PS1 and Dreamcast, which released in Europe and the US.
And it was in the Street Fighter Alpha Anthology on PS2 too.
I remember getting the T2 game on Atari ST for my birthday. Man it was awful.
For those complaining about the 80$ games today: that T2 game was something like 40$ back then 🤪
We heard many rumors that a 3D Donkey Kong was in the work at Nintendo those last years. I doubt it was this one, it's too old. So maybe it will be for Switch 2?
That trailer sucks hard. Collisions look awful. Depth of field is inexistent.
To quote what Digital Foundry's John Linneman said in his Streets of Rage 4 review : they have to get those things right to give the game a great feeling. If they don't, it will suck.
If (and only if) the controller is great, I think 50$ is worth it.
I remember being hesitant to take the Genesis/Megadrive controller "Joyzz" made by Krikzz, at 50$ (in sale 😅).
I finally bought it as every review was extremly positiv.
It's now my #1 goto controller for my Megadrive AND most of the MiSTer cores (Megadrive, Arcade, Neo Geo, Master System, Nes, ...). It's such a perfect controller 🤤
This is great as my only complain of the Wii U version was that the gameplay felt a little sluggish.
It could be enough to transform 3D world from a great game to a huge game.
But my god, are we gonna sweat in Champion's Road (the final stage). It's already on Wii U one the hardest level of Mario history.
This ain't gonna help 😅
But lag raises the difficulty of the game nonetheless, making them less enjoyable than there were supposed to be.
As arcade games are made to be difficult by asking a lot of responsiveness from the player (to make him insert more coins), lag becomes a real issue if there's a lot. Even if you don't notice it.
Luckily, Switch in handheld mode has practically zero lag. You really can enjoy old arcade games on it, as it was intended to.
@WaveWitch Tough question. The lag on Switch a big topic.
In handheld mode, with joy-con attached, I don't feel any lag and I'm very sensitiv to lag over 10ms.
It's a big surprise for me. I'm not a handheld gamer neither, like you, but I have to admit this configuration is awesome.
With a Pro Controller, you'll have more lag. It's a bad wireless controller for lag, far more than the PS4 (which is good) and X1 (good too).
With a wired Pro Controller... turns out you'll have even more lag because the freaking Switch's dock adds a lot of it !
To answer your question honestly, the best place today to play arcade games if you're not a handheld gamer enthusiast, is on a MiSTer FPGA linked on to CRT. It's an amazing device with zero lag.
I got a MiSTer FPGA for Christmas... and finally, I found back the feeling of the arcades in the 90's. It's awesome. Really. I own a PS5 and I found out myself playing more with the MiSTer than the PS5 those holidays 😅
@WaveWitch Input lag is the lowest on Switch in handheld mode.
No developers back in the day imagined that those games would be played with input lag in the future.
And so, difficulty for most of those games is based on responsiveness.
It's so important in arcade games that it makes the Switch the best official place to play arcade games, by far. In handheld mode.
It should be added that Switch in handheld mode has the lowest input lag of all consoles, by far.
OK it's emulation and so it adds input lag. But far less than when played docked or on PS4/5 or Xbox consoles.
And just for that, the Switch is a wonder. And it's the best place to enjoy retro games that asks for precision, like arcade games. (best place is still the MiSTer but it's a little less official 😅).
@Nermannn That's exactly the reason I juste made a research on the "tate" word in the first place, thinking this game would not have any anyway as Raiden V didn't have.
Tried it. Responsivness is incredible for a cloud game.
But it looks like a Youtube video, full of compression.
Believe me people : it's not the same game as the Xbox One X version, which was visually fascinating.
This cloud technology ruins the game visually.
But it's a great technology for less demanding games... which is paradoxal because those ones could run natively on a switch. So, even if I'm impress with the responsivness, I'm still thinking of cloud gaming for now "What's the point ?" 🤷♂️
@Antraxx777 Of course my TV is in Game Mode. And you're right, it changes eveything. I'm very sensitiv to lag over 10-12ms. Under, I almost don't feel it.
I discovered that by buying a 61ms input lag TV (in Game Mode !!) : after 6-8 months, I didn't have any more pleasure to play video games. Out of nowhere, I decided to plug my PS4 on a PC monitor and the result was striking. I understood I was sensible to lag to an extent I didn't imagine. I made a lot of tests after on 2ms, 10ms, 13ms and 21ms input lag screens. And a CRT.
Since then I have a 21ms input lag Oled screen and a PVM (Professional CRT). And I got back for a few weeks my 11ms Plasma from the basement to compare. As I'm a huge retrogamer enthusiast, I can see the difference :
Switch on my Oled has a big input lag. I feel it A LOT.
PS4 & Xbox One have input lag, not as big as Switch, but it exist and I feel it very much
PS4 and Xbox One on my 11ms Plasma have a very reduced input lag. It's cool.
Megadrive or Snes or any old analog console on my Oled through an OSSC (that add zero input lag) has a tiny input lag. I can feel it but it's far more bearable than PS4, X1 and especially Switch.
Switch in portable mode has almost no Input lag. The difference with docked is incredible
Analog consoles like Megadrive, Snes, on a CRT, have zero input lag. It feels for me like it felt while playing as a kid.
PS3 on a CRT has very low input lag I think. I tried briefly on my old CRT, while I wasn't that deep into input lag measurements. I haven't test it since I got a PVM but I intend to.
And Raspberry Pi have the worst inout lag ever. I can't play anymore on Recalbox or Retropie. I have to check RGB-Pi though, which is known for its very low input lag. But I'm more tempted to try MiSter Fpga...
I can't wait to play on Xbox Series X as they announce "ultra-low latency" (nothing as such announced yet on PS5 :/ ) I can't wait to play at 120Hz too : it divides input lag by two ! And I plan to buy a new OLED 11ms screen : in 120fps, the input lag will go down to 5ms !
NERD is a great Nintendo division so we can trust them on the quality.
But... emulation adds input lag and the Switch in docked mode is already the console with the most input lag of this generation. That's a bummer for playing on TV :/
I like the guy, really, but sorry, I think the Street Fighter saga will be better without him.
It's notorious that his take on SF4 (first main entry he produced) was not good and saved by Capcom by another producer (don't remember the name) before the release of its first entry and giving birth to the game we loved.
THEN he took the reigns on SF4 and, sorry, but some additions to the next SF4's entries are ... strange.
Then he produced Street X Tekken, an abomination.
Then he produced Street Fighter V who has a lot of qualities (some graphic designs, some musics, the gameplay as a whole) and an awful lot of problems (like the lack of general fun, lack of life in the graphics especially the backgrounds, lack of life in the animations or sound effects or even in the menus, and the general "plastic look").
Bring another producer to the Street Fighter saga.
One that has faith, good taste and the energy to resurrect what made Street Fighter once a great game. I want to have as fun on SF6 as I had on SF3 or SFZ3.
@Stremon The Switch is gonna be 4 years old in a few months. It is more than possible that a new model can deliver 4K, especially with DLSS. Easy.
In 3 years we went from PS4 to PS4 Pro. In 4 years we went from Xbox One to Xbox One X or from Wii U to Switch. Or even from PS1 to Dreamcast
It's more than possible.
And the portable technology from Nvidia at the centre of the Switch can do miracles. Remember the end of 2016 when people were saying "no way the Switch will be more powerful than a Wii U as it's a portable !". Result : 1080p vs 720p for most ports, better framerates and more details in graphics.
As one excellent episode of My Life in gaming stated, the Hori minipads are actually excellent for retrogaming. It's a shame they market them as "for kids".
Fun fact about Cool Spot : another game named "FIDO DIDO" was ready to ship on Megadrive/Genesis when suddenly 7up decided to change its mascot and canceled the game.
The Fido Dido game was never officially released but pirate copies got in the market immediatly. So many that people sometimes think it was really released. You can find those copies easily on ebay.
People tend to forget that most of days levels in Sonic Unleashed were very good !
But it's the only modern 3D sonic game that I can think of which doesn't suck. https://www.youtube.com/watch?v=Ivqjq5iswNs
They need the game "build" (not finished !) just to see if the game works. Then you record actors, because they are not cheap. Then you finish the game (including lips sync).
Then again, method can vary between developpers.
But the process you describe is more for animation movies, where actors are recorded after the storyboard is complete.
It means the script is 100% complete.
It means the structure of the game is maybe 85% done (they can change parts that don't depend on the script)
And as they didn't need the voices to build the game BUT they needed to build the game to see if it works before recording the voices ... they are indeed very advanced in the game.
Last variables that are hard to mesure are :
where they are in the level designs of the dungeons (no need for dialog scripts here)
and maybe the structure of the paths to go from one point to another on the map. Which can be a huuuuge deal. But as in BOTW, you never get bored because the topography of the world is kinda "written", it might be completed too. But it's hard to be sure.
Anyway. They are more to the end that to the beginning of building the game. And that's huge news.
@TG16_IS_BAE Totally agree with you. Replacing the disc drive with a SD or DD reader is a far better solution than the PolyMega. It's as simple as a game in its original form VS emulation.
You have similar solutions for Megadrive/Genesis, Super Nes, Nes, Master System, GB, GBC, GBA, Game Gear, ... it's called "Everdrive".
They are the creation since a decade of Krikzz, an ukrainian little genius. Every retrogamer loves his products !
And for the record, he did also built the best wireless controller for Genesis : the Joyzz. It's far better than an 8bitdo product
Comments 428
Re: Review: Capcom Fighting Collection 2 (Switch) - A Cracking Collection Of Top-Class Arcade Fighters
@Vyacheslav333 Well, Double Upper has two flaws:
I like that version, don't get me wrong.
But any time I fight one of those 4 characters, it feels so wrong. Like a rom hack.
For most players, SFA3Max (or SFZ3 Upper) is the real deal. Well balanced and 100% coherent with itself.
Re: Review: Capcom Fighting Collection 2 (Switch) - A Cracking Collection Of Top-Class Arcade Fighters
"meaning that Street Fighter Alpha 3 Upper is here for the very first time outside of Japan"
What? That's the version featured on PS1 and Dreamcast, which released in Europe and the US.
And it was in the Street Fighter Alpha Anthology on PS2 too.
Re: Feature: "It's Like On Steroids Versus Our Previous Titles" - How 'Terminator 2D: No Fate' Changes The Past & Future
I remember getting the T2 game on Atari ST for my birthday. Man it was awful.
For those complaining about the 80$ games today: that T2 game was something like 40$ back then 🤪
Re: Details Emerge Of A Cancelled Donkey Kong Project From Vicarious Visions
We heard many rumors that a 3D Donkey Kong was in the work at Nintendo those last years. I doubt it was this one, it's too old.
So maybe it will be for Switch 2?
Re: Review: Final Vendetta - A Violent Love Letter To '90s Arcade Brawlers
@Zenszulu Turns out it's been developed for Neo Geo. A cartridge version is planned.
Re: Sakurai Reminds Us There's Only One DLC Fighter Left For Smash Ultimate (Again)
My heart wishes Goku.
Let's finish this with a blast, a DragonBall blast.
Re: Metroid Prime Trilogy Switch Port? Unlikely, Says Former Retro Studios Dev
aaaaaand have all a very depressed week-end.
Re: Random: What Is This, A Game Boy For Ants?
@GamingFan4Lyf I want also to compliment the Zoolander reference. One of the funniest gag I have ever seen in a movie.
"But Derek..."
"It needs to be at least.... three times bigger !!"
"...He's ... right !?!..."
I know so many of its dialogues by heart ❤️
Re: After Teenage Mutant Ninja Turtles, Another Konami Arcade Classic Is Getting A Spiritual Successor
That trailer sucks hard. Collisions look awful. Depth of field is inexistent.
To quote what Digital Foundry's John Linneman said in his Streets of Rage 4 review : they have to get those things right to give the game a great feeling. If they don't, it will suck.
Re: Microsoft's Edge Extensions Store Has Reportedly Been Hosting Illegal Copies Of Nintendo Games
@Yosher I guess that explains the CM intern thrown through a window from Microsoft's headquarters last night.
Re: Remember The Brawler64 Controller? It's Now Available Without A Wire
If (and only if) the controller is great, I think 50$ is worth it.
I remember being hesitant to take the Genesis/Megadrive controller "Joyzz" made by Krikzz, at 50$ (in sale 😅).
I finally bought it as every review was extremly positiv.
It's now my #1 goto controller for my Megadrive AND most of the MiSTer cores (Megadrive, Arcade, Neo Geo, Master System, Nes, ...). It's such a perfect controller 🤤
Re: Nintendo Cancelled Star Fox TV Show After Netflix Leaked Legend Of Zelda Plans
Good. Actions have consequences. Let people on the internet who think they rule the world with their stupidity meditate on that.
Re: Astral Chain Is Now Fully Owned By Nintendo, Says PlatinumGames
It really looks like PlatinumGames is a rough studio.
And yet, they have such an energy, ideas and wild desires that it's still one of the most fascinating to follow today.
Re: Video: Seeing Zelda: Breath Of The Wild Upscaled To 4K 60fps Makes Us Dream Of A Switch Pro
@RupeeClock This is gorgeous ... but old now.
THIS is the state of Breath of the Wild on PC right now :
https://www.youtube.com/watch?v=cU31kNa3H0A
It's stunning.
(some shots in this video features graphic pack enhancement, some juste further draw distance, etcetera)
Re: How Much Faster Is Super Mario 3D World On Switch Compared To The Wii U Original? This Much
This is great as my only complain of the Wii U version was that the gameplay felt a little sluggish.
It could be enough to transform 3D world from a great game to a huge game.
But my god, are we gonna sweat in Champion's Road (the final stage). It's already on Wii U one the hardest level of Mario history.
This ain't gonna help 😅
Re: Netflix Is Winding Down Its Services On Wii U And 3DS
That's a shame.
The 3DS was really the best way to enjoy Alfonso Cuaron's ROMA.
Re: Feature: Switch Puts The Arcade Of Your Dreams In The Palm Of Your Hand
@OorWullie Most people don't notice lag.
But lag raises the difficulty of the game nonetheless, making them less enjoyable than there were supposed to be.
As arcade games are made to be difficult by asking a lot of responsiveness from the player (to make him insert more coins), lag becomes a real issue if there's a lot. Even if you don't notice it.
Luckily, Switch in handheld mode has practically zero lag.
You really can enjoy old arcade games on it, as it was intended to.
Re: Feature: Switch Puts The Arcade Of Your Dreams In The Palm Of Your Hand
@WaveWitch Tough question. The lag on Switch a big topic.
In handheld mode, with joy-con attached, I don't feel any lag and I'm very sensitiv to lag over 10ms.
It's a big surprise for me. I'm not a handheld gamer neither, like you, but I have to admit this configuration is awesome.
With a Pro Controller, you'll have more lag. It's a bad wireless controller for lag, far more than the PS4 (which is good) and X1 (good too).
With a wired Pro Controller... turns out you'll have even more lag because the freaking Switch's dock adds a lot of it !
To answer your question honestly, the best place today to play arcade games if you're not a handheld gamer enthusiast, is on a MiSTer FPGA linked on to CRT. It's an amazing device with zero lag.
I got a MiSTer FPGA for Christmas... and finally, I found back the feeling of the arcades in the 90's. It's awesome. Really. I own a PS5 and I found out myself playing more with the MiSTer than the PS5 those holidays 😅
Re: Feature: Switch Puts The Arcade Of Your Dreams In The Palm Of Your Hand
@WaveWitch Input lag is the lowest on Switch in handheld mode.
No developers back in the day imagined that those games would be played with input lag in the future.
And so, difficulty for most of those games is based on responsiveness.
It's so important in arcade games that it makes the Switch the best official place to play arcade games, by far. In handheld mode.
Re: Feature: Switch Puts The Arcade Of Your Dreams In The Palm Of Your Hand
It should be added that Switch in handheld mode has the lowest input lag of all consoles, by far.
OK it's emulation and so it adds input lag. But far less than when played docked or on PS4/5 or Xbox consoles.
And just for that, the Switch is a wonder. And it's the best place to enjoy retro games that asks for precision, like arcade games. (best place is still the MiSTer but it's a little less official 😅).
Re: Celebrated Shmup Raiden IV Is Coming To Switch In Remixed Form
@Nermannn That's exactly the reason I juste made a research on the "tate" word in the first place, thinking this game would not have any anyway as Raiden V didn't have.
Such a great news !
Re: Celebrated Shmup Raiden IV Is Coming To Switch In Remixed Form
@EmirParkreiner My mystake, I checked too fast (Ctrl+F "tate")
Thanks !
Re: Celebrated Shmup Raiden IV Is Coming To Switch In Remixed Form
No Tate mode ? awww..
Re: Ye Gods! Kratos From God Of War Comes To The Switch, Via Fortnite
@Entrr_username Kinda disagree with that.
Fortnite is seen as a marketing tool today.
Putting Kratos on it is an advertisement for Sony on other plateforms.
It's clever.
It's exactly the same logic Nintendo has with its mobile games : create an ad to get people buy the real game its propietary hardware.
Samus in Fortnite on Playstation and XBox would perfectly follow this logic too.
Re: Review: Control: Ultimate Edition - A Highly Convincing Proof-Of-Concept For Cloud Gaming On Switch
Tried it. Responsivness is incredible for a cloud game.
But it looks like a Youtube video, full of compression.
Believe me people : it's not the same game as the Xbox One X version, which was visually fascinating.
This cloud technology ruins the game visually.
But it's a great technology for less demanding games... which is paradoxal because those ones could run natively on a switch. So, even if I'm impress with the responsivness, I'm still thinking of cloud gaming for now "What's the point ?" 🤷♂️
Re: Neo Geo Pocket Classic The Last Blade Lands On Switch Today
@TheFrenchiestFry Wake me up when Capcom vs. SNK AND Capcom vs. SNK 2 is remastered for all current gen platforms.
Fixed.
Re: Random: Mario Kart Music Apparently Helps With Your Homework
@KingBowser86 Thanks to you, I'm gonna do something I never thought I'ld do one day : listen to MvC2 soundtrack. Thanks for the advice
As for the game, I dream so much of a hacked version with different musics haha.
Re: Random: Mario Kart Music Apparently Helps With Your Homework
@KingBowser86 Turns out, you're right : it's a far better music to study than for a fighting game.
(i hate this soundtrack. I hate it I hate it I hate it I hate it. But to listen while working or studying, ok, I can agree here)
Re: Super Mario 3D All-Stars Has Reportedly Leaked Onto The Internet Already
@Albire check my last answer, just here ⬆️
It will answer your question..
Re: Super Mario 3D All-Stars Has Reportedly Leaked Onto The Internet Already
@Antraxx777 Of course my TV is in Game Mode. And you're right, it changes eveything. I'm very sensitiv to lag over 10-12ms. Under, I almost don't feel it.
I discovered that by buying a 61ms input lag TV (in Game Mode !!) : after 6-8 months, I didn't have any more pleasure to play video games. Out of nowhere, I decided to plug my PS4 on a PC monitor and the result was striking. I understood I was sensible to lag to an extent I didn't imagine. I made a lot of tests after on 2ms, 10ms, 13ms and 21ms input lag screens. And a CRT.
Since then I have a 21ms input lag Oled screen and a PVM (Professional CRT). And I got back for a few weeks my 11ms Plasma from the basement to compare.
As I'm a huge retrogamer enthusiast, I can see the difference :
And Raspberry Pi have the worst inout lag ever. I can't play anymore on Recalbox or Retropie. I have to check RGB-Pi though, which is known for its very low input lag.
But I'm more tempted to try MiSter Fpga...
I can't wait to play on Xbox Series X as they announce "ultra-low latency" (nothing as such announced yet on PS5 :/ )
I can't wait to play at 120Hz too : it divides input lag by two !
And I plan to buy a new OLED 11ms screen : in 120fps, the input lag will go down to 5ms !
Re: Super Mario 3D All-Stars Has Reportedly Leaked Onto The Internet Already
NERD is a great Nintendo division so we can trust them on the quality.
But... emulation adds input lag and the Switch in docked mode is already the console with the most input lag of this generation.
That's a bummer for playing on TV :/
Re: Street Fighter Producer Yoshinori Ono Reminds Fans He's Leaving Capcom Soon
I like the guy, really, but sorry, I think the Street Fighter saga will be better without him.
It's notorious that his take on SF4 (first main entry he produced) was not good and saved by Capcom by another producer (don't remember the name) before the release of its first entry and giving birth to the game we loved.
THEN he took the reigns on SF4 and, sorry, but some additions to the next SF4's entries are ... strange.
Then he produced Street X Tekken, an abomination.
Then he produced Street Fighter V who has a lot of qualities (some graphic designs, some musics, the gameplay as a whole) and an awful lot of problems (like the lack of general fun, lack of life in the graphics especially the backgrounds, lack of life in the animations or sound effects or even in the menus, and the general "plastic look").
Bring another producer to the Street Fighter saga.
One that has faith, good taste and the energy to resurrect what made Street Fighter once a great game. I want to have as fun on SF6 as I had on SF3 or SFZ3.
Re: Rumour: Nintendo Is Reportedly Asking Switch Developers To Make Their Games 4K-Ready
@Stremon Interesting point of view. Really.
But I think that if it's feasable, the Switch Pro will be the first to prove it. We'll see !
"And comparing those hardware update to the PSX to Dreamcast update is the huge stretch."
Yeah, I know, that was a little joke
Re: Rumour: Nintendo Is Reportedly Asking Switch Developers To Make Their Games 4K-Ready
@Stremon The Switch is gonna be 4 years old in a few months. It is more than possible that a new model can deliver 4K, especially with DLSS. Easy.
In 3 years we went from PS4 to PS4 Pro.
In 4 years we went from Xbox One to Xbox One X or from Wii U to Switch.
Or even from PS1 to Dreamcast
It's more than possible.
And the portable technology from Nvidia at the centre of the Switch can do miracles. Remember the end of 2016 when people were saying "no way the Switch will be more powerful than a Wii U as it's a portable !". Result : 1080p vs 720p for most ports, better framerates and more details in graphics.
Re: Mario Celebrates His 35th Anniversary With Two New Nintendo Switch Controllers
As one excellent episode of My Life in gaming stated, the Hori minipads are actually excellent for retrogaming.
It's a shame they market them as "for kids".
https://youtu.be/DLs19HXQkLQ?t=438
Re: PSP Prinny Platformers Slide To Switch This October
Erf... Graphics looks very blurry, like a bad scale of the PSP games.
I can see that on the screenshots.
I can see that on the last trailer too.
If the final game looks like that, it sucks hard 😕
I wish it had been re-drawned to fit the 1080p resolution of the Switch.
Re: Random: Modder Makes Fully-Functioning Mario Kart Course Inside Zelda: Breath Of The Wild
Now I see the 50cc mode in Mario Kart as a super fast one o__O
Re: Poll: No, Really, What Was Nintendo's Worst Year?
Thing is that when people are discussing Nintendo hardware, they mostly discussing Nintendo 1st party games.
Those two are never seperated for most of the gamers who spend time talking about VG on the web.
Re: Feature: 10 Of The Most Blatant Snack Sponsorships In Retro Gaming History
Fun fact about Cool Spot : another game named "FIDO DIDO" was ready to ship on Megadrive/Genesis when suddenly 7up decided to change its mascot and canceled the game.
The Fido Dido game was never officially released but pirate copies got in the market immediatly. So many that people sometimes think it was really released. You can find those copies easily on ebay.
Re: Sega Wants To Take "Good Care" Of 2D And 3D Sonic In The Future
People tend to forget that most of days levels in Sonic Unleashed were very good !
But it's the only modern 3D sonic game that I can think of which doesn't suck.
https://www.youtube.com/watch?v=Ivqjq5iswNs
Re: Poll: Paper Mario: The Origami King Is Out Today On Switch, Are You Getting It?
Nope. Looks too boring.
Bring me back Paper Mario N64, GC and Wii's formulas and I'm back in.
Re: No, Zelda: Breath Of The Wild 2's Voice Work Isn't Complete
@inenai It totally depends.
They need the game "build" (not finished !) just to see if the game works. Then you record actors, because they are not cheap.
Then you finish the game (including lips sync).
Then again, method can vary between developpers.
But the process you describe is more for animation movies, where actors are recorded after the storyboard is complete.
Re: Random: 8BitDo's Xbox Cloud Gaming Controller Sure Looks Familiar
I've stop buying 8bitdo stuff for two reasons :
(exemple : https://twitter.com/ModernVintageG/status/1259583714838929408)
It's a beautiful pad and I guess it feels great in hands.
But I'll pass on that one.
Re: Deals: The Sega Genesis Mini Is Now On Sale For Just $40
@panthro Agree to disagree. It's news-worthy to me. And a lot of people.
Re: Rumour: Zelda: Breath Of The Wild 2 Voice Actors Say Their Work Is Complete
@Robzilla Surely. But 2020 or 2021, that's the question
Re: Rumour: Zelda: Breath Of The Wild 2 Voice Actors Say Their Work Is Complete
@MarioBrickLayer Sure
Re: Rumour: Zelda: Breath Of The Wild 2 Voice Actors Say Their Work Is Complete
It means the script is 100% complete.
It means the structure of the game is maybe 85% done (they can change parts that don't depend on the script)
And as they didn't need the voices to build the game BUT they needed to build the game to see if it works before recording the voices ... they are indeed very advanced in the game.
Last variables that are hard to mesure are :
Anyway. They are more to the end that to the beginning of building the game. And that's huge news.
Re: GC Loader Ditches The GameCube's DVD Drive So You Can Run Games From An SD Card
@TG16_IS_BAE The last ones are awesome.
FXPAK Pro reads every Snes game.
Megadrive Pro reads Mega CD games 😱
Re: GC Loader Ditches The GameCube's DVD Drive So You Can Run Games From An SD Card
@MrBlacky (good call)
Re: GC Loader Ditches The GameCube's DVD Drive So You Can Run Games From An SD Card
@TG16_IS_BAE Totally agree with you. Replacing the disc drive with a SD or DD reader is a far better solution than the PolyMega. It's as simple as a game in its original form VS emulation.
You have similar solutions for Megadrive/Genesis, Super Nes, Nes, Master System, GB, GBC, GBA, Game Gear, ... it's called "Everdrive".
They are the creation since a decade of Krikzz, an ukrainian little genius. Every retrogamer loves his products !
And for the record, he did also built the best wireless controller for Genesis : the Joyzz. It's far better than an 8bitdo product