Comments 415

Re: Review: Sushi Striker: The Way Of Sushido (Switch)

kirbygirl

@JJ286 Yeah, I played it that way too but enjoyed it more with the capacitive stylus, and I still might prefer the precision of the 3DS stylus for a game like this. Like I said, I'm keeping my Switch pre-order, but I can see why some people might choose the 3DS version instead.

Re: Review: Sushi Striker: The Way Of Sushido (Switch)

kirbygirl

@JJ286 I think Muddy was making the distinction between the capacitive touchscreen of the Switch (on which you have to use something larger like your finger or a capacitive stylus) vs. the resistive touchscreen of the 3DS (on which you can use a small, plastic stylus that may feel more precise and block less of your view of the screen).

Re: Review: Just Shapes & Beats (Switch eShop)

kirbygirl

Yeah, this game is completely awesome. Parts of it kind of remind me of something else I played quite a while ago, but I can't remember what. I've been wracking my brain all morning! Maybe just one of the PixelJunks or parts of Everyday Shooter?

JS&B is unique and really fun though.

Re: Review: Sushi Striker: The Way Of Sushido (Switch)

kirbygirl

@Muddy_4_Ever Yeah, I wish they'd released a demo for both systems for comparison, as that was my initial impression after playing the demo on the Switch with touch controls and just using my finger. But I got a capacitive stylus and tried the demo again, and I thought that worked pretty well. I'm sticking with the Switch version I'd already pre-ordered for now but may pick up the 3DS version too eventually.

Re: Review: Just Shapes & Beats (Switch eShop)

kirbygirl

@Walrus_McCloud I think very challenging interactive art is a good way to describe it, though the casual setting can make story mode more accessible. So far, JS&B is even better than I'd hoped. Really delightful so far, and it's actually got a lot more charm and depth than I initially expected. Fans of non-traditional rhythm (or hybrid bullet-hell/rhythm) should definitely check it out.

Re: Review: Bloodstained: Curse of the Moon (Switch eShop)

kirbygirl

@JayJ No, it isn't. These are Castlevania games. The Bloodstained games are being made by the guy who has been part of (or led) the Castlevania development team on every single decent Castlevania entry since 1997 (starting with SotN). They just can't use the Castlevania name, as that belongs to Konami.

Re: Review: Bloodstained: Curse of the Moon (Switch eShop)

kirbygirl

@JayJ I definitely don't think the dismissive term "knock off" is accurate in this case or does justice to the game. I'd say this retro-style mini-game is more of a love letter to Castlevania III. You do realize the person leading the Bloodstained team is Koji Igarashi, right? He was the lead producer of most of the Castlevania games. The forthcoming main game (Ritual of the Night) is explicitly described as a spiritual successor to SotN.

Kudos to both Iga and Inti Creates on this one.

Re: Talking Point: What Are You Playing This Weekend?

kirbygirl

Still working on the special levels in DKC Tropical Freeze. Like others, I haven't received my backer code for Bloodstained Curse of the Moon on the Switch (just a temporary Steam code), so I'm waiting on that one for now. Really looking forward to it though!

Re: Talking Point: What Are You Playing This Weekend?

kirbygirl

@Banjos_Backpack Yeah, what I was saying was that it seems to me like the Wii U version was possibly a necessary step in their hardware development. In some ways, it was a kind of prototype of the Switch that they then spent years working to improve.

Re: Reaction: What are Your Thoughts on Nintendo Switch Online?

kirbygirl

@Tyranexx Unless something changes, I think you'll just need wifi for online play, since you can download the games. Per Nintendo's website "Classic Game Selection* access – Subscribers will get to download a compilation of classic titles with added online play, such as Super Mario Bros. 3, Balloon Fight, and Dr. Mario."

Re: Reaction: What are Your Thoughts on Nintendo Switch Online?

kirbygirl

@thesilverbrick We'll see. "Virtual Console" was a particular eShop category in the past and it won't be moving forward. That's all I've seen confirmed in this regard so far. "There are a variety of ways in which classic games from Nintendo and other publishers are made available on Nintendo Switch, such as through Nintendo Entertainment System – Nintendo Switch Online, Nintendo eShop or as packaged collections."

Re: Talking Point: What Are You Playing This Weekend?

kirbygirl

@Banjos_Backpack Well, if you don't have a problem using a wired controller, you can just use a wire with the Gamepad and then it'll always be fully charged, lol. Seriously, though, I think the Wii U was sort of a necessary technological stepping stone (between the Wii and the Switch) in terms of the Nintendo hardware-development team. It's easy to find fault with it, especially given what we have now, but would the Switch exist if the Wii U hadn't come first?

Re: Reaction: What are Your Thoughts on Nintendo Switch Online?

kirbygirl

@thesilverbrick Some seem to be misinterpreting what's happening with retro ports moving forward and jumping to doom-and-gloom conclusions. Based on recent statements from Nintendo, they're not saying "no classic games are ever going to be available for purchase." They have said only that "classic games will not be bundled together under the Virtual Console banner," and they clarified that "There are a variety of ways in which classic games from Nintendo and other publishers are made available on Nintendo Switch, such as through Nintendo Entertainment System – Nintendo Switch Online, Nintendo eShop or as packaged collections." At this point, it's not yet clear how classic games will be offered beyond the subscription service, but nobody from Nintendo is saying they won't be.

Re: Nintendo Switch Online Finally Revealed: Cloud Saves, NES Games And Pricing Confirmed

kirbygirl

@sremick That's not really evidence that they won't work similarly in terms of cloud storage. Plus, IIRC, you could manually backup save data to SD for some games on the 3DS, and you could backup save data to USB on the Wii U. At this point, I just don't see any reason to jump to a negative conclusion that manual backups won't be an option, other than a vague "Nintendo sometimes does things differently" argument.

Re: The Virtual Console Isn't Coming To Switch, Nintendo Confirms

kirbygirl

@edgedino Yeah, I agree with you that some seem to be misinterpreting this and jumping to doom-and-gloom conclusions. Based on the statements quoted above, they're not saying "no classic games are ever going to be available for purchase." They have said only that "classic games will not be bundled together under the Virtual Console banner," and they clarified that "There are a variety of ways in which classic games from Nintendo and other publishers are made available on Nintendo Switch, such as through Nintendo Entertainment System – Nintendo Switch Online, Nintendo eShop or as packaged collections." At this point, I'd say it's not yet clear how classic games will be offered beyond the subscription service.

Re: Talking Point: What Are You Playing This Weekend?

kirbygirl

@Banjos_Backpack Yeah, I definitely prefer the design of the Switch (the sleekness and versatility) and agree the Wii U Gamepad is clunky by comparison. I installed the higher capacity battery pack in our gamepad ages ago, so I sometimes forget about that issue. Still fun for us overall.

Re: Nintendo Reveals Details Of Nintendo Switch Online

kirbygirl

@AlienX I'm relatively certain more is in the works in terms of VC, but you bring up an interesting point. I have played portable games on bigger screens with the SNES and GC Gameboy player attachments and those were relatively okay, but the graphics were pretty simple. But they must have to do a lot of work to make a DS port palatable, both due to the dual screen adjustments and sheer graphical issues. Don't get me wrong. I love so many DS games, and I don't get easily hung up on graphics. I do a lot of retro gaming. But I can't imagine playing very many DS (or even 3DS games) on a big screen. Don't they look like $#!+?