GoldenEye Designer Backs Virtual Console Release
Posted by Damien McFerran
Martin Hollis would love to see 007 on the Wii...but also admits it's a legal minefield
The man behind GoldenEye - one of the most beloved N64 games of all time - has admitted that he'd love to see the game make it to the Virtual Console download service.
Martin Hollis, formerly of Rare and now plying his trade at his own company Zoonami (Bonsai Barber), was one of the leading figures in the development of the highly-regarded N64 FPS. He left Rare after completing work on another N64 classic, Perfect Dark.
Speaking to the UK's Official Nintendo Magazine about the chances of Agent Bond hitting the VC, Hollis had this to say:
There's always someone with some exclusivity agreement, so there's lots of lawyers... I'm not going to hold my breath. I'd love it to happen, but I can't see it.
There's been much talk of GoldenEye hitting Microsoft's Xbox Live Arcade service, and even rumours that Rare have produced an upgraded version for the service. Legal issues seem to have stopped this move also, but Perfect Dark is also expected to make its XBLA debut soon.
All of this legal stuff is making our heads hurt.