It has been a long time coming since the Soulslike metroidvania GRIME was announced for Switch back in 2021, but developer Clover Bite and publisher Akupara Games have today announced that the wait is almost over. Yes, GRIME is just around the corner and it's landing on Switch on 25th January.
This one will see you playing as a nameless body of destruction — talk about a cool title — which stalks a surreal landscape, taking down any creepy creatures that crop up along the way. There's a Soulslike skill progression system, combat using "living weapons" and something called "a blackhole head" which, yes, is just as badass as you might expect.
In short, if something skill-based and a little spooky (think Hollow Knight) is up your street, then this might just be too. The game was released on Steam back in 2021 and has since racked up thousands of 'Very Positive' reviews — which certainly says something.
The Switch port will launch alongside the game's final DLC, 'Parting Shade', with the Definitive Edition including this and the two other add-ons which have come before it. You can find a little more information about GRIME's features and get a look at some screenshots below:
- Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
- Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
- Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from jawed axes to centipede whips.
- Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle.
- Challenge Astonishing Bosses - Defeat creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
- Colors of Rot - Discover new abilities, new weapons, and new enemies that are champing at the bit just to get a piece of you. Explore Childbed and discover the horrifying mysteries that lie within.
- New Game Plus - Old foes challenge you in new ways. Surpass your limits and upgrade weapons and traits with infinite progression. Find and fight a formidable secret boss.
GRIME's Switch eShop page is now active, which you can check out for any other teasers of what is to come.
Will you be picking up GRIME later this month? Dash down to the comments and let us know.
Comments 17
This is going to struggle so bad on Switch.
This one has been a glaring TBD on my wishlist for a while now, so I'm glad it's actually coming out. It's a shame the Switch misses out on so many big semi-linear arpgs and action adventure games, but the endless tide of metroidvanias definitely helps fill the void.
I don't see how this is gonna run acceptably on the switch but if it does I'm so on board
Just yesterday I was wondering when this is ever coming to Switch.
Anyone else getting serious Dead Cells vibes?
This looks like my cup of tea
Why is it not on the eShop?
I honestly didnt think it was that demanding of a title to run. Im sure it ran 60fps with around 6-7 TPD on the Deck when I played it.
Turn down the shadows and some other graphical setting it should hit a stable 30 as a minimum.
The game was decent with some memorable bosses.
Whilst I didnt like it at the start for its parry heavy combat.....it did grow on me.
I never did go back to play the first (?) free DLC....I never realised they continued releasing DLC though.
The DLC is probably not enough to get me to return to the game instead of my backlog thou.
we need to learn new words for describing games
God I hope this runs well! Played it briefly on Xbox X and loved it, really cool design. Think metroidvanias are just more fun handheld, looking forward to getting into it.
Why wouldn't this run well on Switch, is there something I'm missing here? Similar looking games in Metroid Dread and Prince of Persia look good and run at 60fps on Switch. Unless it's a poor optimization job or issues with the engine etc., I don't see why this can't run just fine on Switch....
@KryptoniteKrunch Strangely enough, when I was playing the demo on the Steam Deck, it could not pass 30 fps for some reason.
@KryptoniteKrunch Totally agree but the fact that it's taking so long would warrant caution. They may have had a lot of trouble getting it to run on the Switch. While there are some devs that really know the system there are others that might not be up to the task.
Hoping it took so long because they were optimizing performance. Looks interesting.
Hopefully it's more a case of a Doom Eternal than a Outer Wilds delay quality scenario....
But no Nintendo Switch Launch trailer.... mmmmmm
@KryptoniteKrunch It's quite a demanding game for some reason. Really gives my steam deck a work out. Hopefully with some clever optimization it will be fine.
Switch is a great platform for metroidvania type of games. Hope it runs well enough. Can't wait to not know where to go next! (No, seriously it's really frustrating)
So now that it's out, how's it run? Anyone that's got it want to chime in on performance on the Switch?
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