I picked this one up on sale, and it was definitely worth it at $2.99, IMHO. Frederic is short, but the re-envisioning of Chopin pieces is fun and the rhythm gameplay is solid. Definitely one of the zanier games I've ever played, and well-worth it the price tag if you're looking for a flat-out trippy experience.
P.S. Did anyone notice the pronunciation of "Musicality" after each battle? Sort of vaguely European sounding in its inflection but it also seemed to be channeling some Mortal Kombat (Fatality!). Maybe it's just me, but I got a kick out of it.
Though I agree that the $19.99 price tag is a bit high, I really enjoyed this one, and I believe the Switch version has some bonus levels that weren't included in the other releases. It has some replayability if you're a completionist with the star ratings on each level, best times, marathon modes, and other achievements. Plus it has the co-op option, which I believe is Switch-exclusive, and it's quite fun.
@Cecirdr — Just fyi, I don't think you actually have to do the time trials. Those are additional level challenges that you unlock when you beat the level the first time, and they seem to be completely optional from what I've played so far. (You can just go back to them if you want to replay the level with an additional challenge later on.) Honestly, they are not that tough or frantic though. I generally feel the same as you about time trials, but I'm really enjoying the game so far.
I don't like the look of this as well as my Super Famicom 3DS LL (Japanese import), but it's still pretty cool and nicely faithful to the NA SNES. Not sure if I'll keep my pre-order or not, given that we already have so many 3DS systems in our collection and the Japanese version already does a good job of scratching the SNES-nostalgia-itch.
@Late I haven't tried the iOS or Android version, but on the Switch version, there's a little sound icon just below and to the left of the speed icon for each track. Personally, I prefer it off though. The actual rhythm of the music is a spot-on guide in this one, unlike some similar games in which the required taps sometimes seem rather random.
@Late There is feedback; it's just visual. Perfect hit = big golden visual effect (basically a big diamond). Great = big white visual effect. OK = small blue visual effect. Miss = no visual effect, and you'll notice that your combo tally resets. It actually works quite well, without being intrusive and breaking the fluidity of the experience. You also can turn on hit sounds, though I personally enjoy it more without them.
@DJKeens All of those thoughts seconded. I'd much rather pay a flat fee upfront than get nickel-and-dimed to unlock every little thing. Voez is incredibly polished and has a lot of content. Well-worth the price tag, IMHO.
It's also worth mentioning that this games does a great job of creating the sensation that you're actually playing an instrument, given that it's just on a flat screen. It's one of the only two handed rhythm games I've played in this sort of format, and it's a lot of fun. The "dancing" note lines add something unique to the experience too.
@ImDiggerDan I'm so glad to hear this was resolved! Please let us know once it's back up in the eShop, if you can, and keep us posted on future projects as well.
So glad I bought this at launch. I haven't had the chance to play it yet due to a crazy work and family schedule the past few months, but I am definitely looking forward to finding the time soon. It looks great.
@ImDiggerDan
I'm so sorry that you're having to deal with this situation, dood, but I wish you the best of luck. If you launch any sort of campaign (like Kickstarter) to fund your efforts in fighting this or for your next project, please keep us posted.
@ga3tr0n I'm sorry to hear that. It's definitely a worthy upgrade, IMHO, even if this awesome SFC N3DS XL doesn't wind up getting a release in your region.
@Kingfisher They generally print the design so that it's right side up when you have the system closed. It's true of most if not all of the 3DS designs so far. The Retro NES XL is a good comparison--though this is cooler since it when the system is fully opened (flat), it really looks like a top-down view of the Super Famicom console.
@PlywoodStick The point is that Nintendo clearly wasn't satisfied with the accuracy that was possible on the OG 3DS. Otherwise they could have easily thrown those GBA games up on the eShop for people to purchase and made money off of them.
@PlywoodStick Not really. It didn't make much sense, to be honest. As I already explained to another poster, there's a reason why Nintendo threw in those GBA games as freebies for Ambassadors and never sold them on the eShop. It's actually the problems they had making those full-functioning VC titles that prompted them to wait for more powerful hardware before they released SNES games as 3DS VC. If you can understand that, you should be able to understand that running SNES games on the 3DS VC posed significant technical challenges. If you'd read some of the links I'd posted earlier in this thread, maybe you'd have a better understanding of the nature of those challenges.
If Nintendo could sell these SNES VC games on all models with a level of quality in the emulation that they were comfortable with, I'm sure they would prefer to do so. They'd make a lot more money that way. Some people around here seem to assume that Nintendo has some kind of sinister agenda of exclusion that just doesn't make any sense from a business perspective. It's simply ludicrous.
@Tasuki Actually, you're just plain wrong. There's a reason why Nintendo threw in those GBA games as freebies for Ambassadors and never sold them on the eShop. If you can understand that, you should be able to understand that running SNES games on the 3DS VC posed significant technical challenges.
All the complaints and wild conspiracy theories around here are hilarious. I'm not sure why it's so difficult for people to believe that doing this right simply takes more power than the original 3DS was capable of. These two pieces taken together might offer some insight:
@MysticX Every console goes through multiple iterations as developers work to improve the hardware. It's been true since the days of the Atari 2600, regardless of the hardware company.
So what's the word on US pricing for the digital release? It's listed in the eShop as $29.99, but it seems odd that it would be double the price of the digital game on all other consoles.
So what's the word on US pricing for the digital release? It's listed in the eShop as $29.99, but it seems odd that it would be double the price of the digital game on all other consoles.
Btw, the combos on some of these Safari levels are insane. With some of them and a lucky panel, you can stack up enough to win in one play. I racked up a 133 combo this morning, which was fun to watch.
I've played 10 rounds so far, and I've caught four different Pokemon (Spinda, Cherrim, Carvanha, Cherubi). No power ups needed, but I did have to spring for Super Pokeballs to capture two of the four. According to the list that was linked by Stuffgamer1 above, there are five different Pokemon available in Safari right now, but I haven't encountered Sharpedo yet.
@ROBLOGNICK The problem with those generic battery extenders, from my perspective, is that they're way too awkward to carry around with a handheld. I've used the Mugen batteries for the standard 3DS, 3DS XL, and now for the New 3DS XL, and I'm really happy with them. I've found them to be very high quality (worth the price), and though they add a bit of bulk/weight, they also make the systems more ergonomic to hold. I really appreciate the convenience of just having to charge my systems once a week or so, rather than every day.
@ Vexslasher Thanks for the explanation. That kind of sucks. That said, I've achieved an S rating in all of the 150 standard levels, unlocked and beat all 20 expert levels, beat all of the limited-time foes (special levels), and captured all of the Pokemon released so far (160, not counting the Rotom variants), and I wasn't even aware of this QR code thing, so I still think it's possible to place in the top 20,000 without having cheated. I did have to buy a couple of gem packs to get through the expert levels more quickly, but most of the progress in this game can be made by just checking in regularly.
Currently 814 out of 67701 with a score of 15693. Since I'm done with everything else in the game right now, I think I'll just keep trying to level up my Pokemon and improve my score a few times a day.
Could you please tell us if it possible to turn the auto-brightness off? That's a "feature" that I would prefer to not use, and none of the reviews I've read have mentioned this yet. Thanks in advance--and thanks for sharing all of your impressions as well! I'll likely grab a New XL too once a limited edition model that I can't resist is released here in NA, but I now think I'll start with the standard New model.
I use Mugen batteries on one of my 3DS systems and one of my XLs, and I'm really happy with them. They are the ones I primarily use, and you can't beat the battery life. It was worth the cost for me, just so I don't have to constantly worry about low batteries, especially when traveling or out and about gathering SP tags.
Wow, thanks so much for the (unsolicited) parenting advice. My son already plays outside a lot year-round, and I suspect that's the case for most others here as well. It's actually okay for kids to have a variety of interests and for video games to be one of them.
Comments 415
Re: Review: Frederic: Resurrection Of Music (Switch eShop)
I picked this one up on sale, and it was definitely worth it at $2.99, IMHO. Frederic is short, but the re-envisioning of Chopin pieces is fun and the rhythm gameplay is solid. Definitely one of the zanier games I've ever played, and well-worth it the price tag if you're looking for a flat-out trippy experience.
P.S. Did anyone notice the pronunciation of "Musicality" after each battle? Sort of vaguely European sounding in its inflection but it also seemed to be channeling some Mortal Kombat (Fatality!). Maybe it's just me, but I got a kick out of it.
Re: Review: Tales Of The Tiny Planet (Switch eShop)
Though I agree that the $19.99 price tag is a bit high, I really enjoyed this one, and I believe the Switch version has some bonus levels that weren't included in the other releases. It has some replayability if you're a completionist with the star ratings on each level, best times, marathon modes, and other achievements. Plus it has the co-op option, which I believe is Switch-exclusive, and it's quite fun.
Re: Rumour: Crash Bandicoot N. Sane Trilogy Might Be Spinning Its Way Onto Switch
This would be great. I'd also love a trilogy-type re-release of CTR, Crash Bash, and Nitro Kart. Those were so much for local competitive play.
Re: Talking Point: What Games Are You Playing This Weekend?
Skylanders with the kiddo, Tiny Planet for myself (almost done!), and Tiny Metal if I have time.
Re: Sally's Law Will Roll Onto the Switch eShop This Winter
Looks like one I'd definitely grab.
Re: Review: Letter Quest Remastered (Switch eShop)
@Cecirdr — Just fyi, I don't think you actually have to do the time trials. Those are additional level challenges that you unlock when you beat the level the first time, and they seem to be completely optional from what I've played so far. (You can just go back to them if you want to replay the level with an additional challenge later on.) Honestly, they are not that tough or frantic though. I generally feel the same as you about time trials, but I'm really enjoying the game so far.
Re: Amazon Opens Pre-Orders for New Nintendo 3DS XL - Super NES Edition in North America
I don't like the look of this as well as my Super Famicom 3DS LL (Japanese import), but it's still pretty cool and nicely faithful to the NA SNES. Not sure if I'll keep my pre-order or not, given that we already have so many 3DS systems in our collection and the Japanese version already does a good job of scratching the SNES-nostalgia-itch.
Re: Review: BYE-BYE BOXBOY! (3DS eShop)
Am I the only one who feels a little sad each time the Qbabies make their sacrifice? :'-(
Re: Standalone Nintendo Switch Dock Available From May 19th
The dock is available now and has been for weeks.
Re: Has-Been Heroes Now Arriving in Europe on 4th April
@SLIGEACH_EIRE What stands out most to me is that those are two very different games with distinct art styles and gameplay.
Re: Review: VOEZ (Switch eShop)
@Late I haven't tried the iOS or Android version, but on the Switch version, there's a little sound icon just below and to the left of the speed icon for each track. Personally, I prefer it off though. The actual rhythm of the music is a spot-on guide in this one, unlike some similar games in which the required taps sometimes seem rather random.
Re: Review: VOEZ (Switch eShop)
@Late There is feedback; it's just visual. Perfect hit = big golden visual effect (basically a big diamond). Great = big white visual effect. OK = small blue visual effect. Miss = no visual effect, and you'll notice that your combo tally resets. It actually works quite well, without being intrusive and breaking the fluidity of the experience. You also can turn on hit sounds, though I personally enjoy it more without them.
Re: Review: VOEZ (Switch eShop)
@DJKeens All of those thoughts seconded. I'd much rather pay a flat fee upfront than get nickel-and-dimed to unlock every little thing. Voez is incredibly polished and has a lot of content. Well-worth the price tag, IMHO.
It's also worth mentioning that this games does a great job of creating the sensation that you're actually playing an instrument, given that it's just on a flat screen. It's one of the only two handed rhythm games I've played in this sort of format, and it's a lot of fun. The "dancing" note lines add something unique to the experience too.
Re: Digger Dan DX Dispute Settled, Will Be Back On Sale "As Soon As Possible"
@ImDiggerDan I'm so glad to hear this was resolved! Please let us know once it's back up in the eShop, if you can, and keep us posted on future projects as well.
Re: Takedown Notice May Spell the End for Digger Dan DX
So glad I bought this at launch. I haven't had the chance to play it yet due to a crazy work and family schedule the past few months, but I am definitely looking forward to finding the time soon. It looks great.
@ImDiggerDan
I'm so sorry that you're having to deal with this situation, dood, but I wish you the best of luck. If you launch any sort of campaign (like Kickstarter) to fund your efforts in fighting this or for your next project, please keep us posted.
Re: Hyperkin Seeking Developers To Help Bring The Smartboy To Retail
AGS-101 seems a far better option.
Re: We'd Sure Love to See This Japanese Super Famicom New Nintendo 3DS XL in the West
@ga3tr0n I'm sorry to hear that. It's definitely a worthy upgrade, IMHO, even if this awesome SFC N3DS XL doesn't wind up getting a release in your region.
Re: We'd Sure Love to See This Japanese Super Famicom New Nintendo 3DS XL in the West
@Kingfisher They generally print the design so that it's right side up when you have the system closed. It's true of most if not all of the 3DS designs so far. The Retro NES XL is a good comparison--though this is cooler since it when the system is fully opened (flat), it really looks like a top-down view of the Super Famicom console.
Re: We'd Sure Love to See This Japanese Super Famicom New Nintendo 3DS XL in the West
@ga3tr0n https://www.nintendolife.com/news/2016/03/snes_games_finally_arriving_on_the_new_nintendo_3ds_virtual_console
Re: We'd Sure Love to See This Japanese Super Famicom New Nintendo 3DS XL in the West
@ga3tr0n Luckily, we got that covered!
Re: We'd Sure Love to See This Japanese Super Famicom New Nintendo 3DS XL in the West
@Kingfisher The second image is just upside down (i.e. it's open flat with the topside at the bottom so that the words are right-side up).
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@PlywoodStick No, they clearly did try to make it work and they were not satisfied with what was possible with that hardware.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@PlywoodStick The point is that Nintendo clearly wasn't satisfied with the accuracy that was possible on the OG 3DS. Otherwise they could have easily thrown those GBA games up on the eShop for people to purchase and made money off of them.
http://www.vooks.net/why-the-game-boy-advance-isnt-on-the-3ds-virtual-console/
The SNES games arguably pose even greater challenges in this regard.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@PlywoodStick Not really. It didn't make much sense, to be honest. As I already explained to another poster, there's a reason why Nintendo threw in those GBA games as freebies for Ambassadors and never sold them on the eShop. It's actually the problems they had making those full-functioning VC titles that prompted them to wait for more powerful hardware before they released SNES games as 3DS VC. If you can understand that, you should be able to understand that running SNES games on the 3DS VC posed significant technical challenges. If you'd read some of the links I'd posted earlier in this thread, maybe you'd have a better understanding of the nature of those challenges.
If Nintendo could sell these SNES VC games on all models with a level of quality in the emulation that they were comfortable with, I'm sure they would prefer to do so. They'd make a lot more money that way. Some people around here seem to assume that Nintendo has some kind of sinister agenda of exclusion that just doesn't make any sense from a business perspective. It's simply ludicrous.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@Yoshi Welcome to the grand confluence of personal entitlement and technological ignorance.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@Tasuki I don't think Nintendo would find the quality of your emulators up to snuff.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@HCFREAK Those are ports. Ports are different.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@Tasuki Actually, you're just plain wrong. There's a reason why Nintendo threw in those GBA games as freebies for Ambassadors and never sold them on the eShop. If you can understand that, you should be able to understand that running SNES games on the 3DS VC posed significant technical challenges.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
All the complaints and wild conspiracy theories around here are hilarious. I'm not sure why it's so difficult for people to believe that doing this right simply takes more power than the original 3DS was capable of. These two pieces taken together might offer some insight:
http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/3/
http://iwataasks.nintendo.com/interviews/#/3ds/eshop/0/4
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
@MysticX Every console goes through multiple iterations as developers work to improve the hardware. It's been true since the days of the Atari 2600, regardless of the hardware company.
Re: We'd Sure Love to See This Japanese Super Famicom New Nintendo 3DS XL in the West
I would sell my mother for one of these.
Re: Konami and Capcom Are Bringing Some SNES Classics to New 3DS
Wow, this is awesome news! It'll be great to have some SNES classics available on-the-go.
Upgrading to the New 3DS was already worth it on so many levels, and this is just icing on the cake.
Re: Rhythm Heaven Megamix Dancing onto 3DS
Awesome news! I imported Rhythm Tengoku The Best + ages ago, but I'll rebuy to support the localization. I love the RH series.
Re: Review: Mega Man Legacy Collection (3DS / 3DS eShop)
So what's the word on US pricing for the digital release? It's listed in the eShop as $29.99, but it seems odd that it would be double the price of the digital game on all other consoles.
Re: Mega Man Legacy Collection
So what's the word on US pricing for the digital release? It's listed in the eShop as $29.99, but it seems odd that it would be double the price of the digital game on all other consoles.
Re: Nintendo Issues Statement Clarifying How 'Petting' Will Work in Fire Emblem Fates
@jlenoconel Really? Other than this rubbing issue, what else has been dramatically altered in the localization?
Re: Nintendo Issues Statement Clarifying How 'Petting' Will Work in Fire Emblem Fates
Don't care. I don't play FE games for the face rubbing.
Re: Get Ready for Light Gun Action in This Week's North American Nintendo Download Update
Yes, yes, and yes!
Re: New Safari Event Now Live In Pokémon Shuffle
Btw, the combos on some of these Safari levels are insane. With some of them and a lucky panel, you can stack up enough to win in one play. I racked up a 133 combo this morning, which was fun to watch.
Re: New Safari Event Now Live In Pokémon Shuffle
Finally encountered and captured Sharpedo!
Re: New Safari Event Now Live In Pokémon Shuffle
@Extremist
I've played 10 rounds so far, and I've caught four different Pokemon (Spinda, Cherrim, Carvanha, Cherubi). No power ups needed, but I did have to spring for Super Pokeballs to capture two of the four. According to the list that was linked by Stuffgamer1 above, there are five different Pokemon available in Safari right now, but I haven't encountered Sharpedo yet.
Re: Accessory Review: Mugen Power's New Nintendo 3DS and 3DS XL Extended Batteries
@ROBLOGNICK The problem with those generic battery extenders, from my perspective, is that they're way too awkward to carry around with a handheld. I've used the Mugen batteries for the standard 3DS, 3DS XL, and now for the New 3DS XL, and I'm really happy with them. I've found them to be very high quality (worth the price), and though they add a bit of bulk/weight, they also make the systems more ergonomic to hold. I really appreciate the convenience of just having to charge my systems once a week or so, rather than every day.
Re: Limited Time Lucarionite Competition Opens On Pokémon Shuffle
@LinkSword Wow, congrats!
Re: Limited Time Lucarionite Competition Opens On Pokémon Shuffle
@ Vexslasher
Thanks for the explanation. That kind of sucks. That said, I've achieved an S rating in all of the 150 standard levels, unlocked and beat all 20 expert levels, beat all of the limited-time foes (special levels), and captured all of the Pokemon released so far (160, not counting the Rotom variants), and I wasn't even aware of this QR code thing, so I still think it's possible to place in the top 20,000 without having cheated. I did have to buy a couple of gem packs to get through the expert levels more quickly, but most of the progress in this game can be made by just checking in regularly.
Re: Limited Time Lucarionite Competition Opens On Pokémon Shuffle
@Vexslasher
Seriously? Who is cheating and how in the world would that even be possible?
Re: Limited Time Lucarionite Competition Opens On Pokémon Shuffle
Currently 814 out of 67701 with a score of 15693. Since I'm done with everything else in the game right now, I think I'll just keep trying to level up my Pokemon and improve my score a few times a day.
Re: Limited Time Lucarionite Competition Opens On Pokémon Shuffle
@ DontPlayDumb
I believe the ease of catching Pokemon in the EX stages relies entirely on the time you have left when you beat the level.
Re: Hardware Review: The New Nintendo 3DS Is The Best Yet
@Damo
Could you please tell us if it possible to turn the auto-brightness off? That's a "feature" that I would prefer to not use, and none of the reviews I've read have mentioned this yet. Thanks in advance--and thanks for sharing all of your impressions as well! I'll likely grab a New XL too once a limited edition model that I can't resist is released here in NA, but I now think I'll start with the standard New model.
Re: Video: See How Mugen's "20 Hour" 3DS XL Battery Fares Against Other Nintendo Handhelds
I use Mugen batteries on one of my 3DS systems and one of my XLs, and I'm really happy with them. They are the ones I primarily use, and you can't beat the battery life. It was worth the cost for me, just so I don't have to constantly worry about low batteries, especially when traveling or out and about gathering SP tags.
Re: Feature: The Ten Best 3DS Games For Your Kids This Summer
@Hints_Whispers
Wow, thanks so much for the (unsolicited) parenting advice. My son already plays outside a lot year-round, and I suspect that's the case for most others here as well. It's actually okay for kids to have a variety of interests and for video games to be one of them.