Actraiser Renaissance certainly came out of the blue when it was announced earlier this year. An update of the legendary SNES title, it mixes action platforming with world-building to excellent effect – so much so that we gave it a high recommendation in our review.
The game's director, Hideo Iwasaki, has been speaking on the Square Enix blog about the game and reveals that a system was almost included where you could 'be the bad guy' and earn a special title based on your in-game actions.
When asked if there was anything that had to be left out of the final game, Iwasaki replied:
We were able to achieve most of what we had in mind but there was one thing that didn’t make it to the final cut.
At first, we were considering a system where a different title would be given to the player’s alter ego, the Lord of Light, depending on their actions. For example, if you chose a play style which resulted in excessive destruction of the village, you would be called the “God of Destruction,” while if you minimised the destruction or gave alms to the people, you would be called the “God of Goodness,” and so on.
However, in actuality, there wasn’t much difference in play style between different players, as was the case with the original version, so we ended up dropping the idea.
Those of you who have played the game will be aware that you're often encouraged to destroy the houses of your people so they will rebuild them in an even stronger fashion, so perhaps this morality system wouldn't have worked out so well.
Would you have liked to have seen more freedom in Actraiser Renaissance, or do you think it would have been hard to balance the game had the player been given the option to be evil? Let us know with a comment below.
[source square-enix-games.com]
Comments 18
Is the original SNES title unlockable in Renaissance? It's a bummer it's not on the SNES app for Switch Online or 3DS Virtual Console, only being available for the Wii.
@Paulo I don't think it is. I was kinda hoping it was!
Dam. I would've loved to be able to play the bad guy lol. Sad they left it out.
I am not a fan of morality systems placed in games/movies. It typically involves encouraging me to leave the show early before a finale, climax, crescendo, and decrescendo.
A moral system in a game where your main character is fuled by the reverence of the people...is a pretty silly idea...
I'd also wished they had said no to the visual novel levels of text in this game...
I dig the title, but it feels out of balance. The world building/protect and guide the people stuff got about 10X longer and all they added to the side-scrolling/action bits was a lame defeat the glowy thing in a hole "level"
This was a lot more fun than I thought. Remaster Einhander now!
Well if you want to complete the game 100%, as in maximising the development level of each town/land, you do need to destroy stuff so such a system would kind of clash with the basic gameplay loop of Actraiser methinks. It'd be like going for 100% would automatically disqualify you from trying to retain a positive title, especially since they made it so earthquakes now destroy EVERY building instead of only those of a lower level of sophistication (that wasn't the case in the original, where one earthquake would level only older houses, leaving space for people to rebuild the top level ones that can house more population)
I hope they remastered the entire Blazer trilogy next, really want to play Terranigma in its official English form without sticking to the lame PAL 50hz.
Yeah I'm not surprised they dropped that, the original required you to destroy your villages in order to force them to rebuild with more advanced buildings so it would be impossible to get 100% without being an evil god.
If anything, I wish they'd found an alternate way of encouraging rebuilding so that you could choose to be an evil or good god.
@RudyC3 I'd argue it's either impossible or pointless to go for 100% at all. It would take years to level up not only our own character but especially the six heroes. I finished all 7 areas, and they're still at level 16 or so. Not worth the time it takes just waiting for the already drawn-out tower siege scenarios (the optional ones, not the required ones). And that's assuming it all caps off at level 99 like your average RPG.
I played it for 2 hours on steam and then refunded it. It was the 1st game I've ever refunded on steam.
It's a bummer that they didn't drop the idea of adding worse visuals and terrible performance and camera bugs to the game...
Getting Doshin the Giant vibes from this morality idea they had. Kinda wish they had given it a chance. It sounds interesting. As it stands I only demolish the villages so I can get them to upgrade something or need to reset the population.
Square Enix didn't fully understand Actraiser. When I play Actraiser on SNES I feel like a God. Everyone is small, even the angel. The people pray to me and bend their heads. I am so far away from them that I even can't see their faces.
In this game the Angel is huge. He approaches me with no respect. I can see the peoples faces and we are on the same level. Also, the heroes, with attitude, feels like gods more then me. I don't feel like a God at all in Actraiser Renaissance.
Square Enix didn't fully understand Actraiser.
This is one of those great examples of remasters (or whatever you wanna call it) that's so generic and forgettable that literally a few weeks after its release (or however long it's been) it's pretty much already forgotten. In a couple of years time, pretty much no one will ever talk about this game again, while the original will still be talked about as a classic in another 30 years (or however long it's been since it first released). What a total and utter waste.
If only they had their own morality check, and didn't choose to make the strategy sections of this version an utter bore.
Any news on a physical release?
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