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J_K

J_K

Joined:
Sun 20th January, 2008
Status:
Banned

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J_K

#1

J_K commented on Review: Star Fox Command (DS):

If you say so, but it is denial to outright ignore part of the game and not touch on it in the arguments in the comments here, even just blatantly wrong ignoring it in a review then slapping it with a 9. I don't think it sucks that bad, it just is very flawed and it's amazing some people here choose to just ignore that issue entirely is all.

J_K

#2

J_K commented on Review: Star Fox Command (DS):

I'm finding this galling that only DAaaMan64 and a few others are on the same page as me on this, in the land of NOT being in denial. It's an ok game at best, but the problems get so bad as you progress it slides away from even being just ok. The Fog of War is a critical flaw with the game when coupled with the fuel (turn limit) as when it runs out you're dead. So even if a missile doesn't get you, if an enemy keeps playing hide and seek in the fog you eventually run out of gas and fail because you couldn't meet all the stage objectives and that's simply bad design.

All said and done you can either love or hate the endless tight circles and having to kill a bunch of useless crap for +2 sec on the clock around the real objective all you want, but at least those aren't seriously pseudo-game breaking bad ideas...just questionable ones. The radar in the game people want to say is so great sucks, and until the fog is peeled back it's useless so how's that a help with a small tank of gas and flaky targets?

J_K

#3

J_K commented on Review: Star Fox Command (DS):

Very overrated and you left out two or three depending how you see it problems that make this game a huge dog trying to get fun out of it.

The 'world map' per stage is kept under a constant fog of war with a view radius strapped to it like Advance Wars. That in itself isn't a problem on its own, but as you have limited fuel before you fail the stage, and the enemies will move around in the fog you can easily fail a stage just because they won't come to you. (That's one or two depending how you see it with fog and limited gas.) The other is some stages have inanely tiny time limits and you need to constantly divert from going after key targets or the boss itself to pick off little peons to pop another couple seconds on the clock or you auto fail which is new to star fox as well.

I didn't as it to my list, but depending how you as a person in general can deal with doing touch controls the game controls very loosely and it gets quite annoying and less accurate than the usual methods (which a good many hate the Zelda DS's over the similar reason too.)

I had it, dumped it, and had I scored it I probably would have knocked it down to a 5 or a 6 if I wanted to be nice.

J_K

#4

J_K commented on Official Shantae: Risky's Revenge Site Updated:

If it wasn't for the $5 luck grab of an excellent condition copy of the game a little over a week ago locally of the original I wouldn't care about this, but now I do too. It's a uniquely fun platforming title with some interesting dungeon layouts.

J_K

#5

J_K commented on Dirk Dares to Conquer Wii with Dragon's Lair T...:

Long ago I happened to have a CDi of all things, ended up getting both Dragon's Lair and Space Ace with it. I never was or could get particularly great at either, but the best I ever did was like 1/2 the DL1 game and probably nothing into Space Ace really. As far as I got in Space Ace was you had the opening, the crusher and rock slide, bouncing around a bit, then this area in your little ship going up/down in chutes, and then something just beyond that and I'd die in there after off the ship.

Funny thing is I can see myself buying this because ti has beginner mode showing you what to press, but you still need to learn the timings, and also you got WATCH MODE so finally I can just watch the game play out like a normal cartoon and that's so worth it as they're Don Bluth pieces of magic.

J_K

#6

J_K commented on 3DS Coming to Japan by October:

Nintendo unlike Sony doesn't appreciate people buying games and owning them, so I doubt we'll see transfers as they're pretty stone age stupid about that. That said though, considering the price drops DS saw in Japan to make room for the 3DS, I would put my money on the retail rate stateside all things considered $199.99. It would be entirely illogical to charge higher than the Wii for a handheld, average consumer wouldn't be pleased let alone many hand held buyers as the PSP didn't take off until they got more reasonable rates too.

J_K

#7

J_K commented on Review: Dragon's Lair (DSiWare):

I fairly well sucked at this as I rarely touched it in the arcade at 50 cents a shot. Years later I was one who amazingly ended up owning a Philips CDi and I got this and it's companion Space Ace on video cd for the system and played it a good bit. I figured out over half the maps or so on DL, but could barely get much beyond little space ship in the weird thin tunnels scene in the other and more or less gave up on it.

Fun fact, this did come out on the GBC, and I had a pair of friend working on games for Digital Eclipse at the time. They so talked me into the game on hype alone which isn't common. They removed 8 moves (mostly from the smithy) and scaled down the length of the death/rebirth scenes, downsampled the video to 2bit(4 color), but they did get the full laserdisc game on a 4MB GBC cart and I played it for a good long time (I will get it again, don't now.) I just am not sure if I should get this or the other as we know Nintendo's dumb policies of game ownership on downloads. :

J_K

#8

J_K commented on Review: Vortex (Super Nintendo):

This game I had some years ago and it is fairly impressive, though I do agree it can be pretty damn hard at times it is mostly fair about it (other than the random get stuck on the invisible wall junk. In a way with the conversions it's almost like Starfox 64 (or the unreleased Starfox 2) due to the walker, jet, ground unit, etc thing going on there.

J_K

#9

J_K commented on Stinger:

I had this game years ago and while hard, it's fair and damn fun with all the gags in it that are the enemies themselves. Rotten shame Konami got dumber as the years went on releasing less and less diverse stuff. I think Twinbee could have been something in our market.

J_K

#11

J_K commented on 3DS Anti-Piracy Measures are Too Sophisticated...:

Sure it can, but the down side is that some companies (cough Sony and MS cough) are dumb enough to sell at a huge loss. If someone only buys a game or two ever and pirates the rest, or steals them all then they're hurt.

J_K

#12

J_K commented on Nintendo Admits Advertising for 3DS Will be Tr...:

I really have to wonder why they couldn't cheat the effect using some good CGI on the TV spots and then just have some text making it clear that it's a rendering of what they eye will see. I mean some jerk anti-fanboys will whine that it's a fraud and unfair, but at least it would be a decent tip off.

J_K

#13

J_K commented on These Game & Watch Documents are All Kinds of ...:

I thought they did a few already. They need to do more. Bring up SMB, Balloon Fight, and Zelda for instance as they were fantastic. All the Donkey Kong G&W games were good too, even that weird hockey one.

J_K

#14

J_K commented on 3DS Anti-Piracy Measures are Too Sophisticated...:

I'm curious about this myself. While I gave up jacking games some years ago I still hit the one board loaded with those pirates, but I use it because it shares space with good gaming discussion on a site more centered on Nintendo but lacks the fanboy crap or fanboy attackers either. DSi has been a bane to pirates because the games downloaded to the system are so encrypted to hell and back they can't hack the device to steal and run the stuff. If they're talking about taking things up a notch from the DSi I can see why third parties are getting tinglies in the pants over it.

@SoulSilver: I agree entirely and I've taken a load of crap on multiple sites for having that attitude and in particular when Sony removed from older style systems the whole Linux loading option because that one genius tool GeoHot was on the edge of a breakthrough using that as a backdoor into busting open the system security, and from there it would take any programmer with too much time on their hands to make it end up like the life of the PSP...in pirate hell.

J_K

#15

J_K commented on Yuji Naka Not Interested in Making Sonic Games:

Considering the downward spiral him and his former (Sonic Team) put the blue speed demon through ever since Sonic Adventure one I can't see how this could be seen as anything but good news. Yes I know he's on his own now, but confirming his lack of interest takes one problem out of the equation.

J_K

#17

J_K commented on Nintendo Files Patent for Wii Hard Drive:

Stuffgamer1: Not likely as a jagoff thief like that won't see it that way. They'll instantly buy one and figure out what Nintendo is up to so they can crack it and make it even easier than it is now to steal 360 games and pop them on their drive with the Wii. I actually frequent a board thats part in part about games but also helping people in their stealing(hacking, they ban roms and rom links) efforts. I tend to get in fights with some of them on the PSP stuff as it totally murdered the device.

J_K

#18

J_K commented on And Here's Your 2010 Club Nintendo Awards, Nor...:

Amazon F'd me out of platinum status as I ordered S&P2 and they still have yet to ship it though it should have. Had it came on time yesterday I'd have platinum by like 10-20pts. Now I get a calendar. Damn I'm thrilled. They really do disrespect the gold award status people don't they?

J_K

#21

J_K commented on E3 2010: First Impressions: Donkey Kong Countr...:

DaveMan/Buffalobob -- Yeah I'm double posting but this is on the NSMB Wii thing. My brother is a 3rd party company producer who has buddies all over, word is out of him that SMB Wii was actually a DS game they beefed up. They were going to DS it again but as it was (#5) still selling like crack they didn't want to kill the sales so they upped the visuals a bit and added the 4P mode in for 'variety' but basically it's just a sequel they slapped together pretty fast. It's my least favorite I think as I got bored and quit, steams me you got to buy the full ending with coins as it's a slap in the face after doing all those stages. DS was worse with 1/3 of the game locked without using alt-exits and then saving was outright broken for a portable having to buy saves with limited coins. I have yet to finish either, don't feel too rotten about the fact either which makes me sad not angry. :(

J_K

#22

J_K commented on E3 2010: First Impressions: Donkey Kong Countr...:

#30: That's 'class' right there how that rep approached you and said that. It's good they got Retro in on the business with this as they're the only company I could figure anymore that can with stable assurances no f'up a classic series from Nintendo unlike the bums at Namco and a few others have helped bury stuff like Starfox in disgrace. That N64 remake is so a huge freaking apology on 3DS if I've ever seen one. :D

I couldn't much stand DKC2 or 3, but 1 I absolutely adored. Only learned the other day it was co-developed with Miyamoto unlike 2 and 3. It makes me think about how I don't trust Zelda games anymore beause it seems when he works them I like them, but when lackey Aonuma does they bother me something serious and I never finish 'em. Sure it could sound like a convenient excuse, but I only learned all this after playing these various games so it makes me worry about a few franchises once he gets old and retires. :

J_K

#23

J_K commented on Embark on a New Adventure With Final Fantasy: ...:

I wonder if just the name or the game will have more parallels to the original title. The original game had the 'four light warriors' or derived of that over various translations. Now we got the 4 heroes of light here, and it's 3D but a traditional RPG. Looks fun though, but I have to admit I miss the days people had set classes and you leveled up exp to get new skills/spells as it gets tedious ranking up a ton of jobs when I just want to play the story.

J_K

#25

J_K commented on Review: Star Trek: Tactical Assault (DS):

Review is too harsh point wise, really unfair at a 4. Also a few things are off too. Shield recharge you can choose to turn on or off, but you can infinitely leave it on until your reserves are spent or the shield is back to full so there is no endless tapping back to that screen even on hard difficulties as it's not needed. I don't understand the complaining about the wise choice of the weapon circles on all screens because if you need to fire in a pinch it's better than wasted time switching back to the weapon panel. There is an outright uninforming lie about weapons, as you DO know when they recharged, and which has recharged. On the weapons panel when they're ready the green or blue(torpedo) bank is lit, and when not it's dim, and if blown out it's jagged in black over a gray circle.

The game has a few bad design decisions though which is fairly noted such as the inability to see floating rocks if your camera is locked elsewhere as you can blow right into them. Also, you're stuck on a 2D plane, which while it makes it easier to track one down, you're in a flat space which kind of sucks and opens you(and them) to more beatings. In the end the dogfights end up being a pack of circles and figure 8s. A really cool, well the best part of the game isn't the main game, it's skrmish. Either alone with up to 3 enemy bots (or make a team however you like) or against a few buddies that mode is by far the best.

The game isn't a 4, but it's no 8 either, a good solid 7 would be fitting as it's functional and can be fun.

J_K

#26

J_K commented on Advanced Circuits Rolls into North America on ...:

Lionel Trains was not terrible. Try giving it a few hours, plays just like Railroad Tycoon if they made a 'lite' version. The audio/video were crap for DS, lower end GBA at best, but the title played well and is worth $15 when it was new.

J_K

#27

J_K commented on Red Steel 2 Met Ubi's Sales Expectations:

So they halved the numbers they wanted, and then got that. Sounds more like spin to cover their butts, unless whatever they met was far exceeding near the original desire they wanted moved.

J_K

#28

J_K commented on Review: Sonic Classic Collection (DS):

I know I'm late to the game here but for anyone who later checks back on this. This package is entirely an emulator, and it's called jenesis. Sega licensed a public domain project that was to be released for Java using systems that was moved to the DS a few years back for some online compo. Sega bought the rights to the project and then repaired the glitches listed for the emulator towards the sonic titles and published the games as-is for release. Unlike much else going way back that has come out like that turd on the GBA these are the original ROM images wrapped up in an emulator by Sega.

J_K

#29

J_K commented on Street Fighter Alpha 2:

I have this cart and it's a fantastic conversion. The one thing I always laughed over is that the Saturn had the best, this one was two, and they actually blew the PSX copy so bad it actually ran, looked and sounded worse than the SNES game.

J_K

#30

J_K commented on Nintendo Blocking Third Party Releases On Virt...:

That's obvious, but the issue here isn't the pick and choose bit, but if they picked and choosed based on not wanting someone to have a game out that might bleed off a few sales of Mario Kart as it's dishonest and harmful to the developer.

J_K

#31

J_K commented on Nintendo Blocking Third Party Releases On Virt...:

So first they change the rules about games and your rights, now they block competitive third party software. Is it any wonder if I get games anymore via DD it's for my PS3 and PSP. >:

Seriously I was pissed when I learned the terms on how games on the systems were handled in that you have no rights, and if you end up having to get a new system you lose your games. That's right, if your stuff is stolen, broken, whatever...unless it goes back to NOA for a refurb priced swap out you lose your potentially 100s of dollars in games. And with the games bound per-system, I do wonder if you can even move them to next gen hardware in the coming years. Sony hasn't this issue or MS due to those accounts you can pick up and move.

It's like Nintendo wants to find any way to keep anyone who pays any bit of attention what they're up to away from paying them for a damn thing.

J_K

#32

J_K commented on Review: Indiana Jones' Greatest Adventures (Vi...:

Well it's a faith issue, but I'm actually this decade overly critical of video games no matter who the star is due to old jobs I once had. I used to work in gaming at Midway, then ended up doing the media thing for a couple years online. I've gotten overly touchy about crappy balancing, horrid/lagged controls, bad gameplay, bugs, and other stupidity so I was being fair in saying the game doesn't have obvious bugs and gameplay problems.

I'm not sure what Sonic '06 is you're talking about but I'm guessing it was that early HD game that got crapped on in the press? I never touched it, gave up on 3D sonic games on the whole as they just got worse and more buggy with Adventure2, and the GBA and DS titles were ugh as well. I was a huge fan of the games from Adventure back yet I knew they had issues. I guess what I'm saying is due to the old job I have a bit of a work ethic I've held onto where I take the moral high ground when I refer a game to someone having to suffer through a ton of awful turds and hoping to either get them fixed, or having to burn them at the cross in a game review to steer others clear.

J_K

#33

J_K commented on Review: Indiana Jones' Greatest Adventures (Vi...:

It really is a fantastic game and for that place that gave it the 29% it doesn't outright surprise me, but does annoy. I remember various things in the day rip on the game and admittedly write out in reviews that they scored it notably lower because it was just the Super Star Wars trilogy in size jammed into just one cart so it was a wash-rinse-repeat with Indy. I'd say that's almost entirely unfair, but they do share the engine, but the game elements are night and day at the same time. Someone who hates Star Wars could say those 3 games looked and sounded like crap, lots of technical issues, and due to all that entirely overly challenging and grating...and a Star Wars fan would say they were godly works of challenging platforming in the day. To each their own really, but Indy honestly has no bugs and no faults that mire the game at all, but the system is love it or hate it through any of the four lucasarts SNES platformers using that engine.

J_K

#34

J_K commented on Review: Indiana Jones' Greatest Adventures (Vi...:

You're right, not a good to argue as I'm as big as it gets into them. That wasn't my argument at all either. My point was that many people can't be wrong, not that so many people like it therefore they're good.

J_K

#35

J_K commented on Review: Indiana Jones' Greatest Adventures (Vi...:

The review gives a nice taste but little justice to how damn good this game is. I've known of it and owned it since it came out all those years ago, still have it with the book. It is a long game, making up for not having time or the usual lazy Lucas care to give it the 3 game star wars treatment, but you do get more bang for your buck. The game has a great mix of some stuff you commonly see (platforming), less commonly see (mode7 stages - mining car, rubber raft, airplane off the zeppelin, etc), and even lesser seen still movie shots in high color that look fantastic coupled with some recordings of audio from the movies too.

The controls are fluid, the a/v package is great, it can be hard (but does have an easy mode which is like normal if you get my drift), but it's a fair game. If you love a challenging platformer that's fair, or just are an indy nut, you'd be a complete tool to ignore this release.

Badknux, fortunately most rational people who matter don't think like you. The first three movies ranked insanely high, and I know Raiders is listed within the top 20movies of all time, and the other 2 of the earlier era are in the top100 list too from the motion picture board that TCM(Turner Classics Movies) loves to rattle off every year or so. You may not like the style, but facts are facts, Indiana Jones movies are some of the most highly rated movies of all time. Perhaps it's not the majority who have bad taste in this case? Oh and as for the last one, it's just as good as the other three. Sadly a lot of people don't get what they're doing with Indy movies, but if you know what they're after it fits in quite snug with the rest. They spoof a decade in the films and the old trio play off the 1930s with film noir, canned nazi stupidity and mocking the enemy, old adventure pocket novels, and the rest. The newest movie plays off the joke crap of the 50s...greasers, biker boys, drag racing frat kids, the red scare, commies, and b-rated sci-fi films, oh and 'the bomb' and if you keep it in perspective the movie is fantastic.

J_K

#36

J_K commented on Nintendo Download: Pokémon, Whips, Fighters, ...:

Passing on Indy would be a HUGE mistake if you enjoyed the old movies. While he got shorted having 1 title instead of 3 like Star Wars, what is there is a fairly long, challenging, and well laid out game. There's a ton of platforming, but also some really fantastic MODE7 type stages for the mining car chase, airplanes off the zeppelin from the third movie, the rubber raft also in the 2nd movie, and more.

J_K

#37

J_K commented on Review: Final Fight 2 (Virtual Console / Super...:

I recently traded at my buddies shop and got the REAL copy of this game. I've been a huge fan of FF1 arcade and even the snes game, and honestly I putting my favor of something so old and friendly for so long aside say that when it's at it, this game is better. The random idiots seem to be a bit harder, but until like the 4th of 6 stages the bosses are pretty easy. The first nasty on is this clown jerk with a rapier on a train, he's just mean, and on the 5th is Rolento who makes a comeback and he's much nastier than in Final Fight 1.

So really some is a trade-off but the game is NOT inferior to the original fanboy love aside being honest with you.

J_K

#38

J_K commented on Review: Galactic Pinball (Virtual Boy):

I second the love for the Williams table set the Wii (and PSP) got too noted in post 5. I loved that set and for $20 you'd be dumb to ignore it as it has a ton of tables, all perfect repros, and with the 2 piece controller and motion it feels right even the ability punch the table around too. The game has a great set of challenges and even normal play challenges to earn credits to unlock more tables to make them free(costs 100.) There's also a great HOW TO for each table with a ton of talking, images, and motions that shows how to set up things to score big.

This game though is minor compared to it, but I mean really...one is a copy of a full scale table, and this is a really cool and small game inspired by a 3D system to give a new view of depth to a pinball title. It just has a few tables, but the few there are quite fun and they can keep you engaged for a good stretch in that dark cave you have to shove your face into to play. I used to have VB and I had this game so I can say that the rating here in description and scoring is quite fair. If they had a 1/2 point scale I'd have bumped to a 7.5 but 8 would be pushing it against other VB titles of the day.

J_K

#39

J_K commented on Miyamoto: You Need A Controller For True Immer...:

I'm sure some will see it as a Nintendo suit picking on a threat, but if you take it from the fact he has been a game developer for nearly 30 years he makes a lot of sense. Natal is nice that it can track all your motions and realize who it is watching, but it can't work well for most genres. Sure a thing like a sports title could work out very well, some 'eye toy' like apps as well, puzzles easily enough, and perhaps some balance games (like monkeyball stuff) but there's too many that won't work. Sure in theory you could hold an arm out to pretend you have a gun, or you can hold two arms in the air together to fake a steering wheel. But does that really work? The arms would get tired just hanging there, and for a FPS let's say, how the hell will it know you're shooting, or what, with no selection possible. Do they expect you like MP Hunters to 'fake' touch screen the corner of the view area to select X piece of gear...balky for sure. It's a great idea, but there's so much it can way fail on while others it can work.

OH AND ON MILO...it's real, but it doesn't work so hot for long. Brother is a game producer for a big 3rd party and he saw stuff and talked to others about it from the show and I think the longest MS has been able to keep it alive before it fails under it's own issues is 10days. After that long the AI can't handle itself and crumbles and needs a reset to square one so it's just a cute tech demo as is, not stable. I mean really it's an over glorified Alexa (or for old Sound Blaster owners) Dr Sbaitso. It just learns as you talk and then remembers stuff and can turn questions or ideas back on you as it acquires knowledge.

J_K

#40

J_K commented on Nintendo Download: Toasters, Rainbows, Catchin...:

Sigh...yet another quality release week in Virtual Console land. I'm getting fed up with these mediocre 1 shot wonders, and what happened to the Arcade games too? >: Another week, another time without Smash, etc in the states other territories already have.

J_K

#41

J_K commented on Review: The Legendary Starfy (DS):

It always hurt me they refused to release this quality line of games outside of Japan for years. I tried off and on to ever find a fair price (to me $5-10 max over USA retail) priced game I could nab from overseas but couldn't. The series is fantastic and I've yet never got to experience it until I see this opportunity before me now. I'm pleased they went with the latest of the Japanese to test the waters, and hopefully if it pans out they can back release previous titles to let people have more starfy fun.

Is it me(this is to NES fans) but does this play a hell of a lot like Little Nemo the Dream Master? Cute stages, great audio, puzzle like environments on doing X to get Y to finish Z, and then the 'suits' to do added moves over what you just have or earn for your own body.

J_K

#42

J_K commented on Review: Asphalt 4: Elite Racing (DSiWare):

Surprised this didn't come out on a game card with all there is, I'm sure they could have made good bank on it with race fans. Perhaps being a cheapo download they figured the cheap factor would pay out higher returns.

J_K

#43

J_K commented on Car Jack Streets Coming To DSiWare?:

Eh Chinatown Wars sucks unless you're into the endless Rockstar copy&paste game play and stages that just use a new coat of paint. I can't stand them anymore and got rid of the game as I got bored as it felt like I was doing GTA Advance again or something.

While this looks much the same, the handling of how it works and all can make a huge difference. I mean like Saints Row 2 is a good GTA like ripoff, but it does so much different and so well it's definitely not a bore, but it's also more approachable too.

J_K

#44

J_K commented on Nintendo Download: 16th June 2009 (Japan):

To SeanAaron (post #7)
You're right, but you should be interested in knowing that Final Fantasy 2 Famicom was translated into english for the states. There is online a copy of the game, the promotional materials, box art and more ready to go and it never came just like Earthbound which did get released too (Mother 1.)

I know it's a VERY long shot, but as greedy as Square has been with their downloads on Nintendo systems I wouldn't put it passed them to shovel it out at a good $10 premium on an import tag release instead of the usual +$1 bit like most.

J_K

#45

J_K commented on Review: Final Fantasy IV: The After Years (Wii...:

Don't be an ass bass. I have a good pile of VC, WW, and even DSiware games, so that's why I'm here. You can't win the argument I'm laying out so you're just going to use the classic red herring type crap catch-all dismissal tactic. I see the point in downloading in theory nearly all of the downloadable titles, it's the 5% that gouge and rape the wallet I have an issue with, and that 5% is 100% Square because they're being sheisty.

You know on the whole Square bit, we could give them hell for all the chapters they're doing and at the set price too on the Crystal Defenders titles which you can more or less get at a well lesser flat rate on PSN and XB too. I would care less mind you but you're getting a simpler version of a mobile phone and xbox live game where you get the entire game for $8 vs $8 per chapter (of which there will be 3) on the Wii. Again Square doing their tactics and again another game I really wanted but am sickened by that fact so when it hits the PSN I'll grab it just for $7.99 and be happy not being raped out of an added $16 bucks.

J_K

#46

J_K commented on Review: Final Fantasy IV: The After Years (Wii...:

I grasp quite well what we're looking at. It's no more massive and all around than really they dug into into effort, distance, and time into some of their late NES and mid-era SNES titles.

And no, I won't be wasting the price of an overpriced DS game on an intangible title I can't keep in my hands for myself over the years. It's Square doing their same ripoff tactic they do with their DS titles, but at least there you get something to keep. Someone wants to send me a pair of $20 point cards, fine, but it's overpriced and outrageous in how it's handled.

I get what you're saying and that's nice that it's different that it's in chapters. Really those chapters much appear to me personally to mirror the old ENIX tactic with the Chapter based but tied together thing that Dragon Quest(Warrior) 4 did. You get your prologue and opening to really set the tone, then various players in the bigger picture do their own quests or subquests if you wish to call it that do theirs, and in time as those chapters play out they get to where they're in proximity to the rest of your party to be. Finally you end up with the closer where the party finally does form up and their differing stories accompany the bigger picture to form up a really good ending with some good emotional gamers bonds to it all. This is how that FF4 spinoff works in a kind of comparative way.

J_K

#47

J_K commented on Sony Expects Wii Owners To Upgrade To PS3:

Huh betamax eh? They're right though. I did. I don't think I'd go as insulting as calling it an upgrade as I use both, but I have each and they both get used.

Corbie said it best, they're not quite tapping the unit as well as they should, so don't count them out yet. Ultimately the library of the PS3 is more similar notably so to the Wii than the 360. If a Wii owner is looking to go 'HD' as a second unit odds are if price isn't going to be the huge problem (360 is cheaper) then well PS3 would be the logical step up into that arena.

J_K

#48

J_K commented on Review: Final Fantasy IV: The After Years (Wii...:

Bass you are really sounding like a Square apologist at this point. You're trying to rationalize selling an RPG in chunks where the main first part has all but the end, then you got to pay twice as much to get the end while the subquests are just filler at a rate. That's really what it comes down to, hosing a consumer by having you buy most the main story, then having to double pay (8 x 2 = 16) to get the closing of it, and then the other filler are a pile of +3s if you want em. That's slimy.

Being 'fair' I think it should have been just 1500 points up front for the story, and then call the subquest optional junk as DLC at $3 a pop for a chapter or two. That would have been fair to their employees and the consumer. By doing as they did, they're dangling the carrot, and let you lick it, nibble, and eat most of it, but before you're full, they charge you the full price of another carrot to eat the end piece. Shenanigans.

J_K

#49

J_K commented on Review: Final Fantasy IV: The After Years (Wii...:

Varo that's how I'm feeling really. Overpriced, scammy way it was setup cutting the end off and having to pay another $8 to get the ending around the $3 a pop side quests. I still feel it should have just been $40 on a damn ds card and been over with. And yes Space Invaders was Square-Enix too, they own Taito who got their arcade start on Space Invaders. Square-Enix is the only one to date far as I can remember that sells part of a game, then charges a small fee for little bits and a normal fee for the ending of the game...or they just step it out in chunks like space invaders by chapter.

J_K

#50

J_K commented on Review: Final Fantasy IV: The After Years (Wii...:

Sorry I tend to agree with you a lot on stuff, but on this one you really do come off like you're just making excuses to defend a really shady practice on Square's part. They started it with Space Invaders Get Even with the 'comic book' example and this just carried it further and more expensive too. I do totally agree that 800 would be a joke for full price, but I think it would have been very palatable if it were 1500points for the full game (like My Life as a King was) and then have the substories be like 200 or 300 a pop added like that games DLC was too. This would be more along the right thing to do than the proverbial cock tease going to the end and going 'pay $8 more to get the end' and tossing out those other bits at $3 a pop. It's just steep and nasty how they chopped it.