We know that Nintendo nearly dropped MotionPlus from Legend of Zelda: Skyward Sword, but it nearly had even less motion for your money, with the revelation in a recent Japanese Iwata Asks article that combat was nearly a button-based affair.
The interview (via Siliconera) reveals that Zelda producer Eiji Aonuma was sceptical about the inclusion of Wii MotionPlus controls until Wii Sports Resort came along, at which point it seemed a natural fit and he made the decision to support MotionPlus. Design lead Ryuji Kobayashi, however, was just putting the finishing touches to the button commands for combat: something of a tea-table moment for the team, no doubt.
The team also confirms that the boomerang item won't be in Skyward Sword, despite claims to the contrary in other publications, and that at one point the game contained a flying hand item that whizzed about the place grabbing things. It's now the rather less frightening beetle item.