Pirates are always a sure way to make a game exciting. Who doesn’t love the idea of sailing the seas, plundering and pillaging along the way with a trusty crew at their side? There is just one thing that can make the pirate’s life even more appealing, and that is, of course, copious fan service. That’s the idea behind Seven Pirates H, which combines turn-based combat with physics-defying busts on Nintendo Switch.
Seven Pirates H isn’t exactly a new game; it was originally released as Genkai Tokki: Seven Pirates for the PlayStation Vita back in 2016, but only saw release in Japan at the time. Now, thanks to the good folks at Eastasiasoft, the Western world gets to enjoy this surprisingly fun and deep RPG on the Switch. As an older title ported to a modern console, the visuals aren’t going to blow anyone away, but they are stylised enough that they hold up well.
In Seven Pirates H, players control a crew of pirates led by Parute as they explore the Monsupi Sea in search of treasure. Early in her adventure, Parute is stranded on a strange island with only the strange and perverted Otton for company. Otton claims that he can increase Parute’s strength, speed, and endurance through the ancient art of “Booby Training,” a talent he picked up earlier and that seems to rely on him manually manipulating the subject’s breasts. Naturally.
The Booby Training mechanic is one of the main ways that characters advance in strength or speed, offering a unique system for building your pirate crew to suit your play style. Increasing the size of the character’s bust can increase their hit points or attack power while smaller or firmer breasts allow them to move faster or have a higher defence skill. Having certain combinations of stats can even unlock powerful special moves to unleash on enemies. Of course, this means manipulating their “assets” with either the sticks of the Joy-con controllers or, if you’re in handheld mode, with the Switch’s touchscreen.
This is almost certainly not the kind of game you want to play on public transport or where someone might walk in unexpectedly. However, there is more to Seven Pirates H than just fan service. The combat, while simple, has just about enough depth to it to keep things interesting for several hours, beyond which it begins to get tiresome. Players can eventually field a party of four characters, all of them with a mixture of stats and elemental affinities. They must choose between performing basic attacks, defending, or unleashing special attacks earned through equipment or by stat combinations.
Composing a party with the right elemental affinity to defend against the damage a boss throws at you is almost as important as making the right choice during combat. This is both to the game’s credit, as it requires a bit of strategy going into big fights by making sure that all your characters have the right stats for the job, and to its detriment. Provided you have the right party line-up ready, many fights are over before you begin, removing the tension from many encounters.
There is a wrinkle to the system that we found interesting. MP – which stands for Mura-mura Points here – is earned by either attacking or being attacked. Once 100 MP is reached, characters enter a state called Excited, which boosts attack, defence, and agility. Max out MP at 200 and characters become aroused. This results in even higher stat boosts and immunity to certain status ailments. However, characters can use all their MP to perform powerful Special Attacks which look flashy and deal high damage but leave them with no MP left and end the Aroused state.
Picking and choosing when and how to use special attacks is a fun bit of strategy to throw into an otherwise simple combat system. Everything is run on a familiar turn-based system and players can see the turn order at the bottom of the screen. It doesn’t throw many surprises at the player, but that isn’t always a bad thing depending on what you want to get out of the game. The Auto-Battle feature becomes a welcome reprieve when exploring dungeons for the second time to get crafting materials or complete missions.
While the fan service in this game might make some people cringe, there is a worthwhile story hiding away just beneath the surface here. Parute must assemble a new crew after crashing on a monster-infested island in the Monsupi Sea. This crew eventually consists of seven monster girls, including a kobold-girl, a slime-girl, and a demon-girl. There is even a kraken-girl in the mix for the tentacle enthusiasts out there. The story is heavy on comedy and light on drama, making this a fun romp even if you’ll be able to spot the ending coming at you a mile away. The story becomes primarily about the bonds these girls make with each other, which are explored through the side quests and plot missions.
To advance the plot, recruit more girls, and find crafting materials for new equipment, you’ll need to explore the dungeons that are in the islands littered across the world map. Each dungeon has one or two linear routes to take through the map, which is filled with monsters to fight. These monsters are visible so you don’t need to worry about random encounters slowing you down. The dungeon maps also have crafting materials that can be harvested by approaching the sparkling lights that are on the ground, encouraging a bit of exploration.
Still, these maps never become complicated to make your way around. Most can be completed in a single sitting without much difficulty. In the end a boss will appear, and these tend to have outrageously large health bars and can take a long time to get through, but they also introduce the Otton Cannon feature.
During a boss fight, the player can choose to charge up the Otton Gauge. Doing so in the original Vita required players to shake the console in a somewhat “suggestive” manner, but that isn’t present in the Switch version. Instead, players can either hold down the 'L' and 'R' buttons and rapidly press 'A' to charge the Otton Gauge, or, if playing in handheld mode, they can rub their character’s breasts on the touchscreen. Reach 100% charge and Otton, the perverted little support character that he is, will unleash a powerful blast that can take down even the most stubborn of enemies. Many bosses can only be defeated with a well-timed Otton Cannon so knowing when to charge it becomes a key to victory. It is silly and harmlessly crude, which fits in with the overall tone of the game.
Seven Pirates H is not a title that wishes to be taken seriously. While there is a decent story and fun characters behind the fan service, the shallow combat can become tiresome after a few hours. It is fun and a lot of the humour lands, but the actual gameplay can be a bit threadbare. While the headline Booby Training mechanic is an interesting way to customise your party, it doesn’t break up the monotony of the gameplay. This is a title that won't keep to occupied too long and is best enjoyed in in fits and starts, and very much within the privacy and comfort of one’s own home.
Removed - unconstructive feedback
Well at least on the joy side of this review it's the booty training and not a con so there's that. Right?
And here we go with the immediate entitlement issues about asking for good reviews to justify their purchase and release of this game
Enjoyed the game on the Vita. will be happy to play again in English.
It's a decentish little JRPG, but isn't anything outstanding.
I feel like the booby system isn't really utilised in enough areas throughout the game. As it stands, booby training really is just an interface for choosing which stats to level up. It could have been a lot more interesting if they incorporated it into more aspects of the game. Wouldn't it have been more fun if there were enemy attacks that could modify your boobs? or if enemies behaved differently depending on your boobs?
6/10 is more than fair.
This game could really have done so much more, both on the JRPG side of things, and on the boobies side of things. But it settles for "good enough".
You will be most relieved to realize the genkai tokki series isn't coming back any time soon because of what Sony did to fanservice driven games (they killed it with their guidelines)
There never has been an Idea Factory game that goes above and beyond of just being “okay”.
Getting the physical limited edition from Play Asia
And I have zero issues playing fanservice games on public transports or places where people can walk in and see me playing them
all this does is make me want a Shantae RPG.
Looks decent but not at that price, I will get it once its below £20
Wow, the seal is using a bra as an eyepatch!
@Rika_Yoshitake NL's coverage of these sorts of games has been very fair the last couple of years.
I’ll pick it up on sale. It looks dumb enough to get at a lower price. I’m surprised it even got a 6. Was expecting a 4, which would’ve talked me out of it all together.
@Realness The game has a great sense of humor, you will probably enjoy it a lot
@Rika_Yoshitake I guess you only looked at the rating and didn't actually read the review. They reviewed it very well. And fine by me if you like this sort of game but the assessment is very fair, and people not knowing about this title will be well informed if this is something they might like.
100% if this game was made by Kemco and it was reusing assets from 16 other Kemco titles it would get a 10/10 from NL.
This review seemed as unbiased as possible when it comes to the fanservice, and that's appreciated.
It's a bit too silly for me, but I'm glad the game is given a fair shake and managed to be (re)released in this day and age.
Hehe booby training..
@Ralizah Conversely, it appears the pirate is using an eyepatch as a bra! HA!
Many of these types of games are practically softcore material, which is the definition of Ecchi and certainly not for kids. I was surprised at what they got away with in some of the Senran Kagura games, and they aren't even rated 18.
While there are differences, I wish we would stop talking about thus stuff as if it were somehow “worse” than Doom, or Sniper Elite, or movies and books with steamy sex scenes. Best enjoyed in private, sure, but we’re either all degenerates or none of us are.
No surprise they removed my comment immediately.
Dont criticize the shoddy review methods. But they can complain about fanservice games till they turn blue in the face. 😂
Bet you feel a right tit when playing this
@FlyingFoxy So what if they are not for kids? Its not like every game needs to be. Senran Kagura is rated D in Japan which is basically their equalent to PEGI 18 and ESRB M.
@Rika_Yoshitake Did you read the review? They don’t criticize the fan service.
Comments were pretty civil in this one, for once. Let people play what they wanna play, I always say. I don't judge people for playing their gorefest shooters, so just let people play their booba games.
It was happier times, when Sony allowed such games on their Platform instead of forcing them to conform to unreasonable guidances that gave us Senran X Neptunia.
I’ll get the game later because I have the other 2 Genkai Tokki games on Switch already.
Compile Hearts games were never super amazing anyway, but were “guilty pleasure” type games. Even the “good” ones like Mary Skelter were average dungeon crawlers.
Anyway this is hilarious that 3 Genkai Tokki games are on Switch while PlayStation distanced themselves
The review didn't feel like it was criticizing the fanservice or its audience, its not even listed in the "cons"
Im personally in the "not for me but i dont judge" camp, ive had fun with games in the past which have been fanservicy (I loved the ar tonelico games) and its always fine to have "guilty pleasure" games but its definitely one of those aspects where you can tell by looking whether its for you or not.
"One sees great things from the valley; only small things from the peak."
-Gilbert Keith Chesterton
I know it's a port of a Vita game but the visuals shouldn't make it so obvious.
The game doesn't really look that good..
@CharlieGirl A Shantae RPG with Virt doing the soundtrack.. I absolutely need that in my life. Hopefully if we say this loud enough, Wayforward can hear us!
Intresting concept. On the wii this title will never be alowed.
Imagine the fun times had coming up with the physical controls in Booby Training for docked mode…
You are in luck, this was a PS Vita port like the other Genkai Tokki games. Idea factory haven't made these kinds of games since Sony alienated the dev base and their diehard fans.
For those who enjoy games like this, I am not advocating against such things. (Although, normally, the "fan service" NL refers to is less crude than this, in my experience!)
The presence of a game like this on Nintendo's platform, however, in the face of Mother 3's absence, is... well, the fans (and the medium) aren't being "served" there, that's for sure.
We know, I am sad that Mother 3 never got localized, but better than alienating a fanbase and turning them into bitter cynical haters who expect nothing good from you.
6/10 is fair, and I say this as someone who's getting this physically. Ecchi games are not usually very amazing. 6/10 is also not a bad score, don't let the IGN scale fool you.
A "fun romp" is exactly what I would expect
That said I thought pirates were more about the booty.
fanservice on adults is okay but the girl in the banner looks like a little girl. Pre-teen at most. I find it disturbing that we have sexualized content promoting children being sexy.
Hey I know it's not new but it's still disgusting... I don't get it
@Rambler ...and, if you're lucky, a left one, too
Tap here to load 40 comments
Leave A Comment
Hold on there, you need to login to post a comment...