Shadow of the Eternals is Officially "On Hold"

Precursor Games announces the team will be "taking a break"

Precursor Games has had a couple of stabs at crowdfunding Shadow of the Eternals, which is pitched as a spiritual successor to the GameCube classic Eternal Darkness and was aiming for a Wii U release.

The first attempt involved two campaigns that ran parallel to each other, one on the Precursor website and the other on Kickstarter, and was scrapped after much confusion. It emerged again in July, this time only on Kickstarter and with a much lower goal, however it failed to generate enough interest and the project was left hanging in the balance.

Since then we've been a bit in the dark as to what will happen to it, but it has now been revealed Shadow of the Eternals is officially "on hold" and the development team will be "taking a break".

On the Precursor Games forum, the development team left the following message:

It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold. We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all - we cannot thank you enough.

Many of us will be taking a break. For those who are not aware, we all worked on this project as a labor of love and self financed 100% of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved. We have no regrets.

Though this is a sad end, the team was quick to say the dream is not over just yet:

Is the project dead? No, but we feel it needs a rest too. We have all agreed as a group that when and if the time is right we will get together and start it up again.

The forums will remain open for people who want to continue to talk about the game that may never be and member of the team will still be around to post when they can.

What are your thoughts on this development? Are you disappointed? Let us know in the comment section below.

[via precursorgames.com]