Miyamoto Teases the Possibility of a Real "Nintendo Land" in the Future
Posted by Thomas Whitehead
Step right up for the Spirit Tracks runaway train...
While on his press trip around North America in recent weeks, Shigeru Miyamoto has been busy speaking to a variety of outlets about his development philosophies and his most recent projects. It's in an interview with ABC News, however, where Miyamoto has been asked about the prospects of a real-life theme park, inspired by Wii U launch title Nintendo Land.
When asked about the potential for such a place, Nintendo's famous games designer suggested that, actually, it's not beyond the realm of possibility.
Certainly, with Nintendo being in the entertainment industry, there may come some point in the future where that might become a possibility. But right now we've got our hands full creating our digital products. Certainly, it's not an impossibility.
Not exactly a guarantee, but an enticing prospect if nothing else. We imagine a rollercoaster based on Link's Spirit Tracks train, a laser-gun area inspired by the Metroid franchise, or simulators recreating the greatest battles from the Star Fox series; the possibilities go well beyond those ideas, of course.
Also of interest are Miyamoto's comments on the games that he's found the most enjoyable to make during his career; it seems that the early days of 3D on the Nintendo 64 are particularly fond memories.
Actually, I have a lot of fun making all the games, even surprisingly the ones that have a lot of challenges to solve or they take a lot of time to finally bring together into final form ... even those ones I have a lot of fun, and the ones where we have a lot of freedom to make the games, those are fun to make.
But, I guess, thinking back, probably "Super Mario 64" and the original "Legend of Zelda: Ocarina of Time." That era was the first time we were taking games and bringing in this new 3-D technology, building the rules and the framework through which games would be depicted in 3-D, I think, probably made those the most fun games to work on.
In working with some of the younger staff members, and when they have a question on a project and say, "I don't know who to go to to find the answer to this question," I'm always the type that says, "Well, if you don't know who has the answer, then simply make the answer yourself." I have a lot more fun when we're making up the rules as we go along.
So, what attractions would you like to see in a Nintendo theme park? It may be fantasy at the moment, but perhaps one day could become a reality.