It’s now been twenty-five years since S.T.A.R.S. members Jill Valentine and Chris Redfield first burst through the front doors of the Spencer Mansion and found themselves standing in one of gaming’s most iconic opening areas. Resident Evil’s fixed camera angles revealed the full scale of that grand hall, as well as the undead horrors lurking in the rooms nearby at its own tempered pace, every view designed to show not quite enough of whatever could be heard lurching around the corner.
It was a game of contradictions; as much a thoughtful adventure peppered with ornate locks and obtuse clues (often the exclusive realm of mouse-wielding PC owners at the time) as it was a do-or-die fight for survival against biological abominations so shockingly grotesque the game attracted a legally binding '15' rating from the BBFC on its UK release, back then a classification usually reserved for swear-y gun-heavy action movies. The slight differences between the playable duo’s stamina and inventory space made picking between the two of them feel like a choice between hard and harder, while scavenging for herbs and ammunition forced those brave enough to tread the mansion’s abandoned corridors to question every action, uncomfortably aware that every item used now would be one less to fall back on later.
It shouldn’t have worked — not really. Adventure aficionados weren’t supposed to enjoy learning how to use the nerve-wracking shotgun-under-the-zombie-chin technique to save precious ammo, and likewise those who relished toasting giant spiders with flamethrowers weren’t expected to seriously care about lengthy diary entries recounting one poor worker’s descent into itchy (and tasty) cannibalism, or have the patience to find the right crank for the right hole.
But they did, and to an almost unimaginable level: Resident Evil — as a game, as a series — became nothing less than a cultural phenomenon; its critical and commercial success as unlikely on paper as it was well deserved in practice. This first game in particular left such a deep impression on the genre, every single survivor of “The Mansion Incident” has gone on to star in at least one other entry in the series over the years, and — SPOILERS! — gaming’s most famous traitor, Albert Wesker, never quite dies definitively enough to entirely rule out a “surprise” series comeback or a welcome non-canonical guest slot in an unrelated game.
All this success meant it was no great shock when six years to the very day after Resident Evil’s PlayStation debut a remake of the genre-defining title appeared in Japan, exclusively for Nintendo’s GameCube. Resident Evil (or REmake colloquially) retained the same polygonal characters/pre-rendered background combination of the original rather than making the jump to full 3D (as Code: Veronica did), the GameCube’s power used instead to increase the detail on each character to an incredible degree: their animated faces now looked much more realistic and their clothing so attentively crafted it was possible to see the individual designs of the personalised S.T.A.R.S. wrist watches worn by the main cast (real-world replicas were briefly sold for a high price and are now worth even more).
But what made even more of an impact than individual fingers and glass-eyed gore was the masterful art direction, skilfully obscuring this next generation of death and decay in thick black shadows held at bay by nothing more than the muted glow of an ornamental lamp or a almost-forgotten candelabra. The mansion is a place of corrupted splendour where abandoned experiments run wild and once luxurious rooms are now decorated with slumped bodies and upended furniture.
A shiny new coat of graphical lushness wasn’t the only new feature Nintendo’s hardware brought to the PlayStation classic: the new mansion redesign vastly improves some of the weaker areas in the older release (compare zombie shark Neptune’s infamously unthreatening performance in its old flooded box room against the electrifying encounter in the all-new Aqua Ring) and simplifies a few common sticking points (basing the painting puzzle around matching colours makes it much easier to solve correctly first time). Several pulse-pounding new twists were also added to the monsters roaming within: every motionless zombie corpse is now a dreaded Crimson Head in waiting, unless players decide to spend precious time and inventory space burning their bodies; every Hunter more deadly and persistent than they were before. The remake also expanded the surprise scene from the old “Director’s Cut” — where Bravo Team’s Forest Speyer, pecked to death by crows before Alpha’s arrival, zombily got up and chased players out of the room — into a whole New Game+ feature, the unmistakable clanking of his bandolier of instant-death grenades a warning he’s shambling around somewhere nearby.
The remake wants all of its players pay attention, to expect nothing but than the unexpected... Players may remember Resident Evil, but Resident Evil remembers them too
Even more terrifying than being chased by an insatiable and invincible ex-colleague zombie are the melancholy encounters with Lisa Trevor, the long-tortured child wearing the saggy remains of multiple torn-off faces over her own mutated visage. These new encounters help to make an already intimidating title even more dangerous than it was before and would have been more than enough to guarantee the game an all-time classic, but what elevates it beyond that and into the realm of legend is how well this GameCube version remakes the player’s experience as well, deliberately using old PlayStation solutions and hazy memories to misdirect and entrap anyone expecting the same game with a fresh coat of paint and a few new cutscenes.
Players of the CD-bound Resident Evil (or the rather good DS port, Resident Evil: Deadly Silence) may have vague recollections of needing four crests to leave the mansion and access the garden and guard house beyond, and are likely to make finding these items a priority. The remake still has these crests, but the door they once opened requires only one item — an item only obtained after collecting four masks. This red herring leaves seasoned fans of the earlier work just as alone in the dark as someone trying out the series for the first time but crucially it isn’t a waste of an experienced player’s time or a cruel joke at their expense: the new reward for gathering all four crests is access to the magnum, the most powerful weapon in the game outside of the unlockable infinite rocket launcher. The remake wants all of its players pay attention, to expect nothing but than the unexpected, and this is why previously easily-ignored rooms and the bonus items within are now vital to progress — why the rotting dogs that once memorably crashed through corridor windows now only ominously crack the glass if the area is approached from the main hall. Players may remember Resident Evil, but Resident Evil remembers them too.
As keen as it may be to keep old fans on their toes, the game’s never afraid of acknowledging and keeping everything that worked so very well (or is at least so fondly remembered) in the original either: that Jill-sandwiching shotgun trap can still play out exactly as it did before, Barry’s rescue and all; passage through the caves is once again hampered by the enormous door-spanning webs of the Black Tiger, just waiting for a brave player to slash or blast them away before the giant arachnid comes close enough to cause serious damage; the secret laboratory under the fountain is still crawling with the gruesome forms of those insectoid Chimeras and stuffed with file upon file of terrible secrets; and Albert Wesker is still the greatest antagonist to ever gloat at length while wearing sunglasses in the middle of the night.
For all their diversions from each other, the general themes and design philosophies that bind these two interpretations of S.T.A.R.S. destruction are unshakeable, identical, and obvious: Survival, and Horror. Capcom excelled at using both those elements to create tension so palpable there are moments where players find themselves pointing their guns into the unknown with their backs against a door, hoping whatever they can hear groaning nearby hasn’t noticed them. Both turn feeling vulnerable into an artform, forcing difficult decisions — decision about carrying keys for undiscovered doors, about whether heading back for that one box of shotgun shells is worth the risk, about how very long it's been since the last typewriter — over and over again. Both see the gut-wrenching anxiety of all the above eventually fade away only to reveal the beautifully designed speedrun-able puzzle underneath; daring the newly-fearless to cut corners, carry less, leave those life-saving herbs behind and dash straight past time-sucking save rooms, always chasing after a quicker clear time than the last.
It’s these differences and similarities that keep both versions of Resident Evil feeling as raw and frightening as the day they were made all these decades later; both distinct enough to be worthy purchases in their own right, both still capable of surprising and challenging even their biggest, oldest fans. The world of survival horror may be littered with the undead, but this origin story still feels full of life.
Comments (47)
I'll be honest, I've never really liked this series. I don't find it fun or entertaining. But I'm happy for the people who do enjoy it. I hope you continue to do so for a long time to come.
Loved the REmake HD. Can't wait for Village so I can get it on Stadia (hopefully)
I'm trying to play through all the ones I can before Village comes out. Its been a wild ride. I'm liking them quite a bit. Only Revelations 2 and 7 to go.
Maybe after Mario/ Zelda the franchise that I have had the most fun with. No need to play them all, but love 4, remake re2. I find them so replayable and fun and zombies or whatever seem to match gaming like clotted cream and jam. Love revelations and 7 was a great refresh. Looking forward to 8 xxxx
Not crazy wild about Resident Evil, but I enjoyed some of the games from my lifetime of playing games. RE4 is my top game in the series, so I hope it'll continue to grow and evolve for another 25 years!
I LOVE Resident Evil 1, 2, 3, 4 and 7. And I am feeling that Resident Evil Village will be amazing as well!
5 and 6 are just ... this tag team survival is terrible. I hope they NEVER do that again!
I wish Capcom would give more physical releases for the Nintendo Switch instead of just Resident Evil 0 and Resident Evil 4.
@willi3su Mad props for finishing 6! That's no small feat, I can't even justify it as an action game let alone an RE-game.
REmake is brilliant, I should have jumped on it sooner. I honestly only really dislike 5 and 6, the rest all are either incredible or mostly great.
I started playing the rail-shooting Chronicles games recently and it's a neat way to experience some of the major highlights of the series while also attempting to tie the narratives together. But whatever port of the original you choose to play is the right one (...except perhaps that cancelled GBC port 😏).
I played my first resident evil game last year, which was 7, and I played it with PSVR. One of the best gaming experiences I've ever had. It was utterly terrifying and completely engrossing, and I enjoyed every second of it.
IMO, RE Remake is the best and most ballanced remake in the video game history.
@Broosh I was weird on 6. I had it for 360, tried a few levels, and then put it down for years. Last year picked it up as part of the 3-in-1 packs for Switch, and powered through it on my way through my backlog. I was pretty neutral on it my entire playthrough, but oddly enough, after I finished it, all I wanted to do was replay it and get all the weapon upgrades and stuff that I could because I had come to find the game oddly enjoyable. But you are correct that it was a hard sell
Resident Evil 4 is the best game ever made.
Play through it a few times a year and it is just as much fun as the first time I played it in 2005.
Gaming perfected.
@nessisonett,
I had it on the Gamecube and was blown away by it, even now it still looks the part in HD, and the game just feels like a awesome horror movie.
@TheFullAndy,
I remember the panic when you are being attacked in the village, right at the beginning no matter where you try and hide they find you, then the bell rings and they all turn back to normal.. chilling..
@Avol After playing Revelations 2 I don't see myself returning to 6, but I appreciate that Raid Mode includes levels ripped straight from 6 along with a monster or two.
RE4 is as close to perfection as a video game gets. Revelations 1 & 2 are also great on the Switch and the Wii shooters were good fun too!
@Broosh I didn't mind 6 so much. It has its problems but playing co-op is fun for the meme glory. Except the Ada section, that was awful. But for the most part, better than Zero IMO.
@johnvboy
Yep, for everyone who said RE4 took the scares away just didn't realise it was a different kind of scare. That opening village section was completely panic inducing and no other game has replicated it before or since for me.
And it could still deliver the classic RE scares as well with the Regenerators, the section with Ashley and the sewer section with Verdugo stalking you.
But one Game+ run later and I enter the village like a one man wrecking ball and destroy all around me and it is even more fun!
What.A.Game.
Gonna start a new run this evening!
I honestly don't get why people hate on 5 so much. It was an extension of the gameplay started with 4. I understand the constant co-op took away from the tension, but overall the game is fun and still looks great. 6 on the other hand is broken on so many levels.
To date I've only really played and beaten the first Revelations, but it was a quality ride. Gyro aiming was certainly a boon I'll miss in the early flagships (more weak points hit = less ammo wasted), although even that didn't prevent me from getting stuck on the first true boss fight for a while. The characters, the plot and its twists, the whole theme of bioterrorism and political intrigues were a treat, too. Looking forward to experiencing more of the series.
I never played the original but the Remake of RE1 is one of the best video games out there imo.
That's a big series I've never jumped in previously, part because I detested horror games when I was younger. I feel like I'm really missing out on the earlier entries
Nonetheless, great article, great read 👏
I’ve been playing since the original game on PC. I still have the N64 cart of Resi 2 and the REmake was one of the reasons I got a GameCube back in 2003. Just replayed 4 for the first time in years in January on the cube and it is as excellent as ever. Great series, despite the odd deviation. Though I couldn’t really get into Resi 7 on my Xbox...
... it was too scary 😳
@TheFullAndy I finally managed to unlock everything in RE4 last year - infinite handcannon was a massive pain to get - and wrecking ball runs are so much fun.
I have a save file that only has all the Infinite Weapons and another that is all normal weapons, and they're both great for running through the game when I have the urge
Gonna sip wine from my skeleton wine glass and play RE Remake tonight.
Resident evil remake and resident evil 3 all ways make me come back for more
Here is hoping the revelations 3 is on the way
Iam not sure about the village thow
@TheFullAndy Those regenerators with their sounds slowly walking towards you were the scariest thing in the game!
Especially when in the lab one of them just drops behind you after taking the special scope.
First, I want to say REmake was not only one of the best remakes ever. It was one of the best games up until that time. And this was from someone who spent a ton of time playing the original. It improved upon it in every way possible.
Here's my "old man yelling at clouds" confession: I much prefer the old tank like control style of the earlier RE games. I tried giving RE4 an honest try back in the day. But for whatever reason, it just did not click with me. Maybe after some time away from it, I might feel differently.
I got to the the scary lady in the cabin...should really play RE1 again.
@TheFullAndy,
Yes the times you replay it are very good, you just learn so much about how to tackle certain situations.
@Zuljaras,
I remember getting the lighter and burning the zombies on the ground, you always new at some point one would wake up and start chasing you around.
@UmbreonsPapa You're not alone on that. Back in those days RE4 didn't click with me either. But then again around that time was when something happened to me. I lost my tolerance for anything scary in a video game. I'm the biggest coward (or even sissy) as I got older. Can't even do scary movies
That old tank style you're talking about was really something unique in those days. I LOVED RE1 (PS & Gamecube), RE2 and RE3. When RE4 came out the style didn't click and on top of the fact I was a wuss now pretty much ended my RE days. Years later I did however get through RE5 but that was only after extensive research about how it was way more of a thriller action game than horror by a long shot.
Reading this upsets me. Not because i dont like resident evil but because im an absolute big girls blouse when it comes to playing anything remotely scary. Im ok with slow moving things i can run from like standard zombies etc so i got the remake of 1 and 0. As soon as the crimson jumped up and chased me tho that was it. Im just not built to play anything remotely scary. I did complete 5 back in the day tho but that was co op.
Have played since the original even though I was far too young and had nightmares. Love the series and great on switch as well
I just played and beat Resident Evil 0 for my Nintendo Switch Lite this past weekend. And just started to play Resident Evil remake HD for my Switch lite also
REmake was the best video game remake in history imo. Nailed it on every level considering it’s base material was already amazing.
I know it will never happen with the great direction the RE series has gone with 7 and Village coming soon, but I’d love to see a new Resident Evil in this original style
It's easier to not have a franchise die when you slap it onto other games.
Resident Evil is the first game I ever played on Playstation and coming from playing the Megadrive and SNES it left a big impression. It's up there as one of my favourite franchises, with Resident Evil 2 (both versions) in particular amongst my favourite ever games with the original and its remake very close behind. There are very few if any games I look forward to as much as a new entry (at least now that 6 is just a bad memory) and I can't wait for Resident Evil Village.
One of the best things about the Gamecube was the fabulous support from this franchise with the RE Remake being a true gaming highlight and the old style camera and controls are still my favourite
So many memorable moments from across the series from that very first zombie cutscene and a Jill sandwich, to the licker corridor and Mr X in the B game, Nemesis of course, the first Crimson head, the chainsaw guy in the village and Jack and his family in 7.
Finally for all the ports we have on Switch, I'd still like to see that original Playstation trilogy of these games
@Dragonslacker1 Ha, I put RE in my top 5 favourite series as well.
Reading this article makes me love Remake all over again. Makes me realize I have this on Switch and didn’t play it very far along the first
OT
But REmake made me a fan of the series. I love the Mansion, the corny dialogue, Wesker, the little notes all over the mansion like “itchy... TasTy”, the moans of Lisa haunting me, fantastic videogame. It made me play the original on PSone.
Afterwards I have played every release; Zero, 2, Nemesis, Code Veronica X, 4, 5 (Gold Edition), Revelations, 6, Revelations 2, VII and REmake 2 and REmake 3.
Fantastic series. Shame about 6, Operation Raccoon City and a stinker like Umbrella Corps.
I will say this many more times, Resident Evil 5 is one of the most fun 3rd person shooters out there, sure it is very light on the survival horror but as a game in itself it is a great experience that is just as replayable as RE4 imo.
I have yet to play RE7 revelations 2 and some other spinoffs.
Here's hoping they do something special to celebrate, like taking RE0, 1, and 4 off the digital stores.
I’ll just be over here, enjoying a Jill sandwich. To clarify, I’m saying I love the awful voice acting of the original.
NINJA VOICE OVER APPROVED
Still remember getting Resident Evil 2 for the N64 for Christmas 1999, it quickly became my favorite game of all time and RE has been one of my 3 favorite series since. The main reason I bought a Gamecube in the first place was because of REmake, 0 and 4. Can't believe how quickly time goes by. Been some ups and downs for the franchise but happy that it appears to be mostly back on track, little hiccup with RE 3 remake aside.
If a series played with the players' old habits, it has to be RE. The first trilogy follows the same formula, with a bit of gameplay tweaks here and there between each release. 4 introduced whole new gameplay, 5 introduced co-op and good fun. 6 only introduced human shrimp-grasshoppers while looking like a playable Anderson/Jovovich movie.
Never played 7 nor really watched any gameplay.
8 looks like it's back to the Japan-fantasized Old Europe trope we saw in 4 (ok, everything is grey 6 months out of 12 here, they got that right).
edit : was introduced to the series with 2 on N64, played a lot of 4 and REmake on GameCube then Wii, spent endless hours on 5 on PS3 with friends, can't remember if I even cared enough to beat 6.
@willi3su
Did you also do Code Veronica? The best game in the series in my opinion.
@Aneira Unfortunately no. Findiing a reasonably priced Gamecube copy is no small feat it seems.
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