After years of remasters, re-releases and reboots, old-school graphics and tunes don’t quite quicken the pulse like they used to – it’s all been done and redone before. Just Shapes & Beats arrives on Switch ticking all the retro boxes. Chiptune soundtrack? Check. Stripped-back aesthetic evoking arcade classics? Present. A whole bunch of audio-visual references to video game history? Natch. But there’s much more here than just nostalgia and nods.
The concept is beautifully simple. You control a small, squidgy cube with the left stick. Avoiding projectiles and other obstacles that materialise is your singular goal – you won’t be shooting ‘em up. These hazards are choreographed to the music and your only ability beyond basic navigation is a dash move on ‘A’ or ‘B’, which also makes you invulnerable for a split second. This enables you to skip over otherwise unavoidable traps and make speedy getaways.
Developer Berzerk Studio describes it as ‘musical bullet hell’, but bullets are the least of your worries – objects to evade range from simple Euclidean shapes to laser beams, spinning saws, spiralling tentacles and ocean waves made from EQ bars. Outlines or silhouettes appear before the shapes solidify, giving you time to steer away. Later levels introduce novelties like scrolling, but the basic premise remains the same throughout: don’t get hit.
Each level is its own chiptune track from one of the featured artists and they’re divided by checkpoints. A bar shows your progress, so you’ll know when you’re approaching the finish line. Your cube can take two strikes before it shatters and the track rewinds to the last checkpoint. A brief period of invulnerability follows each hit, helping you compose yourself. After three rewinds you’ll see the (excellent) Game Over screen and have to start again.
While we absolutely love the music, even after overindulging on retro-flavoured soundtracks over the past few years, your mileage may vary. It revives our appetite, but if electronic music just isn’t your bag, this won’t win you over – and it’s an utterly integral component. Chiptunes are showcased in their natural habitat and the title theme is a shoo-in for the ‘Catchiest Earworm’ category at the 2018 NL Awards.
Gameplay is split across four modes. Story is a sprightly romp through two dozen songs following your little cube as he makes friends and battles against a toxic nemesis busy infecting the world with pink grime. You travel on a network of nodes through minimalist, stylised zones (island, volcano, industrial), accessing the main levels and collecting triangular trophies to progress. It’s delightfully animated and epitomises the game’s focus on accessible fun rather than the twitching skill suggested by the ‘bullet hell’ label.
Difficulty is increased by occasional Boss Battles which remove checkpoints, although you get more health in these encounters. The avoidance gameplay remains the same – again, this isn’t a shmup. Casual Mode is toggleable at any time in Story and gives you extra health at no penalty. It’s a smart way to ensure the story is enjoyed by as wide an audience as possible while the hardcore can busy themselves in the appropriately named Challenge Run mode. Here you must survive three tracks in a row to earn Beat Points which unlock extra songs. Fulfilling other criteria – ‘Finish a level without dashing’ or ‘Dash 1000 times’, for example – also nets you new tracks. This mode accommodates up to four players with local couch/wifi or online options.
A rescue mechanic comes into play in multiplayer – a downed player can be revived if they’re tagged before drifting off screen. With such simple control inputs – left stick and a button – the game handles perfectly on a single Joy-Con making it very easy to dive in with friends. Keeping track of your shape on a busy screen can be a challenge, especially in tabletop mode, but getting through the tougher songs in co-op mode feels like a real team accomplishment, and the score screen fosters friendly competition with performance grades and stats.
Multiplayer is also available in the final two modes. Predictably, Playlist lets you build your own collection of tracks from the ones you’ve beaten, and Party is the real casual mode, removing all penalties and rewinds. Songs play on a continuous, random loop, and death is but a brief countdown to a respawn.
Beyond the obvious references to Asteroids and other arcade classics, the primary influence here is a far more recent game. Just Shapes & Beats feels like an off-rails, spiritual sequel to the brilliant Super Hexagon (indeed, Chipzel – that game’s composer – is one of the featured artists here). It doesn’t quite trigger the intense anxiety of Terry Cavanagh’s hit, but it’s a bigger, more joyous and accessible experience. The soundtrack has more variety and pep, and the freedom of movement means you usually have multiple ways to avoid danger, but the same beating heart is in there.
Conclusion
The sheer verve of Just Shapes & Beats is infectious. True to its name, the elements are simple, but Berzerk Studio explores and executes on its modest premise with an exceptional level of polish. It injects pure joy into the oppressive, pulsing panic of Super Hexagon and creates a celebratory explosion of the audio-visual in video games. Challenge mode and the hectic multiplayer will keep you occupied after you’ve conquered the refreshingly breezy story. Grab some decent headphones or, better still, some friends and hook your Switch up to the hi-fi. The neighbours will love you.
Comments 34
Going on the wish list!
I. Need. This.
I wanty
Wrote this off at first but I may look into it.
All the reviews have been great for this, I might grab it.
SOLD!
At first I thought this was a new Jeff Minter / Llamasoft game, but then I realized that one would be called "Just Sheeps & Bleats".
Sub-heading review. 10/10.
I just hope Gavin Lane can control his (censored) MOOD SWINGS!
Hmm, an artsy looking indie game. These things always appeal to a very particular audience. Not convinced I would like this one.
When does this release in the European eshop? It had a release date but that just got removed.
@JayJ: This is a fantastic, enthralling game, but "artsy" does indeed describe it perfectly. It's like interactive art: Very challenging interactive art--almost like playing through an abstract segment from a new Fantasia sequel. It's one of my favorite recent games, but watch some play-throughs to decide if it's for you: What you see and hear is what you get.
Game is excellent
@Walrus_McCloud I think very challenging interactive art is a good way to describe it, though the casual setting can make story mode more accessible. So far, JS&B is even better than I'd hoped. Really delightful so far, and it's actually got a lot more charm and depth than I initially expected. Fans of non-traditional rhythm (or hybrid bullet-hell/rhythm) should definitely check it out.
Yep. Looks like its been delayed which is a real shame. Was looking forward to picking this up next week. Did a quick search and couldnt find any info on a new release date.
@Jasper0707 They recently answered some questions. They said first half of June which would mean next week. I hope that's the case. Source
This is such a fun game! I love the evil boss!
Yeah, this game is completely awesome. Parts of it kind of remind me of something else I played quite a while ago, but I can't remember what. I've been wracking my brain all morning! Maybe just one of the PixelJunks or parts of Everyday Shooter?
JS&B is unique and really fun though.
I hate May and June. Wallet killers!!!!
Hopefully they can get the level editor out to us, would love to make epic levels out of my favorite music.
Game looks fun. Reminds me more of Soundodger+ or a bit.trip game than super hexagon. Though I love that game and even the Vectrex version.
I've been playing a lot of this over the last week. Finished getting S rank on all the tracks yesterday. It's so much fun.
Really enjoy the art style to this once it hits under £10 I'll nab it
@electrolite77 YES! Oi oi! 'Ave a banana!
Excellent. Cant wait to boot this up all the reviews I've read ate glowing and I like the music a lot.
This game is charming as hell and surprisingly fun considering how simple the gameplay is but...
I can’t believe how many hours the developers expect you to play in order to unlock all the levels. The bulk of the levels (24 to be exact) are unlocked fairly easily after completing the entirely too short story mode, but the remaining 10 levels...be ready to play the same levels over and over and over again (we’re talking 30-40 hours at the rate I’ve been earning “beat points”) in order to unlock every last one.
And since I’m pissing and moaning about a game I actually like and have enjoyed anyway, let me also add that the online play has a number of issues that need ironing out...like levels that seem to end before they’re actually over or somehow ending up with an S Rank (which you get for passing a level without getting hit) even though I got hit at least half a dozen times.
I came for the superb sub header. Good review too.
Oi Oi you lucky people!
This sounds really interesting, but $20 seems steep for this type of game.
Really loving this! Also, perhaps a bit less ethical but it's 7.5 euro ($10) in the MX eShop!
@Walrus_McCloud You seem to be right about this one, I was checking it out and there seems to be a lot more to this than I originally thought. Seems the positive feedback is well deserved.
@Rudy_Manchego @Eigotaku
Yes! So glad someone else got it.
Got it for £10.97 from the Norway eShop after using some gold points I had. Really excited to try this game.
My GOTY so far. <3
Removed - foreign languages
@dartmonkey Playing this (Just Shapes and Beats) now. Sick beats, clever as heck, and i do love weaving in between projectiles…Played the demo for under a minute and purchased it.
Love your review! Thanks, man!
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